A Nuzlocke inspired tale of survival in the Scarred Wasteland
Hello! I've wanted to do a Nuzlocke for years now, so I'm writing a story inspired by it. I'll try to post as often as I can. Feel free to comment or ask to be added to the pinglist if you'd like to read it.
Post Index
PART I : THE DESERT
Chapter I --- Pg 1
Chapter II --- Pg 1
Chapter III --- Pg 1
Chapter IV --- Pg 1
Chapter V --- Pg 1
Chapter VI --- Pg 1
PART II: THE MIRE
Chapter VII --- Pg 2
Chapter VIII --- Pg 2
Chapter IX --- Pg 2
Chapter X --- Pg 2
Chapter XI ---Pg 2
Chapter XII ---Pg 2
PART III: A HOME
You could start reading here if you want to skip the initial chapters, which make up the start, and are largely journey centered. This part is going to deal more with establishing and defending a home.
Chapter XIII ---Pg 2
Chapter XIV ---Pg 2
Chapter XV ---Pg 3
Chapter XVI ---Pg 3
Chapter XVII ---Pg 3
Chapter XVIII ---Pg 3
Chapter XIX ---Pg 4
Chapter XX ---Pg 4
Chapter XXI ---Pg 4
Chapter XXII ---Pg 5
Chapter XXIII ---Pg 5
PART IV: RIME
Chapter XXIV
Page 5
Clan Leechroot
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Outside Clans/Dragons
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Nuzlocke Rules
The original nuzlocke ruleset was posted by noodlesthing here
https://www1.flightrising.com/forums/frd/1150203/1
My rules are based on the original, some word for word, some may differ slightly, and are as follows.
1. Cannot buy dragons
2. You can only buy one egg a month.
3. You can't scatter scroll a dragon until they've reached level 25.
4. You can give a dragon any one gene at level 10, another at level 15, and their last at level 20.
5. For every egg you find, whether in the coliseum or by scavenging, you may purchase one breed change for any dragon.
6. You cannot gather food, you must grind for it in the coli.
7. If a dragon faints in the coli, it's dead.
8. For hatching nests, For every hatchling, flip a coin, If tails, the hatchling died. If heads, it survives
9. If the dragon's health reaches 0, it has died.
10. If cumulative health is too low to access the Coli, food can be gathered, but a coin must be flipped 3 times to see if the dragon survived hunting before each turn. If 2-3 heads, the dragon hunted successfully. If 2 tails, 1 head, the dragon had to flee and got nothing, but lived. If three tails, the dragon died, flip a fourth time to determine if their efforts got the clan food, or if it was lost with them and the turn cannot be made.
11 (Reminder) Dragons probably shouldn't breed until they have 2-3 genes each, to avoid pouring money into gening G2+ dragons.
MAP FOR PART III + IV
Ping List:
@/ Everburn, @/ LionHeart27 @/sunnydaysss @/Dachshund59 @/Breloom
(let me know if you're interested and would like to be added. :)
Also feel free to ask to be taken off if you stop reading/lose interest/the pings are annoying you, I won't be offended at all!
Notes
> Bealusiþ is pronounced Bealusi or Bealusith, and is an old english word for a painful journey/struggle.
> The order of the G1 dragon's ages aren't necessarily canonical in story. Also just because a dragon is grown up in game, they might not yet be an adult in-story, as a one week time constraint is limiting there when it comes to writing.
> I cannot buy dragons, but may receive them through art payment or forum games.
Reservations (New)
If you're attached to a dragon and would like to save them from exaltation in the event of their death in-story, you can let me know and I can mark you down.
Donations(New)
By no means expected, but If you would like to donate items or eggs for the purpose of the story, I will do my best to work them into the lore somehow and mark your name below. If you donate an egg, you may have first dibs on the dragon, should they die in-story.