THE VISION
Finders keepers
Come meet the reapers
Thicker than water
Welcome to the slaughter
-Come Meet The Reapers by Fable Cry
Cardani was cast from his clan for his inability to see light; only his heat sensing eyes work. Joined by Ink and Million, The Pack of Visions is created. However, forces beyond any of their sights pull strings admist the land they live. They are nothing but small pebbles among a mountain of change.Come meet the reapers
Thicker than water
Welcome to the slaughter
-Come Meet The Reapers by Fable Cry
Tw: Violence, non-descript gore, cosmic horror (will be labeled before each chapter)
As the creator of this 'locke, obviously I was going to make a run of my own. Majority of rules are listed here, but I've cut some fluff out. Espescially anything optional, I'll just show what I'm using.
I will also put down, I started this 'locke mainly because I have a lot of dragons I've hatched, that I want to do something with, but haven't paired them off. When I get a "buy a dragon off AH", I'll introduce these dragons, until I run out. I may also use dragons I've gotten from free threads, as NPCs, but am unsure.
Quote:
Genreal Rules
- If a dragon dies in the coli, it's exalted
- You're starting 3 dragons have 4 extra lives, giving them 5. You don't want to immediatly loose because everyone died while waiting for breeding cooldowns, y'know? If they were to be exalted, they instead subtract a life and survive.
- If a dragon reaches level 25, it "retires". You may not battle or breed with this dragon. You may exalt the dragon or keep it for personal use.
- Dragons that reach levels 5, 10, 15, and 20 receive an extra life for each of those milestones.
- If a dragon is a level above your 'arch, they may challenge them to take over. Roll a D20 for each level above the 'arch it is. On a 5 or lower, the dragon challenges your 'arch. Roll a D12 if your 'arch is challenged.
-On 1-3 the challenger reigns supreme after a battle to the death, becoming the new 'arch. Exalt the old one
-On a 4-6 the old 'arch reigns supreme after a battle to the death. Exalt the challenger
-On a 7-9 the 'arch and challenger respect each other and the 'arch surrenders. The challenger becomes the new 'arch
-On a 10-12, the challenger and 'arch respect other and the challenger surrenders. The old 'arch stays in command. - If your 'arch dies from something other then a challenge, someone in their family must take over. Priority is 1) kids 2) siblings 3) parents. If they have no family available, RNG the next 'arch.
In the event you've run out of lair space... Natural disaster. 1-3 D20's, based on how many dragons you want to clear out. Pick a dragon (either on your own or RNG) that'll survive if you roll the max number of dragons in your locke, and no extra lives are avaible. This is a cleaning/cash making strategy, not an automatic loss. Reccomend about 10 slots, for 2, 5 nest eggs. (Since two 5s are unlikely, you should have wiggle room.)
Collecting dragons
You may only recieve dragons from breeding your 'locke dragons, or when an event asks you to buy one[...] flip a coin for each egg in the nest. Heads the egg is added to the locke. Tails the egg is exatled.
Draw Event Type
[...]Crim Simple. Use the five items Crim wants as your draw, and complete five draw events. For those who want more things to do, but not a ton*
(*I might swap between Crim Trade and Crim Check In too once I get used to this)
Coli battles pile quickly with Crim. If you get 100+ battles, you may drop the amount and do 50 battles instead.
Quote:
Draw Events (From Pinkerton or Crim)
Food: Coliseum
Plant: 10-20 matches
Insect: 20-30 matches
Seafood: 30-40 matches
Meat: 40-50 matches
Select 3 random dragons using RNG. Using the lowest coli level, or training fields if Woodland Path is being Woodland Path, complete those matches. If a dragon levels up, you may stay at that venue the rest of the day. You may quit/flee anytime to regain HP.
(I will be doing the low end for these)
Familiar: Buy the cheapest level 1 dragon off the AH. Flip a coin. Heads it's a baby, tails its an adult.
Apparel: Breather. Do something miscellaneous but creative for your dragons. Wite an important lore post, make a moodboard, draw/buy art, pick a theme song, worldbuild that bit you haven't explained, come up with dumb headcanons like what the dragons favriote movies would be. Truly a freebie. If you are feeling too burnout, take this as an oppurtunity for a break.
Battle items: Death streak. Randomly select three dragons. Fight in the coli either 10 consequtive rounds, or until a dragon dies.
Material/Trinket: Utilize the Roll Event table. If you don't want to use that table, use the Fodderlocke or Kingdomlocke tables.
Nesting Rules
Each time a dragon breeds, roll a D10
Food: Coliseum
Plant: 10-20 matches
Insect: 20-30 matches
Seafood: 30-40 matches
Meat: 40-50 matches
Select 3 random dragons using RNG. Using the lowest coli level, or training fields if Woodland Path is being Woodland Path, complete those matches. If a dragon levels up, you may stay at that venue the rest of the day. You may quit/flee anytime to regain HP.
(I will be doing the low end for these)
Familiar: Buy the cheapest level 1 dragon off the AH. Flip a coin. Heads it's a baby, tails its an adult.
Apparel: Breather. Do something miscellaneous but creative for your dragons. Wite an important lore post, make a moodboard, draw/buy art, pick a theme song, worldbuild that bit you haven't explained, come up with dumb headcanons like what the dragons favriote movies would be. Truly a freebie. If you are feeling too burnout, take this as an oppurtunity for a break.
Battle items: Death streak. Randomly select three dragons. Fight in the coli either 10 consequtive rounds, or until a dragon dies.
Material/Trinket: Utilize the Roll Event table. If you don't want to use that table, use the Fodderlocke or Kingdomlocke tables.
Nesting Rules
Each time a dragon breeds, roll a D10
- Exalt one of the parents. Flip a coin, heads mother, tails father.
- Do nothing
- Roll using the Roll event table
- Do nothing
- Roll using the Roll event table
- Do nothing
- Roll using the Roll event table
- Do nothing
- Roll using the Roll event table
- Exalt both parents