Everything ending in -locke requires a picture, right? I’m new at this.
A storm over the ocean is scaring away all of Clan Castoff’s fish! Can the clan’s dragons figure out what’s causing this catastrophe before they miss their chance to stock their pantry for winter?
My breeding projects are experiencing a brief lull (Coatls), so I am trying a very short(?) Fodderlocke for the duration of the Frigidfin Expedition. If I like it, I might continue it through NotN. And if you like any of these dragons, let me know and I’ll send them to you when they get knocked out of the Fodderlocke. They’re all available! One way or another, everyone's leaving the lair.
I am following the squidragon ruleset with (surprise!) TheAwesoMew’s additions. Dragons who join the group are randomly assigned a personality/fatal flaw, and maybe a “horrified” mechanic for funsies. Randomization by random.org.
Warnings for: spookiness, kidnapping (non-graphic), native population’s warnings not being listened to, character death
- Too Close to the Storm: The fish stay away from it for a reason. Everybody’s gone, leaving no clues to help the other investigators.
- Scandal/Romance: as normal
- Bound by Fate: 50/50 randomization for romance vs. best friendship or similar. Not every binding fate is about love!
- Fishing Trip: The clan still needs fish! We have so many Coatls! Coli until we get the venue's usual seafood.
- Wandering Swimmer: We fished a dragon out of the sea! They are already horrified! Otherwise, same effects as Freeloader.
- Investigation!: Two random dragons take some risks to learn about the storm.
- Investigation!: Two random dragons take some risks to learn more about the storm.
- Investigation!: Two random dragons take some risks to learn even more about the storm.
- Recommended by Rapacity: Add one of Clan Leader Rapacity’s kids to the group. If none are available, a hatchling is fished out of the sea or washes up on the shore, already horrified by what they witnessed under the storm.
- Sailing in a Storm: Even in a normal storm, this is a difficult and dangerous task. Something unavoidable happens to someone on deck, who is probably not the leader. Horrified dragons are more susceptible to this (roll twice for them).
- The Storm’s Pull: It’s most effective on those with the least experience with it. Horrified dragons may or may not be more susceptible to this.
- Progress!!: Even if nobody survives this investigative attempt, they will leave some kind of informative record for the rest of the party.
- Pressure from On High: Rapacity is growing impatient and stressing out the lead investigator, which causes them to make a deadly mistake. If there’s a level tie among the potential successors, the new leader will emerge by personality rather than age.
- Helping the Maren: The ocean is their domain. We just fish there. Two dragons of my choice fight through a venue of the Maren’s choice (random selection of the venues in which the selected dragons wouldn’t earn XP) until they earn 100+ treasure worth of a randomly selected food, material, trinket, health potion, or common chest drop from that venue.
- Horrified: During the last activity with at least one survivor, somebody (random selection if multiple dragons survived) saw something that really messed them up. That dragon is not available for the next activity. They need some time to process what they saw. They return to the group with a Horrified marker and a new perspective, which may not (3+ on a 10-sided die) be a good thing.
- Desperate measures: A risky investigative effort which may result in useful information (3+ on a 10-sided die) if and only if anybody survives.
- Ambushed!: Same effects.
- Slightly Better Chances: The dragon is the cheapest adult from the Arcane, Lightning, Water, or Wind flights, not XXX (I’m saving for NotN!).
- Mutiny!: If there’s a horrified dragon, they start/join the second group. If there are multiple horrified dragons, they’re selected randomly. If there are none, the mutineers are selected by personality.
- Runes in the Wind: Same effects as Gettin’ Down with the Thievery. Extra life markers will be floating candles. Horrified dragons may or may not be more susceptible to this.
Setup begins tomorrow.