Buy use random number generator (100) if 1-5 or 95-100 is rolled buy a fodder gen one born on that day off auction (no more than 20k)
All scavenged / coli found eggs must be hatched and kept
Breeding:
All dragons breed together and hatchlings are raised by all, this ensure that no hatchling are treated by thier merit and not relationships.
breeding is done at random , unless a dragon has been granted Choice status by random event . Then they can chose a mate to claim indefinably. a dragon can gain choice more than 1 time and can have claimed mates equal to the number of choice awarded. Choices must be made within ones own rank or lower.
Kill Mechanics
Exalt any 1-10 dragons in the lair , they have died due to lack of resources purchase an egg and hatch it or buy a fodder gen 1 hatchling from auction and it is given survivor status**.Award Adaptation points to dragon equal to # of dragons exalted.
sacrifice (exalt) 1-10 dragons by choice to produce a dragon that has Chosen status. Award Adaptation points to dragon equal to # of dragons exalted.
After a dragon has had 10 offspring exalted the mother gets Exempt status
Exalt all hatchlings produced in this breeding round without flipping a coin to choose 1 that the clan will devote all resources to so that it will survive. After this flip 1 coin per exalted dragon if you get tails 1 time you are successful if not the hatchling still dies , exalt it. This dragon is given Favored status if it survives. Award 2 additional Adaptation points to dragon.
Game Play
Food only attained through coli convert half put half in vault.
only money is from G&G ( this counts as money scavenged around the shrine)
Pinkerton Rules
Meat | seafood | Trinket- roll one lair event
apparel | Familiar | battle item - Roll 2 lair events
material | Plant | insect - 0 lair events
Game Mechanics
Dragons that faint in battle gain 2 affliction, if all faint 1 dies
Dragons that have 1 egg nest add 1 Mutation
Dragons that have 4 egg or more nest a 1 adaptation
Choice Affliction and mutation
Heal - A dragon can add up to 5 adaptation to another dragon, the dragon gains twice the amount in awarded inAffliction.
Focus - to guaranty the survival of 1 hatchling , exalt all other hatchlings. The clan decided to focus all resources to their survival . This Dragon gains the status chosen.
Buy use random number generator (100) if 1-5 or 95-100 is rolled buy a fodder gen one born on that day off auction (no more than 20k)
All scavenged / coli found eggs must be hatched and kept
Breeding:
All dragons breed together and hatchlings are raised by all, this ensure that no hatchling are treated by thier merit and not relationships.
breeding is done at random , unless a dragon has been granted Choice status by random event . Then they can chose a mate to claim indefinably. a dragon can gain choice more than 1 time and can have claimed mates equal to the number of choice awarded. Choices must be made within ones own rank or lower.
Kill Mechanics
Exalt any 1-10 dragons in the lair , they have died due to lack of resources purchase an egg and hatch it or buy a fodder gen 1 hatchling from auction and it is given survivor status**.Award Adaptation points to dragon equal to # of dragons exalted.
sacrifice (exalt) 1-10 dragons by choice to produce a dragon that has Chosen status. Award Adaptation points to dragon equal to # of dragons exalted.
After a dragon has had 10 offspring exalted the mother gets Exempt status
Exalt all hatchlings produced in this breeding round without flipping a coin to choose 1 that the clan will devote all resources to so that it will survive. After this flip 1 coin per exalted dragon if you get tails 1 time you are successful if not the hatchling still dies , exalt it. This dragon is given Favored status if it survives. Award 2 additional Adaptation points to dragon.
Game Play
Food only attained through coli convert half put half in vault.
only money is from G&G ( this counts as money scavenged around the shrine)
Pinkerton Rules
Meat | seafood | Trinket- roll one lair event
apparel | Familiar | battle item - Roll 2 lair events
material | Plant | insect - 0 lair events
Game Mechanics
Dragons that faint in battle gain 2 affliction, if all faint 1 dies
Dragons that have 1 egg nest add 1 Mutation
Dragons that have 4 egg or more nest a 1 adaptation
Choice Affliction and mutation
Heal - A dragon can add up to 5 adaptation to another dragon, the dragon gains twice the amount in awarded inAffliction.
Focus - to guaranty the survival of 1 hatchling , exalt all other hatchlings. The clan decided to focus all resources to their survival . This Dragon gains the status chosen.
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[b]Positive Attributes[/b]
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[LIST]
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[center][img]https://68.media.tumblr.com/27b773a3e8302bba367867bb2b9939fd/tumblr_inline_njkb45u1g61sna6h0.png[/img][/center]
[b]Survivor [/b] - A dragon with natural survival abilities and can not be used in any of the kill off methods for the lair.
[LIST]
[*]when a event increases this dragons [b]Adaptation[/b] , add 1 [b]Additional[/b] point.
[/LIST]
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[center][img]https://68.media.tumblr.com/7fc0aed97fcead4d4fdc82f7432cb7dc/tumblr_inline_oaxu8m9PX21soemy4_100.png[/img][/center]
[b]Exempt [/b] - A female that has had at 10 hatchlings die(exalted) can not have further hatchlings die or be sacrificed(exalted)
[LIST]
[*] Dragon gets 1 adaptation a week for her sacrifice for the greater good.
[/LIST]
------------------------
[center][img]https://68.media.tumblr.com/78f9996f897bd9251e6974a9265c9400/tumblr_inline_njkb4a7Iox1sna6h0.png[/img][/center]
[b]Chosen [/b] - A dragon born that can not die or be used in any of the kill methods. They were created by a ritual that sacrificed(exalted 1-10 dragons).
[LIST]
[*] Dragon gets rolls events a day
[/LIST]
----------------------
[center][img]https://68.media.tumblr.com/efe5e37d8a0a94b517cb251b48141bac/tumblr_njouhaOSHe1scc5nro5_100.png[/img][/center]
[b]Protected[/b] - A dragon that can not be used in any of the Kill mechanics and another dragon absorbs half their affliction and mutation.
---------------------------
[center][img]https://i.imgur.com/gJzhFgp.png[/img][img]https://i.imgur.com/vkWJWIk.png[/img][/center]
[b]Choice[/b] - this can be awarded many times to 1 dragon through events and lore. each chosen status give the dragon one chosen mate. The mate can no longer breed with any other dragons less granted choice through an event or lore.
------------------------
[/LIST]
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[b]Negative Attributes[/b]
-------------------
[LIST]
[center][img]https://i.imgur.com/gJzhFgp.png[/img]
[b]Feeble[/b] - ????
[LIST]
[*] Dragon is weaker than normal and takes an additional affliction every time affliction is added.
[/LIST]
[/LIST]
Survivor - A dragon with natural survival abilities and can not be used in any of the kill off methods for the lair.
when a event increases this dragons Adaptation , add 1 Additional point.
Exempt - A female that has had at 10 hatchlings die(exalted) can not have further hatchlings die or be sacrificed(exalted)
Dragon gets 1 adaptation a week for her sacrifice for the greater good.
Chosen - A dragon born that can not die or be used in any of the kill methods. They were created by a ritual that sacrificed(exalted 1-10 dragons).
Dragon gets rolls events a day
Protected - A dragon that can not be used in any of the Kill mechanics and another dragon absorbs half their affliction and mutation.
Choice - this can be awarded many times to 1 dragon through events and lore. each chosen status give the dragon one chosen mate. The mate can no longer breed with any other dragons less granted choice through an event or lore.
Negative Attributes
Feeble - ????
Dragon is weaker than normal and takes an additional affliction every time affliction is added.
1->10 - New dragon gen 1 hatchling at random from auction under 20g or 20k.
11-21 - Exposure to a mutagen Add 1 Mutation to all dragons
22-32 - Scuffle with another group of scrappers Add 1 Affliction to all dragons
33-43 - Day of bounty Add 1 Adaptation to all dragons
44-54 - Lots of loot scavenged all dragons get 1 possession item / gene/ familiar
55-65 - no event
66-76 - New dragon Adult gen 1 skydancer
76-86 - Day of rest an healing Add 1 Adaptation to all dragons
87-95 -Found a lost clans lair all dragons get 1 possession item / gene/ familiar
96 - Ran sacked , all current tests were destroyed , exalt when they hatch unnamed.
97 - New dragon of choice, purchase any gen 1 dragon on auction or hatch an egg
98 - Contagion encountered , all dragons gain 3 Mutation.
99 - Ambushed and fight to retain the shrine, all dragons gain 3 Affliction . if Affliction is equal to Adaptation the dragon dies.
100 - Resurrection, all dragons gain 1 affliction in their sleep from the shrine resurrecting 1 dragon at random. The dragon starts out at 20/100/20 Affliction ,Adaptation and Mutation. Add 20 Mutation and Affliction for each resurrection counter or reincarnation counters. Then add a resurrection counter.
1->10 - New dragon gen 1 hatchling at random from auction under 20g or 20k.
11-21 - Exposure to a mutagen Add 1 Mutation to all dragons
22-32 - Scuffle with another group of scrappers Add 1 Affliction to all dragons
33-43 - Day of bounty Add 1 Adaptation to all dragons
44-54 - Lots of loot scavenged all dragons get 1 possession item / gene/ familiar
55-65 - no event
66-76 - New dragon Adult gen 1 skydancer
76-86 - Day of rest an healing Add 1 Adaptation to all dragons
87-95 -Found a lost clans lair all dragons get 1 possession item / gene/ familiar
96 - Ran sacked , all current tests were destroyed , exalt when they hatch unnamed.
97 - New dragon of choice, purchase any gen 1 dragon on auction or hatch an egg
98 - Contagion encountered , all dragons gain 3 Mutation.
99 - Ambushed and fight to retain the shrine, all dragons gain 3 Affliction . if Affliction is equal to Adaptation the dragon dies.
100 - Resurrection, all dragons gain 1 affliction in their sleep from the shrine resurrecting 1 dragon at random. The dragon starts out at 20/100/20 Affliction ,Adaptation and Mutation. Add 20 Mutation and Affliction for each resurrection counter or reincarnation counters. Then add a resurrection counter.
55-65 - dragon learns a new survival trick Add 2 Adaptation to dragon
66-76 - dragon +1 Affliction
76-86 - Day of rest an healing Add 1 Adaptation dragon
87-95 -
96 - Ran sacked , nest was destroyed , exalt next nest instead of hatching (can not effect nest 2 times in a row.
97 - Unplanned nest, hatch or buy 1 to 5 random gen 1s from auction this is the nest add them to dragons relatives. dragon takes 1 Affliction for being unprepared.
98 - Proves themselves top the clan and is awarded choice status.
99 - Lose a fight with a clan member dragon gains 3 Affliction or Mutation . if Affliction or Mutation is equal to Adaptation the dragon dies/ mutates.
100 - Reincarnation, all dragons gain 1 affliction in their sleep from the shrine resurrecting 1 dragon at random. The dragon starts out at 1/5/1 Affliction ,Adaptation and Mutation. Add 1 Mutation and Affliction for each resurrection counter or reincarnation counters. Then add a reincarnation counter.
Dragon StatusAffliction level - Adaptation points must be higher than Affliction points for a dragon to be considered alive and functional.
10|10|10
Adaptation -point given to dragons from events or lair mechanics that make them better at surviving.
Affliction - point given to dragons from events or lair mechanics that shows how weak and sick the dragon is.
If 1 point higher than Adaptation dragon is weak and can not participate in the clan each day add 1 Affliction point if the Affliction points reaches 5 the dragon place in HD.
Mutation level - Adaptation must be higher than Mutation level for the dragon to be considered sound of mind and sentient. Else there form is Mutation to that more of a primal beast. (Breed change to Aberration)
Mutation - point given to dragons from events or lair mechanics that show how mentally disturbed the dragon is.
If 1 point higher than Adaptation dragon has a mental break and can not participate in the clan each day add 1 Mutation point if the points reaches 5 above Adaptation the dragon converts to a primal form .
55-65 - dragon learns a new survival trick Add 2 Adaptation to dragon
66-76 - dragon +1 Affliction
76-86 - Day of rest an healing Add 1 Adaptation dragon
87-95 -
96 - Ran sacked , nest was destroyed , exalt next nest instead of hatching (can not effect nest 2 times in a row.
97 - Unplanned nest, hatch or buy 1 to 5 random gen 1s from auction this is the nest add them to dragons relatives. dragon takes 1 Affliction for being unprepared.
98 - Proves themselves top the clan and is awarded choice status.
99 - Lose a fight with a clan member dragon gains 3 Affliction or Mutation . if Affliction or Mutation is equal to Adaptation the dragon dies/ mutates.
100 - Reincarnation, all dragons gain 1 affliction in their sleep from the shrine resurrecting 1 dragon at random. The dragon starts out at 1/5/1 Affliction ,Adaptation and Mutation. Add 1 Mutation and Affliction for each resurrection counter or reincarnation counters. Then add a reincarnation counter.
Dragon StatusAffliction level - Adaptation points must be higher than Affliction points for a dragon to be considered alive and functional.
10|10|10
Adaptation -point given to dragons from events or lair mechanics that make them better at surviving.
Affliction - point given to dragons from events or lair mechanics that shows how weak and sick the dragon is.
If 1 point higher than Adaptation dragon is weak and can not participate in the clan each day add 1 Affliction point if the Affliction points reaches 5 the dragon place in HD.
Mutation level - Adaptation must be higher than Mutation level for the dragon to be considered sound of mind and sentient. Else there form is Mutation to that more of a primal beast. (Breed change to Aberration)
Mutation - point given to dragons from events or lair mechanics that show how mentally disturbed the dragon is.
If 1 point higher than Adaptation dragon has a mental break and can not participate in the clan each day add 1 Mutation point if the points reaches 5 above Adaptation the dragon converts to a primal form .
@holow
Lair event tracker
4/7/2022 - [item=maggot] no lair event roll
4/8/2022 - [item=Ermine] rolled 1 lair event (99) no event
4/11/2021 -[item=Blue-footed Gull] (51)Lots of loot scavenged all dragons get 1 possession item / gene/ familiar