Back

Quests & Challenges

Quests, Challenges, and Festival games.
TOPIC | HollowLocke (Do not post)
1 2
Rules
Attributes
Lair event
Dragon Event
Ranks
post 7
post 8
post 9
post 10
Progress
wwwwwww wwwwwwwwwwwwwww wwwwwwwwwwwwwwwwwwwwwwwwww ww ww wwhdhjhjj sjjsftj srthsthththththtttttttttt hhhhhhhhh hhhhhhhhhh hhhhhhhh hhhhh
wwwwwwwww wwwwwwwwwww wwwwwwww wwwwwwwwwwwww wwwwwww ww ww wwhdhjhjj sjjsftj srthsthththththtttttttttt hhhhhhhhh hhhhhhhhhh hhhhhhhh hhhhh
wwwwwwwww wwwwww wwwwwwwwwwwww wwwwwwwwwwww wwwwwwww ww ww wwhdhjhjj sjjsftj srthsthththththtttttttttt hhhhhhhhh hhhhhhhhhh hhhhhhhh hhhhh
wwww wwwwwwww wwwwwwwwww wwwwwwwwww wwwwwwwwwwwwwwww ww ww wwhdhjhjj sjjsftj srthsthththththtttttttttt hhhhhhhhh hhhhhhhhhh hhhhhhhh hhhhh

wwwwwww wwwww wwwwwwwww wwwwwwww wwwwwwww wwwwwwwwww ww ww wwhdhjhjj sjjsftj srthsthththththtttttttttt hhhhhhhhh hhhhhhhhhh hhhhhhhh hhhhh
www wwwwwwwwwwww wwwwwwww wwwwwwwwwwwww wwwwwwwwwwww ww ww wwhdhjhjj sjjsftj srthsthththththtttttttttt hhhhhhhhh hhhhhhhhhh hhhhhhhh hhhhh
wwwwwwww wwwwwwww wwwwww wwwwwwww wwwwwwwwww wwwwwwww ww ww wwhdhjhjj sjjsftj srthsthththththtttttttttt hhhhhhhhh hhhhhhhhhh hhhhhhhh hhhhh
Affliction0000000 Mutation
0| 1 |0
Rules
Attributes
Lair event
Dragon Event
Ranks
post 7
post 8
post 9
post 10
Progress
wwwwwww wwwwwwwwwwwwwww wwwwwwwwwwwwwwwwwwwwwwwwww ww ww wwhdhjhjj sjjsftj srthsthththththtttttttttt hhhhhhhhh hhhhhhhhhh hhhhhhhh hhhhh
wwwwwwwww wwwwwwwwwww wwwwwwww wwwwwwwwwwwww wwwwwww ww ww wwhdhjhjj sjjsftj srthsthththththtttttttttt hhhhhhhhh hhhhhhhhhh hhhhhhhh hhhhh
wwwwwwwww wwwwww wwwwwwwwwwwww wwwwwwwwwwww wwwwwwww ww ww wwhdhjhjj sjjsftj srthsthththththtttttttttt hhhhhhhhh hhhhhhhhhh hhhhhhhh hhhhh
wwww wwwwwwww wwwwwwwwww wwwwwwwwww wwwwwwwwwwwwwwww ww ww wwhdhjhjj sjjsftj srthsthththththtttttttttt hhhhhhhhh hhhhhhhhhh hhhhhhhh hhhhh

wwwwwww wwwww wwwwwwwww wwwwwwww wwwwwwww wwwwwwwwww ww ww wwhdhjhjj sjjsftj srthsthththththtttttttttt hhhhhhhhh hhhhhhhhhh hhhhhhhh hhhhh
www wwwwwwwwwwww wwwwwwww wwwwwwwwwwwww wwwwwwwwwwww ww ww wwhdhjhjj sjjsftj srthsthththththtttttttttt hhhhhhhhh hhhhhhhhhh hhhhhhhh hhhhh
wwwwwwww wwwwwwww wwwwww wwwwwwww wwwwwwwwww wwwwwwww ww ww wwhdhjhjj sjjsftj srthsthththththtttttttttt hhhhhhhhh hhhhhhhhhh hhhhhhhh hhhhh
Affliction0000000 Mutation
0| 1 |0
A5i3AHB.png
Rules:

Dragons:
  • Acquisition:
    1. Gen 1 or gen 2+ bred by me
    2. Buy use random number generator (100) if 1-5 or 95-100 is rolled buy a fodder gen one born on that day off auction (no more than 20k)
    3. All scavenged / coli found eggs must be hatched and kept
  • Breeding:
    1. All dragons breed together and hatchlings are raised by all, this ensure that no hatchling are treated by thier merit and not relationships.
    2. breeding is done at random , unless a dragon has been granted Choice status by random event . Then they can chose a mate to claim indefinably. a dragon can gain choice more than 1 time and can have claimed mates equal to the number of choice awarded. Choices must be made within ones own rank or lower.
  • Kill Mechanics
    1. Exalt any 1-10 dragons in the lair , they have died due to lack of resources purchase an egg and hatch it or buy a fodder gen 1 hatchling from auction and it is given survivor status**.Award Adaptation points to dragon equal to # of dragons exalted.
    2. sacrifice (exalt) 1-10 dragons by choice to produce a dragon that has Chosen status. Award Adaptation points to dragon equal to # of dragons exalted.
    3. After a dragon has had 10 offspring exalted the mother gets Exempt status
    4. Exalt all hatchlings produced in this breeding round without flipping a coin to choose 1 that the clan will devote all resources to so that it will survive. After this flip 1 coin per exalted dragon if you get tails 1 time you are successful if not the hatchling still dies , exalt it. This dragon is given Favored status if it survives. Award 2 additional Adaptation points to dragon.

Game Play
  • Food only attained through coli convert half put half in vault.
  • only money is from G&G ( this counts as money scavenged around the shrine)

Pinkerton Rules
  • Meat | seafood | Trinket- roll one lair event
  • apparel | Familiar | battle item - Roll 2 lair events
  • material | Plant | insect - 0 lair events

Game Mechanics
  • Dragons that faint in battle gain 2 affliction, if all faint 1 dies
  • Dragons that have 1 egg nest add 1 Mutation
  • Dragons that have 4 egg or more nest a 1 adaptation

Choice Affliction and mutation
  • Heal - A dragon can add up to 5 adaptation to another dragon, the dragon gains twice the amount in awarded in Affliction.
  • Focus - to guaranty the survival of 1 hatchling , exalt all other hatchlings. The clan decided to focus all resources to their survival . This Dragon gains the status chosen.
Rules:

Dragons:
  • Acquisition:
    1. Gen 1 or gen 2+ bred by me
    2. Buy use random number generator (100) if 1-5 or 95-100 is rolled buy a fodder gen one born on that day off auction (no more than 20k)
    3. All scavenged / coli found eggs must be hatched and kept
  • Breeding:
    1. All dragons breed together and hatchlings are raised by all, this ensure that no hatchling are treated by thier merit and not relationships.
    2. breeding is done at random , unless a dragon has been granted Choice status by random event . Then they can chose a mate to claim indefinably. a dragon can gain choice more than 1 time and can have claimed mates equal to the number of choice awarded. Choices must be made within ones own rank or lower.
  • Kill Mechanics
    1. Exalt any 1-10 dragons in the lair , they have died due to lack of resources purchase an egg and hatch it or buy a fodder gen 1 hatchling from auction and it is given survivor status**.Award Adaptation points to dragon equal to # of dragons exalted.
    2. sacrifice (exalt) 1-10 dragons by choice to produce a dragon that has Chosen status. Award Adaptation points to dragon equal to # of dragons exalted.
    3. After a dragon has had 10 offspring exalted the mother gets Exempt status
    4. Exalt all hatchlings produced in this breeding round without flipping a coin to choose 1 that the clan will devote all resources to so that it will survive. After this flip 1 coin per exalted dragon if you get tails 1 time you are successful if not the hatchling still dies , exalt it. This dragon is given Favored status if it survives. Award 2 additional Adaptation points to dragon.

Game Play
  • Food only attained through coli convert half put half in vault.
  • only money is from G&G ( this counts as money scavenged around the shrine)

Pinkerton Rules
  • Meat | seafood | Trinket- roll one lair event
  • apparel | Familiar | battle item - Roll 2 lair events
  • material | Plant | insect - 0 lair events

Game Mechanics
  • Dragons that faint in battle gain 2 affliction, if all faint 1 dies
  • Dragons that have 1 egg nest add 1 Mutation
  • Dragons that have 4 egg or more nest a 1 adaptation

Choice Affliction and mutation
  • Heal - A dragon can add up to 5 adaptation to another dragon, the dragon gains twice the amount in awarded in Affliction.
  • Focus - to guaranty the survival of 1 hatchling , exalt all other hatchlings. The clan decided to focus all resources to their survival . This Dragon gains the status chosen.
A5i3AHB.png
------------- [b]Positive Attributes[/b] ------------- [LIST] ------------------ [center][img]https://68.media.tumblr.com/27b773a3e8302bba367867bb2b9939fd/tumblr_inline_njkb45u1g61sna6h0.png[/img][/center] [b]Survivor [/b] - A dragon with natural survival abilities and can not be used in any of the kill off methods for the lair. [LIST] [*]when a event increases this dragons [b]Adaptation[/b] , add 1 [b]Additional[/b] point. [/LIST] -------------------- [center][img]https://68.media.tumblr.com/7fc0aed97fcead4d4fdc82f7432cb7dc/tumblr_inline_oaxu8m9PX21soemy4_100.png[/img][/center] [b]Exempt [/b] - A female that has had at 10 hatchlings die(exalted) can not have further hatchlings die or be sacrificed(exalted) [LIST] [*] Dragon gets 1 adaptation a week for her sacrifice for the greater good. [/LIST] ------------------------ [center][img]https://68.media.tumblr.com/78f9996f897bd9251e6974a9265c9400/tumblr_inline_njkb4a7Iox1sna6h0.png[/img][/center] [b]Chosen [/b] - A dragon born that can not die or be used in any of the kill methods. They were created by a ritual that sacrificed(exalted 1-10 dragons). [LIST] [*] Dragon gets rolls events a day [/LIST] ---------------------- [center][img]https://68.media.tumblr.com/efe5e37d8a0a94b517cb251b48141bac/tumblr_njouhaOSHe1scc5nro5_100.png[/img][/center] [b]Protected[/b] - A dragon that can not be used in any of the Kill mechanics and another dragon absorbs half their affliction and mutation. --------------------------- [center][img]https://i.imgur.com/gJzhFgp.png[/img][img]https://i.imgur.com/vkWJWIk.png[/img][/center] [b]Choice[/b] - this can be awarded many times to 1 dragon through events and lore. each chosen status give the dragon one chosen mate. The mate can no longer breed with any other dragons less granted choice through an event or lore. ------------------------ [/LIST] -------------------- [b]Negative Attributes[/b] ------------------- [LIST] [center][img]https://i.imgur.com/gJzhFgp.png[/img] [b]Feeble[/b] - ???? [LIST] [*] Dragon is weaker than normal and takes an additional affliction every time affliction is added. [/LIST] [/LIST]

Positive Attributes

tumblr_inline_njkb45u1g61sna6h0.png
Survivor - A dragon with natural survival abilities and can not be used in any of the kill off methods for the lair.
  • when a event increases this dragons Adaptation , add 1 Additional point.

tumblr_inline_oaxu8m9PX21soemy4_100.png
Exempt - A female that has had at 10 hatchlings die(exalted) can not have further hatchlings die or be sacrificed(exalted)
  • Dragon gets 1 adaptation a week for her sacrifice for the greater good.

tumblr_inline_njkb4a7Iox1sna6h0.png
Chosen - A dragon born that can not die or be used in any of the kill methods. They were created by a ritual that sacrificed(exalted 1-10 dragons).
  • Dragon gets rolls events a day

tumblr_njouhaOSHe1scc5nro5_100.png
Protected - A dragon that can not be used in any of the Kill mechanics and another dragon absorbs half their affliction and mutation.
gJzhFgp.pngvkWJWIk.png
Choice - this can be awarded many times to 1 dragon through events and lore. each chosen status give the dragon one chosen mate. The mate can no longer breed with any other dragons less granted choice through an event or lore.



Negative Attributes
gJzhFgp.png
Feeble - ????
  • Dragon is weaker than normal and takes an additional affliction every time affliction is added.
A5i3AHB.png
@holow
Lair Events
  • 1->10 - New dragon gen 1 hatchling at random from auction under 20g or 20k.
  • 11-21 - Exposure to a mutagen Add 1 Mutation to all dragons
  • 22-32 - Scuffle with another group of scrappers Add 1 Affliction to all dragons
  • 33-43 - Day of bounty Add 1 Adaptation to all dragons
  • 44-54 - Lots of loot scavenged all dragons get 1 possession item / gene/ familiar
  • 55-65 - no event
  • 66-76 - New dragon Adult gen 1 skydancer
  • 76-86 - Day of rest an healing Add 1 Adaptation to all dragons
  • 87-95 -Found a lost clans lair all dragons get 1 possession item / gene/ familiar
  • 96 - Ran sacked , all current tests were destroyed , exalt when they hatch unnamed.
  • 97 - New dragon of choice, purchase any gen 1 dragon on auction or hatch an egg
  • 98 - Contagion encountered , all dragons gain 3 Mutation.
  • 99 - Ambushed and fight to retain the shrine, all dragons gain 3 Affliction . if Affliction is equal to Adaptation the dragon dies.
  • 100 - Resurrection, all dragons gain 1 affliction in their sleep from the shrine resurrecting 1 dragon at random. The dragon starts out at 20/100/20 Affliction ,Adaptation and Mutation. Add 20 Mutation and Affliction for each resurrection counter or reincarnation counters. Then add a resurrection counter.
@holow
Lair Events
  • 1->10 - New dragon gen 1 hatchling at random from auction under 20g or 20k.
  • 11-21 - Exposure to a mutagen Add 1 Mutation to all dragons
  • 22-32 - Scuffle with another group of scrappers Add 1 Affliction to all dragons
  • 33-43 - Day of bounty Add 1 Adaptation to all dragons
  • 44-54 - Lots of loot scavenged all dragons get 1 possession item / gene/ familiar
  • 55-65 - no event
  • 66-76 - New dragon Adult gen 1 skydancer
  • 76-86 - Day of rest an healing Add 1 Adaptation to all dragons
  • 87-95 -Found a lost clans lair all dragons get 1 possession item / gene/ familiar
  • 96 - Ran sacked , all current tests were destroyed , exalt when they hatch unnamed.
  • 97 - New dragon of choice, purchase any gen 1 dragon on auction or hatch an egg
  • 98 - Contagion encountered , all dragons gain 3 Mutation.
  • 99 - Ambushed and fight to retain the shrine, all dragons gain 3 Affliction . if Affliction is equal to Adaptation the dragon dies.
  • 100 - Resurrection, all dragons gain 1 affliction in their sleep from the shrine resurrecting 1 dragon at random. The dragon starts out at 20/100/20 Affliction ,Adaptation and Mutation. Add 20 Mutation and Affliction for each resurrection counter or reincarnation counters. Then add a resurrection counter.
A5i3AHB.png
@holow
Dragon Events
  • 1->10 - gains 1 Adaptation for each status / attribute the dragon has.
  • 11-21 - Exposure to a mutagen Add 1 Mutation dragon
  • 22-32 - Scuffle with another dragon Add 1 Affliction
  • 33-43 - Day of bounty Add 1 Adaptation to dragon
  • 44-54 - Lots of loot scavenged dragon gets 2 possession item / gene/ familiar add 1 b]Adaptation[/b]
  • 55-65 - dragon learns a new survival trick Add 2 Adaptation to dragon
  • 66-76 - dragon +1 Affliction
  • 76-86 - Day of rest an healing Add 1 Adaptation dragon
  • 87-95 -
  • 96 - Ran sacked , nest was destroyed , exalt next nest instead of hatching (can not effect nest 2 times in a row.
  • 97 - Unplanned nest, hatch or buy 1 to 5 random gen 1s from auction this is the nest add them to dragons relatives. dragon takes 1 Affliction for being unprepared.
  • 98 - Proves themselves top the clan and is awarded choice status.
  • 99 - Lose a fight with a clan member dragon gains 3 Affliction or Mutation . if Affliction or Mutation is equal to Adaptation the dragon dies/ mutates.
  • 100 - Reincarnation, all dragons gain 1 affliction in their sleep from the shrine resurrecting 1 dragon at random. The dragon starts out at 1/5/1 Affliction ,Adaptation and Mutation. Add 1 Mutation and Affliction for each resurrection counter or reincarnation counters. Then add a reincarnation counter.


Dragon Status
Affliction level - Adaptation points must be higher than Affliction points for a dragon to be considered alive and functional.
10| 10 |10

Adaptation -point given to dragons from events or lair mechanics that make them better at surviving.
  1. Affliction - point given to dragons from events or lair mechanics that shows how weak and sick the dragon is.
  2. If 1 point higher than Adaptation dragon is weak and can not participate in the clan each day add 1 Affliction point if the Affliction points reaches 5 the dragon place in HD.


Mutation level - Adaptation must be higher than Mutation level for the dragon to be considered sound of mind and sentient. Else there form is Mutation to that more of a primal beast. (Breed change to Aberration)
  1. Mutation - point given to dragons from events or lair mechanics that show how mentally disturbed the dragon is.
  2. If 1 point higher than Adaptation dragon has a mental break and can not participate in the clan each day add 1 Mutation point if the points reaches 5 above Adaptation the dragon converts to a primal form .

@holow
Dragon Events
  • 1->10 - gains 1 Adaptation for each status / attribute the dragon has.
  • 11-21 - Exposure to a mutagen Add 1 Mutation dragon
  • 22-32 - Scuffle with another dragon Add 1 Affliction
  • 33-43 - Day of bounty Add 1 Adaptation to dragon
  • 44-54 - Lots of loot scavenged dragon gets 2 possession item / gene/ familiar add 1 b]Adaptation[/b]
  • 55-65 - dragon learns a new survival trick Add 2 Adaptation to dragon
  • 66-76 - dragon +1 Affliction
  • 76-86 - Day of rest an healing Add 1 Adaptation dragon
  • 87-95 -
  • 96 - Ran sacked , nest was destroyed , exalt next nest instead of hatching (can not effect nest 2 times in a row.
  • 97 - Unplanned nest, hatch or buy 1 to 5 random gen 1s from auction this is the nest add them to dragons relatives. dragon takes 1 Affliction for being unprepared.
  • 98 - Proves themselves top the clan and is awarded choice status.
  • 99 - Lose a fight with a clan member dragon gains 3 Affliction or Mutation . if Affliction or Mutation is equal to Adaptation the dragon dies/ mutates.
  • 100 - Reincarnation, all dragons gain 1 affliction in their sleep from the shrine resurrecting 1 dragon at random. The dragon starts out at 1/5/1 Affliction ,Adaptation and Mutation. Add 1 Mutation and Affliction for each resurrection counter or reincarnation counters. Then add a reincarnation counter.


Dragon Status
Affliction level - Adaptation points must be higher than Affliction points for a dragon to be considered alive and functional.
10| 10 |10

Adaptation -point given to dragons from events or lair mechanics that make them better at surviving.
  1. Affliction - point given to dragons from events or lair mechanics that shows how weak and sick the dragon is.
  2. If 1 point higher than Adaptation dragon is weak and can not participate in the clan each day add 1 Affliction point if the Affliction points reaches 5 the dragon place in HD.


Mutation level - Adaptation must be higher than Mutation level for the dragon to be considered sound of mind and sentient. Else there form is Mutation to that more of a primal beast. (Breed change to Aberration)
  1. Mutation - point given to dragons from events or lair mechanics that show how mentally disturbed the dragon is.
  2. If 1 point higher than Adaptation dragon has a mental break and can not participate in the clan each day add 1 Mutation point if the points reaches 5 above Adaptation the dragon converts to a primal form .

A5i3AHB.png
@holow
the Fallen


Wasted

Seratiel

Unnamed

Unnamed
@holow
the Fallen


Wasted

Seratiel

Unnamed

Unnamed
A5i3AHB.png
@holow Lair event tracker 4/7/2022 - [item=maggot] no lair event roll 4/8/2022 - [item=Ermine] rolled 1 lair event (99) no event 4/11/2021 -[item=Blue-footed Gull] (51)Lots of loot scavenged all dragons get 1 possession item / gene/ familiar
@holow

Lair event tracker

4/7/2022 - Maggot no lair event roll
4/8/2022 - Ermine rolled 1 lair event (99) no event
4/11/2021 - Blue-footed Gull (51)Lots of loot scavenged all dragons get 1 possession item / gene/ familiar
A5i3AHB.png
@holow
@holow
A5i3AHB.png
@holow
@holow
A5i3AHB.png
@holow
@holow
A5i3AHB.png
1 2