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Quests & Challenges

Quests, Challenges, and Festival games.
TOPIC | [Kingdomlocke] Night that Falls Forever
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Welcome! Originally I was going to keep this all in whatever current Royal’s bio, but quickly came to terms with the fact it was probably going to get unruly fast.

I’ve been on a semi-intentional hiatus for years, so I’m an older player spontaneously returned. Within a span of a month-ish of being back, I ran into a sense of restlessness and need for somewhat randomised (kind of) immediate gratification with hatchlings beyond what I’d consider “my aesthetic”. I tried random fodder pairs, started up an A-Z Challenge, and even made plans for two simultaneous 100 Hatchling Challenges, but the wait times are already killing me.

And so here we are! I’m five Crim rolls in and totally hooked. This is mostly for myself so I don’t murder my poor iPad with endless scrolling in bio edits, but if there’s interest, I’m more than happy to make a pinglist!

Currently on hold! Work is getting crazy again and it’s getting difficult to find the time to manage all these moving pieces with how big it’s gotten, so I want to take it easy on some passive projects in the meantime.




Welcome! Originally I was going to keep this all in whatever current Royal’s bio, but quickly came to terms with the fact it was probably going to get unruly fast.

I’ve been on a semi-intentional hiatus for years, so I’m an older player spontaneously returned. Within a span of a month-ish of being back, I ran into a sense of restlessness and need for somewhat randomised (kind of) immediate gratification with hatchlings beyond what I’d consider “my aesthetic”. I tried random fodder pairs, started up an A-Z Challenge, and even made plans for two simultaneous 100 Hatchling Challenges, but the wait times are already killing me.

And so here we are! I’m five Crim rolls in and totally hooked. This is mostly for myself so I don’t murder my poor iPad with endless scrolling in bio edits, but if there’s interest, I’m more than happy to make a pinglist!

Currently on hold! Work is getting crazy again and it’s getting difficult to find the time to manage all these moving pieces with how big it’s gotten, so I want to take it easy on some passive projects in the meantime.


Introduction | Basics and Rules | The Kingdom | Epitaphs | Inventory | Log | Overview


Basics and Rules
General outline being followed from the main Kingdomlocke thread.

Crim rolls will be heavily preferred so I can handle things in batches on the weekends; my brain is small and my job is very demanding.

This will be moderately lore-focused, but in an easily digestible format. While I can’t promise I’ll actually “win”, the idea is the log is sort of being recorded and retold by whoever makes it out alive.


Adjustments
Life stock: starting default is 3 for new members, the Royal starts at 4
Common, uncommon, unusual eyes: no bonus
Rare, bright, pastel: +1
Primal, swirl, goat, faceted: +2
Dark sclera, glowing: +3
Innocent: -1
Multi-gaze: -1, but gains a coin flip against any insta-kill event
(Loosely based off of this and ever so slightly shuffled with some extra flavour. An “innocent” dragon might be weaker; a multi-eyed dragon might have more weak points and therefore not as durable, but can see threats coming more easily.)

Lives are mostly in place as a buffer for my clumsy Coli skills and optional daily events like ambassador and tailor trips, or engineer mishaps. There may be cases where I decide an otherwise non-specific event is just an insta-kill regardless of life stock (duels, etc).

Coliseum and loot rules:
- A random number generator determines exacts for food rolls.
- “Hunting trip” rules will be in play for all food rolls. e.g., rare drops result in a party member (selected by a random number generator) gaining a life.
- As an always-broke player who would die inside at being forced to hatch rather than sell: as much as I’d like to add them to the challenge, I’m probably going to sell any unhatched eggs.

Jobs and events:
- Genes found in the coliseum may be immediately applied to an eligible party member for extra spice. Genes may not be bought unless an alchemist is present.
- Familiars acquired through the coliseum are the only ones eligible to be equipped to a participating dragon prior to having a familiar caretaker.
-- Familiars acquired in this way can be used to force a “familiar sacrifice” route in the event of rolling “The Sacrifice” on a material/trinket day. The corresponding familiar is thrown into Baldwin after this and cannot be equipped to a dragon.

When selecting allowed Auction House purchases:
- If the kingdom is leaning heavily toward one gender, the first available dragon of the opposite gender is prioritised.
- If the lowest Auction House price is shared between multiple dragons, any of them can be chosen instead of just whichever is at the top. This is primarily to avoid being forced into buying an ancient and potentially locking myself out of breeding rolls when things are looking dire. In all other cases, ancients are heartily accepted.


All else remains intact. May the gods have mercy on this kingdom and its residents.


The Original Three:
Sirrah | Dusk | Nocturn


Introduction | Basics and Rules | The Kingdom | Epitaphs | Inventory | Log | Overview


Basics and Rules
General outline being followed from the main Kingdomlocke thread.

Crim rolls will be heavily preferred so I can handle things in batches on the weekends; my brain is small and my job is very demanding.

This will be moderately lore-focused, but in an easily digestible format. While I can’t promise I’ll actually “win”, the idea is the log is sort of being recorded and retold by whoever makes it out alive.


Adjustments
Life stock: starting default is 3 for new members, the Royal starts at 4
Common, uncommon, unusual eyes: no bonus
Rare, bright, pastel: +1
Primal, swirl, goat, faceted: +2
Dark sclera, glowing: +3
Innocent: -1
Multi-gaze: -1, but gains a coin flip against any insta-kill event
(Loosely based off of this and ever so slightly shuffled with some extra flavour. An “innocent” dragon might be weaker; a multi-eyed dragon might have more weak points and therefore not as durable, but can see threats coming more easily.)

Lives are mostly in place as a buffer for my clumsy Coli skills and optional daily events like ambassador and tailor trips, or engineer mishaps. There may be cases where I decide an otherwise non-specific event is just an insta-kill regardless of life stock (duels, etc).

Coliseum and loot rules:
- A random number generator determines exacts for food rolls.
- “Hunting trip” rules will be in play for all food rolls. e.g., rare drops result in a party member (selected by a random number generator) gaining a life.
- As an always-broke player who would die inside at being forced to hatch rather than sell: as much as I’d like to add them to the challenge, I’m probably going to sell any unhatched eggs.

Jobs and events:
- Genes found in the coliseum may be immediately applied to an eligible party member for extra spice. Genes may not be bought unless an alchemist is present.
- Familiars acquired through the coliseum are the only ones eligible to be equipped to a participating dragon prior to having a familiar caretaker.
-- Familiars acquired in this way can be used to force a “familiar sacrifice” route in the event of rolling “The Sacrifice” on a material/trinket day. The corresponding familiar is thrown into Baldwin after this and cannot be equipped to a dragon.

When selecting allowed Auction House purchases:
- If the kingdom is leaning heavily toward one gender, the first available dragon of the opposite gender is prioritised.
- If the lowest Auction House price is shared between multiple dragons, any of them can be chosen instead of just whichever is at the top. This is primarily to avoid being forced into buying an ancient and potentially locking myself out of breeding rolls when things are looking dire. In all other cases, ancients are heartily accepted.


All else remains intact. May the gods have mercy on this kingdom and its residents.


The Original Three:
Sirrah | Dusk | Nocturn


[center][size=2][url=https://www1.flightrising.com/forums/qnc/3176755#post_3176755]Introduction[/url] | [url=https://www1.flightrising.com/forums/qnc/3176755#post_52488211]Basics and Rules[/url] | [b]The Kingdom[/b] | [url=https://www1.flightrising.com/forums/qnc/3176755#post_52488216]Epitaphs[/url] | [url=https://www1.flightrising.com/forums/qnc/3176755/1#post_52488223]Inventory[/url] | [url=https://www1.flightrising.com/forums/qnc/3176755/1#post_52488224]Log[/url] | [url=https://www1.flightrising.com/forums/qnc/3176755#post_52488226]Overview[/url][/size][/center] ----- [b][u]The Kingdom[/u][/b] [center][url=http://flightrising.com/main.php?dragon=80773257][img]http://flightrising.com/rendern/avatars/807733/80773257.png[/img][/url] [b]Dusk[/b] | Knight | Lv7 | [emoji=familiar heart size=1] x4 A stalwart soul who once aspired to become a knight, and through adversity, managed to become one. Wanting only to see the kingdom itself, and herself, succeed, she has weathered many hardships and grew to take fate into her own hands. She has been known to have a somewhat short fuse and notoriously low patience for inadequacy—however well she holds her tongue. The shiver of her scales betrays her frustration. _________________________ [url=http://flightrising.com/main.php?dragon=81341045][img]http://flightrising.com/rendern/avatars/813411/81341045.png[/img][/url] [b]Blackstone[/b] | Artist | Lv5 | [emoji=familiar heart size=1] x1 A good, earnest type. Despite the sting of loss upon loss, he continues to look after any hatchlings that come into the kingdom. Though particularly quiet about it, his unwavering and inherent optimism has become somewhat of a pillar within the settlement. _________________________ [url=http://flightrising.com/main.php?dragon=81595298][img]http://flightrising.com/rendern/avatars/815953/81595298.png[/img][/url] [b]Meinwen[/b] | Royal | Lv8 | [emoji=familiar heart size=1] x2 The only remaining hatchling from a collection of abandoned clutches and found daughter to Blackstone. Energetic, optimistic, surprisingly resourceful, and unwavering under the guidance of her father and Dusk, she has been newly crowned as the Royal. _________________________ [url=http://flightrising.com/main.php?dragon=81463921][img]http://flightrising.com/rendern/avatars/814640/81463921.png[/img][/url] [b]Jayce[/b] | Teacher | Lv6 | [emoji=familiar heart size=1] x3 An anxious, uncertain type, who isn’t one to speak up or speak out. Though reserved, he has a strong sense of justice, and hates to see senseless violence. He looks up to Nakia to some degree, though does his best not to seem completely reliant on her. Having lived in the kingdom for some time, he’s grown into a fine young dragon, able to shake off most of his previous lack of confidence. _________________________ [url=http://flightrising.com/main.php?dragon=81740357][img]http://flightrising.com/rendern/avatars/817404/81740357.png[/img][/url] [b]Bellim[/b] | Matchmaker | Lv6 | [emoji=familiar heart size=1] x1 Though he originates from an abandoned nest, he has never let his rocky beginnings slow him down. Much like Meinwen, he strives to slowly but surely make a difference in the kingdom. _________________________ [url=http://flightrising.com/main.php?dragon=81565385][img]http://flightrising.com/rendern/avatars/815654/81565385.png[/img][/url] [b]Wylfred[/b] | Nesting-Helper | Lv7 | [emoji=familiar heart size=1] x2 A somewhat stoic, well-meaning individual. Though he has since chosen to settle down and help care for orphans and hatchlings, his world-weary demeanour lends to his history as a knight and a deeply-rooted belief in justice, no matter the cost. _________________________ [url=http://flightrising.com/main.php?dragon=81839762][img]http://flightrising.com/rendern/avatars/818398/81839762.png[/img][/url] [b]Aulon[/b] | Unemployed | Lv3 | [emoji=familiar heart size=1] x3 The surviving child of two between Dusk and Blackstone. Still young, he spends a bizarre amount of time for a Spiral curled up somewhere napping. For better or worse, he has an exceptional sense of hearing. _________________________ [url=http://flightrising.com/main.php?dragon=81734025][img]http://flightrising.com/rendern/avatars/817341/81734025.png[/img][/url] [b]Torram[/b] | Gardener | Lv7 | [emoji=familiar heart size=1] x1 A soft-spoken, gentle soul, with an oddly soothing voice. Having arrived somewhat ironically shortly after an illness swept through the kingdom, he previously worked as an unspoken assistant to Nakia, until a deadly argument broke out between them. Due to their similar nature, he gets along well with Blackstone. _________________________ [url=http://flightrising.com/main.php?dragon=82112668][img]http://flightrising.com/rendern/avatars/821127/82112668.png[/img][/url] [b]Myria[/b] | Necromancer | Lv5 | [emoji=familiar heart size=1] x2 Though still young, he already seems a world-weary sort, often gazing into the distance and lost in thought. The unending tragedies he’s witnessed have only added to this quality. He doesn’t seem to like his name very much. _________________________ [url=http://flightrising.com/main.php?dragon=82126689][img]http://flightrising.com/rendern/avatars/821267/82126689.png[/img][/url] [b]Sunniva[/b] | Librarian | Lv5 | [emoji=familiar heart size=1] x3 A boisterous big-sister type always willing to risk it all to try new things. Having known Boone since childhood, the two look out for each other. _________________________ [url=http://flightrising.com/main.php?dragon=82308256][img]http://flightrising.com/rendern/avatars/823083/82308256.png[/img][/url] [b]Malta[/b] | Unemployed | Lv1 | [emoji=familiar heart size=1] x3 One out of the trio of hatchlings brought to the kingdom by Sunniva, Boone, and Calad. Highly curious and seemingly lacking the ability to be discouraged, she finds herself drawn to the more reclusive residents such as Aulon and Myria. _________________________ [url=http://flightrising.com/main.php?dragon=82308401][img]http://flightrising.com/rendern/avatars/823085/82308401.png[/img][/url] [b]Marros[/b] | Unemployed | Lv1 | [emoji=familiar heart size=1] x3 The fiercest of the trio found by Sunniva, Boone, and Calad. Brave in the way only the young and inexperienced can be, she frequently challenges other residents to sparring matches, much to their amusement or annoyance. _________________________ [url=http://flightrising.com/main.php?dragon=82077198][img]http://flightrising.com/rendern/avatars/820772/82077198.png[/img][/url] [b]Fori[/b] | Unemployed | Lv1 | [emoji=familiar heart size=1] x3 A once solitary figure keeping residence in the nearby forests. In his grief for losing Nakia, Jayce came across her by chance, prompting her to return with him out of both worry and intrigue for the wider kingdom. Able to connect and empathise with others effortlessly, she seems to be hiding a sorry past of her own. For all her motherly instincts and gentle words, she speaks very little of her own self. _________________________ [url=http://flightrising.com/main.php?dragon=82411592][img]http://flightrising.com/rendern/avatars/824116/82411592.png[/img][/url] [b]Haldana[/b] | Unemployed | Lv1 | [emoji=familiar heart size=1] x3 A hatchling of Jayce and Meinwen’s. Given his somewhat stern, no-nonsense demeanour, it’s hard to say which of his parents he takes after most. _________________________ [url=http://flightrising.com/main.php?dragon=82411594][img]http://flightrising.com/rendern/avatars/824116/82411594.png[/img][/url] [b]Kala[/b] | Unemployed | Lv3 | [emoji=familiar heart size=1] x3 Born of Jayce and Meinwen, he is just and eager, demonstrating a keen sense of leadership and acceptance. He is of the mind that no one should be left behind, and be given the chance to prove themselves. _________________________ [url=http://flightrising.com/main.php?dragon=82411595][img]http://flightrising.com/rendern/avatars/824116/82411595.png[/img][/url] [b]Adalee[/b] | Unemployed | Lv3 | [emoji=familiar heart size=1] x4 Due to the peculiar nature of his eyes, he’s somewhat shunned, but doesn’t let it get to him. Most are able to look past his unsettling appearance to see him for what he is; a simple child with an innocent heart. _________________________ Current hatchlings: [url=http://flightrising.com/main.php?dragon=82561405][img]http://flightrising.com/rendern/avatars/825615/82561405.png[/img][/url] [url=http://flightrising.com/main.php?dragon=82561406][img]http://flightrising.com/rendern/avatars/825615/82561406.png[/img][/url] [url=http://flightrising.com/main.php?dragon=82561407][img]http://flightrising.com/rendern/avatars/825615/82561407.png[/img][/url] [url=http://flightrising.com/main.php?dragon=82561408][img]http://flightrising.com/rendern/avatars/825615/82561408.png[/img][/url] _________________________ [/center] -----


The Kingdom

80773257.png
Dusk | Knight | Lv7 | x4
A stalwart soul who once aspired to become a knight, and through adversity, managed to become one. Wanting only to see the kingdom itself, and herself, succeed, she has weathered many hardships and grew to take fate into her own hands. She has been known to have a somewhat short fuse and notoriously low patience for inadequacy—however well she holds her tongue. The shiver of her scales betrays her frustration.

_________________________


81341045.png
Blackstone | Artist | Lv5 | x1
A good, earnest type. Despite the sting of loss upon loss, he continues to look after any hatchlings that come into the kingdom. Though particularly quiet about it, his unwavering and inherent optimism has become somewhat of a pillar within the settlement.

_________________________


81595298.png
Meinwen | Royal | Lv8 | x2
The only remaining hatchling from a collection of abandoned clutches and found daughter to Blackstone. Energetic, optimistic, surprisingly resourceful, and unwavering under the guidance of her father and Dusk, she has been newly crowned as the Royal.

_________________________


81463921.png
Jayce | Teacher | Lv6 | x3
An anxious, uncertain type, who isn’t one to speak up or speak out. Though reserved, he has a strong sense of justice, and hates to see senseless violence. He looks up to Nakia to some degree, though does his best not to seem completely reliant on her. Having lived in the kingdom for some time, he’s grown into a fine young dragon, able to shake off most of his previous lack of confidence.

_________________________


81740357.png
Bellim | Matchmaker | Lv6 | x1
Though he originates from an abandoned nest, he has never let his rocky beginnings slow him down. Much like Meinwen, he strives to slowly but surely make a difference in the kingdom.

_________________________


81565385.png
Wylfred | Nesting-Helper | Lv7 | x2
A somewhat stoic, well-meaning individual. Though he has since chosen to settle down and help care for orphans and hatchlings, his world-weary demeanour lends to his history as a knight and a deeply-rooted belief in justice, no matter the cost.

_________________________


81839762.png
Aulon | Unemployed | Lv3 | x3
The surviving child of two between Dusk and Blackstone. Still young, he spends a bizarre amount of time for a Spiral curled up somewhere napping. For better or worse, he has an exceptional sense of hearing.

_________________________


81734025.png
Torram | Gardener | Lv7 | x1
A soft-spoken, gentle soul, with an oddly soothing voice. Having arrived somewhat ironically shortly after an illness swept through the kingdom, he previously worked as an unspoken assistant to Nakia, until a deadly argument broke out between them. Due to their similar nature, he gets along well with Blackstone.

_________________________


82112668.png
Myria | Necromancer | Lv5 | x2
Though still young, he already seems a world-weary sort, often gazing into the distance and lost in thought. The unending tragedies he’s witnessed have only added to this quality. He doesn’t seem to like his name very much.

_________________________


82126689.png
Sunniva | Librarian | Lv5 | x3
A boisterous big-sister type always willing to risk it all to try new things. Having known Boone since childhood, the two look out for each other.

_________________________


82308256.png
Malta | Unemployed | Lv1 | x3
One out of the trio of hatchlings brought to the kingdom by Sunniva, Boone, and Calad. Highly curious and seemingly lacking the ability to be discouraged, she finds herself drawn to the more reclusive residents such as Aulon and Myria.

_________________________


82308401.png
Marros | Unemployed | Lv1 | x3
The fiercest of the trio found by Sunniva, Boone, and Calad. Brave in the way only the young and inexperienced can be, she frequently challenges other residents to sparring matches, much to their amusement or annoyance.

_________________________


82077198.png
Fori | Unemployed | Lv1 | x3
A once solitary figure keeping residence in the nearby forests. In his grief for losing Nakia, Jayce came across her by chance, prompting her to return with him out of both worry and intrigue for the wider kingdom. Able to connect and empathise with others effortlessly, she seems to be hiding a sorry past of her own. For all her motherly instincts and gentle words, she speaks very little of her own self.

_________________________


82411592.png
Haldana | Unemployed | Lv1 | x3
A hatchling of Jayce and Meinwen’s. Given his somewhat stern, no-nonsense demeanour, it’s hard to say which of his parents he takes after most.

_________________________


82411594.png
Kala | Unemployed | Lv3 | x3
Born of Jayce and Meinwen, he is just and eager, demonstrating a keen sense of leadership and acceptance. He is of the mind that no one should be left behind, and be given the chance to prove themselves.

_________________________


82411595.png
Adalee | Unemployed | Lv3 | x4
Due to the peculiar nature of his eyes, he’s somewhat shunned, but doesn’t let it get to him. Most are able to look past his unsettling appearance to see him for what he is; a simple child with an innocent heart.

_________________________

Current hatchlings:

82561405.png 82561406.png 82561407.png 82561408.png

_________________________

[center][size=2][url=https://www1.flightrising.com/forums/qnc/3176755#post_3176755]Introduction[/url] | [url=https://www1.flightrising.com/forums/qnc/3176755#post_52488211]Basics and Rules[/url] | [url=https://www1.flightrising.com/forums/qnc/3176755#post_52488213]The Kingdom[/url] | [b]Epitaphs[/b] | [url=https://www1.flightrising.com/forums/qnc/3176755/1#post_52488223]Inventory[/url] | [url=https://www1.flightrising.com/forums/qnc/3176755/1#post_52488224]Logs[/url] | [url=https://www1.flightrising.com/forums/qnc/3176755/1#post_52488226]Overview[/url][/size][/center] ----- [b][u]Epitaphs[/u][/b] As if overnight, the selfish and greedy and wanting graves have been swiftly filled. [url=https://www1.flightrising.com/dragon/81544025]Farain[/url] and [url=https://www1.flightrising.com/dragon/81544026]Linden[/url] - The very first clutch of the kingdom, lost on Day Six, never to take their first steps. [url=https://www1.flightrising.com/dragon/81595380]Miyasi[/url] - A hatchling discovered within an abandoned clutch of four on Day Six, who lost his life just a day after. [url=https://www1.flightrising.com/dragon/81408174]Berwyn[/url] - An unassuming yet seemingly cursed child gifted to the kingdom as if from the gods in exchange for a familiar sacrifice. Joined Day Five, and was heartlessly struck down on Day Eight by Nocturn. Barely capable of making it more than four steps unassisted when first she stumbled into the kingdom’s meager borders. As most others tend to avoid her for reasons she couldn’t possibly comprehend, she knew little beyond the sheltering kindness of Blackstone. [url=https://www1.flightrising.com/dragon/81595341]Corela[/url] - Another of the hatchlings discovered on Day Six, who lost his life during a beast clan raid. [url=https://www1.flightrising.com/dragon/81591613]Sycora[/url] - One of the last two hatchlings remaining from Day Six, unable to make it to adulthood. [url=https://www1.flightrising.com/dragon/81730865]Helina[/url] - Barely made it into the settlement from an abandoned nest, lost on Day Sixteen. [url=https://www1.flightrising.com/dragon/81839763]Atuan[/url] - Despite the newly-acquired help overseeing new hatchlings, this daughter of Dusk and Blackstone never made it to see her first morning. [url=https://www1.flightrising.com/dragon/79741685]Sirrah[/url] - The former Royal with aspirations far larger than she ever could have been. Being so young, not especially resourceful, and lacking much of a commanding air, she failed to gain the respect she so craved. Giving off an air of dismissive callousness and a complete lack of care for lives other than her own, she instead earned a grave when the kingdom overthrew her. [url=https://www1.flightrising.com/dragon/81739082]Kane[/url] - A mostly solitary child of an abandoned nest. She spoke no more than was necessary, and had yet to open up even to her foster father before tragically passing away due to a sudden illness. [url=https://www1.flightrising.com/dragon/82112669]Layek[/url] - A hatchling of Nakia and Wylfred’s, lost on Day 28, despite her parent’s combined efforts to save her. [url=https://www1.flightrising.com/dragon/82112667]Cora[/url] - A particularly rambunctious hatchling of Nakia and Wylfred’s. Concerned about the sounds of a fight in the settlement square, she was accidentally killed in the crossfire between her own mother and Torram. [url=https://www1.flightrising.com/dragon/81474371]Nakia[/url] - Once the kingdom’s doctor, cut down in an altercation between herself and Torram over what can only be assumed was a business conflict. She was stern and strong despite her otherwise somewhat delicate appearance. Her motives for joining the settlement had been largely unknown, but it’s clear she meant well, doing whatever necessary for the better of the kingdom—despite the mishaps toward the end. A long-time friend of his, she was often seen with Jayce. [url=https://www1.flightrising.com/dragon/82411593]Emil[/url] - A hatchling of Meinwen and Jayce unable to make it fives days into his short life. [url=https://www1.flightrising.com/dragon/82297969]Clara[/url] - A stranger who arrived unexpected, nearly unnoticed, and without discernible reason. Claiming simply to want to join the settlement, she’d given very little else in the way of motivation or information regarding herself. Her somewhat ill intentions were quickly discovered by Myria, who swiftly removed her. [url=https://www1.flightrising.com/dragon/78188274]Boone[/url] - Joined through a chance encounter with a small party in the nearby woods. Though softspoken, he was optimistic and surprisingly motivated. Sunniva was his long-time friend. He was lost during a typical food excursion. [url=https://www1.flightrising.com/dragon/82306390]Savion[/url] - A secretive youngling found by the mischievous trio. Though he thought he was cool and mysterious, he was really just naive. He looked up to Blackstone somewhat for his artistic skill, but was tragically lost during a beastclan raid. [url=https://www1.flightrising.com/dragon/77611358]Nocturn[/url] - Originally a somewhat meek, inconspicuous fellow, later jaded by the countless losses suffered by the kingdom. Unable to cope with the pain, he hid behind disdain, even going so far as targetting who he thought was the source of the kingdom’s sadness. Though he had since learned to trust and rely on those around him, he was lost during a sweep of illness through the kingdom. [url=https://www1.flightrising.com/dragon/81909808]Madina[/url] - An odd individual who arrived unannounced and with no particular motive. Due to her curious mannerisms, she had a strange air about her that wasn’t necessarily off-putting, just hard to read. Despite it all, she was surprisingly easy to get along with. She was lost to illness. [url=https://www1.flightrising.com/dragon/82178761]Calad[/url] - Born of thunder in the wake of an Emperor slaughter, this hatchling was bestowed upon the settlement by the gods. Unlike the previous hatchling, Berwyn, given to them under similar circumstances, the settlement viewed him more as a mercy than a curse. Once he came of age, he proved himself to be a strong ally, unafraid of life’s harsh realities. He’d become somewhat of a staple of the kingdom for his leader-like qualities under all his recklessness, and had become fast friends with Boone and Sunniva. Despite those that would believe he was inherently stronger of body than the average dragon, he was ultimately lost to illness. [url=https://www1.flightrising.com/dragon/82411598]Wyrril[/url] - Barely made it into adulthood before his life was ended by illness. [b]Familiars sacrificed:[/b] [item=ragepuff][item=janustrap] -----



Epitaphs

As if overnight, the selfish and greedy and wanting graves have been swiftly filled.


Farain and Linden - The very first clutch of the kingdom, lost on Day Six, never to take their first steps.

Miyasi - A hatchling discovered within an abandoned clutch of four on Day Six, who lost his life just a day after.

Berwyn - An unassuming yet seemingly cursed child gifted to the kingdom as if from the gods in exchange for a familiar sacrifice. Joined Day Five, and was heartlessly struck down on Day Eight by Nocturn. Barely capable of making it more than four steps unassisted when first she stumbled into the kingdom’s meager borders. As most others tend to avoid her for reasons she couldn’t possibly comprehend, she knew little beyond the sheltering kindness of Blackstone.

Corela - Another of the hatchlings discovered on Day Six, who lost his life during a beast clan raid.

Sycora - One of the last two hatchlings remaining from Day Six, unable to make it to adulthood.

Helina - Barely made it into the settlement from an abandoned nest, lost on Day Sixteen.

Atuan - Despite the newly-acquired help overseeing new hatchlings, this daughter of Dusk and Blackstone never made it to see her first morning.

Sirrah - The former Royal with aspirations far larger than she ever could have been. Being so young, not especially resourceful, and lacking much of a commanding air, she failed to gain the respect she so craved. Giving off an air of dismissive callousness and a complete lack of care for lives other than her own, she instead earned a grave when the kingdom overthrew her.

Kane - A mostly solitary child of an abandoned nest. She spoke no more than was necessary, and had yet to open up even to her foster father before tragically passing away due to a sudden illness.

Layek - A hatchling of Nakia and Wylfred’s, lost on Day 28, despite her parent’s combined efforts to save her.

Cora - A particularly rambunctious hatchling of Nakia and Wylfred’s. Concerned about the sounds of a fight in the settlement square, she was accidentally killed in the crossfire between her own mother and Torram.

Nakia - Once the kingdom’s doctor, cut down in an altercation between herself and Torram over what can only be assumed was a business conflict. She was stern and strong despite her otherwise somewhat delicate appearance. Her motives for joining the settlement had been largely unknown, but it’s clear she meant well, doing whatever necessary for the better of the kingdom—despite the mishaps toward the end. A long-time friend of his, she was often seen with Jayce.

Emil - A hatchling of Meinwen and Jayce unable to make it fives days into his short life.

Clara - A stranger who arrived unexpected, nearly unnoticed, and without discernible reason. Claiming simply to want to join the settlement, she’d given very little else in the way of motivation or information regarding herself. Her somewhat ill intentions were quickly discovered by Myria, who swiftly removed her.

Boone - Joined through a chance encounter with a small party in the nearby woods. Though softspoken, he was optimistic and surprisingly motivated. Sunniva was his long-time friend. He was lost during a typical food excursion.

Savion - A secretive youngling found by the mischievous trio. Though he thought he was cool and mysterious, he was really just naive. He looked up to Blackstone somewhat for his artistic skill, but was tragically lost during a beastclan raid.

Nocturn - Originally a somewhat meek, inconspicuous fellow, later jaded by the countless losses suffered by the kingdom. Unable to cope with the pain, he hid behind disdain, even going so far as targetting who he thought was the source of the kingdom’s sadness. Though he had since learned to trust and rely on those around him, he was lost during a sweep of illness through the kingdom.

Madina - An odd individual who arrived unannounced and with no particular motive. Due to her curious mannerisms, she had a strange air about her that wasn’t necessarily off-putting, just hard to read. Despite it all, she was surprisingly easy to get along with. She was lost to illness.

Calad - Born of thunder in the wake of an Emperor slaughter, this hatchling was bestowed upon the settlement by the gods. Unlike the previous hatchling, Berwyn, given to them under similar circumstances, the settlement viewed him more as a mercy than a curse. Once he came of age, he proved himself to be a strong ally, unafraid of life’s harsh realities. He’d become somewhat of a staple of the kingdom for his leader-like qualities under all his recklessness, and had become fast friends with Boone and Sunniva. Despite those that would believe he was inherently stronger of body than the average dragon, he was ultimately lost to illness.

Wyrril - Barely made it into adulthood before his life was ended by illness.


Familiars sacrificed:
Ragepuff Janustrap

[center][size=2][url=https://www1.flightrising.com/forums/qnc/3176755#post_3176755]Introduction[/url] | [url=https://www1.flightrising.com/forums/qnc/3176755#post_52488211]Basics and Rules[/url] | [url=https://www1.flightrising.com/forums/qnc/3176755#post_52488213]The Kingdom[/url] | [url=https://www1.flightrising.com/forums/qnc/3176755#post_52488216]Epitaphs[/url] | [b]Inventory[/b] | [url=https://www1.flightrising.com/forums/qnc/3176755/1#post_52488224]Logs[/url] | [url=https://www1.flightrising.com/forums/qnc/3176755#post_52488226]Overview[/url][/size][/center] ----- [b][u]Inventory[/u][/b] A collection of things acquired through the Coliseum, regardless of if they added to a resident’s life stock. [b]Weapons Rack:[/b] [item=meditate][item=scratch][item=shred][item=boulder bolt][item=scratch] [b]Tailor’s Shop:[/b] [item=emerald aviator gloves][item=green lace anklet][item=crimson rogue bracers] [b]Menagerie:[/b] [item=amaranth moth][item=spring glade lord][item=chipskink] [b]Misc:[/b] [item=friend hedgehog] -----



Inventory

A collection of things acquired through the Coliseum, regardless of if they added to a resident’s life stock.


Weapons Rack:
Meditate Scratch Shred Boulder Bolt Scratch

Tailor’s Shop:
Emerald Aviator Gloves Green Lace Anklet Crimson Rogue Bracers

Menagerie:
Amaranth Moth Spring Glade Lord Chipskink

Misc:
Friend Hedgehog




Logs

Stashed in aged notebooks and the odd scroll, you find what looks to be an assortment of records. Wrenching open the first dusty directory, you find a list:


Days 1-5
Days 6-10
Interlude 1
Days 11-15
Days 16-20
Days 21-25
Days 26-30
Days 31-35
Interlude 2
Days 36-40
Days 41-45






Logs

Stashed in aged notebooks and the odd scroll, you find what looks to be an assortment of records. Wrenching open the first dusty directory, you find a list:


Days 1-5
Days 6-10
Interlude 1
Days 11-15
Days 16-20
Days 21-25
Days 26-30
Days 31-35
Interlude 2
Days 36-40
Days 41-45



[center][size=2][url=https://www1.flightrising.com/forums/qnc/3176755#post_3176755]Introduction[/url] | [url=https://www1.flightrising.com/forums/qnc/3176755#post_52488211]Basics and Rules[/url] | [url=https://www1.flightrising.com/forums/qnc/3176755#post_52488213]The Kingdom[/url] | [url=https://www1.flightrising.com/forums/qnc/3176755#post_52488216]Epitaphs[/url] | [url=https://www1.flightrising.com/forums/qnc/3176755/1#post_52488223]Inventory[/url] | [url=https://www1.flightrising.com/forums/qnc/3176755#post_52488224]Logs[/url] | [b]Overview[/b][/size][/center] ----- [center][size=5][b]Current Royal[/b][/size] [url=http://flightrising.com/main.php?dragon=81595298][img]http://flightrising.com/rendern/350/815953/81595298_350.png[/img][/url][/center] Record highest level: 8 Total dragons lost: 21 Jobs overwritten or lost: Ambassador, Assassin, Royal, Doctor, Tailor x2, Alchemist, Scout ----- [b]Job Checklist[/b] [columns][b]Have:[/b] Knight Familiar Caretaker Nesting Helper Matchmaker Gardener Teacher Necromancer Librarian [nextcol][indent][b]Need:[/b] Assassin Doctor Name Scribe Blacksmith Engineer Ambassador Fortune Teller Scout Alchemist[/indent] [/columns]


Current Royal

81595298_350.png

Record highest level: 8

Total dragons lost: 21

Jobs overwritten or lost: Ambassador, Assassin, Royal, Doctor, Tailor x2, Alchemist, Scout



Job Checklist

Have:
Knight
Familiar Caretaker
Nesting Helper
Matchmaker
Gardener
Teacher
Necromancer
Librarian


Need:
Assassin
Doctor
Name Scribe
Blacksmith
Engineer
Ambassador
Fortune Teller
Scout
Alchemist
Day One:
Crim roll 1/5

The fates decree:
Seafood roll; 38 matches.

Sirrah, the self-proclaimed royal, nests with Nocturn, a lowly deserter from a yet unknown and far-flung kingdom. He does not feel blessed. She does not speak of it again. They must begin somewhere. They must. They must.

Forced to fight alongside just the three of them, Dusk and Nocturn question the validity of their so-called leader after seeing her fall in battle so soon. Despite it all, they make it out more or less with their lives.

A Ragepuff follows them home. A life for a life, whether Sirrah realises it or not; looking at its small face fills her with an odd motivation to keep going. To keep moving. She must. She must.


End Report:
- Nest of two eggs between Sirrah and Nocturn
- Sirrah loses a life [2 remaining]
- Sirrah gains a life [3 remaining]
- A Ragepuff is acquired




Day Two:
Crim roll 2/5; the eggs do not advance.

The fates decree:
Plant roll; 15 matches.

Impressed with her own growing battle prowess, Dusk aspires to become a knight. Sirrah commends her. Nocturn is conspicuously silent. An awkward tension and uncertainty makes a home in their campsite.


End report:
Nothing noteworthy happens today.




Day Three:
Crim roll 3/5; the eggs do not advance.

The fates decree:
Seafood roll; 37 matches.

During their trip, Nocturn finds a Meditate stone and feels a surprising rush of vigor; its energies swirl and intertwine with his, and for just a moment, his pessimism dims. He grips the stone closely to his chest; a precious item all just his own in this bleak nothing, unfit to be beheld by his so-called companions.

The Royal, Dusk, and Nocturn, all reach a certain level of martial prowess. Dusk’s capabilities on the field award her the position of Ambassador. Her first attempt to sway the masses proves unsuccessful; a kingdom worth only three voices is hard to be heard. Nocturn opts for Tailor as his vocation in hope for a quieter life.

Sirrah falls again in battle, and yet the rest carry on, unaware of how the value she sees in a life beginning to seesaw as much as the give-and-take her own vitality has been.

A pitying silence falls in the forest as the weary party stumbles their way home and into their final match: a single Phytocat.


End report:
- Dusk becomes an Ambassador; her attempt to find a new member fails
- Nocturn becomes a Tailor
- Nocturn gains a life due to the party finding a Meditate [4 remaining]
- Sirrah loses a life [2 remaining]




Day Four:
Crim roll 4/5; the eggs do not advance.

The fates decree:
Insect roll; 25 matches.

For the first time, Dusk falls in battle. Undeterred, she ventures out to the nearest village in attempt to bring home a new resident. And for the first time, she is successful. Blackstone, a hardy Snapper glad to be of future service, humbly introduces himself.

The tension in their ever-so-slowly growing campsite eases just enough that they might enjoy a meal with their new company. Blackstone’s laugh is deep and brassy, and the sound carries far into the forest. Sirrah finds comfort in it. Nocturn is unnerved. Dusk fears an impending ambush.


End report:
- Dusk loses a life [2 remaining]
- The Ambassador returns with a new member, Blackstone




Day Five:
Crim roll 5/5; the eggs do not advance.

The fates decree:
A sacrifice.

With so very little at their disposal, Sirrah begs the gods to accept the simple Ragepuff that had followed them home on the could-be kingdom’s first day.

By what Dusk would consider a miracle, the gods are merciful. A lone hatchling, barely old enough to have found their own legs, wanders into camp by nightfall as if in exchange.

A life for a life; Sirrah sees it now. Nocturn is horrified. Dusk, overcome with an uncharacteristic terror, shies away from the hatchling. To allow them to grow attached to her, or her to them, would surely be to invite grief. Blackstone, yet unemployed and blissfully ignorant of the imagined horrors of the future, takes it upon himself to watch over the tiny Mirror.


End report:
- The Ragepuff is lost
- Berwyn joins the kingdom
Day One:
Crim roll 1/5

The fates decree:
Seafood roll; 38 matches.

Sirrah, the self-proclaimed royal, nests with Nocturn, a lowly deserter from a yet unknown and far-flung kingdom. He does not feel blessed. She does not speak of it again. They must begin somewhere. They must. They must.

Forced to fight alongside just the three of them, Dusk and Nocturn question the validity of their so-called leader after seeing her fall in battle so soon. Despite it all, they make it out more or less with their lives.

A Ragepuff follows them home. A life for a life, whether Sirrah realises it or not; looking at its small face fills her with an odd motivation to keep going. To keep moving. She must. She must.


End Report:
- Nest of two eggs between Sirrah and Nocturn
- Sirrah loses a life [2 remaining]
- Sirrah gains a life [3 remaining]
- A Ragepuff is acquired




Day Two:
Crim roll 2/5; the eggs do not advance.

The fates decree:
Plant roll; 15 matches.

Impressed with her own growing battle prowess, Dusk aspires to become a knight. Sirrah commends her. Nocturn is conspicuously silent. An awkward tension and uncertainty makes a home in their campsite.


End report:
Nothing noteworthy happens today.




Day Three:
Crim roll 3/5; the eggs do not advance.

The fates decree:
Seafood roll; 37 matches.

During their trip, Nocturn finds a Meditate stone and feels a surprising rush of vigor; its energies swirl and intertwine with his, and for just a moment, his pessimism dims. He grips the stone closely to his chest; a precious item all just his own in this bleak nothing, unfit to be beheld by his so-called companions.

The Royal, Dusk, and Nocturn, all reach a certain level of martial prowess. Dusk’s capabilities on the field award her the position of Ambassador. Her first attempt to sway the masses proves unsuccessful; a kingdom worth only three voices is hard to be heard. Nocturn opts for Tailor as his vocation in hope for a quieter life.

Sirrah falls again in battle, and yet the rest carry on, unaware of how the value she sees in a life beginning to seesaw as much as the give-and-take her own vitality has been.

A pitying silence falls in the forest as the weary party stumbles their way home and into their final match: a single Phytocat.


End report:
- Dusk becomes an Ambassador; her attempt to find a new member fails
- Nocturn becomes a Tailor
- Nocturn gains a life due to the party finding a Meditate [4 remaining]
- Sirrah loses a life [2 remaining]




Day Four:
Crim roll 4/5; the eggs do not advance.

The fates decree:
Insect roll; 25 matches.

For the first time, Dusk falls in battle. Undeterred, she ventures out to the nearest village in attempt to bring home a new resident. And for the first time, she is successful. Blackstone, a hardy Snapper glad to be of future service, humbly introduces himself.

The tension in their ever-so-slowly growing campsite eases just enough that they might enjoy a meal with their new company. Blackstone’s laugh is deep and brassy, and the sound carries far into the forest. Sirrah finds comfort in it. Nocturn is unnerved. Dusk fears an impending ambush.


End report:
- Dusk loses a life [2 remaining]
- The Ambassador returns with a new member, Blackstone




Day Five:
Crim roll 5/5; the eggs do not advance.

The fates decree:
A sacrifice.

With so very little at their disposal, Sirrah begs the gods to accept the simple Ragepuff that had followed them home on the could-be kingdom’s first day.

By what Dusk would consider a miracle, the gods are merciful. A lone hatchling, barely old enough to have found their own legs, wanders into camp by nightfall as if in exchange.

A life for a life; Sirrah sees it now. Nocturn is horrified. Dusk, overcome with an uncharacteristic terror, shies away from the hatchling. To allow them to grow attached to her, or her to them, would surely be to invite grief. Blackstone, yet unemployed and blissfully ignorant of the imagined horrors of the future, takes it upon himself to watch over the tiny Mirror.


End report:
- The Ragepuff is lost
- Berwyn joins the kingdom
Day Six:
Crim roll 1/5

The fates decree:
A questionable mercy, a change in tide.

Blackstone, gentle heart that he is, chances his luck and wanders from the settlement in search of food for a hungry Berwyn. With the tiny Mirror tottering out with him, they venture out and find—a nest. Not belonging to any one pair, if Blackstone has to guess; the mixture of hatchlings is a few too many to explain.

Gentle, unthinking, naive heart that he is, he brings the four of them back with him, securing a satchel of assorted foodstuffs along the way. Sirrah nods in approval at the appearance of, to her, potential assets to the settlement.

Dusk, perturbed by the sudden boom in hatchling population, seeks assistance from the nearby village. Word of a sacrifice and a cursed hatchling have reached the ears of the village before her—she returns with marred scales and shaking limbs in place of an ally.

Nocturn looks on with a cold indifference at the conflict between innocent optimism and bloody reality in their would-be village square. From somewhere behind him, the nest of two he had fostered with the Royal begin to stir.

Two more mouths—six more, thanks to Blackstone—to feed. Six more tiny lives hanging in the balance.

By nightfall, the newest hatchlings fail to stir again. Four mouths it is, then. So be it.


End report:
- Apparel roll; in place of a nest as no dragons are eligible to breed, a collection of abandoned hatchlings is found instead: Sycora, Corela, Miyasi, Meinwen
- Dusk is attacked during an ambassador trip, but survives (does not lose a life)
- Sirrah and Nocturn’s nest of two, Farain and Linden, hatch. Neither make it past the first day





Day Seven:
Crim roll 2/5

The fates decree:
A familiar face.

Nothing stops Dusk. While she yet breathes, she will not stop. She will drag herself halfway if she must, but continue on she will—and she does. With uneven wingbeats and pangs of pain lingering from yesterday’s attack, she tries again in the neighbouring village.

They are less keen to chase her out this time. A face in the disinterested crowd lifts above the rest. As the others disperse, a Guardian stands her ground beside an Obelisk who refuses to meet her gaze. Of the two, Dusk recognises the taller dragon as a dissatisfied onlooker from yesterday.

“We know your story,” the Guardian says plainly. “We would join it.”

Her voice does not match the delicate air about her. Dusk approves of her outright.

The Obelisk, though he has yet to say a word, deflates upon entering the would-be kingdom’s borders. A despondent Blackstone huddles with three hatchlings. A Skydancer carries away the limp corpse of a fourth.

Life here will not be easy, and yet life here is the path he has chosen. There’s no turning back now.


End report:
- Familiar roll; a random Obelisk, Jayce, joins the kingdom
- Dusk’s ambassador trip is successful; Nakia also joins the kingdom
- Miyasi does not make it





Day Eight:
Crim roll 3/5

The fates decree:
An unrighteous, lopsided duel.

From the scowl in his muzzle and the growing deadened look in his eyes and the cold tone of his voice, they should have known. They should have seen it coming.

The screeches of pain are heard first. A barely-grown Berwyn thrashes under the jaws of Nocturn. By the time Blackstone makes it to the scuffle, the Mirror no longer struggles.

Sirrah is as heartless as her would-be mate. To quell Dusk’s outrage and need for justice, the Royal sends her down a different road in attempt to replace the life that has been lost. It brings only more fury, and her bitterness gets the better of her when it matters most.

Rather than gaining a new ally, Dusk invites a bloody scuffle, and her wounds are grievously reopened.


End report:
- Nocturn kills Berwyn
- Dusk loses a life during an ambassador trip [1 remaining]





Day Nine:
Crim roll 4/5

The fates decree:
A test of strength, loyalty, and will.

The would-be kingdom learns a harsh lesson: neighbouring villages are not the only potential enemies. Opposing dragons are not the only beings whose attention their actions may attract.

A beast clan raids the settlement. Perhaps they’ve caught wind of last week’s sacrifice. Perhaps they’ve merely identified an easy target. With spears to make up for the mercy they lack, chaos rages. Fires burn—both on the ground and in the hearts of those who fight.

In the scramble for survival, some hide. Blackstone guards his hatchlings as best he can, and yet still in the haze of smoke that rolls from the nearby fires, Corela is separated. A Raptorik raises a spear. Blackstone shouts.

Jayce intercepts the strike.

A roar of agony and and determined fury silences the settlement-wide scramble. From a heavy paw, the Raptorik responsible for the spear jutting from the Obelisk’s shoulder falls.

As the tribe retreats, Jayce slumps to the ground beside the immobile hatchling. He turns just enough to face them—and finds they share a similar wound.

“All for nothing,” Nocturn scoffs. “What point is there in playing the hero?”

To lose another hatchling so soon, Blackstone is beside himself with grief. When the dust settles, Dusk barely only finds it in herself to refrain from ending Nocturn herself.

“A life for a life,” Sirrah speaks up from behind her.

The Spiral is almost too stunned to comprehend what’s being said, and so emotionlessly.

“Keep going,” Sirrah tells her. “You’ve a job to do. Go again. Do not look back.”

Overcome with a roiling concoction of rage and despair, Dusk tears from the settlement to the next. She returns unsuccessful with no one new at her side—better alone than with a new scar, and yet still she seethes.


End report:
- Corela is lost during the raid
- Jayce loses a life [2 remaining]





Day Ten:
Crim roll 5/5

The fates decree:
Illness, an uprising.

When requested to venture out in another attempt to recruit another member to the waning kingdom, Dusk feigns loyal compliance. The moment her back is turned, she bares her teeth in a hateful scowl.

She returns not with another dragon, but with secrets.

By nightfall, Sirrah is too weak to move unaided. Poison, Nakia suspects. Claws are pointed at Nocturn—a vengeful, darkened soul as of late. He vehemently denies.

Blackstone has his own suspicions, but not the heart to tell them. Jayce, yet young and dutiful, has no such reservations. From his own sickbed in recovery, he traces the facts back to their true culprit: Dusk herself.

She does not deny it. Nay, she argues her defense, her justification: Sirrah, cruel and heartless Sirrah, is unfit to rule. None save the newcomers necessarily deny it. A tension settles heavy in the air; in a kingdom split evenly down the middle, no one mourns the potential loss of their leader, and no one takes action against the perpetrator.

Some sigh with relief when Sirrah pulls through the night. Some look the other way and hide their grimaces behind their meals.

Blackstone, apart from the turmoil, is forced to bury another hatchling. With wet eyes and a trembling jaw, he pleads Meinwen to make it just one more day. One more night. Let her, at least, the singular survivor of an already forsaken clutch, make it.


End report:
- Dusk attempts to poison the Royal. Sirrah survives, and Dusk is discovered, but escapes punishment
- Sycora does not make it
Day Six:
Crim roll 1/5

The fates decree:
A questionable mercy, a change in tide.

Blackstone, gentle heart that he is, chances his luck and wanders from the settlement in search of food for a hungry Berwyn. With the tiny Mirror tottering out with him, they venture out and find—a nest. Not belonging to any one pair, if Blackstone has to guess; the mixture of hatchlings is a few too many to explain.

Gentle, unthinking, naive heart that he is, he brings the four of them back with him, securing a satchel of assorted foodstuffs along the way. Sirrah nods in approval at the appearance of, to her, potential assets to the settlement.

Dusk, perturbed by the sudden boom in hatchling population, seeks assistance from the nearby village. Word of a sacrifice and a cursed hatchling have reached the ears of the village before her—she returns with marred scales and shaking limbs in place of an ally.

Nocturn looks on with a cold indifference at the conflict between innocent optimism and bloody reality in their would-be village square. From somewhere behind him, the nest of two he had fostered with the Royal begin to stir.

Two more mouths—six more, thanks to Blackstone—to feed. Six more tiny lives hanging in the balance.

By nightfall, the newest hatchlings fail to stir again. Four mouths it is, then. So be it.


End report:
- Apparel roll; in place of a nest as no dragons are eligible to breed, a collection of abandoned hatchlings is found instead: Sycora, Corela, Miyasi, Meinwen
- Dusk is attacked during an ambassador trip, but survives (does not lose a life)
- Sirrah and Nocturn’s nest of two, Farain and Linden, hatch. Neither make it past the first day





Day Seven:
Crim roll 2/5

The fates decree:
A familiar face.

Nothing stops Dusk. While she yet breathes, she will not stop. She will drag herself halfway if she must, but continue on she will—and she does. With uneven wingbeats and pangs of pain lingering from yesterday’s attack, she tries again in the neighbouring village.

They are less keen to chase her out this time. A face in the disinterested crowd lifts above the rest. As the others disperse, a Guardian stands her ground beside an Obelisk who refuses to meet her gaze. Of the two, Dusk recognises the taller dragon as a dissatisfied onlooker from yesterday.

“We know your story,” the Guardian says plainly. “We would join it.”

Her voice does not match the delicate air about her. Dusk approves of her outright.

The Obelisk, though he has yet to say a word, deflates upon entering the would-be kingdom’s borders. A despondent Blackstone huddles with three hatchlings. A Skydancer carries away the limp corpse of a fourth.

Life here will not be easy, and yet life here is the path he has chosen. There’s no turning back now.


End report:
- Familiar roll; a random Obelisk, Jayce, joins the kingdom
- Dusk’s ambassador trip is successful; Nakia also joins the kingdom
- Miyasi does not make it





Day Eight:
Crim roll 3/5

The fates decree:
An unrighteous, lopsided duel.

From the scowl in his muzzle and the growing deadened look in his eyes and the cold tone of his voice, they should have known. They should have seen it coming.

The screeches of pain are heard first. A barely-grown Berwyn thrashes under the jaws of Nocturn. By the time Blackstone makes it to the scuffle, the Mirror no longer struggles.

Sirrah is as heartless as her would-be mate. To quell Dusk’s outrage and need for justice, the Royal sends her down a different road in attempt to replace the life that has been lost. It brings only more fury, and her bitterness gets the better of her when it matters most.

Rather than gaining a new ally, Dusk invites a bloody scuffle, and her wounds are grievously reopened.


End report:
- Nocturn kills Berwyn
- Dusk loses a life during an ambassador trip [1 remaining]





Day Nine:
Crim roll 4/5

The fates decree:
A test of strength, loyalty, and will.

The would-be kingdom learns a harsh lesson: neighbouring villages are not the only potential enemies. Opposing dragons are not the only beings whose attention their actions may attract.

A beast clan raids the settlement. Perhaps they’ve caught wind of last week’s sacrifice. Perhaps they’ve merely identified an easy target. With spears to make up for the mercy they lack, chaos rages. Fires burn—both on the ground and in the hearts of those who fight.

In the scramble for survival, some hide. Blackstone guards his hatchlings as best he can, and yet still in the haze of smoke that rolls from the nearby fires, Corela is separated. A Raptorik raises a spear. Blackstone shouts.

Jayce intercepts the strike.

A roar of agony and and determined fury silences the settlement-wide scramble. From a heavy paw, the Raptorik responsible for the spear jutting from the Obelisk’s shoulder falls.

As the tribe retreats, Jayce slumps to the ground beside the immobile hatchling. He turns just enough to face them—and finds they share a similar wound.

“All for nothing,” Nocturn scoffs. “What point is there in playing the hero?”

To lose another hatchling so soon, Blackstone is beside himself with grief. When the dust settles, Dusk barely only finds it in herself to refrain from ending Nocturn herself.

“A life for a life,” Sirrah speaks up from behind her.

The Spiral is almost too stunned to comprehend what’s being said, and so emotionlessly.

“Keep going,” Sirrah tells her. “You’ve a job to do. Go again. Do not look back.”

Overcome with a roiling concoction of rage and despair, Dusk tears from the settlement to the next. She returns unsuccessful with no one new at her side—better alone than with a new scar, and yet still she seethes.


End report:
- Corela is lost during the raid
- Jayce loses a life [2 remaining]





Day Ten:
Crim roll 5/5

The fates decree:
Illness, an uprising.

When requested to venture out in another attempt to recruit another member to the waning kingdom, Dusk feigns loyal compliance. The moment her back is turned, she bares her teeth in a hateful scowl.

She returns not with another dragon, but with secrets.

By nightfall, Sirrah is too weak to move unaided. Poison, Nakia suspects. Claws are pointed at Nocturn—a vengeful, darkened soul as of late. He vehemently denies.

Blackstone has his own suspicions, but not the heart to tell them. Jayce, yet young and dutiful, has no such reservations. From his own sickbed in recovery, he traces the facts back to their true culprit: Dusk herself.

She does not deny it. Nay, she argues her defense, her justification: Sirrah, cruel and heartless Sirrah, is unfit to rule. None save the newcomers necessarily deny it. A tension settles heavy in the air; in a kingdom split evenly down the middle, no one mourns the potential loss of their leader, and no one takes action against the perpetrator.

Some sigh with relief when Sirrah pulls through the night. Some look the other way and hide their grimaces behind their meals.

Blackstone, apart from the turmoil, is forced to bury another hatchling. With wet eyes and a trembling jaw, he pleads Meinwen to make it just one more day. One more night. Let her, at least, the singular survivor of an already forsaken clutch, make it.


End report:
- Dusk attempts to poison the Royal. Sirrah survives, and Dusk is discovered, but escapes punishment
- Sycora does not make it
I wasn’t going to do a proper roll today, but after seeing how festive it was, I couldn’t resist. [img]https://cdn.discordapp.com/attachments/1033825452588015676/1033825529490579516/IMG_0003.png[/img] ----- [b]Interlude 1:[/b] Pinkerton roll 1/1 The fates decree: A largescale quest. For a mercy, Sirrah does not request Dusk to scour the nearby villages for a new member. The ambassador foolishly thinks for but a moment the Royal’s close brush with death has encouraged a change of heart—a reprieve to be given to her still-recovering companion. Her own heart sinks when the new orders come: take a handful of the newcomers deep into the neighbouring forests in search of food. [i]Call it a bonding experience,[/i] Sirrah drawls, [i]call it whatever you want, just begone from my sight.[/i] So it’s to be a simple excuse to further the chasm between them, then. Dusk bares her fangs as is her increasingly bad habit the moment she turns away with her new orders. She would need to be leagues more loyal and scores less contemptuous to request the company of Sirrah or Nocturn. Leaving her with very little other choice, her chosen companions on this outing are a reticent Blackstone, and an eager Nakia. The burly but kindhearted Snapper looks reluctantly back toward the piteously emptied nest, where but a sole Pearlcatcher hatchling remains, fast asleep. He dares not speak his concern—a single glance toward Nocturn speaks it for him. “Jayce,” Nakia’s voice breaks both him and the Obelisk from their thoughts. The addressed Obelisk raises his head, and Blackstone turns his own to observe the oncoming conversation, rightfully predicting its relevance. “Be a dear and move closer to the nest, will you?” “Nest…?” Jayce follows her gaze, then returns his own to the pleading, worried glint in Blackstone’s eyes. “Sure, but… why?” “A mission,” Dusk supplies. “Courtesy of our [i]leader[/i].” The venom in her tone makes him recoil minutely. Though he has been here but days, Jayce has slowly become familiar with the divide within the so-called kingdom. “All three of you?” He glances anxiously toward his old friend. “And you?” Nakia offers only a nod, and Jayce’s expression crumples. “Just… be careful?” The Guardian again only gives a simple nod. Dusk inclines her head questioningly, but refrains from commenting until the unusual party has left the kingdom borders. They speak as they search, in neutral or unsure tones sometimes barely above a habitually cautious whisper. They speak of the nature of Nakia and Jayce’s relationship—that of best friends, of a younger Obelisk who was not quite classified as her charge, but something dear to her all the same, and her an irreplaceable pillar in his own life. They speak of Blackstone’s uncertainty of his place within the kingdom—an unemployed freeloader, so he thinks. Both his companions shoot down his worries. Nakia reminds him of his company tonight, and what it is they’re doing. Dusk reminds him of what he has done which she had been too fearful to—to protect the hatchlings, no matter how fleeting. He laments the loss of life all the same. If only he’d been stronger, he thinks. If only he’d been quicker, better, more observant. There will be time to train later, Dusk promises him. Take one day at a time only—to rush would be to invite more tragedy. Focus today only on gathering food for the mouths they yet have. An uneasy silence falls over the three of them, having witnessed Blackstone’s fears come to light; a slow and lumbering Snapper, however heavily armored with scales and heavy paws, is an easy target to a larger forest beast. Though the bleeding has largely been stopped, the faint sound of an occasional red droplet on deadened leaves follows them home. Neither have words to comfort or assure him. Both know they would come off only as patronizing at best. And yet, as he stumbles into the nest beside a still fast asleep Meinwen, he does not let the day’s events discourage him. Blackstone resolves to better himself, to clean and pick himself up. For her sake. For Berwyn’s sake. For the sake of all the lost hatchlings that came before and will surely come after. He will do better. He must. He must. End report: - Blackstone loses a life [3 remaining]
I wasn’t going to do a proper roll today, but after seeing how festive it was, I couldn’t resist.

IMG_0003.png






Interlude 1:
Pinkerton roll 1/1

The fates decree:
A largescale quest.

For a mercy, Sirrah does not request Dusk to scour the nearby villages for a new member. The ambassador foolishly thinks for but a moment the Royal’s close brush with death has encouraged a change of heart—a reprieve to be given to her still-recovering companion.

Her own heart sinks when the new orders come: take a handful of the newcomers deep into the neighbouring forests in search of food. Call it a bonding experience, Sirrah drawls, call it whatever you want, just begone from my sight.

So it’s to be a simple excuse to further the chasm between them, then. Dusk bares her fangs as is her increasingly bad habit the moment she turns away with her new orders.

She would need to be leagues more loyal and scores less contemptuous to request the company of Sirrah or Nocturn. Leaving her with very little other choice, her chosen companions on this outing are a reticent Blackstone, and an eager Nakia.

The burly but kindhearted Snapper looks reluctantly back toward the piteously emptied nest, where but a sole Pearlcatcher hatchling remains, fast asleep. He dares not speak his concern—a single glance toward Nocturn speaks it for him.

“Jayce,” Nakia’s voice breaks both him and the Obelisk from their thoughts. The addressed Obelisk raises his head, and Blackstone turns his own to observe the oncoming conversation, rightfully predicting its relevance. “Be a dear and move closer to the nest, will you?”

“Nest…?” Jayce follows her gaze, then returns his own to the pleading, worried glint in Blackstone’s eyes. “Sure, but… why?”

“A mission,” Dusk supplies. “Courtesy of our leader.”

The venom in her tone makes him recoil minutely. Though he has been here but days, Jayce has slowly become familiar with the divide within the so-called kingdom. “All three of you?” He glances anxiously toward his old friend. “And you?”

Nakia offers only a nod, and Jayce’s expression crumples.

“Just… be careful?”

The Guardian again only gives a simple nod. Dusk inclines her head questioningly, but refrains from commenting until the unusual party has left the kingdom borders.

They speak as they search, in neutral or unsure tones sometimes barely above a habitually cautious whisper. They speak of the nature of Nakia and Jayce’s relationship—that of best friends, of a younger Obelisk who was not quite classified as her charge, but something dear to her all the same, and her an irreplaceable pillar in his own life. They speak of Blackstone’s uncertainty of his place within the kingdom—an unemployed freeloader, so he thinks.

Both his companions shoot down his worries. Nakia reminds him of his company tonight, and what it is they’re doing. Dusk reminds him of what he has done which she had been too fearful to—to protect the hatchlings, no matter how fleeting.

He laments the loss of life all the same. If only he’d been stronger, he thinks. If only he’d been quicker, better, more observant.

There will be time to train later, Dusk promises him. Take one day at a time only—to rush would be to invite more tragedy. Focus today only on gathering food for the mouths they yet have.

An uneasy silence falls over the three of them, having witnessed Blackstone’s fears come to light; a slow and lumbering Snapper, however heavily armored with scales and heavy paws, is an easy target to a larger forest beast. Though the bleeding has largely been stopped, the faint sound of an occasional red droplet on deadened leaves follows them home.

Neither have words to comfort or assure him. Both know they would come off only as patronizing at best.

And yet, as he stumbles into the nest beside a still fast asleep Meinwen, he does not let the day’s events discourage him. Blackstone resolves to better himself, to clean and pick himself up. For her sake. For Berwyn’s sake. For the sake of all the lost hatchlings that came before and will surely come after.

He will do better. He must. He must.


End report:
- Blackstone loses a life [3 remaining]
1 2