Trying this challenge out with @/Sunsire!
Let's do this!
Everything in quotes is taken from the original Kingdomlocke thread. The Second Chance rule was added by Sunsire and me.
Updated rules here!
Second Chance
For dragons that are lost in battle, they now have a second chance of life!
They can be picked up by another roaming clan and start anew there.
Kingdomlocke is an unforgiving pinkerlocke / fodderlocke inspired hybrid with infinite lore possibilities and an end goal.
This challenge is meant to be really hard. Your dragons can die really easily because it follows coolkid's pinkerlocke pulling and combines squidragon's fodderlocke events mixed with the very cruel added kingdomlocke rules.
The only part I really created was the kingdomlocke rules and the pinkerlocke and fodderlocke additions are credited wholeheartedly to the original creators!
You draw a Pinkerton pull each day to decide your dragon's fate. Your dragons also get jobs in the future to decide what else you can do daily.
Optional Rule thought up by Folktale: You can do multiple pulls in a day using Crim's collection cart in place of Pinkerton. You still only have to roll for hatchings once a day if doing this. It's very easy to get burnt out this way so please take care.
Let's do this!
Everything in quotes is taken from the original Kingdomlocke thread. The Second Chance rule was added by Sunsire and me.
Updated rules here!
Second Chance
For dragons that are lost in battle, they now have a second chance of life!
They can be picked up by another roaming clan and start anew there.
- Only for dragons that have lost all previous extra lives.
- Level 5+ can roll for a new job.
- If one dragon is lost in battle while other is in the clan's home, only the dragon lost on the battlefield may get a second chance. (the deathbond is broken)
- Both dragons are lost on the battlefield, both will get a second chance (deathbond is broken)
Quote:
Kingdomlocke is an unforgiving pinkerlocke / fodderlocke inspired hybrid with infinite lore possibilities and an end goal.
This challenge is meant to be really hard. Your dragons can die really easily because it follows coolkid's pinkerlocke pulling and combines squidragon's fodderlocke events mixed with the very cruel added kingdomlocke rules.
The only part I really created was the kingdomlocke rules and the pinkerlocke and fodderlocke additions are credited wholeheartedly to the original creators!
- - -
Getting Started
The challenge starts with 3 level 1 adult dragons who are ready to breed. You select one of them to be the Royal. Starting tip: You probably want to breed your royal right off the bat.Getting Started
You draw a Pinkerton pull each day to decide your dragon's fate. Your dragons also get jobs in the future to decide what else you can do daily.
Optional Rule thought up by Folktale: You can do multiple pulls in a day using Crim's collection cart in place of Pinkerton. You still only have to roll for hatchings once a day if doing this. It's very easy to get burnt out this way so please take care.
Rules
- If a Dragon dies in Coli or in this challenge the dragon is exalted, unless they have extra lives or the rules state otherwise.
Extra Lives mean even if your dragon dies, they come back from the dead once per life. For example, if they die in the coliseum they do not get exalted but lose a life instead.
- If a dragon reaches level 10 it gains an extra life. The same goes for level 15.
- If a dragon reaches 25 it "retires." This dragon is unable to die or be affected by challenges, locking in its job from being taken, however, it cannot battle in the coliseum or breed due to age. You can still exalt the dragon and keep them alive in the challenge if you want sweet sweet cash.
- Names are generated randomly without a naming scribe in your kingdom.
- You cannot use genes or apparel on any dragon without the appropriate tailor / Alchemist jobs. If you pick up a gene or apparel in the coliseum, a dragon on your team at the time can use it right away if they want. You may use skins/accents at any time but they cannot be removed unless exalted. You can change battle stones at any time.
- You must flip a coin for each egg hatched.
Heads = HealthyLikewise, it's dangerous in your kingdom's early days.
Tails = ExaltedEvery day you must roll 6 sided dice for every hatchling in your lair. On a 1 the hatchling does not make it and is exalted. - When a dragon reaches level 5 it must roll for a job. (Job list is below.)
More than one dragon can have the same job, but the job rules do not double or stack. For example = Two Tailors do not equal two apparel a day. - If a dragon changes jobs through a challenge they keep the lives they have gained from their past job. Example: Knights get 3 extra lives and keep them if they quit and become a librarian.
- Except for the assassin and engineer, You don’t have to do dragon jobs daily.
Example: You can skip using the matchmaker if you don’t want to pair any dragons. - If your Royal is the only dragon left in your kingdom, you may optionally use your personal dragons during coli battles. It's no fun to battle with a single dragon.
- If any dragon makes it 5 levels above your Royal, they flip a coin. On heads they challenge the Royal to take the throne. Roll a 1d4 to see what happens.
1- Both dragons die in the scuffle. Crown a new royal.
2- The royal dies and the challenger is crowned the new royal.
3- The challenging dragon dies and the old royal continues their reign.
4- Respect earned. The challenging dragon and the Royal earn respect for one another and the challenge is a draw.
Winning
The challenge is won when either two objectives become met
The challenge is won when either two objectives become met
- Have at least one dragon in all 20 jobs making a complete full kingdom
- Have a Royal level up to 25.