Fodderlocke Quest by Squidragon
additions by TheAwsomew(Further edits by me)
The Crime Syndicate:
Funds: Moderate
Morale: Cautiously Optimistic
The syndicate is making their way from one festival to another, travelling Sornieth and trying to survive
Toribird:
Starnovas's character. A quiet, shy lil thing who spends her free time drawing in her notepad and creating spreadsheets for the lightning flights. She gets paid for this, but its a secret, don't tell anyone
Strength: Unnoticable in a crowd
Weakness: Fluttershy-levels of social anxiety
Mishka:
A young water mage seeking fame and glory and maybe even love
Strength: Magically adept
Weakness: Gullible
Sitrina:
A noct the color of a blazing fire. He's a bit shy and tends to keep to himself; however, he's not entirely against the idea of forming friendships
Strength: diving for pearls and other precious gems
Weakness: Not a lot of allies
Zera:
A fae born and raised in the water, happy to join the crew of crusaders of chaos
Strength: Swimming
Weakness: Tiny
Orrin:
An imperial named Bagel found Orrin during the Fireforge Festival, and was adopted into the syndicate as a soldier. He finds himself to be more of a poet, and is often found writing sonnets on stray peices of paper or stone
Strength: Extremely likeable
Weakness: Naive
Noikyla:
A cat with a penchant for fishing, stalking them from the shadows. He's a braggart, often telling tall tales of the giant fish he caught before he joined the syndicate
Strength: A great hunter and swimmer
Weakness: Prideful
Skyler:
Tori and Victiln's son from their second nest. He's extremely timid and hesitant to do anything without his father present, but he's learning to be brave
Strength: Hiding
Weakness: Timid as hecc
Tailee:
A banshee thats as quick as a whip, able to move incredibly fast for her species. She's one to fight first, ask questions later
Strength: Extremely good eyesight and quick reflexes
Weakness: Easily distracted
MuddyJester:
A former clown who ran away from the circus to seek her fame and fortune among the syndicate instead. Confident and easygoing, she's quick to joke around or do a trick to earn a smile
Strength: Adept at magic
Weakness: Unused to fighting
Amoral:
Dark's character. A charming rogue with devilishly good looks. He has a smolder that could knock your socks off, and he seems to always know exactly what to say to make your guard drop. He'll steal your heart if you aren't careful
Strength: Extremely high natural charisma
Weakness: Toribird
Current Planet: Water Planet
Danger Level: Moderate
Ship Status: ship-shape
Treasury: High
Aangus:
A boggie that Zazu and the crew met when they made port on an island. He swiftly took over, demoting Zazu and the others, before making Zazu mysteriously vanish. He's here to steal everyone's treasure and he'll do whatever it takes to get it
Strength: Size and skill with the blade
Weakness: Slow and clumsy
Tender:
Rumpelstiltskin's character. Daughter of Darkness and Truelove, and Rebeccas' sister. She's here for revenge, but she'll take the time to indulge in her love of romance, and all things soft and snuggly.
Strength: Smart
Weakness: Not great at politics
Himbo:
A self proclaimed king(of what, no one knows) who's only goal is to woo everyone in the syndicate, like its some kind of game. He wants nothing else but the adoration and love from all those around him
Strength: Flirting
Weakness: No brain, just flirt
Hudson:
Son of Dinayrosh and Machet, he's bright eyed and eager to prove himself a worthy sailor aboard the Radium's Revenge
Strength: Works twice as hard to earn his keep
Weakness: Works himself to exhaustion, leaving no room for training
Ame:
The son of Spinelvein and Victiln. He was sent through a portal to the Bootyfinders, so Toribird would never find out about Vic's betrayal. Ame's embraced the pirate''s life, and couldn't be happier
Strength: Born and raised to be a pirate
Weakness: Forgets how serious things can be
Nephele:
A merkitty who swam up from the depths, out of curiousity. She shimmers and glitters like a star, and she's entrancing, her voice a melody that makes all your worries dissapear
Strength: Siren-songs and swimming
Weakness: Fire and ice
Click Here To Enter the Graveyard
additions by TheAwsomew(Further edits by me)
Dice Rules wrote:
Roll a 12-sided die. Your next challenge is as follows:
- Big mistake. Somebody misread the directions. Three random dragons attempted to break into the local law enforcement agency instead of the bank where the heist was supposed to take place. They’re instantly taken into custody. Exalt!.
- Treasure Hunt! Pick two dragons at random. They have to go on a quest now. Take them to a venue where they won't level up, and grind until each dragon has gotten an apparel item
- Take a gamble. The two highest-level dragons undergo a risky operation. Flip a coin. If heads, they both survive and gain a level from the daring endeavor. If tails, take both of them into a venue matching their level and exalt whichever one faints first.
- Rich tastes. Even the rich aren’t immune to the allure of good ol’ fashioned organized crime. Buy the cheapest XXX/double dragon on the AH and level them to seven. If the leader ever dies while they’re around, they become the new leader instantly.
- A mutiny! One random dragon decides to start their own criminal enterprise. They become the leader of a whole new gang. One other random dragon goes with them. This new gang acts as its own mini-fodderlocke and does the daily phases. Only one new mutiny group can exist alongside the main group so things don't get out of hand. Any time this result (5) is rolled by the main group, one random dragon joins the mutineers. Any time this result (5) is rolled by the new group, one random dragon goes back to the main gang. Any time only one dragon is left in the new group, exalt the last remaining dragon and remove it from play.
- Ambushed! The law has somehow located the group’s hideout! Flip a coin. If heads, most of them manage to escape; exalt one random dragon. If tails, two random dragons fall during the escape and must be exalted.
- Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
- Kids can do crimes too. Grab the cheapest hatchie off the AH. Level it to 5 when it comes of age.
- Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye.
- Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
- Major Heist!! This is it! Your time to shine. Roll a d12 for Every dragon. If you get higher than their level, exalt. Raise all survivors by one level.
- A coup! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers.
Funds: Moderate
Morale: Cautiously Optimistic
The syndicate is making their way from one festival to another, travelling Sornieth and trying to survive
Toribird:
Starnovas's character. A quiet, shy lil thing who spends her free time drawing in her notepad and creating spreadsheets for the lightning flights. She gets paid for this, but its a secret, don't tell anyone
Strength: Unnoticable in a crowd
Weakness: Fluttershy-levels of social anxiety
Mishka:
A young water mage seeking fame and glory and maybe even love
Strength: Magically adept
Weakness: Gullible
Sitrina:
A noct the color of a blazing fire. He's a bit shy and tends to keep to himself; however, he's not entirely against the idea of forming friendships
Strength: diving for pearls and other precious gems
Weakness: Not a lot of allies
Zera:
A fae born and raised in the water, happy to join the crew of crusaders of chaos
Strength: Swimming
Weakness: Tiny
Orrin:
An imperial named Bagel found Orrin during the Fireforge Festival, and was adopted into the syndicate as a soldier. He finds himself to be more of a poet, and is often found writing sonnets on stray peices of paper or stone
Strength: Extremely likeable
Weakness: Naive
Noikyla:
A cat with a penchant for fishing, stalking them from the shadows. He's a braggart, often telling tall tales of the giant fish he caught before he joined the syndicate
Strength: A great hunter and swimmer
Weakness: Prideful
Skyler:
Tori and Victiln's son from their second nest. He's extremely timid and hesitant to do anything without his father present, but he's learning to be brave
Strength: Hiding
Weakness: Timid as hecc
Tailee:
A banshee thats as quick as a whip, able to move incredibly fast for her species. She's one to fight first, ask questions later
Strength: Extremely good eyesight and quick reflexes
Weakness: Easily distracted
MuddyJester:
A former clown who ran away from the circus to seek her fame and fortune among the syndicate instead. Confident and easygoing, she's quick to joke around or do a trick to earn a smile
Strength: Adept at magic
Weakness: Unused to fighting
Amoral:
Dark's character. A charming rogue with devilishly good looks. He has a smolder that could knock your socks off, and he seems to always know exactly what to say to make your guard drop. He'll steal your heart if you aren't careful
Strength: Extremely high natural charisma
Weakness: Toribird
Current Planet: Water Planet
Danger Level: Moderate
Ship Status: ship-shape
Treasury: High
Aangus:
A boggie that Zazu and the crew met when they made port on an island. He swiftly took over, demoting Zazu and the others, before making Zazu mysteriously vanish. He's here to steal everyone's treasure and he'll do whatever it takes to get it
Strength: Size and skill with the blade
Weakness: Slow and clumsy
Tender:
Rumpelstiltskin's character. Daughter of Darkness and Truelove, and Rebeccas' sister. She's here for revenge, but she'll take the time to indulge in her love of romance, and all things soft and snuggly.
Strength: Smart
Weakness: Not great at politics
Himbo:
A self proclaimed king(of what, no one knows) who's only goal is to woo everyone in the syndicate, like its some kind of game. He wants nothing else but the adoration and love from all those around him
Strength: Flirting
Weakness: No brain, just flirt
Hudson:
Son of Dinayrosh and Machet, he's bright eyed and eager to prove himself a worthy sailor aboard the Radium's Revenge
Strength: Works twice as hard to earn his keep
Weakness: Works himself to exhaustion, leaving no room for training
Ame:
The son of Spinelvein and Victiln. He was sent through a portal to the Bootyfinders, so Toribird would never find out about Vic's betrayal. Ame's embraced the pirate''s life, and couldn't be happier
Strength: Born and raised to be a pirate
Weakness: Forgets how serious things can be
Nephele:
A merkitty who swam up from the depths, out of curiousity. She shimmers and glitters like a star, and she's entrancing, her voice a melody that makes all your worries dissapear
Strength: Siren-songs and swimming
Weakness: Fire and ice
Click Here To Enter the Graveyard