|| A Legacy of War Challenge ||
= PINGLIST =
From one born of none shall be traced in familial blood a lineage; from one who would never have been marked at all, will come about a bloodied history.
Of pride and strength, the family will be known, if known to any they be.
Their blood will water the earth, and each new pool of life and form will only ever allow one to surface, to breathe, to escape the death long enough to continue their vile chain.
From one born of none shall be traced in bitter ink a lineage; from one who ought never have been marked indeed, who shall be the warp which weaves a sadder tale. That mind be what their family seek, and that when mind is corrupted, what use have they to keep such a thing? Their tears will pour over the land, mixing with their broken bodies, and from the deadly forests of their sickened minds will always come one more, the next link in their despairing chain.
Each family will carve, with claw against familial flesh, the story. Each family will strive to make itself perfect according to its own conception of perfection.
= PINGLIST =
From one born of none shall be traced in familial blood a lineage; from one who would never have been marked at all, will come about a bloodied history.
Of pride and strength, the family will be known, if known to any they be.
Their blood will water the earth, and each new pool of life and form will only ever allow one to surface, to breathe, to escape the death long enough to continue their vile chain.
From one born of none shall be traced in bitter ink a lineage; from one who ought never have been marked indeed, who shall be the warp which weaves a sadder tale. That mind be what their family seek, and that when mind is corrupted, what use have they to keep such a thing? Their tears will pour over the land, mixing with their broken bodies, and from the deadly forests of their sickened minds will always come one more, the next link in their despairing chain.
Each family will carve, with claw against familial flesh, the story. Each family will strive to make itself perfect according to its own conception of perfection.
I've been meaning to do an LoW for a while, and so of course I'm here now after consulting my friends on discord and being told to just. Do the thing
Rules wrote:
Using the rules from Dreamnorn's Challenge Rules as the baseline, and including...
Mechanical Rules
The End Game
Edit: Unfortunately I do not have the attention to do nice and fun lore for this thing, as evidenced by it being a year of silence here and me only just getting back to it with my brain constantly at a state of 'slightly scrambled'. I'm leaving Koloss' chapter up but everything else will just be logging the nests, heirs, mates, and repeat.
Mechanical Rules
- All from Nothing: Instead of having a ten-generation limit, your Legacy of War lives on until you have bred a dragon with a rare breed (Coatl or Wildclaw) and triple gem genes who can trace their lineage back to your triple-Basic and plentiful founder.
- The Chosen One: If you bought a mate that has a rare breed (Coatl or Wildclaw) and/or any number of gem genes, it's unlikely that those traits will pass down even if your current heir has a limited breed or gene in their corresponding slots. If such a dragon is born against all odds, they are declared "the chosen one" for that generation and are automatically made heir, regardless of whether or not you prefer their siblings (for any reason) over them.
- No Price Too Great: No real limit to the cost of the mates, but I probably won't be going over 20 kT just because I happen to like having money.
- Try Weggain: You must re-breed the parents for all generations that get a one-egg nest, even if the sole hatchling has one or more upgrades that would satisfy a Legacy of War challengee.
- To each, their own: For kicks, each bloodline has to take a mate with a matching starting battlestone set to the founder; the exception to this rule is if there are no dragons of a breed rarity which would work for the next tier, in which case the anticipate-stone dragons are wildcards and can work in both lineages, and the imperials are possible for the Acuity line.
- After the heir is determined, Every sibling and coach used rolls 1d6. If it lands on 1, that dragon must be killed in the lore and I must either exalt-train them, sell them, or give them away to a follower of this thread.
- Every chapter after the next generation's nest is tested and a new heir is picked, the old heir, their mate, and any siblings that didn't make it (but passed the initial 1d6 test) will face 1d20 roll. If it lands on 1 (Acuity) or on 1-2 (Serthic), that dragon must be killed in the lore and I must either exalt-train, sell, or give them away to a follower of this thread.
The End Game
- Obviously the goal is to get a triple-gem gene wildclaw from the Serthic line and a coatl from the Acuity line
Edit: Unfortunately I do not have the attention to do nice and fun lore for this thing, as evidenced by it being a year of silence here and me only just getting back to it with my brain constantly at a state of 'slightly scrambled'. I'm leaving Koloss' chapter up but everything else will just be logging the nests, heirs, mates, and repeat.