November 11, 2020 14:03:45
Completed:
![2.png 2.png](https://i.postimg.cc/FHDy8Nnq/2.png)
![1.png 1.png](https://i.postimg.cc/kXPvtjbj/1.png)
![2.png 2.png](https://i.postimg.cc/FHDy8Nnq/2.png)
Finished Nov. 12, 5 PM server time
Scorched Forest wrote:
drop to collect:
![Moss-Covered Rubble](/static/cms/trinket/19591.png)
![](/static/cms/trinket/19591.png)
Moss-Covered Rubble
Trinkets
Fragments of carved stone. There are not enough pieces left to discern what the original statue or relief looked like.
24
notable drops:
Battle:
![Minor Health Potion](/static/cms/battle_items/529.png)
![](/static/cms/battle_items/529.png)
Minor Health Potion
Battle Item
A potion that heals your dragon for 100 health.
25
Required Level: 1
![Meditate](/static/cms/battle_items/496.png)
![](/static/cms/battle_items/496.png)
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
![Anticipate](/static/cms/battle_items/688.png)
![](/static/cms/battle_items/688.png)
Anticipate
Energy Stone
The caster steels themselves, reducing the damage of attacks made against them for the next turn, and generating 15 Breath when hit.
100
Required Level: 1
![Contuse](/static/cms/battle_items/689.png)
![](/static/cms/battle_items/689.png)
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
![Shred](/static/cms/battle_items/497.png)
![](/static/cms/battle_items/497.png)
Shred
Ability Stone
A medium damage melee attack. The target takes damage from bleeding for a short time.
250
Required Level: 1
![Sap](/static/cms/battle_items/1193.png)
![](/static/cms/battle_items/1193.png)
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
![Reflect](/static/cms/battle_items/523.png)
![](/static/cms/battle_items/523.png)
Reflect
Ability Stone
Places a barrier around the target. This barrier has a chance to reflect harmful OR beneficial projectiles and spells.
600
Required Level: 12
![Earthen Might Fragment](/static/cms/battle_items/692.png)
![](/static/cms/battle_items/692.png)
Earthen Might Fragment
Augment Stone
When assigned, this fragment empowers one Earth dragon with +2 Strength.
400
Required Level: 5
![Aquatic Might Fragment](/static/cms/battle_items/695.png)
![](/static/cms/battle_items/695.png)
Aquatic Might Fragment
Augment Stone
When assigned, this fragment empowers one Water dragon +2 Strength
400
Required Level: 5
![Zephyr Might Fragment](/static/cms/battle_items/694.png)
![](/static/cms/battle_items/694.png)
Zephyr Might Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon +2 Strength.
400
Required Level: 5
![Charged Might Fragment](/static/cms/battle_items/696.png)
![](/static/cms/battle_items/696.png)
Charged Might Fragment
Augment Stone
When assigned, this fragment empowers one Lightning dragon with +2 Strength
400
Required Level: 5
![Diseased Might Fragment](/static/cms/battle_items/693.png)
![](/static/cms/battle_items/693.png)
Diseased Might Fragment
Augment Stone
When assigned, this fragment empowers one Plague dragon +2 Strength
400
Required Level: 5
![Fiery Acuity Fragment](/static/cms/battle_items/713.png)
![](/static/cms/battle_items/713.png)
Fiery Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Fire dragon with +2 Intellect.
400
Required Level: 5
![Zephyr Acuity Fragment](/static/cms/battle_items/705.png)
![](/static/cms/battle_items/705.png)
Zephyr Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Wind dragon with +2 Intellect.
400
Required Level: 5
![Shining Acuity Fragment](/static/cms/battle_items/710.png)
![](/static/cms/battle_items/710.png)
Shining Acuity Fragment
Augment Stone
When assigned, this fragment empowers one Light dragon with +2 Intellect.
400
Required Level: 5
![Might Fragment](/static/cms/battle_items/757.png)
![](/static/cms/battle_items/757.png)
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
![Acuity Fragment](/static/cms/battle_items/758.png)
![](/static/cms/battle_items/758.png)
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
![Freezing Slash](/static/cms/battle_items/513.png)
![](/static/cms/battle_items/513.png)
Freezing Slash
Ability Stone
A frigid, painful slash of razor-sharp ice chunks. Deals close-combat Ice damage to one target. May only be used by ice dragons.
500
Required Level: 5
![Jungle Slash](/static/cms/battle_items/516.png)
![](/static/cms/battle_items/516.png)
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
![Boulder Bolt](/static/cms/battle_items/500.png)
![](/static/cms/battle_items/500.png)
Boulder Bolt
Ability Stone
A focused heavy attack of several rock chunks. Deals Earth damage to one target. May only be used by earth dragons.
500
Required Level: 5
![Bright Bolt](/static/cms/battle_items/503.png)
![](/static/cms/battle_items/503.png)
Bright Bolt
Ability Stone
A focused beam of bright light. Deals Light damage to one target. May only be used by light dragons.
500
Required Level: 5
![Drown](/static/cms/battle_items/733.png)
![](/static/cms/battle_items/733.png)
Drown
Ability Stone
Douses the target in a curtain of seawater. Has a chance to apply Slow. (The target's speed is drastically reduced.) May only be used by water dragons.
500
Required Level: 12
![Enfeeble](/static/cms/battle_items/691.png)
![](/static/cms/battle_items/691.png)
Enfeeble
Ability Stone
Summons an ominous runic circle beneath the enemy. Has a chance to apply Amplify. (Increases magical damage against the target.) May only be used by arcane dragons.
600
Required Level: 12
Scorched Forest Special:
![Steam Crate](/static/cms/trinket/16230.png)
![](/static/cms/trinket/16230.png)
Steam Crate
Chests
After a sprint through the scorched forest, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
![Scorched Forest Crate](/static/cms/trinket/5913.png)
![](/static/cms/trinket/5913.png)
Scorched Forest Crate
Chests
After a sprint through the scorched forest, a well-made crate is found; A small hoard of treasure and a fine skin are your reward!
0
![Ruby Ring](/static/cms/trinket/266.png)
![](/static/cms/trinket/266.png)
Ruby Ring
Trinkets
A burnished gold ring, complemented by an illustrious ruby. Be careful not to drop it!
125
![Broken Penny Jar](/static/cms/trinket/787.png)
![](/static/cms/trinket/787.png)
Broken Penny Jar
Chests
A long buried penny jar. This one has shattered, but there's a few remaining pennies in the bottom.
0
Apparel:
![Teardrop Citrine Ring](/static/cms/equipment/10376.png)
![](/static/cms/equipment/10376.png)
Teardrop Citrine Ring
Apparel
A cheerful ring set with a gleaming citrine.
640
![Nebula Starsilk Socks](/static/cms/equipment/30061.png)
![](/static/cms/equipment/30061.png)
Nebula Starsilk Socks
Apparel
Iridescent cuts of cloth that wrap around the legs, accented by star-shaped jewelry.
1900
Familiars:
![Zeeba](/static/cms/familiar/608.png)
![](/static/cms/familiar/608.png)
Zeeba
Familiar
During the winter months, Zeebas grow a long, thick, woolen coat. This coat has no stripes, and the Zeeba's striking coloring is obscured until late spring.
1900
![Rambra](/static/cms/familiar/607.png)
![](/static/cms/familiar/607.png)
Rambra
Familiar
Native to tropical wetlands, Rambras are known to charge headfirst into overwhelming odds.
1900
![Augite Protector](/static/cms/familiar/20030.png)
![](/static/cms/familiar/20030.png)
Augite Protector
Familiar
Keeping an Augite creation in good working order involves semi-regular patching and allowing the creature long stretches of slumber.
1800
![Moss-Covered Golem](/static/cms/familiar/20029.png)
![](/static/cms/familiar/20029.png)
Moss-Covered Golem
Familiar
Created by a long-lost earth clan, these golems have slumbered for thousands of years.
1800
![Painted Centaur](/static/cms/familiar/6338.png)
![](/static/cms/familiar/6338.png)
Painted Centaur
Familiar
Though some centaur will paint their coats before going to battle, others boast a naturally mottled coloration.
1800
![Wintermane Spearman](/static/cms/familiar/6339.png)
![](/static/cms/familiar/6339.png)
Wintermane Spearman
Familiar
The wintermane clan is not named for their snow-white mane and tail, but for the leader of their herd.
1800
![Steam Gyre](/static/cms/familiar/406.png)
![](/static/cms/familiar/406.png)
Steam Gyre
Familiar
This spirit hovers around The Great Furnace. It is only visible as a manifestation in the vapors of the steam produced by the forges.
1800
![Smoke Gyre](/static/cms/familiar/413.png)
![](/static/cms/familiar/413.png)
Smoke Gyre
Familiar
Smoke Gyres often herald the arrival of their much larger, more destructive cousin, the Firebird.
1900
![Crowned Bonepriest](/static/cms/familiar/632.png)
![](/static/cms/familiar/632.png)
Crowned Bonepriest
Familiar
The bonepriest's crown grows an additional prong with each successful molt.
1950
![Searing Jackalope](/static/cms/familiar/12522.png)
![](/static/cms/familiar/12522.png)
Searing Jackalope
Familiar
This species of hare has a flame retardant coat. When navigating scorched terrain, stray embers are frequently caught in its horns.
1800
![Banded Owlcat](/static/cms/familiar/600.png)
![](/static/cms/familiar/600.png)
Banded Owlcat
Familiar
The banded owlcat moves silently, both in the air and on the ground.
1900
![Clown Charger](/static/cms/familiar/617.png)
![](/static/cms/familiar/617.png)
Clown Charger
Familiar
The clown charger's skin is poisonous. Most dragons consider eating them to be more trouble than hunting them.
1900
Big Rare:
none!
Training Fields ~ Woodland Path ~ Scorched Forest ~ Sandswept Delta
Last edited on Nov 12, 2020 23:48:01 by Falcolmreynolds