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Krin here's the second set! ten more to go
Sentinel:
A meticulous planner with a devious heart. Sentinel's icy logic has been turned to the pursuits of clever traps and all manner of slightly callous amusements; she excels in creating ideal environments for an unfortunate dragon to get bucketed with ice, for example. She seems to find joy in the perfect execution of a trick or prank, rather than the victim being shocked or surprised - not that it really makes any difference for whoever she managed to trip up.
Her skill with traps sees use in hunting and territory defense, but unfortunately she seems to prefer snaring one of her unwary clanmates by a leg or tail rather than an enemy or larger prey. Sometimes, she even laughs.
Godric:
A scholar who has dedicated his life to the study of the 'smaller folk'; magic-users who barely register to dragons as anything more than a minor annoyance, a curiosity and - to particularly uncaring dragons - a casual snack. Godric attempts to bolster goodwill with those that others of his kin might call the 'lesser races' by taking them under his wing, sometimes literally. Since his move to the Plateau, he has begun to focus almost exclusively on the aerial beastclan, the Talonok.
In return for his sharing of information and his clumsy attempts to reach out to those who have no reason to want more draconic intervention in their lives, he learns more about the toll dragonkind has taken on the clans of the Talonok and the many and varied cultures that have almost been destroyed in their wake.
A soft-spoken, retiring scribe who was not all that chatty before, Godric has shown a surprising aptitude for Talonok tongues, and this aids him greatly in his diplomacy. No matter how a Talonok might feel about dragons, it's hard not to laugh at the giant stranger in their midst clumsily attempting to repeat the sounds being taught to him by their children - and it's oddly endearing to have a foe they have seen all their lives as distant and uncaring asking for permission, stumbling over the words they were taught out of the nest to ask permission to work alongside them.
Jace
A cybernetic creation birthed in an artificial nest. His first memory is of blinding light, and the curious eyes of those who were responsible for his awakening. The pulsing core responsible for giving him life is clearly visible at all times, a glowing matrix of energised rock that lights him from within and makes stealth impossible. He isn't very good at stealth regardless - he's distressingly clumsy even at the best of times, and given five minutes he'd probably manage to tie himself in a knot or get himself into some kind of trouble - so this is, debatably, a benefit.
A peaceful, placid individual who avoids conflict at all costs, Jace prefers to spend his time listening to the wind and the sounds of nature. He seems fascinated by the vast and rolling emptiness of the plateaus, having being born in a place where sound was a near-constant barrage. He rarely speaks, but instead offers comforting silence.
Celosia
Child of the South Wind. When the chill of the Southern Icefields sweeps over the Windsinger's territory, bringing a taste of eternal winter to the rolling plateaus, Celosia begins to move. A wanderer who follows the cold breezes in an almost hypnotic state, Celosia lets the freezing gales blow her where they please, hunting seasonal prey to sustain herself. When winter is finally over, she returns to the clan, her seasonal wanderlust apparently satisfied.
A distant and far-sighted dragon who sees many things, past and future, on her journeys. Though she feels the cold easily, this doesn't seem to stop her following her visions, and when she returns she often has important insights to share. The cold seems to clarify her thoughts, crystalising them into certainty.
Rhune
A mage obsessed with transformation. Rhune, like most Arcane dragons, has a fixation; and that fixation happens to be on a very unique property of magic. While shape is hard to change, it's not impossible - and Rhune is almost overflowing with excitement at the very idea of being able to assume any shape he wants. Closest to the wind-blown birds that flit in the sky, Rhune mimics bird calls and studies their behaviour in minute detail. The ornaments and markings that adore him are both prayers to his deity for safe journey and runes to concentrate magic. The time of his first ritual is near. It may end happily; it may not. Magic is a dangerous thing, even -or especially - to its devotees.
When Rhune isn't studying birds of all shapes and sizes, he tends to be easily distracted and somewhat scatterbrained. He's fearless, however. You could trust him with your life, but you wouldn't trust him to remember to pick your hatchling up, is the best way of putting it.
Kholin:
Kindhearted caretaker. Kholin knows that in such a busy world, dragons bustling to and fro, there is only really time to bond with one or even two companions. Assigned to no particular role, Kholin takes it upon himself to socialise with those friendly creatures who call the lair home, but have no draconic partner. He checks up on their physical and mental wellbeing; for those from beastclan tribes, he makes an effort to learn more about their lives and the cultures that shaped them.
Kholin radiates a polite and kindly interest. He makes space for others in his head without thinking about it; when talking to him, any dragon feels more loved and important. Like most Tundra, his memory is quite poor, but he never forgets a unique smell, and can usually call someone he's seen just once by name like he's known them all their life.
Anios
Solemn guide to the afterlife. Anios' origins and the specifics of her present state are a mystery; presumably she had parents at some point, but before coming to the clan, she died. This didn't seem to bother her very much, though; she seems perfectly fine as she is, a bridge between the dead and the living. Anios lets the wind guide her to lost souls, trapped in canyons or dying softly in airless places; her role does not concern the breath of the world, but its absence. Able to sense pockets of unhealthy air or places where no air at all reaches, Anios plucks unfortunate victims from their hollow shells and sets them free to find rest at last.
Anios is a serious and professional dragon who tends to deal with any awkward questions by ignoring them. She is who she is, and that is all. It's enough for her, and it should be enough for anyone. If questioned about her former self among the living, she simply turns away.
Aku
A pivotal founder of the clan. In his younger years, Aku fought with claw and fang to keep intruders out of the fledgling clan's territory and patrolled restlessly, looking for any signs of hostile activity. When not chasing out enemies, he battled high winds and yet more intruders to build the foundations that would later form a strong and thriving lair for the newer members to live.
His old scars pain him now; his vigilant protection took its price out of his flesh and bones. Warrior to the end, he'll fight if he's roused - but only then. He prefers a more sedentary lifestyle these days, content to guide and mentally train a new generation of defenders; he passes down the lessons that made him a legendary warrior, in the hopes that they will learn and grow together. Highly venerated by elders and hatchlings alike, Aku's feats of strength are passed from dragon to dragon, and grow in the telling.
Oddspine
A tinkerer with strange interests and a decidedly unsafe scientific method. Oddspine's way of doing science is usually to cobble something together and see what works; it's for this reason that she has a wind-borne workshop well out of the way of the rest of the lair. It's not uncommon to see bits and pieces of Oddspine's aerial platform spiraling past, smoking, glowing or charred (sometimes all three) from her latest experiments. She remains secretive about what these experiments are testing, but she assures the clan that it's for everyone's benefit.
When not making things blow up, either on purpose or by accident, Oddspine is exuberant and jolly. She loves to meet new dragons, even if she can be a bit overenthusiastic about the whole thing; though she doesn't talk to many others, she still likes to greet new arrivals, even if it's usually just to tell them not to worry if they hear a distant explosion now and then.
Trine
A cosmic entity bound into a mortal shell. Trine speaks with three voices in one, a discordant harmony that layers in a way that shouldn't be possible with a regular set of vocal chords. They look ever skyward; they seem despondent to be so far from the stars they seem to love - and possibly belong to. Still, they are getting used to this new body, and though friends seem to be a positively alien concept to them so far, they're starting to warm up to other members of the clan.
A warm and welcoming presence, despite their strangeness; when they spread their wings over others, it feels comfortingly like an entire galaxy has the recipient in its embrace. Their heart burns like a miniature star (perhaps it is, compressed); it is not uncommon for hatchlings to fall asleep on Trine in threes and fours, lulled to sleep by their relaxing body heat.