@sworded I think having something infect the setting would be pretty interesting! Maybe some sort of glitch or like malware or something of the like. It can be chill for a good portion of it, but slowly things start to seem off maybe? Maybe different rooms have varying levels of something being wrong?
TOPIC | webzone village | Interest Check
@sworded I think having something infect the setting would be pretty interesting! Maybe some sort of glitch or like malware or something of the like. It can be chill for a good portion of it, but slowly things start to seem off maybe? Maybe different rooms have varying levels of something being wrong?
@Dingasoid
roughly 4 or so!
@StarUniverse
possibly, yeah !! i do like the idea of malware beasties or something similar >:] maybe play around with themes of "sanitation of the 'net" & have the primary / big bad antagonist be some kind of conglomerate company/advertiser trying to take over the setting?
i do think i wanna keep at least one or two rooms as "safe zones" for the characters, as i always want there to be a chance for them to take a breather; not necessarily a chance to restock, but more so to collect themselves or to sit out of the conflict entirely if they choose.
roughly 4 or so!
@StarUniverse
possibly, yeah !! i do like the idea of malware beasties or something similar >:] maybe play around with themes of "sanitation of the 'net" & have the primary / big bad antagonist be some kind of conglomerate company/advertiser trying to take over the setting?
i do think i wanna keep at least one or two rooms as "safe zones" for the characters, as i always want there to be a chance for them to take a breather; not necessarily a chance to restock, but more so to collect themselves or to sit out of the conflict entirely if they choose.
@Dingasoid
roughly 4 or so!
@StarUniverse
possibly, yeah !! i do like the idea of malware beasties or something similar >:] maybe play around with themes of "sanitation of the 'net" & have the primary / big bad antagonist be some kind of conglomerate company/advertiser trying to take over the setting?
i do think i wanna keep at least one or two rooms as "safe zones" for the characters, as i always want there to be a chance for them to take a breather; not necessarily a chance to restock, but more so to collect themselves or to sit out of the conflict entirely if they choose.
roughly 4 or so!
@StarUniverse
possibly, yeah !! i do like the idea of malware beasties or something similar >:] maybe play around with themes of "sanitation of the 'net" & have the primary / big bad antagonist be some kind of conglomerate company/advertiser trying to take over the setting?
i do think i wanna keep at least one or two rooms as "safe zones" for the characters, as i always want there to be a chance for them to take a breather; not necessarily a chance to restock, but more so to collect themselves or to sit out of the conflict entirely if they choose.
@Dingasoid
also just saw your edit sdggvhj- but yEA, i'd love to see 'em !!
also just saw your edit sdggvhj- but yEA, i'd love to see 'em !!
@Dingasoid
also just saw your edit sdggvhj- but yEA, i'd love to see 'em !!
also just saw your edit sdggvhj- but yEA, i'd love to see 'em !!
Okay, cool! I can post a pic when I get home.
Those bad guy ideas sound pretty interesting! I could definitely see malware beasts / bugs. Maybe for the company and/or advertisers, there could be some baddies like the Cogs from Toontown?
Those bad guy ideas sound pretty interesting! I could definitely see malware beasts / bugs. Maybe for the company and/or advertisers, there could be some baddies like the Cogs from Toontown?
Okay, cool! I can post a pic when I get home.
Those bad guy ideas sound pretty interesting! I could definitely see malware beasts / bugs. Maybe for the company and/or advertisers, there could be some baddies like the Cogs from Toontown?
Those bad guy ideas sound pretty interesting! I could definitely see malware beasts / bugs. Maybe for the company and/or advertisers, there could be some baddies like the Cogs from Toontown?
@sworded
yeah, saferooms are usually always a good idea lol.
Did you have an idea on how many rooms in total there'd be during the whole roleplay? Or is it really just up to how long it lasts/how fast it's progressing?
yeah, saferooms are usually always a good idea lol.
Did you have an idea on how many rooms in total there'd be during the whole roleplay? Or is it really just up to how long it lasts/how fast it's progressing?
@sworded
yeah, saferooms are usually always a good idea lol.
Did you have an idea on how many rooms in total there'd be during the whole roleplay? Or is it really just up to how long it lasts/how fast it's progressing?
yeah, saferooms are usually always a good idea lol.
Did you have an idea on how many rooms in total there'd be during the whole roleplay? Or is it really just up to how long it lasts/how fast it's progressing?
@StarUniverse
kind of thinking it'll depend, though i have ideas for a set number of "zones" that contain all the rooms. exact room-count isn't really going to matter, but rather the larger area that contains it, if that makes sense!
kind of thinking it'll depend, though i have ideas for a set number of "zones" that contain all the rooms. exact room-count isn't really going to matter, but rather the larger area that contains it, if that makes sense!
@StarUniverse
kind of thinking it'll depend, though i have ideas for a set number of "zones" that contain all the rooms. exact room-count isn't really going to matter, but rather the larger area that contains it, if that makes sense!
kind of thinking it'll depend, though i have ideas for a set number of "zones" that contain all the rooms. exact room-count isn't really going to matter, but rather the larger area that contains it, if that makes sense!
@StarUniverse
yeah! like, animal jam is actually a perfect visual example of what i'm getting at; you have the overall map [or main "zone"], with sub-areas to explore. inside each sub-area would be the rooms the characters can enter~
yeah! like, animal jam is actually a perfect visual example of what i'm getting at; you have the overall map [or main "zone"], with sub-areas to explore. inside each sub-area would be the rooms the characters can enter~
@StarUniverse
yeah! like, animal jam is actually a perfect visual example of what i'm getting at; you have the overall map [or main "zone"], with sub-areas to explore. inside each sub-area would be the rooms the characters can enter~
yeah! like, animal jam is actually a perfect visual example of what i'm getting at; you have the overall map [or main "zone"], with sub-areas to explore. inside each sub-area would be the rooms the characters can enter~