Back

Quests & Challenges

Quests, Challenges, and Festival games.
TOPIC | [kl] what i carry home
[center][img]https://dl.dropboxusercontent.com/s/za8flxv9xsdsvsr/earthh2.png[/img][/center] [color=#753100][size=6][font=gabriola][b][i]what i carry home [/i][/b][/font][/size] kingdomlocke 2.0 [columns] [color=transparent]................[/color][nextcol][color=#753100][i] A young runaway prince, his girlfriend, and his closest friend set out on a journey unlike any other: a journey to build an empire that rivals that of his parents'. [/i][nextcol][img]https://www1.flightrising.com/static/cms/familiar/art/53371.png[/img][/columns] [center][img]https://i.imgur.com/KAbpKgu.png[/img][/center] [center][color=#753100][size=5][font=georgia]the throne[/font][/size] [columns] [img]https://i.imgur.com/CDGIlyG.png[/img] [img]https://i.imgur.com/s4qEh3v.png[/img][img]https://www1.flightrising.com/rendern/portraits/896203/89620261p.png[/img][img]https://i.imgur.com/hWTbdpl.png[/img] [img]https://i.imgur.com/uTBrwBP.png[/img][nextcol][color=transparent]...[/color][nextcol][color=#753100][size=5][font=gabriola][b]Kestrel (he/him) | Level 4 Royal | Lives: 1[/b][/font][/size] [url=https://www.youtube.com/watch?v=18Gyci5tw74][color=#6e415f] six weeks - of monsters and men[/url][/color] Strict rules were never Kestrel's style, and after his parents condemned the relationship he shared with his girlfriend, Saxa, he decided to make it his goal to build a new kingdom where hatred was not an option.[/columns] [center][img]https://i.imgur.com/ucPHQfY.png[/img] [/center] [center][color=#753100][size=5][font=georgia]dynasties[/font][/size] [columns] [color=transparent]................[/color][nextcol][columns][item=earth runestone][nextcol][color=transparent]...[/color][nextcol][color=#753100][b]The Settling[/b] [i](days 1 - x )[/i][/color] The beginning of Kingdom Linnaea is rife with danger. But with friends by your side, anything is possible... right? [/columns] [columns][right][color=#753100][b]Name[/b] [i](days x - x)[/i][/color] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed sed leo nec eros sodales mattis. Interdum et malesuada fames ac ante ipsum primis in faucibus. Phasellus et tellus quam. Nulla facilisi. [nextcol][color=transparent]...[/color][nextcol][item=ridged crocoturtle][/columns] [columns][item=sparrow skull][nextcol][color=transparent]...[/color][nextcol][color=#753100][b]Name[/b] [i](days x - x)[/i][/color] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed sed leo nec eros sodales mattis. Interdum et malesuada fames ac ante ipsum primis in faucibus. Phasellus et tellus quam. Nulla facilisi.[/columns] [nextcol][color=transparent]................[/color][/columns] [center][img]https://i.imgur.com/ucPHQfY.png[/img] [/center] [center][color=#753100][size=5][b][font=georgia]royal level: 1 jobs filled: 1/20[/font][/size] [center][img]https://i.imgur.com/KAbpKgu.png[/img][/center]
earthh2.png
what i carry home
kingdomlocke 2.0

................ A young runaway prince, his girlfriend, and his closest friend set out on a journey unlike any other: a journey to build an empire that rivals that of his parents'. 53371.png
KAbpKgu.png
the throne
CDGIlyG.png
s4qEh3v.png89620261p.pnghWTbdpl.png
uTBrwBP.png
... Kestrel (he/him) | Level 4 Royal | Lives: 1
six weeks - of monsters and men

Strict rules were never Kestrel's style, and after his parents condemned the relationship he shared with his girlfriend, Saxa, he decided to make it his goal to build a new kingdom where hatred was not an option.
ucPHQfY.png
dynasties
................
Earth Runestone ... The Settling (days 1 - x )
The beginning of Kingdom Linnaea is rife with danger. But with friends by your side, anything is possible... right?
Name (days x - x)
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed sed leo nec eros sodales mattis. Interdum et malesuada fames ac ante ipsum primis in faucibus. Phasellus et tellus quam. Nulla facilisi.
... Ridged Crocoturtle
Sparrow Skull ... Name (days x - x)
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed sed leo nec eros sodales mattis. Interdum et malesuada fames ac ante ipsum primis in faucibus. Phasellus et tellus quam. Nulla facilisi.
................
ucPHQfY.png
royal level: 1

jobs filled: 1/20


KAbpKgu.png
[img]https://dl.dropboxusercontent.com/s/mjwnkx4ei8gsiuh/earthh4.png[/img] [center][img]https://i.imgur.com/ucPHQfY.png[/img][/center] [center][color=#6b2150][size=5][font=georgia]citizens[/font][/size] [columns][color=transparent]________[img]https://www1.flightrising.com/rendern/portraits/893905/89390465p.png[/img][nextcol][color=transparent]...[/color][nextcol][color=#6e415f][size=5][font=gabriola][b]Saxa (she/her)| Level 4| Lives: 1[/b][/font][/size] [url=https://www.youtube.com/watch?v=czTksCF6X8Y][color=#6e415f] none yet! [/url][/color] The girlfriend of Kestrel, the two have lofty dreams of building an empire together. Cheery, but quiet. [/columns] [columns][color=transparent]________[img]https://www1.flightrising.com/rendern/portraits/889773/88977274p.png[/img][nextcol][color=transparent]...[/color][nextcol][color=#6e415f][size=5][font=gabriola][b]Siccitas (he/him)| Level 4| Lives: 1[/b][/font][/size] [url=https://www.youtube.com/watch?v=czTksCF6X8Y][color=#6e415f] none yet! [/url][/color] The childhood best friend of Kestrel and enabler of his big dreams. Soft-spoken and friendly, but with an intimidating appearance. [/columns] [center][img]https://i.imgur.com/ucPHQfY.png[/img][/center] [center][color=#6b2150][size=5][font=georgia]those remembered[/font][/size] [columns][color=transparent]................[/color][nextcol][size=1][columns][center][item=unhatched arcane egg] [b]None![/b] N/A[/center][nextcol][center][item=unhatched arcane egg] [b]None![/b] N/A[/center][/columns]
earthh4.png


ucPHQfY.png
citizens
________89390465p.png ... Saxa (she/her)| Level 4| Lives: 1
none yet!

The girlfriend of Kestrel, the two have lofty dreams of building an empire together. Cheery, but quiet.
________88977274p.png ... Siccitas (he/him)| Level 4| Lives: 1
none yet!

The childhood best friend of Kestrel and enabler of his big dreams. Soft-spoken and friendly, but with an intimidating appearance.
ucPHQfY.png
those remembered

................
Unhatched Arcane Egg
None!
N/A
Unhatched Arcane Egg
None!
N/A
[center][img]https://dl.dropboxusercontent.com/s/mjwnkx4ei8gsiuh/earthh4.png[/img][/center] [color=#753100][font=georgia][size=6][b][i]rules[/i][/b] [center][img]https://i.imgur.com/oscSch7.png[/img][/center] [center][font=georgia][size=5][color=#753100]general rules[/size][/font][/center][columns][color=transparent]................[/color][nextcol][size=1] [LIST] [*][b][color=#753100]If a Dragon dies in Coli or in this challenge the dragon is exalted[/b], [color=#6b2150]unless they have extra lives or the rules state otherwise. [LIST] [*][color=#753100]Extra Lives mean even if your dragon dies, they come back from the dead once per life. For example, if they die in the coliseum they do not get exalted but lose a life instead. [/LIST] [*][b][color=#753100]If a dragon reaches level 10 it gains an extra life. The same goes for level 15.[/b] [*][b][color=#753100]If a dragon reaches 25 it "retires."[/b] [color=#753100]This dragon is unable to die or be affected by challenges, locking in its job from being taken, however, it cannot battle in the coliseum [s][color=#753100]or breed due to age[/s][color=#753100]. (see modified rules below) [*][b][color=#753100]Names are generated randomly if you do not have a Name Scribe in your kingdom.[/b] [*][b][color=#753100]You cannot use genes or apparel on any dragon without the appropriate Tailor/Alchemist jobs.[/b] [color=#753100]If you pick up a gene or apparel in the coliseum, a dragon on your team at the time can use it right away if they want. [LIST] [*][color=#753100]You may use skins/accents at any time but they cannot be removed unless exalted. [*][color=#753100]You can change battle stones at any time. [/LIST] [*][b][color=#753100]You must flip a coin for each egg hatched.[/b] [LIST] [*][b][color=#753100]Heads:[/b][color=#753100] Healthy [*][b][color=#753100]Tails:[/b] [color=#753100]Exalted [/LIST] [*][b][color=#753100]Every day you must roll a d6 for every hatchling in your lair.[/b] [color=#753100]On a 1 the hatchling does not make it and is exalted. [*][b][color=#753100]When a dragon reaches level 5 it must roll for a job.[/b] [color=#753100]More than one dragon can have the same job, but the job rules do not double or stack. [*][b][color=#753100]If a dragon changes jobs through a challenge they keep the lives they have gained from their past job.[/b] [*][b][color=#753100]Except for the assassin and engineer, You don’t have to do dragon jobs daily.[/b] [/LIST][nextcol][color=transparent]................[/color][/columns]
earthh4.png
rules

oscSch7.png
general rules
................
  • If a Dragon dies in Coli or in this challenge the dragon is exalted, unless they have extra lives or the rules state otherwise.
    • Extra Lives mean even if your dragon dies, they come back from the dead once per life. For example, if they die in the coliseum they do not get exalted but lose a life instead.
  • If a dragon reaches level 10 it gains an extra life. The same goes for level 15.
  • If a dragon reaches 25 it "retires." This dragon is unable to die or be affected by challenges, locking in its job from being taken, however, it cannot battle in the coliseum or breed due to age. (see modified rules below)
  • Names are generated randomly if you do not have a Name Scribe in your kingdom.
  • You cannot use genes or apparel on any dragon without the appropriate Tailor/Alchemist jobs. If you pick up a gene or apparel in the coliseum, a dragon on your team at the time can use it right away if they want.
    • You may use skins/accents at any time but they cannot be removed unless exalted.
    • You can change battle stones at any time.
  • You must flip a coin for each egg hatched.
    • Heads: Healthy
    • Tails: Exalted
  • Every day you must roll a d6 for every hatchling in your lair. On a 1 the hatchling does not make it and is exalted.
  • When a dragon reaches level 5 it must roll for a job. More than one dragon can have the same job, but the job rules do not double or stack.
  • If a dragon changes jobs through a challenge they keep the lives they have gained from their past job.
  • Except for the assassin and engineer, You don’t have to do dragon jobs daily.
................
[img]https://dl.dropboxusercontent.com/s/mjwnkx4ei8gsiuh/earthh4.png[/img] [color=#753100][font=georgia][size=6][b][i]dailies and drops[/i][/b] [center][img]https://i.imgur.com/o0ieLFi.png[/img][/center] [center][img]https://i.imgur.com/KAbpKgu.png[/img][/center] [center][font=georgia][size=5][color=#753100]dailies[/size][/font][/center] [columns][color=transparent]................[/color][nextcol] [LIST] [*][b][color=#753100]Daily 1:[/b] Check current dragons with jobs. Some of them have daily things you can do. Remember to roll for assassins and engineers if you have any. [*][b][color=#753100]Daily 2:[/b] Check nests and roll for any hatchlings in your kingdom. [*][b][color=#753100]Daily 3:[/b] Pull from Pinkerton. [/LIST][nextcol][color=transparent]................[/color][/columns] [center][img]https://i.imgur.com/KAbpKgu.png[/img][/center] [center][font=georgia][size=5][color=#753100]drops[/size][/font][/center] [columns][color=transparent]................[/color][nextcol][LIST][*][b]FOOD:[/b] [LIST] [*][b][color=#753100]Plants:[/b] 10-20 matches [*][b][color=#753100]Insects:[/b] 20-30 matches [*][b][color=#753100]Seafood:[/b] 30-40 matches [*][b][color=#753100]Meat:[/b] 40-50 matches [LIST] [*]You must select coliseum challengers in your lair using a random number generator. ([b]If a knight is in your kingdom then any dragons can be selected[/b]) Then, select the coliseum arena that corresponds to the lowest level dragon of that group. ([b]If a scout is in your lair then any venue can be selected[/b]) If your dragons level up while in an area, you can still stay there for the whole day. You can quit your battle streak at any time to regain health, and flee from battles if it is appropriate. [/LIST] [/LIST] [*][b][color=#753100]MATERIALS AND TRINKETS: [/b] [LIST] [*][b][color=#753100]1. Scandal:[/b] Pick two of your RTB dragons at random if you have any. Put them on a nest. The hatchlings, if they survive, join your kingdom. If nobody is ready to breed, grab a random hatchling off the AH. [*][b][color=#753100]2. Death Bond:[/b] Pick two dragons at random. They are now in a death bond and their fates are bound together. If one gets exalted, so does the other. Death Bonds ignore extra lives. [*][b][color=#753100]3. Hunting Trip:[/b] Choose any three dragons in your Kingdomlocke and enter a coliseum area low enough that they won’t gain XP. (If you have a scout you can enter any coli venue.) Battle 40-50 matches under meat rules. You can switch out dragons in between battles. Roll a 1d6 for each dragon after. If any roll a 1 they are exalted/lose a life. [LIST] [*]For any familiar, battle stone, and apparel drops, give a random dragon on the team one extra life. [*]If you get special drops such as an egg, skin/accent chest, or genes give a random dragon three extra lives. [/LIST] [*][b][color=#753100]4. Freeloader:[/b] Grab the cheapest adult level 1 dragon off the AH. They join your kingdom. [*][b][color=#753100]5. Small Quest:[/b] Pick one dragon at random. Raise them a level. Roll a d6 for each. If it’s a 1, they lose a life or they’re exalted as they were lost in the mission. [*][b][color=#753100]6. Medium Quest:[/b] Pick two dragons at random. Raise both of them a level. Roll a d6 for each. If it’s a 1, exalt them as they were lost in the mission. [*][b][color=#753100]7. Large Quest:[/b] Pick three dragons at random. Raise both of them a level. Roll a d6 for each. If it’s a 1, exalt them as they were lost in the mission. [*][b][color=#753100]8. Illness:[/b] A great sickness comes over your entire clan. Roll a 1d12 for every dragon including your royal. On a 1 the dragon does not survive or loses a life. [*][b][color=#753100]9. Backstabbing:[/b] Choose a dragon at random who is not the Royal. Exalt them. [LIST] [*][b][color=#753100]Alternate Honorable Duel Option:[/b] Flip a coin, if heads, take two random not-royal dragons into the coli, and exalt whoever faints first. If tails, do the backstabbing as above. [/LIST] [*][b][color=#753100]10. Training:[/b] Take all your level 4 or lower dragons and level them up one level. [*][b][color=#753100]11. Quitter:[/b] Choose a dragon at random. That dragon hates their job and quits. They now have to roll for a new one. The Royal is exempt from this. [*][b][color=#753100]12. Coup:[/b] Roll 3 d20s. If you roll a 1 with any of them then your kingdom has betrayed your Royal. Exalt them. The dragons elect a new Royal. Randomly pick a dragon from your kingdom to become the new Royal. [*][b][color=#753100]13. Bloody Duel:[/b] Choose two dragons at random, excluding your royal. Roll d4 for the results. [LIST] [*]1. The dragons kill each other. [*]2. The first dragon kills the second. [*]3. The Second dragon kills the first. [*]4. The dragons kill a random dragon in the crossfire. Randomize a dragon. They are now exalted/lose a life. Flip a coin. If heads, the death of another dragon causes them to stop fighting. If tails, the two dragons continue fighting. reroll the 1d4 and follow the results. [/LIST] [*][b][color=#753100]14. Slaughter:[/b] Your kingdom is ravaged by an enemy of your choosing. Roll a d10 for every dragon in your kingdom. On a 1, the dragon is exalted/loses a life. [*][b][color=#753100]15. Royal's Illness:[/b] Your royal has taken ill. Roll a 4 sided dice for an event. [LIST] [*]1. Your Royal succumbs to horrible sickness and is exalted/loses a life. A new royal is chosen if they are exalted. [*]2. Your royal is inflicted with madness. Choose a random dragon and flip a coin. On heads, the royal kills them. Flip an additional coin to see if the royal is cured of madness. On heads, you target another random dragon. Any tails mean your Royal snaps out of the madness. [*]3. The Royal has been poisoned. Randomize a dragon for the one who poisoned your Royal. Flip a coin. On heads, the royal survives. On tails, the Royal is killed. If the Royal survives, flip an additional coin. On heads, they know who poisoned them and had them killed. On tails, the poisoner got away this time. [*]4. Your Royal's “illness” is they’re sick of being the Royal. Flip a coin, if heads they choose a successor and step down, rolling for a new career. You choose the next Royal. [/LIST] [*][b][color=#753100]16. The Sacrifice:[/b] The 11 are angry with your kingdom and demand a blood sacrifice. Roll for a d4 for an event. [LIST] [*]1. You offer a random dragon as a sacrifice. The 11 are pleased and take the dragon into their care. Choose a dragon at random who is not the royal. Regardless of lives, this dragon is exalted. Choose three dragons at random, they each gain an extra life as a blessing. [*]2. You offer a familiar sacrifice. The 11 decide it is merely acceptable. A random hatchling appears as thanks. Buy the cheapest hatchling off of the AH. [*]3. You offer a drop of Royal’s blood as a sacrifice. The 11 are not impressed. Flip a coin, on tails they force you to battle under deathstreak rules. On heads they begrudgingly accept the paltry sacrifice. [*]4. For whatever reason you offer nothing. The 11 are enraged and send a horrible onslaught of disasters. Roll a d8 for every dragon in your kingdom. On a 1 the dragon does not survive and is exalted / loses a life. [/LIST] [*][b][color=#753100]17. Assassin Discovered:[/b] Roll a random dragon in your lair, regardless of job or level they now have the job of an Assassin. [*][b][color=#753100]18. Royal Quest:[/b] Pick your Royal and two other dragons. Raise them a level. Roll a d10 for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission. If your Royal is exalted, choose a new royal from the remaining coli party members. [*][b][color=#753100]19. Nature's Gambit:[/b] Take two dragons in coli and level them up once under quest rules. Flip a coin. [LIST] [*]Heads: You find wandering dragons on your quest. Purchase two dragons from the auction house to join your kingdom. [*]Tails: The two dragons are exalted / lose a life. [/LIST] [*][b][color=#753100]20. Festival:[/b] The kingdom celebrates something of your choosing with a festival! Roll a d4 for a blessing. [LIST] [*]1. Your dragons are filled with vigor while celebrating! Randomly choose 5 dragons, they gain an extra life! [*]2. Many dragons are attracted to the festival! Roll a 6 sided dice and buy that number of the cheapest dragons from the auction house for your kingdom. [*]3. Your dragons wrestle each other in celebration! Level up all dragons lower than level 5 until they reach level 5. [*]4. Your Royal is filled with pride in seeing the kingdom thrive. They gain one extra life. [/LIST] [/LIST] [*][b][color=#753100]FAMILIARS:[/b] Buy the cheapest level 1 dragon in the auction house of a specific breed. Use a random number generator (between 1-18) to determine which breed you will get! [LIST] [*]1. Fae [*]2. Guardian [*]3. Mirror [*]4. Pearlcatcher [*]5. Ridgeback [*]6. Tundra [*]7. Spiral [*]8. Imperial [*]9. Snapper [*]10. Wildclaw [*]11. Nocturne [*]12. Coatl [*]13. Skydancer [*]14. Bogsneak [*]15. Gaoler [*]16. Banescale [*]17. Obelisk [*]18. Veilspun [/LIST] [*][b][color=#753100]APPAREL:[/b] Breed two of your dragons. The dragons you pick are up to you. [LIST] [*]If you do not have any ready-to-breed dragons, you find some abandoned hatchlings instead! Roll a four-sided dice and buy the cheapest hatchlings in the auction house for the resulting number. [/LIST] [*][b][color=#753100]BATTLE ITEMS:[/b] Flip a coin. [LIST] [*][b][color=#6b2150]Heads:[/b] Beast Clan Attack. The beast clans attack your kingdom in a full onslaught!!! Roll a 1d12 for every dragon including your royal. Any dragon who rolls a 1 is exalted or loses a life. [*][b][color=#6b2150]Tails:[/b] DEATH STREAK. Randomly select three dragons using a random number generator. Assassins are exempt. Fight in the coliseum at the highest dragons level using the "food" rules, 10 rounds consecutively (ie. you cannot leave that arena), quitting midway if a dragon dies. [/LIST] [/LIST][nextcol][color=transparent]................[/color][/columns]
earthh4.png

dailies and drops
o0ieLFi.png
KAbpKgu.png
dailies
................
  • Daily 1: Check current dragons with jobs. Some of them have daily things you can do. Remember to roll for assassins and engineers if you have any.
  • Daily 2: Check nests and roll for any hatchlings in your kingdom.
  • Daily 3: Pull from Pinkerton.
................
KAbpKgu.png
drops
................
  • FOOD:
    • Plants: 10-20 matches
    • Insects: 20-30 matches
    • Seafood: 30-40 matches
    • Meat: 40-50 matches
      • You must select coliseum challengers in your lair using a random number generator. (If a knight is in your kingdom then any dragons can be selected) Then, select the coliseum arena that corresponds to the lowest level dragon of that group. (If a scout is in your lair then any venue can be selected) If your dragons level up while in an area, you can still stay there for the whole day. You can quit your battle streak at any time to regain health, and flee from battles if it is appropriate.
  • MATERIALS AND TRINKETS:
    • 1. Scandal: Pick two of your RTB dragons at random if you have any. Put them on a nest. The hatchlings, if they survive, join your kingdom. If nobody is ready to breed, grab a random hatchling off the AH.
    • 2. Death Bond: Pick two dragons at random. They are now in a death bond and their fates are bound together. If one gets exalted, so does the other. Death Bonds ignore extra lives.
    • 3. Hunting Trip: Choose any three dragons in your Kingdomlocke and enter a coliseum area low enough that they won’t gain XP. (If you have a scout you can enter any coli venue.) Battle 40-50 matches under meat rules. You can switch out dragons in between battles. Roll a 1d6 for each dragon after. If any roll a 1 they are exalted/lose a life.
      • For any familiar, battle stone, and apparel drops, give a random dragon on the team one extra life.
      • If you get special drops such as an egg, skin/accent chest, or genes give a random dragon three extra lives.
    • 4. Freeloader: Grab the cheapest adult level 1 dragon off the AH. They join your kingdom.
    • 5. Small Quest: Pick one dragon at random. Raise them a level. Roll a d6 for each. If it’s a 1, they lose a life or they’re exalted as they were lost in the mission.
    • 6. Medium Quest: Pick two dragons at random. Raise both of them a level. Roll a d6 for each. If it’s a 1, exalt them as they were lost in the mission.
    • 7. Large Quest: Pick three dragons at random. Raise both of them a level. Roll a d6 for each. If it’s a 1, exalt them as they were lost in the mission.
    • 8. Illness: A great sickness comes over your entire clan. Roll a 1d12 for every dragon including your royal. On a 1 the dragon does not survive or loses a life.
    • 9. Backstabbing: Choose a dragon at random who is not the Royal. Exalt them.
      • Alternate Honorable Duel Option: Flip a coin, if heads, take two random not-royal dragons into the coli, and exalt whoever faints first. If tails, do the backstabbing as above.
    • 10. Training: Take all your level 4 or lower dragons and level them up one level.
    • 11. Quitter: Choose a dragon at random. That dragon hates their job and quits. They now have to roll for a new one. The Royal is exempt from this.
    • 12. Coup: Roll 3 d20s. If you roll a 1 with any of them then your kingdom has betrayed your Royal. Exalt them. The dragons elect a new Royal. Randomly pick a dragon from your kingdom to become the new Royal.
    • 13. Bloody Duel: Choose two dragons at random, excluding your royal. Roll d4 for the results.
      • 1. The dragons kill each other.
      • 2. The first dragon kills the second.
      • 3. The Second dragon kills the first.
      • 4. The dragons kill a random dragon in the crossfire. Randomize a dragon. They are now exalted/lose a life. Flip a coin. If heads, the death of another dragon causes them to stop fighting. If tails, the two dragons continue fighting. reroll the 1d4 and follow the results.
    • 14. Slaughter: Your kingdom is ravaged by an enemy of your choosing. Roll a d10 for every dragon in your kingdom. On a 1, the dragon is exalted/loses a life.
    • 15. Royal's Illness: Your royal has taken ill. Roll a 4 sided dice for an event.
      • 1. Your Royal succumbs to horrible sickness and is exalted/loses a life. A new royal is chosen if they are exalted.
      • 2. Your royal is inflicted with madness. Choose a random dragon and flip a coin. On heads, the royal kills them. Flip an additional coin to see if the royal is cured of madness. On heads, you target another random dragon. Any tails mean your Royal snaps out of the madness.
      • 3. The Royal has been poisoned. Randomize a dragon for the one who poisoned your Royal. Flip a coin. On heads, the royal survives. On tails, the Royal is killed. If the Royal survives, flip an additional coin. On heads, they know who poisoned them and had them killed. On tails, the poisoner got away this time.
      • 4. Your Royal's “illness” is they’re sick of being the Royal. Flip a coin, if heads they choose a successor and step down, rolling for a new career. You choose the next Royal.
    • 16. The Sacrifice: The 11 are angry with your kingdom and demand a blood sacrifice. Roll for a d4 for an event.
      • 1. You offer a random dragon as a sacrifice. The 11 are pleased and take the dragon into their care. Choose a dragon at random who is not the royal. Regardless of lives, this dragon is exalted. Choose three dragons at random, they each gain an extra life as a blessing.
      • 2. You offer a familiar sacrifice. The 11 decide it is merely acceptable. A random hatchling appears as thanks. Buy the cheapest hatchling off of the AH.
      • 3. You offer a drop of Royal’s blood as a sacrifice. The 11 are not impressed. Flip a coin, on tails they force you to battle under deathstreak rules. On heads they begrudgingly accept the paltry sacrifice.
      • 4. For whatever reason you offer nothing. The 11 are enraged and send a horrible onslaught of disasters. Roll a d8 for every dragon in your kingdom. On a 1 the dragon does not survive and is exalted / loses a life.
    • 17. Assassin Discovered: Roll a random dragon in your lair, regardless of job or level they now have the job of an Assassin.
    • 18. Royal Quest: Pick your Royal and two other dragons. Raise them a level. Roll a d10 for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the mission. If your Royal is exalted, choose a new royal from the remaining coli party members.
    • 19. Nature's Gambit: Take two dragons in coli and level them up once under quest rules. Flip a coin.
      • Heads: You find wandering dragons on your quest. Purchase two dragons from the auction house to join your kingdom.
      • Tails: The two dragons are exalted / lose a life.
    • 20. Festival: The kingdom celebrates something of your choosing with a festival! Roll a d4 for a blessing.
      • 1. Your dragons are filled with vigor while celebrating! Randomly choose 5 dragons, they gain an extra life!
      • 2. Many dragons are attracted to the festival! Roll a 6 sided dice and buy that number of the cheapest dragons from the auction house for your kingdom.
      • 3. Your dragons wrestle each other in celebration! Level up all dragons lower than level 5 until they reach level 5.
      • 4. Your Royal is filled with pride in seeing the kingdom thrive. They gain one extra life.
  • FAMILIARS: Buy the cheapest level 1 dragon in the auction house of a specific breed. Use a random number generator (between 1-18) to determine which breed you will get!
    • 1. Fae
    • 2. Guardian
    • 3. Mirror
    • 4. Pearlcatcher
    • 5. Ridgeback
    • 6. Tundra
    • 7. Spiral
    • 8. Imperial
    • 9. Snapper
    • 10. Wildclaw
    • 11. Nocturne
    • 12. Coatl
    • 13. Skydancer
    • 14. Bogsneak
    • 15. Gaoler
    • 16. Banescale
    • 17. Obelisk
    • 18. Veilspun
  • APPAREL: Breed two of your dragons. The dragons you pick are up to you.
    • If you do not have any ready-to-breed dragons, you find some abandoned hatchlings instead! Roll a four-sided dice and buy the cheapest hatchlings in the auction house for the resulting number.
  • BATTLE ITEMS: Flip a coin.
    • Heads: Beast Clan Attack. The beast clans attack your kingdom in a full onslaught!!! Roll a 1d12 for every dragon including your royal. Any dragon who rolls a 1 is exalted or loses a life.
    • Tails: DEATH STREAK. Randomly select three dragons using a random number generator. Assassins are exempt. Fight in the coliseum at the highest dragons level using the "food" rules, 10 rounds consecutively (ie. you cannot leave that arena), quitting midway if a dragon dies.
................

[img]https://dl.dropboxusercontent.com/s/mjwnkx4ei8gsiuh/earthh4.png[/img] [color=#753100][font=georgia][size=6][b][i]trades and crafts[/i][/b] [center][img]https://i.imgur.com/q2dmMYD.png[/img][/center] [center][font=georgia][size=5][color=#753100]jobs[/size][/font][/center] [columns][color=transparent]................[/color][nextcol] [LIST] [*][b][color=#753100]1. Assassin:[/b] The beast clan hired this dragon to try and kill a member of your clan. Use a number generator to generate who is the target. Roll a d4 daily to see the result. Assassins cannot enter the coliseum unless they have been redeemed into your clan. [LIST] [*][b]1:[/b] The target is killed/loses life. A new target is selected when no more lives remain. [*][b]2:[/b] The Assassin failed and was killed. [*][b]3:[/b] The Target got away. [*][b]4:[/b] The Target convinces the Assassin not to go through with the hit and redeems them into your clan. They are neutralized and no longer will target your clan. [/LIST] [*][b][color=#753100]2. Tailor:[/b] Can give one dragon one piece of apparel a day. Apparel must be acquired in coli or alternatively, you can purchase a piece of apparel from the "marketplace"(any apparel in your hoard.) If purchased from the marketplace the tailor has to roll a 1d20 for travel. On a 1 the tailor dies on the journey. [i]If you don’t have a tailor you cannot give the kingdom apparel.[/i] [*][b][color=#753100]3. Knight:[/b] These dragons get three lives instead of one. They also allow you to pick the dragons you wish to send in coli instead of picking at random. [i]Knights cannot pick dragons for death streaks.[/i] [*][b][color=#753100]4. Alchemist:[/b] Can give one dragon one gene or breed change every day. If a dragon receives a gene/breed change they roll a d20. On a 1 the dragon dies in the experiment. If the dragons survive they gain an extra life. You cannot add more than 3 genes to a dragon. You can only change a dragon's breed once.[i] Genes and breeds cannot be changed without an Alchemist.[/i] [*][b][color=#753100]5. Healer:[/b] When a dragon dies on a coliseum team with the healer you can flip a coin and see if you can heal them. If the healer dies they cannot heal themselves. The healer also gives any dragon who reaches/has reached level 20 two extra lives. [LIST] [*][b][color=#753100]Heads:[/b] Live [*][b][color=#753100]Tails:[/b] Die. [/LIST] [*][b][color=#753100]6. Beastmaster:[/b] Can give one dragon one familiar per day. Familiars are just for fun and don't add anything to the challenge. [i]If you don’t have a familiar caretaker you cannot give the kingdom familiars.[/i] [*][b][color=#753100]7. Nest Aid:[/b] Instead of flipping a coin for each egg hatched, you roll a d4. On a 1 the hatchling is exalted. Instead of rolling a six-sided dice daily for each hatchling who isn’t aged up, you roll a twelve-sided dice. On a 1 the hatchling is exalted. [*][b][color=#753100]8. Name Scribe:[/b] Lets you choose the names of your dragons instead of generating them. You can also rename one dragon a day now! [*][b][color=#753100]9. Matchmaker:[/b] Matchmakers allow you to “match” dragons and create a permanent pair. Once a pair is permanent they can breed at any time, but cannot breed with any other dragons unless their spousal dragon dies. If either spousal dragon dies they have to flip a coin. On tails, they have a death bond pact and are both exalted regardless of any lives. Matchmakers can make one pair a day. [*][b][color=#753100]10. Scout:[/b] Lets you choose what area in the coliseum you battle in. [i]Scouts cannot choose areas for death streaks.[/i] [*][b][color=#753100]11. Librarian:[/b] If you have a librarian and a scout in your kingdom, you’ve researched the best route through the first three coliseum areas! Deaths in these areas no longer count unless all your dragons battling faint. Death streaks are not affected by librarians. [*][b][color=#753100]12. Artist:[/b] Artists are creative and with the things they make they can help other dragons see their own uniqueness! If a dragon rolls a career another dragon possesses already, the dragon can reroll once. [*][b][color=#753100]13. Gardener:[/b] If you have a gardener and a doctor in your kingdom, you’ve discovered good plants that can act as medicine and can cultivate it. During plague events, any dragon who rolls a 1 can flip a coin. On heads, the medicine saves them and they are cured of the plague! [*][b][color=#753100]14. Necromancer:[/b] A necromancer can bring back a single dragon that has died that day as a shade. They can use this ability once a day. If you try to bring back a Royal, you must roll a 4 sided dice and only succeed on a 4. Shades are marked in your lair and appear fully as the dragon originally did and can resume the job they had, but cannot gain extra lives or breed. If the Necromancer is exalted, flip a coin for each shade. On heads, the shade is fully restored as a normal dragon. On tails, the shade is exalted with the Necromancer. [*][b][color=#753100]15. Blacksmith:[/b] The blacksmith provides your dragons with weapons to fight better. If you have a Blacksmith and a Teacher, you can use your teacher's ability twice a day. [*][b][color=#753100]16. Engineer:[/b] Brings your kingdom out of the dark ages. Flip a coin. On heads, they give a random dragon an extra life. If tails they do nothing. You must roll a d20 for them each day. On a 1 they manage to cause an explosion. Roll a 1d4 to see what happens. [LIST] [*][b]1.[/b] They blow themselves up and are exalted or lose a life. [*][b]2.[/b] They blow up a small piece of the kingdom. Roll a d12 for every dragon in your clan. On a 1 the dragon is caught in the explosion and is exalted/loses a life. [*][b]3.[/b] They cause a MASSIVE explosion and take out a chunk of the kingdom. Roll a d6 for every dragon in your kingdom. On a 1 the dragon is exalted/loses a life. [*][b]4.[/b] The explosion was a completely harmless but very large smoke bomb, nobody is injured. [/LIST] [*][b][color=#753100]17. Ambassador:[/b] Ambassadors can try and find dragons to join your kingdom once per day. Roll a d4 to see if they are successful. [LIST] [*][b]1.[/b] They are attacked! Flip a coin. On tails, the Ambassador is exalted / loses a life. [*][b]2.[/b] They are unsuccessful [*][b]3.[/b] They successful! Buy the cheapest dragon from the auction house to join your kingdom. [*][b]4.[/b] They successful! Buy the cheapest dragon from the auction house to join your kingdom. [/LIST] [*][b][color=#753100]18. Teacher:[/b] Having a teacher allows you to pick two dragons lower leveled than your royal and level them up by one level under quest rules once per day, rolling a 1d20 to see if the two dragons are lost in training. [i]The teacher does not accompany the dragons in coli.[/i] If there are no dragons lower leveled than the Royal the teacher can instead train the Royal themselves to gain a single level. [*][b][color=#753100]19. Fortune Teller:[/b] A fortune teller can see the future and thus can choose to disregard one Pinkerton pull once per day, resulting in nothing happening. If they use this ability the Fortune Teller flips a coin. On tails they are exalted. [*][b][color=#753100]20. Royal:[/b] There can only be one. If another dragon rolls for the leader while there is one already, the two dragons then battle, and a 4 sided dice is rolled to see what happens. [LIST] [*][b]1:[/b] Both dragons die. [*][b]2:[/b] The royal dies and the new royal is crowned. [*][b]3:[/b] The challenging dragon dies and the old royal continues his reign. [*][b]4:[/b] Misunderstanding. They choose not to duel and the royal lets them reroll for a career. [/LIST] [*]The royal is also responsible for populating your clan. They can nest at any time as soon as their cooldown is over. [*]The royal is immune to death ONLY in the coli during food pulls or if otherwise specified. If your Royal is killed and there are no dragons to take the place, the challenge is over. Dragons who become Royal must quit their previous jobs. [/LIST] [nextcol][color=transparent]................[/color][/columns]
earthh4.png

trades and crafts
q2dmMYD.png
jobs
................
  • 1. Assassin: The beast clan hired this dragon to try and kill a member of your clan. Use a number generator to generate who is the target. Roll a d4 daily to see the result. Assassins cannot enter the coliseum unless they have been redeemed into your clan.
    • 1: The target is killed/loses life. A new target is selected when no more lives remain.
    • 2: The Assassin failed and was killed.
    • 3: The Target got away.
    • 4: The Target convinces the Assassin not to go through with the hit and redeems them into your clan. They are neutralized and no longer will target your clan.
  • 2. Tailor: Can give one dragon one piece of apparel a day. Apparel must be acquired in coli or alternatively, you can purchase a piece of apparel from the "marketplace"(any apparel in your hoard.) If purchased from the marketplace the tailor has to roll a 1d20 for travel. On a 1 the tailor dies on the journey. If you don’t have a tailor you cannot give the kingdom apparel.
  • 3. Knight: These dragons get three lives instead of one. They also allow you to pick the dragons you wish to send in coli instead of picking at random. Knights cannot pick dragons for death streaks.
  • 4. Alchemist: Can give one dragon one gene or breed change every day. If a dragon receives a gene/breed change they roll a d20. On a 1 the dragon dies in the experiment. If the dragons survive they gain an extra life. You cannot add more than 3 genes to a dragon. You can only change a dragon's breed once. Genes and breeds cannot be changed without an Alchemist.
  • 5. Healer: When a dragon dies on a coliseum team with the healer you can flip a coin and see if you can heal them. If the healer dies they cannot heal themselves. The healer also gives any dragon who reaches/has reached level 20 two extra lives.
    • Heads: Live
    • Tails: Die.
  • 6. Beastmaster: Can give one dragon one familiar per day. Familiars are just for fun and don't add anything to the challenge. If you don’t have a familiar caretaker you cannot give the kingdom familiars.
  • 7. Nest Aid: Instead of flipping a coin for each egg hatched, you roll a d4. On a 1 the hatchling is exalted. Instead of rolling a six-sided dice daily for each hatchling who isn’t aged up, you roll a twelve-sided dice. On a 1 the hatchling is exalted.
  • 8. Name Scribe: Lets you choose the names of your dragons instead of generating them. You can also rename one dragon a day now!
  • 9. Matchmaker: Matchmakers allow you to “match” dragons and create a permanent pair. Once a pair is permanent they can breed at any time, but cannot breed with any other dragons unless their spousal dragon dies. If either spousal dragon dies they have to flip a coin. On tails, they have a death bond pact and are both exalted regardless of any lives. Matchmakers can make one pair a day.
  • 10. Scout: Lets you choose what area in the coliseum you battle in. Scouts cannot choose areas for death streaks.
  • 11. Librarian: If you have a librarian and a scout in your kingdom, you’ve researched the best route through the first three coliseum areas! Deaths in these areas no longer count unless all your dragons battling faint. Death streaks are not affected by librarians.
  • 12. Artist: Artists are creative and with the things they make they can help other dragons see their own uniqueness! If a dragon rolls a career another dragon possesses already, the dragon can reroll once.
  • 13. Gardener: If you have a gardener and a doctor in your kingdom, you’ve discovered good plants that can act as medicine and can cultivate it. During plague events, any dragon who rolls a 1 can flip a coin. On heads, the medicine saves them and they are cured of the plague!
  • 14. Necromancer: A necromancer can bring back a single dragon that has died that day as a shade. They can use this ability once a day. If you try to bring back a Royal, you must roll a 4 sided dice and only succeed on a 4. Shades are marked in your lair and appear fully as the dragon originally did and can resume the job they had, but cannot gain extra lives or breed. If the Necromancer is exalted, flip a coin for each shade. On heads, the shade is fully restored as a normal dragon. On tails, the shade is exalted with the Necromancer.
  • 15. Blacksmith: The blacksmith provides your dragons with weapons to fight better. If you have a Blacksmith and a Teacher, you can use your teacher's ability twice a day.
  • 16. Engineer: Brings your kingdom out of the dark ages. Flip a coin. On heads, they give a random dragon an extra life. If tails they do nothing. You must roll a d20 for them each day. On a 1 they manage to cause an explosion. Roll a 1d4 to see what happens.
    • 1. They blow themselves up and are exalted or lose a life.
    • 2. They blow up a small piece of the kingdom. Roll a d12 for every dragon in your clan. On a 1 the dragon is caught in the explosion and is exalted/loses a life.
    • 3. They cause a MASSIVE explosion and take out a chunk of the kingdom. Roll a d6 for every dragon in your kingdom. On a 1 the dragon is exalted/loses a life.
    • 4. The explosion was a completely harmless but very large smoke bomb, nobody is injured.
  • 17. Ambassador: Ambassadors can try and find dragons to join your kingdom once per day. Roll a d4 to see if they are successful.
    • 1. They are attacked! Flip a coin. On tails, the Ambassador is exalted / loses a life.
    • 2. They are unsuccessful
    • 3. They successful! Buy the cheapest dragon from the auction house to join your kingdom.
    • 4. They successful! Buy the cheapest dragon from the auction house to join your kingdom.
  • 18. Teacher: Having a teacher allows you to pick two dragons lower leveled than your royal and level them up by one level under quest rules once per day, rolling a 1d20 to see if the two dragons are lost in training. The teacher does not accompany the dragons in coli. If there are no dragons lower leveled than the Royal the teacher can instead train the Royal themselves to gain a single level.
  • 19. Fortune Teller: A fortune teller can see the future and thus can choose to disregard one Pinkerton pull once per day, resulting in nothing happening. If they use this ability the Fortune Teller flips a coin. On tails they are exalted.
  • 20. Royal: There can only be one. If another dragon rolls for the leader while there is one already, the two dragons then battle, and a 4 sided dice is rolled to see what happens.
    • 1: Both dragons die.
    • 2: The royal dies and the new royal is crowned.
    • 3: The challenging dragon dies and the old royal continues his reign.
    • 4: Misunderstanding. They choose not to duel and the royal lets them reroll for a career.
  • The royal is also responsible for populating your clan. They can nest at any time as soon as their cooldown is over.
  • The royal is immune to death ONLY in the coli during food pulls or if otherwise specified. If your Royal is killed and there are no dragons to take the place, the challenge is over. Dragons who become Royal must quit their previous jobs.
................
[img]https://dl.dropboxusercontent.com/s/mjwnkx4ei8gsiuh/earthh4.png[/img] [color=#753100][font=georgia][size=6][b][i]extras[/i][/b] [center][img]https://i.imgur.com/j8eHzQR.png[/img][/center] [LIST] [*] [url=https://www1.flightrising.com/forums/qnc/3102226#post_3102226]kingdomlocke 2.0[/url] by humdrum [*] [url=https://www1.flightrising.com/forums/cc/2519702/1]circle icons[/url] by limanya [*] [url=https://www1.flightrising.com/dragon/50466080]earth banners[/url] by osiem [*] [url=https://www1.flightrising.com/forums/adopt/1889258#post_1889258]thin dividers[/url] by coyoteking [*] [url=https://www1.flightrising.com/forums/gde/3046364#post_3046364]leveling guide[/url] by eeveedream [/LIST] [center][pinglist=13713][/center]
earthh4.png

extras

j8eHzQR.png

[img]https://dl.dropboxusercontent.com/s/rssip7p2a67i6ll/earthtop.png[/img] [center][size=6][font=book antiqua][color=#753100][b]day one[/b][/size][/font] [i] you were more that just somebody i was destined to meet [/i] [center][img]https://i.imgur.com/KAbpKgu.png[/img] [/center] [columns][item=unhatched arcane egg][nextcol][size=5][font=book antiqua][color=#6e415f][b]Kestrel + Saxa build a nest. [/font][/size] [i] The nest has two eggs. [/i] [/COLUMNS] [columns][item=chameleon seal][nextcol][size=5][font=book antiqua][color=#753100][b]40 - 50 matches. [/font][/size] [i]With Kestrel, Saxa, and Siccitas. [/COLUMNS] [img]https://i.imgur.com/KAbpKgu.png[/img] Their first goal was simple enough: find something to [i]eat[/i]. The trio had been walking for hours - rather swiftly - to get ahead of the guards. The moon crept across the sky, softly illuminating their path, as if to beckon them onwards, but Kestrel was rather unhappy about traveling on such a bright night. There was little cover in the desert, and it seemed to stretch on like this, barren, for miles in every direction. "Are you sure there's a canyon nearby, Siccitas?" Kestrel asked, tail flicking as he glanced around at the terrain. "I'm almost certain. It's been referenced in so many books, it has to be this way," nodded Siccitas. The guardian sounded cool and confident, which did reassure Kestrel. Saxa, however, was not convinced. "H-how will we know when we see it?" she asked, her flank pressed against Kestrel's. She was scanning the area with eyes wide as saucers, taking in the scenery with a fearful gaze. "Things will get rockier. You'll know," said Siccitas, eyes still trained on the expanse ahead of them. He seemed locked in, confident in his stride. The two skydancers treaded cautiously, but followed nonetheless. [center][img]https://i.imgur.com/ucPHQfY.png[/img] [/center] But a canyon there was! As the sun was creeping up into the sky, which had turned a brilliant shade of purple, the drowsy, shuffling skydancers were startled by a whoop from Siccitas. "We made it!" he exclaimed, taking off into the sky without a second thought. Kestrel and Saxa watched as he soared through the air, circling the terrain before them. "Come on, come look!" he shouted. The two skydancers looked at each other, before Kestrel broke out into a smile and took off as well. Saxa watched for a moment before leaping into the sky herself. The canyon was beautiful. It was as though the Earthshaker had carved it out himself - the patterns that ripped through the earth were so intricate from up above, and Kestrel couldn't wait to explore it all. The dragons hooted and hollered into the great purple sky, but a collective realization seemed to settle in the air - they were likely being pursued, and it wasn't the best idea to be alerting the knights to their location. As their antics died down, the trio decided to make their way down into the canyon. [center][img]https://i.imgur.com/ucPHQfY.png[/img] [/center] Finding food wasn't terribly difficult - there were plenty of plants and insects to be found deep in the canyon. Where there was water, there were plants, and where there were plants, there were bugs. It was nothing like a kingdom's feast, but it was a feast nonetheless. The trio sat in a small circle where the canyon grew thin, watching the sky change color between the rocks and chattering about their grand plans for their brand new future. Things were looking up, for now. [center][img]https://dl.dropboxusercontent.com/s/uau4yamn96qep5a/earthmid.png[/img] [/center] [center]Siccitas has reached level [b]4[/b]. Saxa has reached level [b]4[/b]. Kestrel has reached level [b]4[/b]. [b]Notable Loot:[/b] [item=broken flower pot][item=vista: training fields][item=frosted pocketmouse][/center] [center][img]https://dl.dropboxusercontent.com/s/jib5m0amd6p9cqq/earthbottom.png[/img] [center][pinglist=13713][/center]
earthtop.png
day one

you were more that just somebody i was destined to meet


KAbpKgu.png
Unhatched Arcane Egg Kestrel + Saxa build a nest.
The nest has two eggs.
Chameleon Seal 40 - 50 matches.
With Kestrel, Saxa, and Siccitas.

KAbpKgu.png

Their first goal was simple enough: find something to eat.

The trio had been walking for hours - rather swiftly - to get ahead of the guards. The moon crept across the sky, softly illuminating their path, as if to beckon them onwards, but Kestrel was rather unhappy about traveling on such a bright night. There was little cover in the desert, and it seemed to stretch on like this, barren, for miles in every direction.

"Are you sure there's a canyon nearby, Siccitas?" Kestrel asked, tail flicking as he glanced around at the terrain.

"I'm almost certain. It's been referenced in so many books, it has to be this way," nodded Siccitas. The guardian sounded cool and confident, which did reassure Kestrel. Saxa, however, was not convinced.

"H-how will we know when we see it?" she asked, her flank pressed against Kestrel's. She was scanning the area with eyes wide as saucers, taking in the scenery with a fearful gaze.

"Things will get rockier. You'll know," said Siccitas, eyes still trained on the expanse ahead of them. He seemed locked in, confident in his stride. The two skydancers treaded cautiously, but followed nonetheless.
ucPHQfY.png

But a canyon there was! As the sun was creeping up into the sky, which had turned a brilliant shade of purple, the drowsy, shuffling skydancers were startled by a whoop from Siccitas.

"We made it!" he exclaimed, taking off into the sky without a second thought. Kestrel and Saxa watched as he soared through the air, circling the terrain before them. "Come on, come look!" he shouted. The two skydancers looked at each other, before Kestrel broke out into a smile and took off as well. Saxa watched for a moment before leaping into the sky herself.

The canyon was beautiful. It was as though the Earthshaker had carved it out himself - the patterns that ripped through the earth were so intricate from up above, and Kestrel couldn't wait to explore it all.

The dragons hooted and hollered into the great purple sky, but a collective realization seemed to settle in the air - they were likely being pursued, and it wasn't the best idea to be alerting the knights to their location. As their antics died down, the trio decided to make their way down into the canyon.
ucPHQfY.png

Finding food wasn't terribly difficult - there were plenty of plants and insects to be found deep in the canyon. Where there was water, there were plants, and where there were plants, there were bugs. It was nothing like a kingdom's feast, but it was a feast nonetheless. The trio sat in a small circle where the canyon grew thin, watching the sky change color between the rocks and chattering about their grand plans for their brand new future.

Things were looking up, for now.
earthmid.png
Siccitas has reached level 4.
Saxa has reached level 4.
Kestrel has reached level 4.

Notable Loot:
Broken Flower Pot Vista: Training Fields Frosted Pocketmouse
They are so full of hope and excitement... Poor beebs don't know what's coming. =( I would die for Saxa; she's so precious.
Your writing style has such feeling!! I can't wait to read more! =D
They are so full of hope and excitement... Poor beebs don't know what's coming. =( I would die for Saxa; she's so precious.
Your writing style has such feeling!! I can't wait to read more! =D
She/her, 21+
68e76877fb682fd26a796b895460040e4af2f2be.png
I'm writing a kingdomlocke, From Ashes and Dust
[img]https://dl.dropboxusercontent.com/s/rssip7p2a67i6ll/earthtop.png[/img] [center][size=6][font=book antiqua][color=#753100][b]day two[/b][/size][/font] [i] i've been too slow for these times[/i] [center][img]https://i.imgur.com/KAbpKgu.png[/img] [/center] [columns][item=hamster wheel][nextcol][size=5][font=book antiqua][color=#6e415f][b]Roll for a challenge. [/font][/size] [i] 4 - Freeloader. Grab the cheapest adult level 1 dragon off the AH. They join your kingdom. [/i] [/COLUMNS] [center][url=https://www1.flightrising.com/dragon/89972095][img]https://www1.flightrising.com/rendern/350/899721/89972095_350.png[/img][/url][/center] [img]https://i.imgur.com/KAbpKgu.png[/img] By morning, there is a nest. Two eggs lay peacefully in the sand beneath a small overhang, a perfectly secluded location that seemed carved out for exactly such purpose. Saxa lay curled around the eggs, tail sweeping in front of them as if to protect them from any desert dangers that may encroach on their hiding place. Kestrel lay curled around her. They slept for most of the morning, with Kestrel and Siccitas alternating at their designated lookout point. While they had traveled far, the trio knew they had to stay on high alert. If they were caught now, the guards would have their heads for treason. The eggs would be confiscated, or worse, destroyed. [img]https://i.imgur.com/ucPHQfY.png[/img] When the sun had clambered its way to the top of the sky, Siccitas took to Kestrel’s post. “I’m going to look for supplies in the mountains,” said the royal. “Keep an eye on Saxa as well.” He doesn’t make it far. At the foot of the mountain, a bloody pile, more so than a dragon, hangs from the limbs of a dead tree. The only giveaway that this is a coatl and not carrion is the shimmering feathers akin to jewels that flutter limp in the wind. Kestrel, with trembling hands, lowers the dragon from the branches and carries her to Siccitas on his back. “Is she dead?” asks the guardian, craning his neck to sniff the stranger. “Not yet,” says the prince, gravely. “I’m taking her to Saxa. She may know what to do.” Saxa, who swore to not leave the nest, creeps out from beneath the overhang as Kestrel lowers the coatl to the ground. Words need not be exchanged; she knows why Kestrel has brought this to her. Laying her talons along the wounds, she murmurs healing words and gets to work. “Bring me my satchel,” she says to her mate, eyes not leaving the coatl. He nods, and quickly absconds. [img]https://i.imgur.com/ucPHQfY.png[/img] It isn’t until sunset that the stranger wakes up. Her eyes pink as cuts of strawberry, they roll aimlessly in her skull until they fix upon the dragons that stand nervously over her. To their surprise, she is willing to talk. Her name is Parodia, or so she says, and she is a traveling fortune teller who was ambushed by bandits. As she speaks she rights herself slowly, gingerly, but with the grace of a noble. “I suppose I’ve lost everything?” she asks, dryly. Saxa nods, and Parodia’s eyes darken. “I see. I’ll be out of your feathers by sunrise.” “Y-you can stay,” offers Siccitas, looking to Saxa for reassurance. She nods, slowly, before laying her talons atop Parodia’s. “We’ve lost everything, too.” [center][img]https://dl.dropboxusercontent.com/s/jib5m0amd6p9cqq/earthbottom.png[/img] [center][pinglist=13713][/center] @KittyCowLexa Thank you! :D Also omg I am SO nervous for what lies in store for these guys T-T
earthtop.png
day two

i've been too slow for these times
KAbpKgu.png
Hamster Wheel Roll for a challenge.
4 - Freeloader. Grab the cheapest adult level 1 dragon off the AH. They join your kingdom.
89972095_350.png

KAbpKgu.png

By morning, there is a nest. Two eggs lay peacefully in the sand beneath a small overhang, a perfectly secluded location that seemed carved out for exactly such purpose. Saxa lay curled around the eggs, tail sweeping in front of them as if to protect them from any desert dangers that may encroach on their hiding place. Kestrel lay curled around her.

They slept for most of the morning, with Kestrel and Siccitas alternating at their designated lookout point. While they had traveled far, the trio knew they had to stay on high alert. If they were caught now, the guards would have their heads for treason. The eggs would be confiscated, or worse, destroyed.

ucPHQfY.png

When the sun had clambered its way to the top of the sky, Siccitas took to Kestrel’s post. “I’m going to look for supplies in the mountains,” said the royal. “Keep an eye on Saxa as well.”

He doesn’t make it far. At the foot of the mountain, a bloody pile, more so than a dragon, hangs from the limbs of a dead tree. The only giveaway that this is a coatl and not carrion is the shimmering feathers akin to jewels that flutter limp in the wind. Kestrel, with trembling hands, lowers the dragon from the branches and carries her to Siccitas on his back.

“Is she dead?” asks the guardian, craning his neck to sniff the stranger.

“Not yet,” says the prince, gravely. “I’m taking her to Saxa. She may know what to do.”

Saxa, who swore to not leave the nest, creeps out from beneath the overhang as Kestrel lowers the coatl to the ground. Words need not be exchanged; she knows why Kestrel has brought this to her. Laying her talons along the wounds, she murmurs healing words and gets to work. “Bring me my satchel,” she says to her mate, eyes not leaving the coatl. He nods, and quickly absconds.

ucPHQfY.png

It isn’t until sunset that the stranger wakes up. Her eyes pink as cuts of strawberry, they roll aimlessly in her skull until they fix upon the dragons that stand nervously over her. To their surprise, she is willing to talk.

Her name is Parodia, or so she says, and she is a traveling fortune teller who was ambushed by bandits. As she speaks she rights herself slowly, gingerly, but with the grace of a noble. “I suppose I’ve lost everything?” she asks, dryly. Saxa nods, and Parodia’s eyes darken. “I see. I’ll be out of your feathers by sunrise.”

“Y-you can stay,” offers Siccitas, looking to Saxa for reassurance.

She nods, slowly, before laying her talons atop Parodia’s. “We’ve lost everything, too.”
earthbottom.png

@KittyCowLexa Thank you! :D Also omg I am SO nervous for what lies in store for these guys T-T
"I suppose you've lost everything?"

I love this dragon already thank u
"I suppose you've lost everything?"

I love this dragon already thank u
Look at my permababies. Look at them.