-- Welcome to The Colony --
LORE
Darkness was all we knew. We were her children, swaddled in shadows and raised in the inky blackness that was our home. How long had we been there, living by sound and touch rather than sight? Long enough for the eyes of my ancestors to shrink to mere beads.
Most of us have lost our eyes altogether, and those that have retained their vision see through a milky film. Color and movement, those do not escape us, but the beautiful details that make every single thing unique...
Well, there are some of us who believe the Nocturne are better off blind.
Darkness was all we knew. We were her children, swaddled in shadows and raised in the inky blackness that was our home. How long had we been there, living by sound and touch rather than sight? Long enough for the eyes of my ancestors to shrink to mere beads.
Most of us have lost our eyes altogether, and those that have retained their vision see through a milky film. Color and movement, those do not escape us, but the beautiful details that make every single thing unique...
Well, there are some of us who believe the Nocturne are better off blind.
The Colony
The Colony is a large group of Nocturne dragons that spend almost their entire lives in the catacombs beneath Sornieth. There are laws and orders that must be obeyed to ensure The Colony's survival. To them, the needs of the many outweigh those of the few.
THE SIGHT
Dragons born with the Common Eye Type are instead born without eyes. They are entirely blind and rely on their other senses, and each other, to get by. They do not have any magic.
Those born with the Uncommon Eye Type are born with vestigial eyes, or eyes that are barely developed. They can see shadows, some colors, and bright lights. They may have minimal magic, but most never develop the skill.
Dragons born with the Unusual Eye Type are what we would consider low-vision seers. Things are a little clearer for them. They might be able to read large print at a close distance and they are closer to their magic than most dragons.
Those born with the Rare Eye Type are born with normal vision. They can see and read clearly and without assistance. They are strong magic users. There are stories of those with eyes rarer than these and the powers that come with them.
HIERARCHY
ALPHAS
The Alpha Male and Alpha Female lead the Colony in its entirety. Both have equal power over everything. No one is allowed to mate with an Alpha except the other Alpha.
The Alpha Male and Alpha Female lead the Colony in its entirety. Both have equal power over everything. No one is allowed to mate with an Alpha except the other Alpha.
WARDENS
Beneath the Alphas are Wardens. They are usually pairs, two males and two females, and may only mate with another Warden. There are four Wardens, each with a specific title and job.
The Warden of Life is responsible for blessing the births of new eggs, keeping an accurate census, and holding the Naming Ceremony for Hatchlings.
The Warden of Death helps the dead pass on to the Night Sky by holding funeral rites, holding vigils for the dead, and honoring the fallen in the Setting Ceremony. He and his apprentices are the only dragons who know where the dead lie.
The Warden of Fight is in charge of any and all warfare involving the Colony. He makes sure that the Builders are not only barring up the Colony's defenses but equipping the fighters with armor and the builders with tools.
The Warden of Flight dictates when the Colony must move on, where to go, and for how long. They are a master flier and can read changes in the wind like no other.
Beneath the Alphas are Wardens. They are usually pairs, two males and two females, and may only mate with another Warden. There are four Wardens, each with a specific title and job.
The Warden of Life is responsible for blessing the births of new eggs, keeping an accurate census, and holding the Naming Ceremony for Hatchlings.
The Warden of Death helps the dead pass on to the Night Sky by holding funeral rites, holding vigils for the dead, and honoring the fallen in the Setting Ceremony. He and his apprentices are the only dragons who know where the dead lie.
The Warden of Fight is in charge of any and all warfare involving the Colony. He makes sure that the Builders are not only barring up the Colony's defenses but equipping the fighters with armor and the builders with tools.
The Warden of Flight dictates when the Colony must move on, where to go, and for how long. They are a master flier and can read changes in the wind like no other.
HEALERS
After the Wardens come the Healer. Healers may not mate, but there may be multiple Healers depending on the size of the Colony. There is usually one per every 15 or so dragons. The Healer tends to the well-being of the Colony, caring for the sick and the injured. They are also one of the few Nocturne that actually leaves the Catacombs. They do this once a month so that they may replenish their herb store. The Healer is also the most spiritually-connected dragon, often spending their time in meditative states to receive guidance from their Ancestors.
After the Wardens come the Healer. Healers may not mate, but there may be multiple Healers depending on the size of the Colony. There is usually one per every 15 or so dragons. The Healer tends to the well-being of the Colony, caring for the sick and the injured. They are also one of the few Nocturne that actually leaves the Catacombs. They do this once a month so that they may replenish their herb store. The Healer is also the most spiritually-connected dragon, often spending their time in meditative states to receive guidance from their Ancestors.
ELDERS
The Elders of the Colony are ranked nearly the same as the Healer as they have a representative who is a part of the Guild of Counsel, yet are a completely separate part of the Colony. The older members of the Colony have no real duties and are fed first along with the Mothers and Hatchlings. Elders cannot mate and a dragon will become an Elder at level 25 on their profile page.
The Elders of the Colony are ranked nearly the same as the Healer as they have a representative who is a part of the Guild of Counsel, yet are a completely separate part of the Colony. The older members of the Colony have no real duties and are fed first along with the Mothers and Hatchlings. Elders cannot mate and a dragon will become an Elder at level 25 on their profile page.
COMMANDERS
The Commanders are the dragons most skilled in their role. There are six in all, one for each role, obviously. Their job is to assign Apprentices to the dragons working beneath them, ensure the quality of work, and take responsibility for the mistakes of their underlings. Commanders may breed with whoever they choose, so long as they are of the same rank or lower.
The Commanders are the dragons most skilled in their role. There are six in all, one for each role, obviously. Their job is to assign Apprentices to the dragons working beneath them, ensure the quality of work, and take responsibility for the mistakes of their underlings. Commanders may breed with whoever they choose, so long as they are of the same rank or lower.
WORKERS
Beneath them are the Workers of the Colony. There may be any number of these dragons as they make up the majority of the Colony. Each one has its specific role in which they have their daily jobs. They may breed as they wish.
Beneath them are the Workers of the Colony. There may be any number of these dragons as they make up the majority of the Colony. Each one has its specific role in which they have their daily jobs. They may breed as they wish.