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Quests & Challenges

Quests, Challenges, and Festival games.
TOPIC | Silvan's Clan Locke Challenge
I just came back to FR after a two year hiatus and kind of want to start my lair over, but don't want to just give all my stuff away. So I'm going to do a slight variation of a ClanLocke to weed through my lair and reacclimate myself to the site.

Any variations of the rules I make will be striked and italicized.

And no, I'm not making this thread pretty. It's really just for me.
I just came back to FR after a two year hiatus and kind of want to start my lair over, but don't want to just give all my stuff away. So I'm going to do a slight variation of a ClanLocke to weed through my lair and reacclimate myself to the site.

Any variations of the rules I make will be striked and italicized.

And no, I'm not making this thread pretty. It's really just for me.
Ferberus -Silvan
-They/Them
-FR +3
frwind_shield_by_littlefiredragon-dbjxzma.png -Magical Menagerie Hatchery
-Wishlist
Calico Ferberus
[quote name="Angelicdotcom" date="2023-03-09 19:34:08" ] [center][url=https://www1.flightrising.com/forums/qnc/3217586/1#post_3217586]Premise[/url] | [url=https://www1.flightrising.com/forums/qnc/3217586/1#post_53635013]Rules[/url] | [url=https://www1.flightrising.com/forums/qnc/3217586#post_53635015]Item Cache[/url] | [url=https://www1.flightrising.com/forums/qnc/3217586#post_53635018]Pinkerton Drops[/url] | [url=https://www1.flightrising.com/forums/qnc/3217586#post_53635019]Events[/url] | [url=https://www1.flightrising.com/forums/qnc/3217586/1#post_53635020]Getting Started[/url][/center] [center][b][Size=6][color=green] Rules[/color] [/size][/b][/center] [center][img]https://i.postimg.cc/vHqk2znf/s3.png[/img][/center] [columns] [img]https://i.postimg.cc/Dz82Y0my/dv3-l.png[/img] [center][img]https://i.postimg.cc/52P43L4R/i1.png[/img][/center][nextcol] [Size=4][b]1. [color=forestgreen]Every dragon starts with 2 lives. Once the lives are used up they are dead. [/b][/color] [indent]Exalt them, sell them, stick in another lair tab if you can’t bare to get rid of them. Giving them two lives gives you some wiggle room if that Rose Mith just killed them all in their first battle.[/indent][/size] [Size=4][b]2. [color=forestgreen]Nests are beholden to the coin, flip a coin to see to see if each hatching stays or goes. [/b][/color] [indent]Heads = Stay, Tails = Goes. Special eyed hatchings get a free pass to stay.[/indent] [s][Size=4][b]3. [color=forestgreen]Dress your dragons up however you like. [/b][/color] [indent]Have fun.[/indent][/s] [Size=4][b]4. [color=forestgreen]Names must come from the site’s Randomizer. [/b][/color] [indent]Unless a renaming scroll drops in the coli or the dragon comes prenamed.[/indent] [Size=4][b]5. [color=forestgreen]You must have a leader for your band of dergs. [/b][/color] [indent]The leader gets on extra life for a total of 3 and nest at will. If your original one loses all their lives, time for a new one. So on and so forth. [/indent] [Size=4][b]6. [color=forestgreen]Death Bonds mean both die. [/b][/color] [indent]In some events, a Death Bond can be created. When one of the pair die, both die. This ignores any extra lives.[/indent] [Size=4][b]7. [color=forestgreen]During Events, dragons are invincible and cannot die in Coli. [/b][/color] [Size=3][b]8. [color=forestgreen]Once a dragon has a mate, they can only nest with that mate.[/b][/color] [/quote]
Angelicdotcom wrote on 2023-03-09 19:34:08:
Rules
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1. Every dragon starts with 2 lives. Once the lives are used up they are dead.

Exalt them, sell them, stick in another lair tab if you can’t bare to get rid of them. Giving them two lives gives you some wiggle room if that Rose Mith just killed them all in their first battle.


2. Nests are beholden to the coin, flip a coin to see to see if each hatching stays or goes.

Heads = Stay, Tails = Goes. Special eyed hatchings get a free pass to stay.

3. Dress your dragons up however you like.

Have fun.


4. Names must come from the site’s Randomizer.

Unless a renaming scroll drops in the coli or the dragon comes prenamed.

5. You must have a leader for your band of dergs.

The leader gets on extra life for a total of 3 and nest at will. If your original one loses all their lives, time for a new one. So on and so forth.

6. Death Bonds mean both die.
In some events, a Death Bond can be created. When one of the pair die, both die. This ignores any extra lives.

7. During Events, dragons are invincible and cannot die in Coli.

8. Once a dragon has a mate, they can only nest with that mate.
Ferberus -Silvan
-They/Them
-FR +3
frwind_shield_by_littlefiredragon-dbjxzma.png -Magical Menagerie Hatchery
-Wishlist
Calico Ferberus
[quote name="Angelicdotcom" date="2023-03-09 19:34:21" ] [center][url=https://www1.flightrising.com/forums/qnc/3217586/1#post_3217586]Premise[/url] | [url=https://www1.flightrising.com/forums/qnc/3217586/1#post_53635013]Rules[/url] | [url=https://www1.flightrising.com/forums/qnc/3217586#post_53635015]Item Cache[/url] | [url=https://www1.flightrising.com/forums/qnc/3217586#post_53635018]Pinkerton Drops[/url] | [url=https://www1.flightrising.com/forums/qnc/3217586#post_53635019]Events[/url] | [url=https://www1.flightrising.com/forums/qnc/3217586/1#post_53635020]Getting Started[/url][/center] [center][b][Size=6][color=green] Pinkerton Drops [/color] [/size][/b][/center] [center][img]https://i.postimg.cc/vHqk2znf/s3.png[/img][/center] [columns][img]https://i.postimg.cc/zBhq8Qns/dv4.png[/img] [img]https://i.postimg.cc/zBhq8Qns/dv4.png[/img][nextcol] [Size=4][b][color=forestgreen]Food - [i]Coli time, pick 3 random dragons. Flip a coin, hard or easy mode?[/i][/b][/color] [indent]You can count each round or you can put a timer on for a set amount of time [List][*][s][b]Plants[/b]: 5 minutes on the timer [*][s][b]Insects: [/b] 10 minutes [*][s][b]Seafood:[/b] 15 minutes [*][s][b]Meat:[/b] 20 minutes[/s][/list] [i]Plants: 10-20 matches Insects: 20-30 matches Seafood: 30-40 matches Meat: 40-50 matches[/i] [b]Easy mode[/b] - Choose whichever venue you want and go for it. Running from battles, using health pots, and ending the battle streak is fine. [b]Hard mode[/b] - Select the coliseum arena that corresponds to the lowest level dragon of that group. If the dragons level up mid session, it’s on to the corresponding venue for the lowest dragon. [/indent] [Size=4][b][color=forestgreen]Familiars - [i] Buy the cheapest dragon in the auction house of a specific breed. [/i][/b][/color] [indent]Roll for d20 and pick from the number list. [list=1] [*]Bogsneak Dragons [*]Coatl Dragons [*]Fae Dragons [*]Guardian Dragons [*]Imperial Dragons [*]Mirror Dragons [*]Nocturne Dragons [*]Obelisk Dragons [*]Pearlcatcher Dragons [*]Ridgeback Dragons [*]Skydancer Dragons [*]Snapper Dragons [*]Spiral Dragons [*]Tundra Dragons [*]Wildclaw Dragons [*]Aberration Dragons [*]Banescale Dragons [*]Gaoler Dragons [/indent] [Size=4][b][color=forestgreen]Apparel -[i] Breed two of your dragons. [/i][/b][/color] [indent]The dragons you pick are up to you. You can also change one of the genes on a dragon, or use a scatterscroll if you are rich and crazy.[/indent] [Size=4][b][color=forestgreen]Trinkets - [i]Write something.[/i][/b][/color] [indent][s] It doesn’t have to be long. A short bio for one of the dragons. A small little scene between two dergs, or maybe some lore. See what you can come up with in 10 minutes![/s] [i]Pick a dragon at random and give it some apparel.[/i] [/indent] [Size=4][b][color=forestgreen]Materials - [i]Roll for an Event[/i][/b][/color] [indent]Roll a d20 and then use the Events list to see what will happen.[/indent] [Size=4][b][color=forestgreen]Battle Stones - [i]Roll for 4 Events[/i][/b][/color] [indent]Roll a d20 and then use the Events list to see what will happen. But do this 4 times, will today be good or bad by the end?[/indent] [/quote]
Angelicdotcom wrote on 2023-03-09 19:34:21:
Pinkerton Drops
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dv4.png
dv4.png

Food - Coli time, pick 3 random dragons. Flip a coin, hard or easy mode?
You can count each round or you can put a timer on for a set amount of time
  • Plants: 5 minutes on the timer
  • Insects: 10 minutes
  • Seafood: 15 minutes
  • Meat: 20 minutes

Plants: 10-20 matches
Insects: 20-30 matches
Seafood: 30-40 matches
Meat: 40-50 matches



Easy mode - Choose whichever venue you want and go for it. Running from battles, using health pots, and ending the battle streak is fine.

Hard mode - Select the coliseum arena that corresponds to the lowest level dragon of that group. If the dragons level up mid session, it’s on to the corresponding venue for the lowest dragon.

Familiars - Buy the cheapest dragon in the auction house of a specific breed.
Roll for d20 and pick from the number list.
  1. Bogsneak Dragons
  2. Coatl Dragons
  3. Fae Dragons
  4. Guardian Dragons
  5. Imperial Dragons
  6. Mirror Dragons
  7. Nocturne Dragons
  8. Obelisk Dragons
  9. Pearlcatcher Dragons
  10. Ridgeback Dragons
  11. Skydancer Dragons
  12. Snapper Dragons
  13. Spiral Dragons
  14. Tundra Dragons
  15. Wildclaw Dragons
  16. Aberration Dragons
  17. Banescale Dragons
  18. Gaoler Dragons

Apparel - Breed two of your dragons.
The dragons you pick are up to you. You can also change one of the genes on a dragon, or use a scatterscroll if you are rich and crazy.

Trinkets - Write something.
It doesn’t have to be long. A short bio for one of the dragons. A small little scene between two dergs, or maybe some lore. See what you can come up with in 10 minutes! Pick a dragon at random and give it some apparel.

Materials - Roll for an Event
Roll a d20 and then use the Events list to see what will happen.

Battle Stones - Roll for 4 Events
Roll a d20 and then use the Events list to see what will happen. But do this 4 times, will today be good or bad by the end?
Ferberus -Silvan
-They/Them
-FR +3
frwind_shield_by_littlefiredragon-dbjxzma.png -Magical Menagerie Hatchery
-Wishlist
Calico Ferberus
[quote name="Angelicdotcom" date="2023-03-09 19:34:25" ] [center][url=https://www1.flightrising.com/forums/qnc/3217586/1#post_3217586]Premise[/url] | [url=https://www1.flightrising.com/forums/qnc/3217586/1#post_53635013]Rules[/url] | [url=https://www1.flightrising.com/forums/qnc/3217586#post_53635015]Item Cache[/url] | [url=https://www1.flightrising.com/forums/qnc/3217586#post_53635018]Pinkerton Drops[/url] | [url=https://www1.flightrising.com/forums/qnc/3217586#post_53635019]Events[/url] | [url=https://www1.flightrising.com/forums/qnc/3217586/1#post_53635020]Getting Started[/url][/center] [center][b][Size=6][color=green] Events [/color] [/size][/b][/center] [center][img]https://i.postimg.cc/vHqk2znf/s3.png[/img][/center] [columns] [center][img]https://i.postimg.cc/bwFPbPLX/im2.png[/img][/center] [img]https://i.postimg.cc/t4RRW2j6/dv1.png[/img] [img]https://i.postimg.cc/t4RRW2j6/dv1.png[/img] [img]https://i.postimg.cc/t4RRW2j6/dv1.png[/img] [img]https://i.postimg.cc/t4RRW2j6/dv1.png[/img] [center][img]https://i.postimg.cc/bwFPbPLX/im2.png[/img][/center][nextcol] [Size=4][b]1. [color=forestgreen]There’s a scandal (or romance) afoot.[/b][/color] [indent]Pick two of your ready-to-breed dragons at random if you have any. Put them in a nest. The hatchlings, if they survive, join your clan. If nobody is ready to breed, grab a random hatchling off the AH. A secret forbidden child or sibling has been uncovered![/indent] [Size=4][b]2. [color=forestgreen]Emperor Dragon Slaughter.[/b][/color] [indent]Your clan's territory is rampaged by a giant emperor dragon! Rolls a d10 for every dragon in your clan. If they get a 1, the dragon is dead/ loses a life. [/indent] [Size=4][b]3. [color=forestgreen]Brew Gone Wrong.[/b][/color] [indent]Someone was experimenting with brewing but the drink was poison not something nice. Some one loses a life. The dice decide who. If it was their last life, they are now dead. [/indent] [Size=4][b]4. [color=forestgreen]Who are you?[/b][/color] [indent]A random dragon wanders into your territory. Buy the cheapest dragon off the auction house and they join.[/indent] [Size=4][b]5. [color=forestgreen]Permanent Vacation.[/b][/color] [indent]One dragon in your lair decides to go on vacation to never return. Get rid of one dragon of your choice. [/indent] [Size=4][b]6. [color=forestgreen]Train the Newbies.[/b][/color] [indent] Take your 3 lowest level dragons and raise them a level. They are invincible for this coli trip. [/indent] [Size=4][b]7. [color=forestgreen]Great Caesar! Beware the Ides of March![/b][/color] [indent]Get rid of your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers. [/indent] [Size=4][b]8. [color=forestgreen]Leader’s Courtship.[/b][/color] [indent]Your Leader is lonely and wants a permanent mate! Use the random number picker to decide who is your Leader’s Mate. After which they can only breed with their Mate and will form a Death Bond with them. If your leader is an Ancient breed, pick from your pool of that breed. If you don’t have any others of that breed, buy the cheapest one from the auction house of that same breed. [/indent] [Size=4][b]9. [color=forestgreen]Playing Favorites![/b][/color] [indent][i]Add one extra life to any dragon you want![/i][/indent] [Size=4][b]10. [color=forestgreen]Time for a Hunting trip.[/b][/color] [indent]Choose any three dragons in your clan and enter a coliseum area low enough that they won’t gain XP. Use the Meat rules. You can switch out dragons in between battles. [List] [*]For any familiar, battle stone, and apparel drops, give a random dragon on the team one extra life. [*]If you get special drops such as an egg, skin/accent chest, or genes give a random dragon three extra lives.[/list] Roll a 1d6 for each dragon after. If any roll a 1 they are exalted / lose a life. [/indent] [Size=4][b]11. [color=forestgreen]There is Black Magic Abouts?[/b][/color] [indent]Someone was playing with black magic and now two dragons have a Deathbond. Pick two dragons at random. They are now in a death bond and their fates are bound together. If one gets booted, so does the other. Death Bonds ignore extra lives. [/indent] [Size=4][b][s]12. [color=forestgreen]It’s Peaceful….[s][/b][/color] [indent][s]Nothing happens today. Maybe use an item from the Cache if you feel the need[/s] [i]Choose a dragon from your stash and add them to your lair.[/i][/indent] [Size=4][i][b][s]13. [color=forestgreen]Trash or Treasure? [/s][/b][/color] [indent][s]Pull an random item from your trash or cache and use it. If you have neither or the item can’t be used, go to Crim and see what the first item she is trying to buy. Then use that item. If none of that works, do nothing. [/s][i]Choose a dragon from your stash and add them to your lair.[/i][/indent] [Size=4][s][b]14. [color=forestgreen]Dumpster Dive![/s] [/b][/color] [indent][s]Pull an item of your choice from your Trash Pile and use it.[/s] [i]Roll a d10 for each of your lowest level dragons. If it is lower than their level, exalt them. Raise the remaining low level dragons by one level.[/i][/indent] [Size=4][b]15. [color=forestgreen]The Plague…. [/b][/color] [indent]A great sickness comes over your entire clan. Roll a 1d12 for every dragon including your Leader. On a 1 the dragon does not survive or loses a life.[/indent] [Size=4][b]16. [color=forestgreen]This Drink Isn’t Right…[/b][/color] [indent]Help! The Leader has been poisoned! Roll a d4! [list=1] [*]They succumb to the poison. The Leader loses a life or is dead. If Dead randomly pick a new Leader. If the Leader had a Mate, they die because of the Dead Bond. [*]The poison causes the Leader to go mad! Choose a random dragon and flip a coin. On heads, the Leader kills them. Flip an additional coin to see if the Leader is cured of madness. On heads, you target another random dragon. Any tails mean the Leader snaps out of the madness. [*]Randomize a dragon for the one who poisoned the Leader. Flip a coin. On heads, they know who poisoned them and had them killed. On tails, the poisoner got away this time. [*]The Leader just ate something that disagreed with them. Everything’s fine the next morning. [/indent] [Size=4][b]17. [color=forestgreen]Gone Fishing.[/b][/color] [indent]Leader is missing, leaving only a ‘Gone Fishing’ sign. Flip a coin. Heads, you pick a new leader of your choice and the old one is dead. Tails, they were indeed just Gone Fishing and come back a few days later. [/indent] [Size=4][b]18. [color=forestgreen]Matchmaker Matchmaker![/b][/color] [indent]Randomly pair two dragons together, they are now mates and have a Dead Bond.[/indent] [Size=4][b]19. [color=forestgreen]Going Fishing?[/b][/color] [indent] Pick the Leader and then two dragons at random. They have to go on a quest now. Raise them a level. Roll a 10-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the water. If the Leader is killed, choose a new Leader from the remaining Coli party. [/indent] [Size=4][b]20. [color=forestgreen]Liar Liar Pants on Fire![/b][/color] [indent]If your Leader had a Mate, the Death Bond doesn’t work. The Mate kills the Leader and takes their place. If the Leader has no Mate, pick a random dragon to duel with the Leader. Flip a coin. Heads, the Leader wins and but was so impressed that they now are Mates. Tails, the random dragon kills the Leader and takes their place.[/indent] [/quote]
Angelicdotcom wrote on 2023-03-09 19:34:25:
Events
s3.png
im2.png
dv1.png
dv1.png
dv1.png
dv1.png
im2.png

1. There’s a scandal (or romance) afoot.

Pick two of your ready-to-breed dragons at random if you have any. Put them in a nest. The hatchlings, if they survive, join your clan. If nobody is ready to breed, grab a random hatchling off the AH. A secret forbidden child or sibling has been uncovered!

2. Emperor Dragon Slaughter.

Your clan's territory is rampaged by a giant emperor dragon! Rolls a d10 for every dragon in your clan. If they get a 1, the dragon is dead/ loses a life.

3. Brew Gone Wrong.

Someone was experimenting with brewing but the drink was poison not something nice. Some one loses a life. The dice decide who. If it was their last life, they are now dead.

4. Who are you?

A random dragon wanders into your territory. Buy the cheapest dragon off the auction house and they join.

5. Permanent Vacation.

One dragon in your lair decides to go on vacation to never return. Get rid of one dragon of your choice.

6. Train the Newbies.

Take your 3 lowest level dragons and raise them a level. They are invincible for this coli trip.

7. Great Caesar! Beware the Ides of March!

Get rid of your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers.

8. Leader’s Courtship.

Your Leader is lonely and wants a permanent mate! Use the random number picker to decide who is your Leader’s Mate. After which they can only breed with their Mate and will form a Death Bond with them. If your leader is an Ancient breed, pick from your pool of that breed. If you don’t have any others of that breed, buy the cheapest one from the auction house of that same breed.

9. Playing Favorites!

Add one extra life to any dragon you want!

10. Time for a Hunting trip.

Choose any three dragons in your clan and enter a coliseum area low enough that they won’t gain XP. Use the Meat rules. You can switch out dragons in between battles.
  • For any familiar, battle stone, and apparel drops, give a random dragon on the team one extra life.
  • If you get special drops such as an egg, skin/accent chest, or genes give a random dragon three extra lives.

Roll a 1d6 for each dragon after. If any roll a 1 they are exalted / lose a life.

11. There is Black Magic Abouts?

Someone was playing with black magic and now two dragons have a Deathbond.

Pick two dragons at random. They are now in a death bond and their fates are bound together. If one gets booted, so does the other. Death Bonds ignore extra lives.

12. It’s Peaceful….

Nothing happens today. Maybe use an item from the Cache if you feel the need Choose a dragon from your stash and add them to your lair.

13. Trash or Treasure?

Pull an random item from your trash or cache and use it. If you have neither or the item can’t be used, go to Crim and see what the first item she is trying to buy. Then use that item. If none of that works, do nothing. Choose a dragon from your stash and add them to your lair.

14. Dumpster Dive!

Pull an item of your choice from your Trash Pile and use it. Roll a d10 for each of your lowest level dragons. If it is lower than their level, exalt them. Raise the remaining low level dragons by one level.

15. The Plague….

A great sickness comes over your entire clan. Roll a 1d12 for every dragon including your Leader. On a 1 the dragon does not survive or loses a life.

16. This Drink Isn’t Right…

Help! The Leader has been poisoned! Roll a d4!
  1. They succumb to the poison. The Leader loses a life or is dead. If Dead randomly pick a new Leader. If the Leader had a Mate, they die because of the Dead Bond.
  2. The poison causes the Leader to go mad! Choose a random dragon and flip a coin. On heads, the Leader kills them. Flip an additional coin to see if the Leader is cured of madness. On heads, you target another random dragon. Any tails mean the Leader snaps out of the madness.
  3. Randomize a dragon for the one who poisoned the Leader. Flip a coin. On heads, they know who poisoned them and had them killed. On tails, the poisoner got away this time.
  4. The Leader just ate something that disagreed with them. Everything’s fine the next morning.

17. Gone Fishing.

Leader is missing, leaving only a ‘Gone Fishing’ sign. Flip a coin. Heads, you pick a new leader of your choice and the old one is dead. Tails, they were indeed just Gone Fishing and come back a few days later.

18. Matchmaker Matchmaker!

Randomly pair two dragons together, they are now mates and have a Dead Bond.

19. Going Fishing?
Pick the Leader and then two dragons at random. They have to go on a quest now. Raise them a level. Roll a 10-sided die for each. If it’s a 1, They lose a life or they’re exalted as they were lost in the water. If the Leader is killed, choose a new Leader from the remaining Coli party.


20. Liar Liar Pants on Fire!

If your Leader had a Mate, the Death Bond doesn’t work. The Mate kills the Leader and takes their place.

If the Leader has no Mate, pick a random dragon to duel with the Leader. Flip a coin. Heads, the Leader wins and but was so impressed that they now are Mates. Tails, the random dragon kills the Leader and takes their place.
Ferberus -Silvan
-They/Them
-FR +3
frwind_shield_by_littlefiredragon-dbjxzma.png -Magical Menagerie Hatchery
-Wishlist
Calico Ferberus