@Dragonsister
You open the door and the sides of the room are all fire. In the center of the room lies a few items.
[item= flamecaller terracotta figure][item= fire's charm]
@MaeBell16
You pry open the frosted door, and get hit with a gust of icy wind. When you walk inside you find a small fae hatchling.
[url=https://www1.flightrising.com/dragon/75072642][img]https://www1.flightrising.com/rendern/350/750727/75072642_350.png?mtime=ZAAAAAAAAAA.png[/img][/url]
@Teabone
It takes a moment to find the doorknob, but once you find it and open the door, many familiars race out of the room!
[item= parda][item= mossy cerdae][item= grouse basilisk][item= lux spectre][item= spirit armor][item= frosted pocketmouse]
@Dragonsister
You open the door and the sides of the room are all fire. In the center of the room lies a few items.
Flamecaller Terracotta Figure
Trinkets
A clay likeness of the Flamecaller that was fired in the Great Furnace. It still maintains a smolder.
105
Fire's Charm
Apparel
Born by those blessed by the Flamecaller. (Flameforger's Festival 2021 Holiday Item)
0
@MaeBell16
You pry open the frosted door, and get hit with a gust of icy wind. When you walk inside you find a small fae hatchling.
@Teabone
It takes a moment to find the doorknob, but once you find it and open the door, many familiars race out of the room!
Parda
Familiar
These evolutionary oddities lay eggs but nurse their young. They also chirp!
2550
Mossy Cerdae
Familiar
Unicorns have always produced Cerdae, unicorns without healing abilities. Recently the birth rate of cerdae has skyrocketed, leaving some dragons to wonder if unicorns are dying out.
2800
Grouse Basilisk
Familiar
Breaking the gaze of a grouse basilisk is not too difficult if attacked in pairs; they startle easily!
1650
Lux Spectre
Familiar
These impish spectres appear at the edges of one's vision when the nights are darkest. It remains unknown if they truly exist, or if they are a figment of the mind.
2750
Spirit Armor
Familiar
This enchanted armor will roam ancient pathways, protecting the road's travelers.
1500
Frosted Pocketmouse
Familiar
Though they can thrive in a variety of climates, frosted pocketmice are known for their tenacity during harsh winters.
1500
All pings are welcome. I like messages and all social interaction! WishlistAvatar Dragon I hoard Crunchy Moth Legs (Its weird, I know). Current Leg total: 1796
[First time hosting, here we go!]
You awaken in an unfamiliar space. The room is triangular and quite large but it is a solid plane of white and bright lights in every direction, broken up only by 3 doors. Which door draws you through?
Door 1: The first door seems to ooze downward in a thick and viscous sludge. As the slime reaches the base, most of it seems to spread back behind the door, limiting what pools near your feet. The muck has a greenish hue though tinted with brown like pea soup or an avocado left cut for too long. Flecks of depris and the occasional rivulet of red track through the thick fluid. This is all you can manage to see before the stench of bog, rot, and toxins forces you to choose whether to push through or step away. The only other detail you process, is the soft squelching of movement behind the door.
Door 2: This door is a heavy and firm presence in the room. It is made of carved stone and bears heavy gashes along its surface. Reddish brown stains mark its surface as well. Upon the door you see an odd pattern of squares that seem deliberately carved like a strange top or downward arrow.
[ _]
[ _][ _][ _][ _]
[ _][ _][ _]
[ _][ _]
No sound comes from this door. Its firm and resolute strength of presence seems to be all it offers until you prove brave enough to venture inside.
Door 3: This door feels like it belongs in a black and white movie. Fully greyscale no matter the angle or lighting, this door is large and heavily textured. Covered in ropes that seem like tassels, each rope bears a seemingly random number of knots. When your hands part them, there seems to be endlessly more as you can find no further base to the door presumably behind them, even following the knob garners no answers. As you linger, you hear a faint skittering sound behind and notice that from below the door, there is a faint green glow.
You awaken in an unfamiliar space. The room is triangular and quite large but it is a solid plane of white and bright lights in every direction, broken up only by 3 doors. Which door draws you through?
Door 1: The first door seems to ooze downward in a thick and viscous sludge. As the slime reaches the base, most of it seems to spread back behind the door, limiting what pools near your feet. The muck has a greenish hue though tinted with brown like pea soup or an avocado left cut for too long. Flecks of depris and the occasional rivulet of red track through the thick fluid. This is all you can manage to see before the stench of bog, rot, and toxins forces you to choose whether to push through or step away. The only other detail you process, is the soft squelching of movement behind the door.
Door 2: This door is a heavy and firm presence in the room. It is made of carved stone and bears heavy gashes along its surface. Reddish brown stains mark its surface as well. Upon the door you see an odd pattern of squares that seem deliberately carved like a strange top or downward arrow.
[ _]
[ _][ _][ _][ _]
[ _][ _][ _]
[ _][ _]
No sound comes from this door. Its firm and resolute strength of presence seems to be all it offers until you prove brave enough to venture inside.
Door 3: This door feels like it belongs in a black and white movie. Fully greyscale no matter the angle or lighting, this door is large and heavily textured. Covered in ropes that seem like tassels, each rope bears a seemingly random number of knots. When your hands part them, there seems to be endlessly more as you can find no further base to the door presumably behind them, even following the knob garners no answers. As you linger, you hear a faint skittering sound behind and notice that from below the door, there is a faint green glow.
1:1000
100 goal!
When Hel opens her eyes, she's not shocked to be somewhere new.. The Shadowbinder often sends her good servants to seek new places, spread her madness... But the three paths certain perturb her. Cocking her head before scoffing and stalking past all of them trying to discover the difference in each. Eventually she settles herself before Door One and puts a large paw on it to push it open, or perhaps push into it despite it's press through it with how it looks.
Love the flavor text and couldn't help but do some of my own. Have a good round, @MaeBell16 !!
When Hel opens her eyes, she's not shocked to be somewhere new.. The Shadowbinder often sends her good servants to seek new places, spread her madness... But the three paths certain perturb her. Cocking her head before scoffing and stalking past all of them trying to discover the difference in each. Eventually she settles herself before Door One and puts a large paw on it to push it open, or perhaps push into it despite it's press through it with how it looks.
Love the flavor text and couldn't help but do some of my own. Have a good round, @MaeBell16 !!
Door 1: @HelheimValkyr her paw sinks deep into the muck and she begins to question her decision until she grasps a firm handle. With it in her grasp, the next push makes the door give way. Just inside are trees and swamp lands along with a whole host of mire creatures like she has never seen before! They seem very happy to leave with her and to see her home, though they may need baths first...
[Item=scythe kamaitachi][item=sickle kamaitachi][item=salve kamaitachi][item=common podid][item=southmarsh podid][item=psywurm][item=brilliant psywurm][item=poisonous toridae][item=shellion][item=mistwatch shellion][item=ink ant][item=acid ant][item=silt wolf][item=swamp wolf][item=armored colony][item=fungal garden][item=whisper][item=marsh kelpie][item=vilevenom kelpie]
Door 2: @arsonrats At first the door is heavy and seems unable to be budged, but persistence and strength of both body and will have it giving way. As it pushes inward, warm air and dust escape through the widening crack. Once it is wide enough to slip inside, it reveals a room like a long forgotten temple. Cracks in the ceiling allow beams of light to fall upon worn pedestals and each holds a peculiar stone. Drawing closer, it becomes clear these are battle stones. Collecting them, you also find a crate of discarded potions to claim as well. Valuable resources that will aid greatly in any battles to come.
[Item=scratch][item=meditate][item=shock bolt][item=dark bolt][item=leaf bolt][item=jungle slash][item=ward][item=contuse][item=enfeeble][item=contaminate][item=envenom][item=might fragment][item=acuity fragment][item=clobber][item=guard][item=sap][item=shale hybrid fragment][item=obsidian hybrid fragment][item=health potion] x15
Door 3: @glibcrayon taking your chances on the knob, you open the door. More ropes and tangles wait inside for you to push through. It is not until you begin wondering if this was all some cruel joke that your hand reaches through them to push more aside and you finally feel open air. Pushing into the space you see a spiral dragon who has tied herself in knots out of frustration along with her meager and assorted hoard which she could not seem to get out of this room. Her purple eyes brighten upon seeing you and she introduces herself as Spider. With your help to untie her, she would very much like to leave with you.
[url=https://www1.flightrising.com/dragon/74960151][img]https://www1.flightrising.com/rendern/350/749602/74960151_350.png[/img][/url]
[Item=southmarsh podid][item=spidered seat][item=whisper][item=date plumed headdress][item=vista: conjurer's hat]
[item=black pawn] x10 [item=black knight] x10 [item=black bishop] x10
[Item=rolling scarab] x50 [item=blackwing croaker leg] x50
@HelheimValkyr, @arsonrats, @glibcrayon as you all gather your rewards, a need for sleep overcomes you. No manner of fighting can resist it. As your eyes close, you feel at peace. When they open once more, you are safely home with your new treasures awaiting neatly beside you.
[This was exciting! I wanted to be a bit extra generous to celebrate my first time hosting. Hope you all enjoyed! Because I am sending so many things I ask that you be patient with me, it may take a moment to organize everything but they will be on their way shortly!]
Door 1: @HelheimValkyr her paw sinks deep into the muck and she begins to question her decision until she grasps a firm handle. With it in her grasp, the next push makes the door give way. Just inside are trees and swamp lands along with a whole host of mire creatures like she has never seen before! They seem very happy to leave with her and to see her home, though they may need baths first...
Scythe Kamaitachi
Familiar
This spirit rides in the wake of other kamaitachi, delivering several shallow cuts to anyone unfortunate enough to stand in its path. (KS-Sponsored by Larthan.)
3000
Sickle Kamaitachi
Familiar
This spirit has a fiery temper, and charges headlong into battle, knocking down its foes. (KS-Sponsored by Larthan.)
2800
Salve Kamaitachi
Familiar
The last to arrive to any scene, this kamaitachi cleans up after its inconsiderate siblings. (KS-Sponsored by Larthan.)
2800
Common Podid
Familiar
The common podid has uncommonly good taste. Or tastes uncommonly good. It really depends on who you ask.
2800
Southmarsh Podid
Familiar
This Podid is capable of holding its breath for up to two hours, during which time it will take a nap. Tread lightly in the marsh.
2800
Psywurm
Familiar
Psywurms love a good book. Usually preferring to nap on the one you're trying to read. (KS-Sponsored by Mythka.)
2800
Brilliant Psywurm
Familiar
Naturally gifted with a photographic memory and a phosphorescent mane. (KS-Sponsored by Mythka.)
2800
Poisonous Toridae
Familiar
After Toridae devour large prey items, they burrow into the marsh bed and take root. Water dotted with the blooms of their tails designate plentiful hunting grounds.
2800
Shellion
Familiar
Its oily mane repels water.
2800
Mistwatch Shellion
Familiar
Some may find watching mist to be dull, but this Shellion is quite entertained.
2800
Ink Ant
Familiar
Dispatching an ink ant is a messy proposition: don't wear your finest.
2800
Acid Ant
Familiar
While many ants are able to spray formic acid to subdue their prey, these particular ants are among the few whose acid poses a threat to dragon hide.
2800
Silt Wolf
Familiar
While swamp wolves are constructs, silt wolves are restless spirits.
2800
Swamp Wolf
Familiar
A guardian of wetland territories.
2800
Armored Colony
Familiar
A symbiotic pair of creatures. The fungi benefit from being nurtured by different soil every evening, while the mammal benefits from a poisonous hide.
2800
Fungal Garden
Familiar
This creature's carefully cultivated assortment of fungi may help it attract a mate, though it is also known to gather mushrooms purely for its own enjoyment.
2800
Whisper
Familiar
A silent watcher.
2800
Marsh Kelpie
Familiar
Loitering just beneath the water's surface, a kelpie will drag those who attempt to feed upon its mane to the bottom of its swamp.
2800
Vilevenom Kelpie
Familiar
It's poisonous, not venomous. Petition to rename "Poisonparty Kelpie".
2800
Door 2: @arsonrats At first the door is heavy and seems unable to be budged, but persistence and strength of both body and will have it giving way. As it pushes inward, warm air and dust escape through the widening crack. Once it is wide enough to slip inside, it reveals a room like a long forgotten temple. Cracks in the ceiling allow beams of light to fall upon worn pedestals and each holds a peculiar stone. Drawing closer, it becomes clear these are battle stones. Collecting them, you also find a crate of discarded potions to claim as well. Valuable resources that will aid greatly in any battles to come.
Scratch
Energy Stone
A low damage scratching attack that generates some Breath.
25
Required Level: 1
Meditate
Energy Stone
The caster will focus on the surrounding magical energies, generating a large amount of Breath. Reduces physical damage dealt by 75% for two turns.
25
Required Level: 1
Shock Bolt
Ability Stone
A focused bolt of electric energy. Deals Lightning damage to one target. May only be used by lightning dragons.
500
Required Level: 5
Dark Bolt
Ability Stone
A frightening bolt of dark energy. Deals Shadow damage to one target. May only be used by shadow dragons.
500
Required Level: 5
Leaf Bolt
Ability Stone
A vengeful surge of earthen energy and vegetation. Deals Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Jungle Slash
Ability Stone
A whipping slash of roots and leaves. Deals close-combat Nature damage to one target. May only be used by nature dragons.
500
Required Level: 5
Ward
Ability Stone
Places a barrier around the target that will absorb a small amount of magical damage from attackers.
600
Required Level: 5
Contuse
Ability Stone
Deals neutral magic damage and weakens the target, decreasing their offensive capabilities.
250
Required Level: 1
Enfeeble
Ability Stone
Summons an ominous runic circle beneath the enemy. Has a chance to apply Amplify. (Increases magical damage against the target.) May only be used by arcane dragons.
600
Required Level: 12
Contaminate
Ability Stone
Infects the target with a contagious rot. Has a chance to apply Virus. (Target takes damage from restorative abilities.) May only be used by plague dragons.
600
Required Level: 12
Envenom
Ability Stone
Creates a venomous pool of acid beneath the enemy. Has a chance to apply Poison. (The target takes periodic nature damage.) May only be used by nature dragons.
500
Required Level: 12
Might Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Strength.
100
Required Level: 5
Acuity Fragment
Augment Stone
When assigned, this fragment empowers one dragon of any element with +1 Intellect.
100
Required Level: 5
Clobber
Ability Stone
A low-damage attack that has a chance to stun an enemy for the duration of their next turn, based on the caster's Defense.
550
Required Level: 3
Guard
Ability Stone
A defensive maneuver that gives the caster a chance to come to the defense of one ally for five turns, taking damage in their stead.
300
Required Level: 3
Sap
Ability Stone
A low damage bite attack that drains a small amount of health from the target and returns it to the caster.
550
Required Level: 3
Shale Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Water, Nature, Light, or Wind dragon with +2 Agility and +2 Vitality.
600
Required Level: 10
Obsidian Hybrid Fragment
Augment Stone
When assigned, this fragment empowers one Earth, Plague, Shadow, or Fire dragon with +2 Strength, +1 Defense, and +1 Mind.
600
Required Level: 10
Health Potion
Battle Item
A potion that heals your dragon for 250 health.
125
Required Level: 1
x15
Door 3: @glibcrayon taking your chances on the knob, you open the door. More ropes and tangles wait inside for you to push through. It is not until you begin wondering if this was all some cruel joke that your hand reaches through them to push more aside and you finally feel open air. Pushing into the space you see a spiral dragon who has tied herself in knots out of frustration along with her meager and assorted hoard which she could not seem to get out of this room. Her purple eyes brighten upon seeing you and she introduces herself as Spider. With your help to untie her, she would very much like to leave with you.
Southmarsh Podid
Familiar
This Podid is capable of holding its breath for up to two hours, during which time it will take a nap. Tread lightly in the marsh.
2800
Spidered Seat
Familiar
None of the theories about the designer of this freaky furniture have any legs. The furniture itself has, well, plenty.
1500
Whisper
Familiar
A silent watcher.
2800
Date Plumed Headdress
Apparel
A showy cluster of large, bouncy feathers bound by costume jewelry.
500
Vista: Conjurer's Hat
Forum Vista
Forum Vistas are cosmetic backgrounds that add flair to your forum posts. Applying this forum vista will consume the item and make it available in your Account Options.
500
Black Pawn
Trinkets
A small piece with incredible potential. Collect the whole set!
25
x10
Black Knight
Trinkets
Keeps fighting no matter what.
40
x10
Black Bishop
Trinkets
Looks like it might be a bad bishop.
40
x10
Rolling Scarab
Insect
Scaring up a meal wherever it can.
42
4
x50
Blackwing Croaker Leg
Meat
This set of powerful legs propels croakers high into the air. This one will not be jumping anymore.
42
4
x50
@HelheimValkyr, @arsonrats, @glibcrayon as you all gather your rewards, a need for sleep overcomes you. No manner of fighting can resist it. As your eyes close, you feel at peace. When they open once more, you are safely home with your new treasures awaiting neatly beside you.
[This was exciting! I wanted to be a bit extra generous to celebrate my first time hosting. Hope you all enjoyed! Because I am sending so many things I ask that you be patient with me, it may take a moment to organize everything but they will be on their way shortly!]
@glibcrayon
Please post your doors! (Not to minimod, I just noticed that it's been around 36 hours and the limit is 24 hours [emoji=familiar heart size=1])
The dragon has not been claimed from CR, the other prizes were sent via message.
@Julzzz I am pinging just to draw attention. As the limit has been more than passed I will be cancelling the CR. If someone here would like to claim Spider for free as a forever home you may message me within the next 24 hours before I simply reclaim her and train her for sale or exalting. (This is not an offer related to the game, just a one time offer to everyone left waiting here)
Since no action has been taken thusfar, I will post some new doors. Being fully transparent they will not be stingy but will contain far less than my last 3 doors since I am rehosting for the benefit of the players.
Hopefully I am not stepping on any toes, without further ado let's put this behind us and return to the game. [New doors to come so this can be deleted or edited if required]
The dragon has not been claimed from CR, the other prizes were sent via message.
@Julzzz I am pinging just to draw attention. As the limit has been more than passed I will be cancelling the CR. If someone here would like to claim Spider for free as a forever home you may message me within the next 24 hours before I simply reclaim her and train her for sale or exalting. (This is not an offer related to the game, just a one time offer to everyone left waiting here)
Since no action has been taken thusfar, I will post some new doors. Being fully transparent they will not be stingy but will contain far less than my last 3 doors since I am rehosting for the benefit of the players.
Hopefully I am not stepping on any toes, without further ado let's put this behind us and return to the game. [New doors to come so this can be deleted or edited if required]