I'm new and whatever but I saw this challenge and just.. really wanted to join in
so here we go. hopefully this goes well.
original idea - @/squidragon
HOWEVER i'm doing the fast-paced vers. by @/McChicken
cause i dont wanna lose interest!! and im impatient!!!!
also this is mostly for just... random, unfiltered speedwriting practice.
(and fun)
i'll try to make this look appealing eventually BUT i have no idea what im doing so it'll have to wait
warning: may update irregularly
so here we go. hopefully this goes well.
original idea - @/squidragon
HOWEVER i'm doing the fast-paced vers. by @/McChicken
cause i dont wanna lose interest!! and im impatient!!!!
also this is mostly for just... random, unfiltered speedwriting practice.
(and fun)
i'll try to make this look appealing eventually BUT i have no idea what im doing so it'll have to wait
warning: may update irregularly
McChicken wrote on 2020-01-28 23:55:37:
SET UP
(optional) Appoint an OOC lorekeeper who is immune from the Yeetening. Use their bio to keep notes. And your handy dandy rules, in case you forget where you put them.
Take 10 of your fave lv 6 fodder and put them in the fodderlocke.
(you've been saving all that fodder for the exalt bonuses right? riiiiight? who am i kidding. go get your dragons and train them and come back.)
Pick your favourite dragon from your fodder and level them to 8. They're the leader now by undemocratic vote. Sometimes life is unfair that way. If anyone passes them in level, that dragon takes over as the new leader. Exalt the old leader. They must be banished. Lata.
Exalt your least favourite dragon. This one does not spark joy. Buy some cheap flashy apparel and dress up your leader. Sparkle sparkle amirite.
(optional) Exalt up to four more non-leader dragons that do not spark joy. Maybe they wegged you or something. Such a slight must not go unpunished.
Proceed to the next stage and stay there until everyone's gone.
EVENTS (aka RNG is a Cruel God)
Roll a d20- its outcome decides your next challenge.
1. Big Mistake. Three random dragons attempted to break into the local law enforcement agency instead of the bank where the heist was supposed to take place. Exalt!
2. Honor amongst thieves. Pick two dragons at random. They are now best friends. If one were to be exalted, the best friend takes their place to protect them and is exalted instead.
3.There’s Romance in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together.
4.One of us! Grab the cheapest adult off the AH and level it to 6. If any dragons are level 5 or below raise them to level 6 too.
5.Freeloader. Some random dragon has decided to hang at your place. Who is this guy???? Grab the cheapest adult off the AH. Leave them at level 1.
6.Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
7.Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
8.Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
9.Double Jeopardy. Add the two cheapest adult dragons as new members. Raise them to level 5.
10.Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye.
11.One big happy family. Add the three most cheap adult dragons as new members to your gang. Raise them to level 5.
12.Major Heist!! Flip a coin for all dragons over level 5. Heads? the mission was a success! Tails? Exalt. All remaining dragons get raised one level.
13.A coup! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers.
14.Where’s the money at? Some money went missing from the gang’s ill gotten gains. Pick a dragon at random and make them roll d20 for persuasion. Losing means getting shaken down for that good good exalt change.
15.Honorable Duel. Take two random not-leader dragons into the coli and exalt whoever faints first.
16.Take a gamble. The two highest-level dragons undergo a risky operation. Flip a coin. If heads, they both survive and gain a level from the daring endeavor. If tails, put them with your trainer and let the mobs decide. Dragon who faints first gets exalted.
17.Ambushed! Flip a coin. If heads, most of them manage to escape; exalt one random dragon. If tails, two random dragons fall during the escape and must be exalted.
18.Rich tastes. Even the rich aren’t immune to the allure of good ol’ fashioned organized crime. Buy the cheapest XXX dragon on the AH and level them to seven. If the leader ever dies while they’re around, they become the new leader instantly.
19.Mutiny! One random dragon decides to start their own criminal enterprise. One other random dragon goes with them. Any time this result (19) is rolled by the main group, one random dragon joins the mutineers. Any time this result (19) is rolled by the new group, one random dragon goes back to the main gang. Any time only one dragon is left in the new group, exalt the last remaining dragon and remove it from play.
20.Gettin’ down with the thievery. Three random dragons are now SO smart that they forgot how to die. If any of them would, for any reason, be exalted, they now simply...don’t do that. But only once.
^^^^^
If you run out of dragons, go back to the set up stage. Thanks for playing.
CREDITS
squidragon and Alphazi for the OG Fodderlocke + tweaks
TheAwesoMew for their d20 version
GrinningWolf24 for this monster (52 events. it's unreal)
Special shout out to Dragonmage o/
(optional) Appoint an OOC lorekeeper who is immune from the Yeetening. Use their bio to keep notes. And your handy dandy rules, in case you forget where you put them.
Take 10 of your fave lv 6 fodder and put them in the fodderlocke.
(you've been saving all that fodder for the exalt bonuses right? riiiiight? who am i kidding. go get your dragons and train them and come back.)
Pick your favourite dragon from your fodder and level them to 8. They're the leader now by undemocratic vote. Sometimes life is unfair that way. If anyone passes them in level, that dragon takes over as the new leader. Exalt the old leader. They must be banished. Lata.
Exalt your least favourite dragon. This one does not spark joy. Buy some cheap flashy apparel and dress up your leader. Sparkle sparkle amirite.
(optional) Exalt up to four more non-leader dragons that do not spark joy. Maybe they wegged you or something. Such a slight must not go unpunished.
Proceed to the next stage and stay there until everyone's gone.
EVENTS (aka RNG is a Cruel God)
Roll a d20- its outcome decides your next challenge.
1. Big Mistake. Three random dragons attempted to break into the local law enforcement agency instead of the bank where the heist was supposed to take place. Exalt!
2. Honor amongst thieves. Pick two dragons at random. They are now best friends. If one were to be exalted, the best friend takes their place to protect them and is exalted instead.
3.There’s Romance in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together.
4.One of us! Grab the cheapest adult off the AH and level it to 6. If any dragons are level 5 or below raise them to level 6 too.
5.Freeloader. Some random dragon has decided to hang at your place. Who is this guy???? Grab the cheapest adult off the AH. Leave them at level 1.
6.Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
7.Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
8.Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
9.Double Jeopardy. Add the two cheapest adult dragons as new members. Raise them to level 5.
10.Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye.
11.One big happy family. Add the three most cheap adult dragons as new members to your gang. Raise them to level 5.
12.Major Heist!! Flip a coin for all dragons over level 5. Heads? the mission was a success! Tails? Exalt. All remaining dragons get raised one level.
13.A coup! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers.
14.Where’s the money at? Some money went missing from the gang’s ill gotten gains. Pick a dragon at random and make them roll d20 for persuasion. Losing means getting shaken down for that good good exalt change.
15.Honorable Duel. Take two random not-leader dragons into the coli and exalt whoever faints first.
16.Take a gamble. The two highest-level dragons undergo a risky operation. Flip a coin. If heads, they both survive and gain a level from the daring endeavor. If tails, put them with your trainer and let the mobs decide. Dragon who faints first gets exalted.
17.Ambushed! Flip a coin. If heads, most of them manage to escape; exalt one random dragon. If tails, two random dragons fall during the escape and must be exalted.
18.Rich tastes. Even the rich aren’t immune to the allure of good ol’ fashioned organized crime. Buy the cheapest XXX dragon on the AH and level them to seven. If the leader ever dies while they’re around, they become the new leader instantly.
19.Mutiny! One random dragon decides to start their own criminal enterprise. One other random dragon goes with them. Any time this result (19) is rolled by the main group, one random dragon joins the mutineers. Any time this result (19) is rolled by the new group, one random dragon goes back to the main gang. Any time only one dragon is left in the new group, exalt the last remaining dragon and remove it from play.
20.Gettin’ down with the thievery. Three random dragons are now SO smart that they forgot how to die. If any of them would, for any reason, be exalted, they now simply...don’t do that. But only once.
^^^^^
If you run out of dragons, go back to the set up stage. Thanks for playing.
CREDITS
squidragon and Alphazi for the OG Fodderlocke + tweaks
TheAwesoMew for their d20 version
GrinningWolf24 for this monster (52 events. it's unreal)
Special shout out to Dragonmage o/
sorry gang im realizing how hard that is to read uUHHhh
TO SEE ALL PAST+PRESENT DRAGONS:
THE ARCHIVISIT
TO SEE ALL LORE:
THE LOREKEEPER