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TOPIC | Interactive Clan Lore (Always open!)
[center][/center][center][size=2] [i]With no resources left, a dying healer makes a last ditch effort to save the clan...[/i] [/size] [/center] [quote name="Table of Contents"] [center][url=http://www1.flightrising.com/forums/rp/2686837#post_2686837]Introduction and Rules[/url] [url=http://www1.flightrising.com/forums/rp/2686837#post_39056104]Interaction [/url] [url=http://www1.flightrising.com/forums/rp/2686837#post_39056122]Lore Posts[/url] [url=http://www1.flightrising.com/forums/rp/2686837#post_39056124]Current Dragons[/url] [/center] [/quote] [center][b]Introduction [/b][/center] Hello, and welcome to my clan challenge! I've always wanted to have some solid clan lore, but I've never been able to. So, this is my way of creating some. I have totally cleaned out my lair (but don't look too hard in the hibernal den), and have resorted to one singular dragon. This is very interaction based and I will need help from other clans if I ever want to succeed! This is very lore and interaction friendly, so the more the merrier! The casualties amassed to 54 total dragons. One singular Imperial remains. A plague has wiped out every single dragon, hatchling, and egg. This unnamed dragon is unaware of the clan that used to be, and has lived totally on survival instinct to get to where she is now. She has lived off of foraging greenery alone. Curious trinkets remain of the previous clan... Perhaps the most interesting would be the pages of a book left behind. Of course, this nameless dragon cannot read or speak: she was never taught to do so. [center][b]Rules[/b][/center] The matriarch dragon has severe limitations on what she can and cannot do. Due to the opal coating parts of her body, she is unable to fly or travel long distances. She is unaware of the existence of the auction house, trading post, or market place, so she cannot use them as of yet. [b]She is unable to:[/b] [LIST] [*]fight in the coliseum [*]do gathering other than digging or foraging in water [*]speak [*]read [*]fly [/LIST] The plague that has wiped out the previous clan still lurks in the remains of the deceased residents. [b]Every day, roll a d100.[/b] If it lands on a prime number, the disease has returned in some capacity. Opalescent dragons are safe if the "cure" has been discovered. [i]There must be a healer in the clan, and there must be a pearlcatcher in the clan. [/i] [i]Roll a d6 for each dragon. If it lands on 4, the dragon has fallen ill. [/i] Some breeds and hatchlings are susceptible to the disease. [i]Wildclaws and Coatls have an additional chance of getting sick if they land on 3. [/i] Babies are especially prone to catching this disease. [i]If the die lands on 1,2,3, or 4, they catch the disease. [/i] [u]Ill Dragons[/u] If a dragon catches the plague, they have 6 days to know if they will live or die. Each sickly dragon begins with 5 health points. [i]Every day for each ill dragon, flip a coin. If heads, they recover. If tails, they get worse. Roll a d4 to find out how many health points they lose or gain. Add or subtract that to their total. If at the end of 6 days, they have over 5 health, they have recovered. If they are below 5 health, or at any point drop below 0, they have died. [/i] [u]Other challenges[/u] Unfortunately, plague is not the only threat to clans. [i]If the d100 lands on a multiple of 15, you must go to Pinkerton and find out what happens for the day. [i] [b]Materials[/b]: No change. [b]Trinkets[/b]: No change. [b]Familiars[/b]: A sick dragon may miraculously recover. [b]Apparel[/b]: Famine. Your dragons must hunt out of territory to find food. If they cannot for any reason, and you have sick dragons, the sick dragons take -1 health for the day. [b]Battle Items[/b]: Some sort of fight has found its way to the clan. Whether an outside source or an inside source is the cause, flip a coin. If heads, the dragon lives. If tails, they die. If a dragon captures a familiar while gathering, they are injured and must follow sick dragon rules. If everyone in the clan dies, it's game over. [/i] [center][b]Goals[/b][/center] To create a thriving clan that eventually does not worry about the disease. I've always wanted to write lore and now I'm forcing myself.
With no resources left, a dying healer makes a last ditch effort to save the clan...
Introduction
Hello, and welcome to my clan challenge! I've always wanted to have some solid clan lore, but I've never been able to. So, this is my way of creating some. I have totally cleaned out my lair (but don't look too hard in the hibernal den), and have resorted to one singular dragon.

This is very interaction based and I will need help from other clans if I ever want to succeed! This is very lore and interaction friendly, so the more the merrier!

The casualties amassed to 54 total dragons.

One singular Imperial remains.

A plague has wiped out every single dragon, hatchling, and egg. This unnamed dragon is unaware of the clan that used to be, and has lived totally on survival instinct to get to where she is now. She has lived off of foraging greenery alone.

Curious trinkets remain of the previous clan... Perhaps the most interesting would be the pages of a book left behind. Of course, this nameless dragon cannot read or speak: she was never taught to do so.
Rules

The matriarch dragon has severe limitations on what she can and cannot do. Due to the opal coating parts of her body, she is unable to fly or travel long distances. She is unaware of the existence of the auction house, trading post, or market place, so she cannot use them as of yet. She is unable to:
  • fight in the coliseum
  • do gathering other than digging or foraging in water
  • speak
  • read
  • fly

The plague that has wiped out the previous clan still lurks in the remains of the deceased residents. Every day, roll a d100. If it lands on a prime number, the disease has returned in some capacity.

Opalescent dragons are safe if the "cure" has been discovered. There must be a healer in the clan, and there must be a pearlcatcher in the clan.

Roll a d6 for each dragon. If it lands on 4, the dragon has fallen ill.

Some breeds and hatchlings are susceptible to the disease. Wildclaws and Coatls have an additional chance of getting sick if they land on 3.

Babies are especially prone to catching this disease. If the die lands on 1,2,3, or 4, they catch the disease.


Ill Dragons
If a dragon catches the plague, they have 6 days to know if they will live or die. Each sickly dragon begins with 5 health points. Every day for each ill dragon, flip a coin. If heads, they recover. If tails, they get worse. Roll a d4 to find out how many health points they lose or gain. Add or subtract that to their total. If at the end of 6 days, they have over 5 health, they have recovered. If they are below 5 health, or at any point drop below 0, they have died.


Other challenges
Unfortunately, plague is not the only threat to clans. If the d100 lands on a multiple of 15, you must go to Pinkerton and find out what happens for the day.

Materials: No change.

Trinkets: No change.

Familiars: A sick dragon may miraculously recover.

Apparel: Famine. Your dragons must hunt out of territory to find food. If they cannot for any reason, and you have sick dragons, the sick dragons take -1 health for the day.

Battle Items: Some sort of fight has found its way to the clan. Whether an outside source or an inside source is the cause, flip a coin. If heads, the dragon lives. If tails, they die.

If a dragon captures a familiar while gathering, they are injured and must follow sick dragon rules.

If everyone in the clan dies, it's game over.



Goals

To create a thriving clan that eventually does not worry about the disease. I've always wanted to write lore and now I'm forcing myself.

lDRIQH6.gif
[quote name="Table of Contents"] [center][url=http://www1.flightrising.com/forums/qnc/2686812/1#post_2686812]Introduction and Rules[/url] [url=http://www1.flightrising.com/forums/qnc/2686812/1#post_39055334]Interaction [/url] [url=http://www1.flightrising.com/forums/qnc/2686812/1#post_39055335]Lore Posts[/url] [url=http://www1.flightrising.com/forums/qnc/2686812#post_39055337]Current Dragons[/url] [/center] [/quote] [center][b]Interaction[/b][/center] [size=4] Current dragons can be found [url=http://www1.flightrising.com/forums/rp/2686837#post_39056124]here[/url]. You can click on their portrait to be brought to their page. There you will find their abilities, limitations, personalities, and backstories. [/size] As stated before, this will be based heavily on interaction from other players. The matriarch is not aware of other dragons, the language of which they speak, or the vastness of the world around her. I'm sure a creative mind could somehow get through the communication barrier with her, or maybe a dragon you don't want anymore joins the clan for one reason or another... If there's a dragon that can read and write in the clan, then you can send a message for them, package, etc. You are free to transfer dragons and create some lore reason, ie: hatchling stumbling onto the territory. Anything will be incorporated into the story and mold it. The clan can also send out dragons, items, etc with clans they have bonded with. Not every interaction has to be positive. If you have a clan of plunderers and war masters, we can arrange a battle and see how it could go! The possibilities are endless and I would love to open this up. An arcane dragon can show a future gatherer the arcane territory, and now arcane items are able to be gathered by the clan, for example.

Interaction

Current dragons can be found here. You can click on their portrait to be brought to their page. There you will find their abilities, limitations, personalities, and backstories.

As stated before, this will be based heavily on interaction from other players. The matriarch is not aware of other dragons, the language of which they speak, or the vastness of the world around her.

I'm sure a creative mind could somehow get through the communication barrier with her, or maybe a dragon you don't want anymore joins the clan for one reason or another...

If there's a dragon that can read and write in the clan, then you can send a message for them, package, etc. You are free to transfer dragons and create some lore reason, ie: hatchling stumbling onto the territory. Anything will be incorporated into the story and mold it. The clan can also send out dragons, items, etc with clans they have bonded with.

Not every interaction has to be positive. If you have a clan of plunderers and war masters, we can arrange a battle and see how it could go! The possibilities are endless and I would love to open this up.

An arcane dragon can show a future gatherer the arcane territory, and now arcane items are able to be gathered by the clan, for example.

lDRIQH6.gif
[quote name="Table of Contents"] [center][url=http://www1.flightrising.com/forums/qnc/2686812/1#post_2686812]Introduction and Rules[/url] [url=http://www1.flightrising.com/forums/qnc/2686812/1#post_39055334]Interaction [/url] [url=http://www1.flightrising.com/forums/qnc/2686812/1#post_39055335]Lore Posts[/url] [url=http://www1.flightrising.com/forums/qnc/2686812#post_39055337]Current Dragons[/url] [/center] [/quote] [center][b]Lore Posts and Pinglists[/b][/center] Adventure started 5/25/19 5/25: [url=http://www1.flightrising.com/forums/rp/2686837#post_39056227]x[/url] || Current clan restrictions: Cannot use AH, coliseum, gather outside of water

Lore Posts and Pinglists

Adventure started 5/25/19

5/25: x || Current clan restrictions: Cannot use AH, coliseum, gather outside of water


lDRIQH6.gif
[quote name="Table of Contents"] [center][url=http://www1.flightrising.com/forums/qnc/2686812/1#post_2686812]Introduction and Rules[/url] [url=http://www1.flightrising.com/forums/qnc/2686812/1#post_39055334]Interaction [/url] [url=http://www1.flightrising.com/forums/qnc/2686812/1#post_39055335]Lore Posts[/url] [url=http://www1.flightrising.com/forums/qnc/2686812#post_39055337]Current Dragons[/url] [/center] [/quote] [center][b]Current Dragon Status[/b][/center] [u][center][u]Living[/u][/center][/u] [url=http://flightrising.com/main.php?p=lair&id=177448&tab=dragon&did=51910205][img]http://www1.flightrising.com/rendern/portraits/519103/51910205p.png[/img][/url] [center][u]Deceased[/u][/center]

Current Dragon Status

Living


51910205p.png
Deceased
lDRIQH6.gif
[size=2] And we are good to go, I think. Probably. Rolling the d100 today yields: 61. This is a prime number, but the only dragon currently is immune to the disease. [/size] The sun shines brightly on the water flight today. In the lush green of the growth season, the Imperial who has lived here as long as she can remember lifts her head to the warm sun. She basks in it, enjoying the feeling on her skin. She has little to concern her, minus the hunger pangs that are easily sated. The rough foliage yields a great dinner for the imperial. [10 turns are spent in water foraging.] Many light's breaths and much algae is feasted upon. The taste comes acquired to her, not knowing of anything else. The secluded clan area is kind to her, kind enough that she has managed to thrive here. She is grateful for it as she sips at the crisp water surrounding the territory. [Today's loot] [item=green algae] [item=light's breath] [item=seaberry] [item=diseased fungus]
And we are good to go, I think. Probably. Rolling the d100 today yields: 61. This is a prime number, but the only dragon currently is immune to the disease.


The sun shines brightly on the water flight today. In the lush green of the growth season, the Imperial who has lived here as long as she can remember lifts her head to the warm sun. She basks in it, enjoying the feeling on her skin. She has little to concern her, minus the hunger pangs that are easily sated.

The rough foliage yields a great dinner for the imperial. [10 turns are spent in water foraging.] Many light's breaths and much algae is feasted upon. The taste comes acquired to her, not knowing of anything else.

The secluded clan area is kind to her, kind enough that she has managed to thrive here. She is grateful for it as she sips at the crisp water surrounding the territory.

[Today's loot]
Green Algae Light's Breath Seaberry Diseased Fungus
lDRIQH6.gif
[url=http://flightrising.com/main.php?dragon=51394493] [img]http://flightrising.com/rendern/350/513945/51394493_350.png[/img] [/url] [i]This way, this way[/i]. A pointed tail beckons a companion, small claws clinging to rock. The Fae's head crests are pinned down with displeasure as the other lags behind, peering at insects scuttling under the bushes. [url=http://flightrising.com/main.php?dragon=51394492] [img]http://flightrising.com/rendern/350/513945/51394492_350.png[/img] [/url] The Fae plucks a beetle from the ground and polishes it off quickly; the insects from Nature's territory are solely missed. Her flapping wings break the silence as she takes to the air, coasting high on updrafts. The male keeps a close eye from the ground, looking for anything valuable to sell. He watches as his sister suddenly dives down, down, into a small clearing amidst the greenery and water. Does the Imperial feel it as the miniscule Fae lands on her? She perches on her horns, as much a nuisance as the Fae who took care of the two when they hatched, Pome. It was painful to leave, but as the Clan worsened, fleeing became an inevitability. They couldn't fight back, after all. The bushes rustle as the other Fae stands on his hind legs, glaring at the other. "Get off of her! She could swallow you in one bite." "We've seen so few since our flight. I miss other dragons." The curious Fae scampers to her horns, using her tail and limbs to hang upside-down, in front of her eyes. "Hey! Do you understand me?" The male knocks the female off the Imperial's horns with a huff, sending her to the ground. She flicks her tail at him; consequences of her actions are well worth meeting others. "Don't bother her." He turns back to the Imperial, hands clapsed together. "I am so, so terribly sorry. She took after our caretaker." He puts a hand on her sister's shoulder, trying to prevent her scampering up the Imperial's body again.

51394493_350.png


This way, this way. A pointed tail beckons a companion, small claws clinging to rock. The Fae's head crests are pinned down with displeasure as the other lags behind, peering at insects scuttling under the bushes.


51394492_350.png


The Fae plucks a beetle from the ground and polishes it off quickly; the insects from Nature's territory are solely missed. Her flapping wings break the silence as she takes to the air, coasting high on updrafts. The male keeps a close eye from the ground, looking for anything valuable to sell.

He watches as his sister suddenly dives down, down, into a small clearing amidst the greenery and water. Does the Imperial feel it as the miniscule Fae lands on her? She perches on her horns, as much a nuisance as the Fae who took care of the two when they hatched, Pome. It was painful to leave, but as the Clan worsened, fleeing became an inevitability. They couldn't fight back, after all.

The bushes rustle as the other Fae stands on his hind legs, glaring at the other.
"Get off of her! She could swallow you in one bite."

"We've seen so few since our flight. I miss other dragons." The curious Fae scampers to her horns, using her tail and limbs to hang upside-down, in front of her eyes. "Hey! Do you understand me?"

The male knocks the female off the Imperial's horns with a huff, sending her to the ground. She flicks her tail at him; consequences of her actions are well worth meeting others. "Don't bother her." He turns back to the Imperial, hands clapsed together. "I am so, so terribly sorry. She took after our caretaker." He puts a hand on her sister's shoulder, trying to prevent her scampering up the Imperial's body again.