The Wavecrest Saturnalia has arrived at last, and dragons from all over gather this week to celebrate the reclusive, prophetic Water flight, led by the Tidelord himself.
The coral and smaller life-forms appear much more lively than usual, blooming in a rainbow of beauty. Even cavefish dare venture into the outside ocean, squinting against the light that filters in Lightweaver-blessed rays from between the waves far above. Many of the rays pass through coloured glass filters, changing their colour so as to paint the sandy ocean floor with a mosaic of moving light-petals. On the ocean floor, seagrass ripples and twists in the gentle currents, greener than ever before. It seems as though the whole ocean celebrates the Water flight in-line with the arriving dragons. Sound flows as freely as it does in crystal-clear air, uninterrupted by the rippling water and bubbles.
Festivities take place entirely on the ocean floor. Upon slipping into the water, dragons are blessed with streamline, waterproof flesh, fur, and feathers, as well as a pair of tiny gills. Guardian dragons, native to the land, greet them and use their large, stiff fins to swim and guide the new arrivals to the festival grounds. Vendor stands consist of massive conch and oyster shells, carved appropriately so as to provide a window for their shopkeepers. Twin lady-spirals man (or woman. Horrible pun, sorry) the apparel conch, and a looming guardian takes care of currency conversion. A young, vibrant coatl squeaks directions to those running the fair from atop his best friend's, an imperial's, shoulder.
Some of the more exotic stands lay perched on the edges of coral shelves, such stands including the foreign food stand, just in case a dragon dislikes water food, a few game stands, enchanted apparel, the Tidelord's sprite-keeper, and a speed-dating venue. Some of the games include a ring-toss, dart-throwing, arm-wrestling, a steam vent with a bell attached to it to test one's strength, and a number of memory games specifically for the children of the Arcanist. For hatchlings, a small park exists, constructed just for the festival. It lies just outside the fairgrounds, and is surrounded by a gate and guarded by three guardian dragons.
Just outside the grounds is a cave where brave dragons can swim until they surface in the vast air pocket. This cave, however, is not for the faint of heart. Monsters, once-friends possessed by the Shade, lurk in the shadows. The cave is lit only by bioluminescence, and dragons are advised to stay in tight groups to avoid being ambushed by wandering Bonepriests and Citrine Cavejewels.