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SumTingWong - Interesting read.
--- The following post applies to PvE only ---
I'm a huge fan of aggressive builds myself (Damage stat + AGI + Quick with leftover points in Vit). The leftover points give enough Vit to survive a big crit or two, and I find that I simply don't need any DEF or Mind at all for this strategy.
One thing that I'd like to mention is that Regeneration is ridiculously good for PvE chaining with this kind of build (as long as your mage has Discipline; it cannot be sustained otherwise). I can chain for for a good 2 hours (constantly chaining until I outlevel the entire area) unless I run into a bad string of focus fire crits on a single dragon. I don't lose the battle if this happens, but obviously I have to stop chaining.
I've had great success with both 2x mage + 1x physical and 2x physical + 1x mage.
Buffs work great on physicals because they generate 5 Breath (only 1 less than Scratch) and they give a relatively HUGE amount of stats, so if your Scratch isn't gonna kill something anyway, the buff is worth using. However, I hate using the 5 Breath generating buffs on mages because they have Meditate. Their time is better spent Meditating and casting expensive stuff like Regen or Reflect, putting the Contuse debuff on enemies, or helping to nuke down a weakness before it moves.
Haste on the physical is my pick for the 2x mage + 1x physical team because more turns alleviates the Meditate issue. I personally think that Haste is superior to the Int buff for mages because they don't benefit from Int during Meditate or when they cast utility spells like Reflect. More turns = more Meditate = more chances of that sexy Discipline proc = more nasty spells being thrown out.
Double Rally on the physicals would be my choice for 2x physical + 1x mage because you can easily make up the lost dps from the opening Scratch with the additional damage that a double Rally self buff gives your two physicals. In some cases, especially when you have elemental weaknesses to exploit, it is also possible to actually save turns overall with double Rally. While I'm a gigantic fan of haste effects in pretty much every game, I think that mixing in Haste for the 2x physical + 1x mage setup is inferior to double Rally because you lose the flexibility of skipping a buff turn with one physical while the other uses the (buffed) physical damage move. Also, unlike mages, the advantage of more turns isn't as much of a no-brainer for physicals. What're they gonna do with one extra turn at normal STR, get 6 breath from Scratch? :P
I like PvP in most games, but I haven't actually fought a PvP battle in this game so far. Queue times too long with max level dragons atm, and I don't feel like leaving some at level 11 or w/e just so I can grind PvP.
[EDIT]: Edited to clarify that I'm only discussing PvE in this post, to avoid confusing anyone who may be reading it.