Bursts are allowed in any element of dragon:
-As suggested by some players, then it wouldn't be different from normal apparel, then the color spectrum variation by runestone would be impossible (as no apparel has those, and it would be really unfair if just these got them, being apparel) The Devs would be demanded to do that with past festive apparel to say the least.
I'm not too sure what you mean by this or what the problem is. It could probably be avoided by not making them festival items (see Baldwin's elemental tomes), and besides, people 'demanding' that the devs do something is an unprovable assumption and not an argument.
Arater wrote on 2017-12-28:
-Coming from this, then the burst would be 1 color and probably unique from elemental festivals (as most other flight related apparel), sometimes, in chests or Joxar's, you could maybe, in some time, get a slightly different recolor from maybe 4 of the bursts. (you might think that they don't really have to be part of any festival, but just in the second post of this topic, the many apparels presented are almost all from festivals, because like burst, they are mean to represente a flight)
Is this a problem? I can't quite understand it.
Arater wrote on 2017-12-28:
-The devs have to take the lore by hand, although i don't really mind it that much, but they obviously want to, because they haven't released the so much suggested before contact lenses (seriously, check it out, lots of times), and if they ever forgot lore, players that abide by it would jump at their necks, so because of this, bursts wouldn't be a possibility.
Lore should never, ever get in the way of gameplay. Likewise, gameplay should not get in the way of lore. If these items were unrestricted, all the lore players would use them according to lore (that is, assuming everyone interprets them as outward expressions of a dragon's elemental nature, which isn't a given) and all the aesthetics players would use them for aesthetics. Neither group is 'right' and neither group has the right to tell the other how to play. The only just solution is to make the new items freely usable.
Arater wrote on 2017-12-28:
-Any chance of it ever being animated its null, as no other apparel has been animated before, and this one won't be the first one.
No support for any animation. Too time-consuming (every frame needs to be drawn!), too eye-catching, too much data for those on mobile, too slow to load for everyone.
Arater wrote on 2017-12-28:
-Apparel are something that you wear, not something inside you, that's why i first specified that this is something inherent to the dragon, not an apparel that you can exchange at will and even sell as it is
That's arguing from your non-objective headcanon, which you cannot impose on everyone else. Some people might not even interpret these items as 'inherent to the dragon'. They could be a blessing from a deity, the aftermath of a magical accident, or even just an aesthetic choice.
Arater wrote on 2017-12-28:
Bursts remain as element tied:
-A new system has to be made, it requires work from the devs, but its really possible
Entirely true. Again, you have to weigh this effort against the benefits, but otherwise this point is correct.
Arater wrote on 2017-12-28:
-Some people are sad because their red dragon got a blue burst and they don't want dark blue, light blue, dark purple or green-blue on their red dragons, thus, bad combination dragons devaluate a bit more, while well combined one raise their price a bit more
It isn't the value that matters, it's the people who wanted to make an aesthetic choice who are now unhappy because they have been arbitrarily prevented from doing so. How many complaints, how many suggestions to make these items freely available would follow? This is a huge portion of the playerbase that you're disappointing by design.
Arater wrote on 2017-12-28:
-The system abide by lore, so Devs wouldn't get lore followers mad ad them if they ever made it
The lore players are 'not mad' here, not happy- not even close to balancing all the annoyed aesthetic players. You're alienating one chunk of the userbase to avoid alienating another, when by making the items freely available you make everyone happy. (Again, the lore followers have no right to get angry over how other people choose to play the game).
Arater wrote on 2017-12-28:
-We get what can be the first animated decoration for our dragons, and some of them become incredibly gorgeous, more than we could ever get with our apparel filled slots. Also the devs get to try something new, and maybe, get new ideas to evolve Flight Rising even further in the future.
Support for new cool-looking apparel pieces- that's been my position from the start. No support for animation, as stated above. Also, 'the devs get to do something' is not an argument for the devs doing something.
Arater wrote on 2017-12-28:
-If we choose to use this system, getting runes would be necessary, even though they will get a bit more expensive, but at least they would finally have some use.
They already do have a use. They are used to brew elemental tomes at Baldwin's. Besides, this is a minor item-balancing point: it hardly ameliorates the much bigger problems above.
Arater wrote on 2017-12-28:
When presenting a suggestion we can't just see it from the player's point of view, but from the DEV's too, and while we can't really think just like that, it would be nice to try to anticipate what can happen, as depending on that the chance of getting something or not getting it varies a lot.
On the contrary: when making a change to a game, the enjoyment of the players should be the prime concern. After all, that's why the game exists: as entertainment for its players.