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TOPIC | Yet another doors game
@Armam
Box 3! Please :3
@Armam
Box 3! Please :3
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@armam

box 1 please!
@armam

box 1 please!
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@knightstorage @CoweringDeath @Roserapier Box 1: You unlatch the wooden box and find... Nothing? No, there is something there, you can feel it... [item=The Emperor's New Clothes] Box 2: You carefully open the top of the cardboard box and find two furry familiars inside! [item=Proto Manticore] [item=Longneck Mender] Box 3:You open the turtle box and are somewhat shocked to see a turtle enthusiast inside. [url=http://flightrising.com/main.php?dragon=33704728] [img]http://flightrising.com/rendern/350/337048/33704728_350.png[/img] [/url] @Knightstorage Your turn!
@knightstorage @CoweringDeath @Roserapier
Box 1:
You unlatch the wooden box and find... Nothing? No, there is something there, you can feel it...
The Emperor's New Clothes

Box 2: You carefully open the top of the cardboard box and find two furry familiars inside!
Proto Manticore Longneck Mender

Box 3:You open the turtle box and are somewhat shocked to see a turtle enthusiast inside.

33704728_350.png


@Knightstorage
Your turn!
i'm gonna do doors cause im unoriginal whoops!

Whoever gets the dragon has to do the next door !

-

DOOR ONE

This door is taller than two of you, towering above you as you inspect the intricate carvings in the dark brown wood. Gold lines the designs, bending into different flowers and flora. The door's knob is coated in the same golden luster, smooth and unblemished.

When you put your ear up to the door, you can hear the soft blowing of wind and the gentle twinkle of chimes. The door creaks slightly as you push against it, and you realize it's unlocked and lighter than you thought. You hear the sounds quiet for a moment when the door squeaks, but the noises quickly come back.

-

DOOR TWO

Curved into an arch at the top, there is less of a door and more of heavy curtain blocking the entrance to this room. The cloth is held up by two large, marble pillars, decorated in baby blue ribbons and soft pink gems. Behind the curtain, humming can be heard along with the sound of old, distant radio tunes, static interrupting ever other second.

The cloth is softer than anything you've felt before, and the bottom is lined in a wavy, blue-pink pattern. When you push it, light pours past and blinds you for a moment, and the smell of perfumes and coffee hit you in the face.

-

DOOR THREE

You don't even need to touch the door to know it's absolutely freezing. Small waves of cold smoke blow off it, coming out from the bottom and corners of the door that's shut tight against the wall. Carefully grabbing the handle, you attempt to pull and feel the ice crack slightly. Cleaning and peeking through a window bolted into the industrial door, you can't see much other than a few broken, frozen chests and a hanging lantern, flickering brightly from the ceiling.

There's no noise coming from this door, however, and instead there's just complete, unnatural silence. It puts you on edge, but the chests inside seem like too good to give up for some weird lack of noise.
i'm gonna do doors cause im unoriginal whoops!

Whoever gets the dragon has to do the next door !

-

DOOR ONE

This door is taller than two of you, towering above you as you inspect the intricate carvings in the dark brown wood. Gold lines the designs, bending into different flowers and flora. The door's knob is coated in the same golden luster, smooth and unblemished.

When you put your ear up to the door, you can hear the soft blowing of wind and the gentle twinkle of chimes. The door creaks slightly as you push against it, and you realize it's unlocked and lighter than you thought. You hear the sounds quiet for a moment when the door squeaks, but the noises quickly come back.

-

DOOR TWO

Curved into an arch at the top, there is less of a door and more of heavy curtain blocking the entrance to this room. The cloth is held up by two large, marble pillars, decorated in baby blue ribbons and soft pink gems. Behind the curtain, humming can be heard along with the sound of old, distant radio tunes, static interrupting ever other second.

The cloth is softer than anything you've felt before, and the bottom is lined in a wavy, blue-pink pattern. When you push it, light pours past and blinds you for a moment, and the smell of perfumes and coffee hit you in the face.

-

DOOR THREE

You don't even need to touch the door to know it's absolutely freezing. Small waves of cold smoke blow off it, coming out from the bottom and corners of the door that's shut tight against the wall. Carefully grabbing the handle, you attempt to pull and feel the ice crack slightly. Cleaning and peeking through a window bolted into the industrial door, you can't see much other than a few broken, frozen chests and a hanging lantern, flickering brightly from the ceiling.

There's no noise coming from this door, however, and instead there's just complete, unnatural silence. It puts you on edge, but the chests inside seem like too good to give up for some weird lack of noise.
4kxWBcH.pngFnTWSnE.gif NhRRPaC.gifAGBuPGw.gif 1xseImL.gifnRzpCQW.gif
@knightstorage Door one please!
@knightstorage Door one please!
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@knightstorage I'll claim door three!
@knightstorage I'll claim door three!
Caught between the mundanely awkward and the existentially impossible.
-Alice Isn't Dead, Part 2, chapter 4, 11:55

@knightstorage

I'll try door two!
@knightstorage

I'll try door two!
Goop (SpiritMaask Adopt (link))
[center] [b]DOOR ONE[/b] @tonks19 You push open the door, though it's more so swung open with the slightest touch, revealing a hidden, lush grove full of bent willows and flowers. The room curves around into a small garden, hedges guiding you in a maze like pattern through bushes of flowers and topiaries cut to resemble the ancient deities. At the end of the maze, a gazebo made out of the same wood as the door is tucked under golden vines of roses and leaves. A chair is off center there, facing a small, delicate desk with a small chest on it. A golden and green cape is hanging lazily off the chair, bells jingling in the breeze. [item=bamboo breeze cape] [item=whirlwind emblem] [item=ringlet amphithere] - [b]DOOR TWO[/b] @thestuffedanimal The cloth is pushed away, the light blinding you for several seconds as you walk forward, nearly tripping on a long, silver wire, snaking across the floor and up to a small, circular table hosting a pale cream radio, apparently what was producing the old songs. Next to the table, sits a huge, circular bed filled with pillows and ribbons, the same soft curtains hanging over it as if it were a princess's chambers. On the bed, sprawled out and flapping it's wings, is a lazy looking imperial, wings and patterns matching those of the cloth. "Can I help you?" they ask, voice smooth like silk. [url=http://flightrising.com/main.php?dragon=29924682] [img]http://flightrising.com/rendern/350/299247/29924682_350.png[/img] [/url] [i]you're next![/i] - [b]DOOR THREE[/b] @Zygon Using more strength than you thought you'd need, you had to clutch both hands around the handle and pull to open this door. The ice cracked and shattered, leaving small, freezing crystals on the ground as it opened. Stepping inside felt like you were hit with a blizzard, and you made a quick trip of getting to the chests. They seemed looted already, though, with a little digging, you were fortunate enough to grab a few good items, however cold it may have made your fingers. [item=vista: crystalline gala] [item=chillspike crown] [item=winter wolf]
DOOR ONE
@tonks19

You push open the door, though it's more so swung open with the slightest touch, revealing a hidden, lush grove full of bent willows and flowers. The room curves around into a small garden, hedges guiding you in a maze like pattern through bushes of flowers and topiaries cut to resemble the ancient deities. At the end of the maze, a gazebo made out of the same wood as the door is tucked under golden vines of roses and leaves. A chair is off center there, facing a small, delicate desk with a small chest on it. A golden and green cape is hanging lazily off the chair, bells jingling in the breeze.

Bamboo Breeze Cape Whirlwind Emblem Ringlet Amphithere

-

DOOR TWO
@thestuffedanimal

The cloth is pushed away, the light blinding you for several seconds as you walk forward, nearly tripping on a long, silver wire, snaking across the floor and up to a small, circular table hosting a pale cream radio, apparently what was producing the old songs. Next to the table, sits a huge, circular bed filled with pillows and ribbons, the same soft curtains hanging over it as if it were a princess's chambers. On the bed, sprawled out and flapping it's wings, is a lazy looking imperial, wings and patterns matching those of the cloth.

"Can I help you?" they ask, voice smooth like silk.


29924682_350.png


you're next!

-

DOOR THREE
@Zygon

Using more strength than you thought you'd need, you had to clutch both hands around the handle and pull to open this door. The ice cracked and shattered, leaving small, freezing crystals on the ground as it opened. Stepping inside felt like you were hit with a blizzard, and you made a quick trip of getting to the chests. They seemed looted already, though, with a little digging, you were fortunate enough to grab a few good items, however cold it may have made your fingers.

Vista: Crystalline Gala Chillspike Crown Winter Wolf
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Door One:
You find a huge metal, a putrid smell coming from within. When you place your hand on the door, it feels slightly warm. When glance through its keyhole, you see a strange light coming from within...

Door Two:
This rock door is worn and weathered. Through its many cracks, wind whistles and makes you shiver when you stand before it. When you try to shift one of the rocks, you see sunlight...

Door Three:
This door is made out of fresh, yet uneven wood, as if it's builder was inexperienced. Strangely, however, this door smells of freshly picked fruits...
Door One:
You find a huge metal, a putrid smell coming from within. When you place your hand on the door, it feels slightly warm. When glance through its keyhole, you see a strange light coming from within...

Door Two:
This rock door is worn and weathered. Through its many cracks, wind whistles and makes you shiver when you stand before it. When you try to shift one of the rocks, you see sunlight...

Door Three:
This door is made out of fresh, yet uneven wood, as if it's builder was inexperienced. Strangely, however, this door smells of freshly picked fruits...
Goop (SpiritMaask Adopt (link))
@thestuffedanimal door one please!
@thestuffedanimal door one please!
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