Hello!
I've recently been very interested in creating animations, and I'm curious as to what animation software is out there?
I see there are a lot of 3D model animation, however, I don't think I will mainly use a program for that. Having both capabilities though (3D Model and more 2D drawing animation) would be nice.
So, what animation program do you use? What do you recommend?
Also and tips or guides as I teach myself animation (simple as I can't reallly animate easily on my current program) would be much appreciated!
Hello!
I've recently been very interested in creating animations, and I'm curious as to what animation software is out there?
I see there are a lot of 3D model animation, however, I don't think I will mainly use a program for that. Having both capabilities though (3D Model and more 2D drawing animation) would be nice.
So, what animation program do you use? What do you recommend?
Also and tips or guides as I teach myself animation (simple as I can't reallly animate easily on my current program) would be much appreciated!
I would say it depends on what kind of animation you're going for.
If you're going for frame by frame animation (Examples are Lion King, Aladdin, lot of Disney movies) then the one's I've used have been Adobe Flash and Photoshop.
Flash Pros -
Onion Skin feature
Easy to draw quickly and simply
Fill tool makes coloring fast
Can add audio with a sound wave that shows you where noises are for sync
previewing can be done with a keyboard shortcut
The Brush tool automatically smooths your stroke so drawing can be done intuitively
Flash Cons -
Interface is not easy to understand at first and requires practice
The smoothing feature of your brush can sometimes become irritating
Simple and quick is the primary focus, so detailed or Disney like animations are not easy to get
It can produce a "cartoony" feel, and requires time and patience to look close to any sketchiness
Brushes and Pens are limited
Layering system is a bit complicated at first
Photoshop Pros -
Is a photo editing program turned digital art program
Unlimited brushes available
Layering system is easy to see and use
Adding details and textures such as watercolor and sketch marks is very easy and can be done to the artists discretion
transparencies and layer settings are easy to find
Layout is easier to understand and is what many other art programs mimic
Photoshop Cons -
Where's the audio (it's there I think but where)
While there is a frame by frame window available, photoshop was not originally built for animation and it's a mule to wrangle sometimes
Your frames are layers, so if you don't use the frame window you have to build each layer individually and export all those layers into a sequence take into another program like AE and do a sequence there and export. Complicated sounding but not horrible. (I'm not smart enough to use the window but I recommend learning it).
Your files can become massive as you're working in a raster based program and will need to work on a canvas that's as big as your animation is going to be. Otherwise hello pixels.
While others might find it easy enough for quick practice I haven't learned animation in this program well enough to have an easy time
If you're going to do another kind of animation called Motion Graphic or some sort of "tweening" I believe, and you see it in a lot of promotional or educational videos. (shows that I've seen using this are disney's recent reboots like The Lion Guard and Tangled Before Every After).
This process is easier in some regards but you're more limited in what you can do. Instead of say 6 drawings for a walk cycle let's say you only draw 3 and then move each frame around more to fill in the blanks. It might sound cruddy but it can produce nice effects if done right.
The program I use for this is Adobe After Effects, and I only use this program.
AE Pros -
Can import vector shapes and enlarge or minimize the objects size without pixelation
moving object from one position via rotation, position, and scale is pretty easy
There are pre-built effects and animations if you're learning or need a quick animation
Has compositions feature (similar to groups) so the timeline or "layers" window can be kept tidy while having a lot going on under the surface. Compositions can also be opened in a separate window so you can focus on individual parts and animate there while seeing your results in the original window.
Sometimes less is more, and tweening can greatly reduce your work load while still producing realistic movement. Compare drawing the bouncing ball routine in frame by frame (say 15 frames min) to 1 min of work in Ae.
Has a blur feature to add realism to movement
Can do Frame by Frame (this is the sequencing I was talking about)
Can play audio in real time and the audio itself can be layered with everything else including the audio wave, so syncing is a piece of cake
Is an animation program built for animating. There are loads of tutorials out there that honestly taught me a lot more then the degree I have did.
AE Cons - There really isn't many animation cons so I'm gonna list mostly differences that could be tiring or problematic
While you can do frame by frame in the program itself (not sequencing from another program) it's a real chore to do and learn. I do not enjoy the brush tool in this program and would say draw it in photoshop first.
Is made mostly for Motion Graphic Designers. What I mean is this is a program that is used mostly for it's special effects and object motions, while you can do frame by frame it's not it's original purpose so you're not going not going to be doing as much disney like animation as you want.
It has a bit of a learning curve and can look intimidating. Do tutorials first, and not just how to use AE. Look up AE tutorials and find ones that teach you specific things like "How to make sweeping intro" or "How to create an audio wave". You'll learn simply by following along things that the simple tutorials won't think to mention.
As mentioned before the interface can be a bit intimidating and you're gonna get tired real fast having to open each layer to find your controls. Keyboard shortcuts for things like rotation and scaling are a must to learn.
Is a Pay to Use Program that I haven't had much luck finding a free alternative for.
As far as other programs I've heard Toon Boom is good I think maybe Studio Ghibli might have released their animating software for free. I'm not sure about either as I haven't looked into them, but in the end sometimes the best way to start is pencil and paper.
Try drawing the bouncing ball exercise first with pencil and paper and see how you like it. That is so essential in learning how to squish objects and learn how to mimic real life such as when a ball hangs in the air slightly after bouncing and you'll get a feel for animation.
I've heard once you start you can't really stop and I can vouch for that.
I would say it depends on what kind of animation you're going for.
If you're going for frame by frame animation (Examples are Lion King, Aladdin, lot of Disney movies) then the one's I've used have been Adobe Flash and Photoshop.
Flash Pros -
Onion Skin feature
Easy to draw quickly and simply
Fill tool makes coloring fast
Can add audio with a sound wave that shows you where noises are for sync
previewing can be done with a keyboard shortcut
The Brush tool automatically smooths your stroke so drawing can be done intuitively
Flash Cons -
Interface is not easy to understand at first and requires practice
The smoothing feature of your brush can sometimes become irritating
Simple and quick is the primary focus, so detailed or Disney like animations are not easy to get
It can produce a "cartoony" feel, and requires time and patience to look close to any sketchiness
Brushes and Pens are limited
Layering system is a bit complicated at first
Photoshop Pros -
Is a photo editing program turned digital art program
Unlimited brushes available
Layering system is easy to see and use
Adding details and textures such as watercolor and sketch marks is very easy and can be done to the artists discretion
transparencies and layer settings are easy to find
Layout is easier to understand and is what many other art programs mimic
Photoshop Cons -
Where's the audio (it's there I think but where)
While there is a frame by frame window available, photoshop was not originally built for animation and it's a mule to wrangle sometimes
Your frames are layers, so if you don't use the frame window you have to build each layer individually and export all those layers into a sequence take into another program like AE and do a sequence there and export. Complicated sounding but not horrible. (I'm not smart enough to use the window but I recommend learning it).
Your files can become massive as you're working in a raster based program and will need to work on a canvas that's as big as your animation is going to be. Otherwise hello pixels.
While others might find it easy enough for quick practice I haven't learned animation in this program well enough to have an easy time
If you're going to do another kind of animation called Motion Graphic or some sort of "tweening" I believe, and you see it in a lot of promotional or educational videos. (shows that I've seen using this are disney's recent reboots like The Lion Guard and Tangled Before Every After).
This process is easier in some regards but you're more limited in what you can do. Instead of say 6 drawings for a walk cycle let's say you only draw 3 and then move each frame around more to fill in the blanks. It might sound cruddy but it can produce nice effects if done right.
The program I use for this is Adobe After Effects, and I only use this program.
AE Pros -
Can import vector shapes and enlarge or minimize the objects size without pixelation
moving object from one position via rotation, position, and scale is pretty easy
There are pre-built effects and animations if you're learning or need a quick animation
Has compositions feature (similar to groups) so the timeline or "layers" window can be kept tidy while having a lot going on under the surface. Compositions can also be opened in a separate window so you can focus on individual parts and animate there while seeing your results in the original window.
Sometimes less is more, and tweening can greatly reduce your work load while still producing realistic movement. Compare drawing the bouncing ball routine in frame by frame (say 15 frames min) to 1 min of work in Ae.
Has a blur feature to add realism to movement
Can do Frame by Frame (this is the sequencing I was talking about)
Can play audio in real time and the audio itself can be layered with everything else including the audio wave, so syncing is a piece of cake
Is an animation program built for animating. There are loads of tutorials out there that honestly taught me a lot more then the degree I have did.
AE Cons - There really isn't many animation cons so I'm gonna list mostly differences that could be tiring or problematic
While you can do frame by frame in the program itself (not sequencing from another program) it's a real chore to do and learn. I do not enjoy the brush tool in this program and would say draw it in photoshop first.
Is made mostly for Motion Graphic Designers. What I mean is this is a program that is used mostly for it's special effects and object motions, while you can do frame by frame it's not it's original purpose so you're not going not going to be doing as much disney like animation as you want.
It has a bit of a learning curve and can look intimidating. Do tutorials first, and not just how to use AE. Look up AE tutorials and find ones that teach you specific things like "How to make sweeping intro" or "How to create an audio wave". You'll learn simply by following along things that the simple tutorials won't think to mention.
As mentioned before the interface can be a bit intimidating and you're gonna get tired real fast having to open each layer to find your controls. Keyboard shortcuts for things like rotation and scaling are a must to learn.
Is a Pay to Use Program that I haven't had much luck finding a free alternative for.
As far as other programs I've heard Toon Boom is good I think maybe Studio Ghibli might have released their animating software for free. I'm not sure about either as I haven't looked into them, but in the end sometimes the best way to start is pencil and paper.
Try drawing the bouncing ball exercise first with pencil and paper and see how you like it. That is so essential in learning how to squish objects and learn how to mimic real life such as when a ball hangs in the air slightly after bouncing and you'll get a feel for animation.
I've heard once you start you can't really stop and I can vouch for that.
@
Clya
I have a 3D animation program I use called MikuMikuDance (MMD). It's a free-to-use, fun program that can be used to create really beautiful animations.
Example from
Mikusaki.
Example from
Shiliang Weilan.
Animating on MMD takes some practice, as I have found. Once you learn what to do it's not too hard. It just takes lots and lots of practice, ha ha.
Here's a little something I've been working on:
X
I think MMD is a good program to use if you want to create elaborate animations. If you're interested in MMD, I can go more in depth on it. Or you can Google it.
Cause that's what Google is for, yeah?
@
Clya
I have a 3D animation program I use called MikuMikuDance (MMD). It's a free-to-use, fun program that can be used to create really beautiful animations.
Example from
Mikusaki.
Example from
Shiliang Weilan.
Animating on MMD takes some practice, as I have found. Once you learn what to do it's not too hard. It just takes lots and lots of practice, ha ha.
Here's a little something I've been working on:
X
I think MMD is a good program to use if you want to create elaborate animations. If you're interested in MMD, I can go more in depth on it. Or you can Google it.
Cause that's what Google is for, yeah?
@
Clya
Opentoonz is a free animation program used by Studio Ghilbi, I have it but I have yet to use it. But I have hear that it's pretty good. I also Know Manga Studio/Clipstudio Paint has some animation capabilities in the program, it's primarily a drawing program however so it's not the best for animation but there is still something on there, but you have to pay for it and the prices are either $40 or $140 depending on which edition you get, with the more expensive allowing for more animation time then the cheaper option.
@
Clya
Opentoonz is a free animation program used by Studio Ghilbi, I have it but I have yet to use it. But I have hear that it's pretty good. I also Know Manga Studio/Clipstudio Paint has some animation capabilities in the program, it's primarily a drawing program however so it's not the best for animation but there is still something on there, but you have to pay for it and the prices are either $40 or $140 depending on which edition you get, with the more expensive allowing for more animation time then the cheaper option.