Jiggawatz wrote on 2016-02-19:
MinxyDark wrote on 2016-02-19:
Hatchlings only take 5 days to grow into adults, but can't be bred until their cooldown is over. The moment their sprite image changes from a hatchling to an adult and they are named, they can go into the Coli.
Hrmmm then why are all mine stuck at hatchling q.q... Also this does not change the fact that you need 5 days to breed and 5 days to become adults, then of course assuming you have little to no money, as a new player would, it would still take you a month+ to level up a team.
All the timings of 2-3 days are based on having eliminate, ambush, and other vital skills that a new player is not going to have and cost 100k treasure, or cash out of pocket to get... and you need many of them.
So point is still solid that you would be at a huge advantage to put money into the game. It gives a statistical solid, and non aesthetic benefit to the player who pays money.
That is still pay to win. I will re-iterate that I don't care if the game is pay to win, I don't mind at all... I love games for their content not their ability to be bought out... that is up to the players who are paying for things, but it is still a truth about the game and it is still silly to use "allowing players to auction their gems through a gem site transfer would be pay to win" argument, which was my initial point.
Except it STILL isn't pay to win. A new player can make quite a bit of money all within a few days.
I have pointed out, I think on another thread where someone posted I think a 600,000 price tag for 3 dragons with Eliminate, Ambush and I believe BUYING a level 25. A dedicated player can make that 600K in about 8 days, lets say 10 days. Give a bit of leeway. How? by maxing the fairgrounds cap EACH day. You can get 75,000 treasure from the fairgrounds each day. Depending on your game playing skill, you can typically make that amount in about an hour and a half, say two hours each day playing shockswitch. Play until you get the second full bar to remove all blocks, and you should have just over 10K in winnings and that should take you just over 10 minutes of play. Play the game 7 and a half times, and there you go, you have your 75K fairground cap for the day.
I know that some people might not be able to play shock switch or be good at it. They could play the other fairgrounds games (takes longer at least for me, though I have heard some people are very good at Artifracture, though I certainly don't know how), or intersperse the other games with games of shockswitch.
This is also assuming that they do not earn any other money at all during the time, this is simply through fairgrounds caps. This is also assuming they are buying 3 level 25 dragons. Take those out and it cuts it almost in half, which means even less time.
Also, there are other ways to make money. If they are leveling their own team, they are going to be getting tons of junk that will go into their hoard. Most people say hoard sell the non-useful stuff, but I personally say, melt it all down in Baldwins. You get baldwin materials out of it and experience for Baldwin's. Plus trinkets melt down into sludge, which tends to be fairly easy to sell. Red Sludge is about 13K for one. Blue Sludge is about the same but doesn't sell as easily. Greens and yellows aren't as good, but still sell for more than hoard selling a stack of the trinkets probably would net, unless you have a full stack. Even the Yellow and Purple (which seem to be the least used and thus least popular) still sell for more money for one item than you would probably get hoard selling the stuff.
Bonding gets little treasure, but occasionally a treasure chest (though that does take longer than the 2 weeks I would give to level a team for a dedicated player), a new player might not have the ability to start selling dragons, especially if they are using their progen babies for a starting point (which reminds me of another point, you also can use your two progens and one of their babies, so even a one egg nest is useful in that respect, to be your coli team)
If you must know, I would say that a new player would only need to buy 2 Ambush and 1 Eliminate per dragon. Berserk seems to drop pretty regularly (at least I am getting a nice little stash of them) I never use haste which came with the Level 25 I was given. I don't use Rally. I have 1 level 25 mage/healer, with Scholar (all found), 2 ambushs (again pretty sure all found, didn't buy any I know that), 1 level 25 warrior, with Berserk (again, found), 2 Ambush (found) and 1 Eliminate (found and I did a dance at that one) The third dragon was given to me fully statted and stoned. All other stones that are 'required' can wait until the new player is situated and understands the game better. Once they do that, then they can work out how to go about getting them.
And all this can be done without once touching a gem. Not even the free gems. A new user, should they either learn on their own, or browse the forums, not even post, and just see all the money making tips that are out there could do it. Even if they don't go to the forums and see the guides, they most likely will still start playing games. I know I did, I maxed out my streak several times at the beginning, especially when I found out how easy Shock Switch was (which is probably why I have trouble playing it now). So, yes, a person could come in and buy gems and buy a fully stoned/statted team. But, unless that person has been following the site waiting for a registration, or knows someone already on site (which means they probably have help learning things) most people aren't going to get onto a site and just dump money into it without knowing the first thing about it. However, the person who doesn't, if they really wanted it, could easily do the same thing in only 2 weeks longer. They wouldn't even have to buy dragons if they used their progens and one baby (which might add on a little more time, but they could use the time the babies are incubating and growing up to be playing the Fairgrounds getting the money for the stones). So, no, it isn't pay to win as there isn't a huge advantage.
Huge advantages are something that takes non-cashers months to recover. With RNG, the non-casher could easily find eggs at a better rate than the Casher. They could get rare drops at the same rate as the casher simply due to RNG. They could even get lucky gathering, which money, as far as I know, doesn't touch. (and I HATE relying on RNG so much, it hates me)
The whole pay to win thing was also pretty much last discussed in 2013, when the site was VERY new and truthfully I am not quite sure where the ones who mentioned it were coming from except I think they misunderstood the original suggestion. A way to safely buy and sell gems/treasure from players would potentially encourage gem sells as those people could then sell them safely. There probably is a very slight aspect of pay to win about the whole selling gems, but from my experience on this site, it doesn't give you any huge advantage over someone who has never bought gems in their life. And even then, pretty much every single thing that is sold for gems, can also be found for treasure, or by selling treasure.