So, I thought that the battle stats/stones that a dragon comes with is dependent on breed alone. But I just finished leveling two Gaolers to level 10 and then looked at their stats and realized that they're completely different despite me never touching them before.
Kayda
[url=https://www1.flightrising.com/dragon/46871250][img]https://www1.flightrising.com/rendern/coliseum/portraits/468713/46871250.png[/img][/url]
Has Scratch/Shred
[b]STR[/b] 7
[b]AGI[/b] 6
[b]DEF[/b] 8
[b]QCK[/b] 5
[b]INT[/b] 5
[b]VIT[/b] 8
[b]MND[/b] 6
and
Haki
[url=https://www1.flightrising.com/dragon/53393906][img]https://www1.flightrising.com/rendern/coliseum/portraits/533940/53393906.png[/img][/url]
Has Anticipate/Shred
[b]STR[/b] 7
[b]AGI[/b] 5
[b]DEF[/b] 7
[b]QCK[/b] 5
[b]INT[/b] 5
[b]VIT[/b] 9
[b]MND[/b] 7
Does anyone know why they're different?
So, I thought that the battle stats/stones that a dragon comes with is dependent on breed alone. But I just finished leveling two Gaolers to level 10 and then looked at their stats and realized that they're completely different despite me never touching them before.
Kayda

Has Scratch/Shred
STR 7
AGI 6
DEF 8
QCK 5
INT 5
VIT 8
MND 6
and
Haki

Has Anticipate/Shred
STR 7
AGI 5
DEF 7
QCK 5
INT 5
VIT 9
MND 7
Does anyone know why they're different?
Oh my god wait, I think I've just answered my own question... I used a breed change on Kayda and I think they keep their old breed battle stats.
[img]https://64.media.tumblr.com/05723cb410c6aad085bd5dcd80b483f9/tumblr_p9cqndLMML1w92spao5_540.gif[/img]
Oh my god wait, I think I've just answered my own question... I used a breed change on Kayda and I think they keep their old breed battle stats.
@
Alskasaur Yep, breed-changed dragons keep their old battle stats and stones, at least if they've been loaded in the party select screen! I imagine that's to prevent changes a player has made getting erroneously overwritten.
@
Alskasaur Yep, breed-changed dragons keep their old battle stats and stones, at least if they've been loaded in the party select screen! I imagine that's to prevent changes a player has made getting erroneously overwritten.