I'm a newbie to the Coli, but this reallllly helped me level up some fodder. I'm a fan!!! TY for this.
TOPIC | [BUILD] The Mire Monk
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I'm a newbie to the Coli, but this reallllly helped me level up some fodder. I'm a fan!!! TY for this.
I have 3 dragons built for the Golem Workshop, but none built for the Mire. I'll use this build, thanks!
@ZaHee (pinging myself so that I can find this post)
@ZaHee (pinging myself so that I can find this post)
I have 3 dragons built for the Golem Workshop, but none built for the Mire. I'll use this build, thanks!
@ZaHee (pinging myself so that I can find this post)
@ZaHee (pinging myself so that I can find this post)
Restatted my mire flyer into one of these (modded for somewhat less VIT and more DEF/MND to take advantage of how point cost increases work, I'd be interested to know whether it's actually better for sustainability than straight VIT but she certainly feels very sturdy so far) and I am in love. Haven't seen a boss yet but just blew off dodges that would've ended a run in her old build.
Restatted my mire flyer into one of these (modded for somewhat less VIT and more DEF/MND to take advantage of how point cost increases work, I'd be interested to know whether it's actually better for sustainability than straight VIT but she certainly feels very sturdy so far) and I am in love. Haven't seen a boss yet but just blew off dodges that would've ended a run in her old build.
Some numbers for you because this build is just objectively better than the mire flyer, numerically:
Haste: +30 QCK
Rally: +30 STR
First battle for mire monk: Meditate, Meditate, Haste, Enemy Turn x3, Rally, Defend, Enemy Turn x3, Eliminate, Eliminate, Enemy Turn x1, Eliminate [total turns: 15, enemy turns: 7, Final breath: 70]
First battle for mire flyer: Scratch, Scratch, Scratch, Enemy Turn x3, Scratch, Scratch, Enemy Turn x2, Scratch, Enemy Turn x2, Eliminate, Eliminate [total turns: 15, enemy turns: 7, Final breath: 36]
2+ battle for both: Rally, Eliminate, Eliminate, Enemy Turn x1, Eliminate [total turns: 5, enemy turns: 1]
Same turns. Double the breath. More health and half(ish) the damage in the starting fight.
Stat STR AGI VIT QCK INT DEF MND |
Mire Flyer 119 8 19 69 5 5 5 |
Mire Monk 119 8 33 62 5 6 5 |
Haste: +30 QCK
Rally: +30 STR
First battle for mire monk: Meditate, Meditate, Haste, Enemy Turn x3, Rally, Defend, Enemy Turn x3, Eliminate, Eliminate, Enemy Turn x1, Eliminate [total turns: 15, enemy turns: 7, Final breath: 70]
First battle for mire flyer: Scratch, Scratch, Scratch, Enemy Turn x3, Scratch, Scratch, Enemy Turn x2, Scratch, Enemy Turn x2, Eliminate, Eliminate [total turns: 15, enemy turns: 7, Final breath: 36]
2+ battle for both: Rally, Eliminate, Eliminate, Enemy Turn x1, Eliminate [total turns: 5, enemy turns: 1]
Same turns. Double the breath. More health and half(ish) the damage in the starting fight.
Some numbers for you because this build is just objectively better than the mire flyer, numerically:
Haste: +30 QCK
Rally: +30 STR
First battle for mire monk: Meditate, Meditate, Haste, Enemy Turn x3, Rally, Defend, Enemy Turn x3, Eliminate, Eliminate, Enemy Turn x1, Eliminate [total turns: 15, enemy turns: 7, Final breath: 70]
First battle for mire flyer: Scratch, Scratch, Scratch, Enemy Turn x3, Scratch, Scratch, Enemy Turn x2, Scratch, Enemy Turn x2, Eliminate, Eliminate [total turns: 15, enemy turns: 7, Final breath: 36]
2+ battle for both: Rally, Eliminate, Eliminate, Enemy Turn x1, Eliminate [total turns: 5, enemy turns: 1]
Same turns. Double the breath. More health and half(ish) the damage in the starting fight.
Stat STR AGI VIT QCK INT DEF MND |
Mire Flyer 119 8 19 69 5 5 5 |
Mire Monk 119 8 33 62 5 6 5 |
Haste: +30 QCK
Rally: +30 STR
First battle for mire monk: Meditate, Meditate, Haste, Enemy Turn x3, Rally, Defend, Enemy Turn x3, Eliminate, Eliminate, Enemy Turn x1, Eliminate [total turns: 15, enemy turns: 7, Final breath: 70]
First battle for mire flyer: Scratch, Scratch, Scratch, Enemy Turn x3, Scratch, Scratch, Enemy Turn x2, Scratch, Enemy Turn x2, Eliminate, Eliminate [total turns: 15, enemy turns: 7, Final breath: 36]
2+ battle for both: Rally, Eliminate, Eliminate, Enemy Turn x1, Eliminate [total turns: 5, enemy turns: 1]
Same turns. Double the breath. More health and half(ish) the damage in the starting fight.
Hi there! I am very new to the Coli but a friend lent me their Mire trainer and showed me this guide and I have been storming through - fantastic build! I am now making my own.
(ETA I found out about tincture of dissolution, thank goodness!! :)
(ETA I found out about tincture of dissolution, thank goodness!! :)
I think the second best for the mire is currently lightning, but I'm not entirely sure. Sounds like a good build for this mire flyer I have who summons toads like his life depends on it
I think the second best for the mire is currently lightning, but I'm not entirely sure. Sounds like a good build for this mire flyer I have who summons toads like his life depends on it
I have a crippling Koi imp addiction. here's my STP storage! |
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