I'm making this guide because I want it to exist, not because I am good at math. Is the math thus far correct, and how do I calculate the next ones? I have a feeling I am going to need to account for the fact that a few colours are shared by ranges. I don't really care if the math isn't perfect (within like 1%ish margin of error), as long as it's fairly accurate.
Anyone who helps will get their names on the chart as thanks!
[img]http://i.imgur.com/cmpjZeH.png[/img]
I'm making this guide because I want it to exist, not because I am good at math. Is the math thus far correct, and how do I calculate the next ones? I have a feeling I am going to need to account for the fact that a few colours are shared by ranges. I don't really care if the math isn't perfect (within like 1%ish margin of error), as long as it's fairly accurate.
Anyone who helps will get their names on the chart as thanks!
@
Scarfsickle
Okay I'm not 100% sure but the percentage for the range should just be that number multiplied by itself (because it happens multiple times) so for example the chance of two colors in the green range should be .18 times .18 so .0324 or 3.24%
also shouldn't the chance for a dragon having a specific color (like primary, secondary, tert) in the range be the number of colors in the range divided by total colors? so for example greyscale would be 21/177 so 11.9% (rounded)
if you're calculating just in general any of three colors to be in that range then it would be the percentage times 3. ex. greyscale would be 35.6% (rounded)
@
Scarfsickle
Okay I'm not 100% sure but the percentage for the range should just be that number multiplied by itself (because it happens multiple times) so for example the chance of two colors in the green range should be .18 times .18 so .0324 or 3.24%
also shouldn't the chance for a dragon having a specific color (like primary, secondary, tert) in the range be the number of colors in the range divided by total colors? so for example greyscale would be 21/177 so 11.9% (rounded)
if you're calculating just in general any of three colors to be in that range then it would be the percentage times 3. ex. greyscale would be 35.6% (rounded)
@
Scarfsickle id use binomial in this case since each color is generated independently, either in a range or out.
i found a simple calculator
here, just fill in:
probability: #colors in the range/177
successes: 1-3 (you can do 0 as well)
trials: 3
it will give you the probability for exactly that many of a color btw, if you want one or more and so on you need to add up.
hopefully this will help, feel free to ask if youre confused ^^
@
Scarfsickle id use binomial in this case since each color is generated independently, either in a range or out.
i found a simple calculator
here, just fill in:
probability: #colors in the range/177
successes: 1-3 (you can do 0 as well)
trials: 3
it will give you the probability for exactly that many of a color btw, if you want one or more and so on you need to add up.
hopefully this will help, feel free to ask if youre confused ^^