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TOPIC | Battle Stones and Coliseum Builds
I've had this same issue. Mire Flyer build isn't one-shotting Toridae and a couple other enemies on a lvl 25 dragon, rallied and with the proper stat layout.
Edit: Am illiterate and statted them wrong apparently. I could have sworn I had the right one pulled up
I've had this same issue. Mire Flyer build isn't one-shotting Toridae and a couple other enemies on a lvl 25 dragon, rallied and with the proper stat layout.
Edit: Am illiterate and statted them wrong apparently. I could have sworn I had the right one pulled up
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Looking to have specific teams for venues and I've found this guide quite helpful....However I didn't realize that I should be using different elements for mages vs fighters??


If one wanted to say have a team for Golem & Forbidden portal on page 14 it states that Fire is the best element....I'm assuming that's just for the fighters.....Does anyone have an idea which "mage" might be best for Golem AND Forbidden Portal? :) I'd like to stat some new dragons but I'd rather use elements best suited for those venues before doing so LOL :)

Currently I have Wind for Mage and Fire for Fighters for Golem (is this right before I stat them?)

And for Forbidden if I'm understanding right its Fire for Mage and Water for fighters?


Thank you for any help :D and thanks Maki for the amazing guide!
Looking to have specific teams for venues and I've found this guide quite helpful....However I didn't realize that I should be using different elements for mages vs fighters??


If one wanted to say have a team for Golem & Forbidden portal on page 14 it states that Fire is the best element....I'm assuming that's just for the fighters.....Does anyone have an idea which "mage" might be best for Golem AND Forbidden Portal? :) I'd like to stat some new dragons but I'd rather use elements best suited for those venues before doing so LOL :)

Currently I have Wind for Mage and Fire for Fighters for Golem (is this right before I stat them?)

And for Forbidden if I'm understanding right its Fire for Mage and Water for fighters?


Thank you for any help :D and thanks Maki for the amazing guide!

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@starmates

There are two aspects to consider when picking an element.
  1. Take as little chip damage as possible by resisting the most casters
  2. Avoid the chance of a one-shot crit from a super-effective caster bolt or boss slash

I wrote more specifically about the element choices for the Golem Workshop here (the inspiration for the training build linked in Maki's guide).

In the Forbidden Portal, Fire is the best element. Fire and Water are both only weak to one mage, while fire has more resistances (two mages and a boss vs just a boss for water). This sheet helps show that (also linked in Maki's farming build for the Portal). Fire is also good in the Workshop, with no caster weaknesses and only one boss weakness.

For a fighter, that's really it and Fire is probably the best element. The chip damage from casters is a concern and a crit bolt can one-shot you. You fight way more casters than bosses, so caster resists are what you need.

For a mage, it's slightly more complicated. If you would like to use the same team for both the Portal and the Workshop, Wind comes back into consideration. The mage build has more VIT, and so while at near full health, can survive a super-effective caster bolt crit. (The fighter does not have enough VIT for this.) However, a super effective boss slash crit is always a KO. Fire is weak to a boss in the Workshop, and so risks a one-shot there. The downside to Wind though is that it is weak to two different mages in the Portal and so will take more chip damage in that zone. In short, Fire risks a one-shot, Wind takes more average damage. I would pick Wind, Maki's guide prefers Fire. Both are very reasonable choices.

Lastly, despite all I wrote and all the thought I have put into this, it really does not matter. I use Plague for my team, in both the Portal and Workshop. If you look at Plague on Amayai's sheet linked above, it's labeled as "don't even try" for the Portal and "HA! don't try." for the Workshop; it is literally the worst element I could use. But, it still works just fine. With a dedicated healer in the team and most fights ending before the enemies get to attack, the risk is really quite low.

TLDR:
  • The element is a very minor optimization in these builds.
  • Fire for a fighter in either or both of the Portal and the Workshop. (Nature is an equivalent alternative for a fighter in just the Workshop.)
  • Fire for a mage in the Portal. Fire or Wind for a mage in both the Portal and the Workshop. (Earth, Wind, or Ice for a mage in just the Workshop.)

@starmates

There are two aspects to consider when picking an element.
  1. Take as little chip damage as possible by resisting the most casters
  2. Avoid the chance of a one-shot crit from a super-effective caster bolt or boss slash

I wrote more specifically about the element choices for the Golem Workshop here (the inspiration for the training build linked in Maki's guide).

In the Forbidden Portal, Fire is the best element. Fire and Water are both only weak to one mage, while fire has more resistances (two mages and a boss vs just a boss for water). This sheet helps show that (also linked in Maki's farming build for the Portal). Fire is also good in the Workshop, with no caster weaknesses and only one boss weakness.

For a fighter, that's really it and Fire is probably the best element. The chip damage from casters is a concern and a crit bolt can one-shot you. You fight way more casters than bosses, so caster resists are what you need.

For a mage, it's slightly more complicated. If you would like to use the same team for both the Portal and the Workshop, Wind comes back into consideration. The mage build has more VIT, and so while at near full health, can survive a super-effective caster bolt crit. (The fighter does not have enough VIT for this.) However, a super effective boss slash crit is always a KO. Fire is weak to a boss in the Workshop, and so risks a one-shot there. The downside to Wind though is that it is weak to two different mages in the Portal and so will take more chip damage in that zone. In short, Fire risks a one-shot, Wind takes more average damage. I would pick Wind, Maki's guide prefers Fire. Both are very reasonable choices.

Lastly, despite all I wrote and all the thought I have put into this, it really does not matter. I use Plague for my team, in both the Portal and Workshop. If you look at Plague on Amayai's sheet linked above, it's labeled as "don't even try" for the Portal and "HA! don't try." for the Workshop; it is literally the worst element I could use. But, it still works just fine. With a dedicated healer in the team and most fights ending before the enemies get to attack, the risk is really quite low.

TLDR:
  • The element is a very minor optimization in these builds.
  • Fire for a fighter in either or both of the Portal and the Workshop. (Nature is an equivalent alternative for a fighter in just the Workshop.)
  • Fire for a mage in the Portal. Fire or Wind for a mage in both the Portal and the Workshop. (Earth, Wind, or Ice for a mage in just the Workshop.)

@RageAsylum Wow thank you so very much for your thoughtful response to my questions! I really appreciate it a lot! I'm still fairly new to the Coli and while I have several level 25's I do find that GW and FP even with a mage can be a bit slower so I was definitely looking for a way to make it "not" so slow LOL!

So if I'm reading this right it would be something like this for best set up

GW: Nature for Mage
FP: Fire for Mage

And Fire for both Fighters for either GW or FP? I think I might have wasted some time as someone told me Water for the fighters I think for FP LOL!

And currently I have a 25 Wind that I was thinking for GW but now I'm thinking its Nature I should have leveled LOL :P

Looks like I might have to mix things around a bit (if my understanding is correct above that is) LOL :D

Really appreciate the solid advice....Unless I just use the Wind as a Mage for both FP and GW and then I guess Double Fire for the fighters in both? That might be the less complicated way to do it LOL!
@RageAsylum Wow thank you so very much for your thoughtful response to my questions! I really appreciate it a lot! I'm still fairly new to the Coli and while I have several level 25's I do find that GW and FP even with a mage can be a bit slower so I was definitely looking for a way to make it "not" so slow LOL!

So if I'm reading this right it would be something like this for best set up

GW: Nature for Mage
FP: Fire for Mage

And Fire for both Fighters for either GW or FP? I think I might have wasted some time as someone told me Water for the fighters I think for FP LOL!

And currently I have a 25 Wind that I was thinking for GW but now I'm thinking its Nature I should have leveled LOL :P

Looks like I might have to mix things around a bit (if my understanding is correct above that is) LOL :D

Really appreciate the solid advice....Unless I just use the Wind as a Mage for both FP and GW and then I guess Double Fire for the fighters in both? That might be the less complicated way to do it LOL!

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@starmates

Glad to help!

I should mention that the Mire is WAY faster for leveling than either the Forbidden Portal or the Golem Workshop. This build helps close the gap, but the efficiency of training two fodder quickly is hard to beat. (There's a time comparison at the bottom of the post at the top of Maki's build list.)

As I said previously, the element does not matter that much. I use Plague, literally the worst element for both these zones, and it works fine for me. However, if you want to go for the small optimization of choosing a better element, my recommendations are:

Forbidden Portal
Fighter: Fire
Mage: Fire

Hybrid Golem Workshop and Forbidden Portal
Fighter: Fire
Mage: Wind or Fire (I would prefer Wind, Maki's guide prefers Fire. Both are solid picks.)

Golem Workshop:
Fighter: Nature or Fire
Mage: Earth, Ice, or Wind



Aside on Water:
Water lets you make super effective attacks against both bosses. Which sounds cool, except for when you account for how good Eliminate is and how few stone slots you have.

I don't have the numbers in front of me, but as I recall, Eliminate is about as effective (damage/breath) as a super effective elemental slash. So, choosing a fighter for the elemental slash is not that great.

For a mage, a super effective elemental bolt would do WAY more damage than Contuse. But, with only four slots for Ability Stones, you need to pick them with care. Rally and Contuse are part of your optimal farming loop. Haste helps with the startup sequence and Aid helps sustain the team. And that's all four stones, no room for Hydro Bolt. So, Water's not worth it on the mage either.
@starmates

Glad to help!

I should mention that the Mire is WAY faster for leveling than either the Forbidden Portal or the Golem Workshop. This build helps close the gap, but the efficiency of training two fodder quickly is hard to beat. (There's a time comparison at the bottom of the post at the top of Maki's build list.)

As I said previously, the element does not matter that much. I use Plague, literally the worst element for both these zones, and it works fine for me. However, if you want to go for the small optimization of choosing a better element, my recommendations are:

Forbidden Portal
Fighter: Fire
Mage: Fire

Hybrid Golem Workshop and Forbidden Portal
Fighter: Fire
Mage: Wind or Fire (I would prefer Wind, Maki's guide prefers Fire. Both are solid picks.)

Golem Workshop:
Fighter: Nature or Fire
Mage: Earth, Ice, or Wind



Aside on Water:
Water lets you make super effective attacks against both bosses. Which sounds cool, except for when you account for how good Eliminate is and how few stone slots you have.

I don't have the numbers in front of me, but as I recall, Eliminate is about as effective (damage/breath) as a super effective elemental slash. So, choosing a fighter for the elemental slash is not that great.

For a mage, a super effective elemental bolt would do WAY more damage than Contuse. But, with only four slots for Ability Stones, you need to pick them with care. Rally and Contuse are part of your optimal farming loop. Haste helps with the startup sequence and Aid helps sustain the team. And that's all four stones, no room for Hydro Bolt. So, Water's not worth it on the mage either.
@RageAsylum

Well you are definitely appreciated for taking the time to help folks! And not just like "hey do this" LOL! You explain your reasonings for doing either and that really helps folks learn a bit better! :D

Yeah I guess I'm just looking for the tiny optimization I could potentially get for Golem and Forbidden LOL!

I think with the information you gave me and with what dragons I already have leveled...I might go with the Hybrid Golem/Forbidden and do Wind for my mage (as I already have that) and Fire for the two fighters! Since it seems like Fire is a good choice for both fighters in either venue and I don't have a 3rd fire 25 I don't believe so Wind seems okay! I mean I technically could do 3 Fires as I do already have one fire but its a fighter and not a mage so I guess my other two unstoned ones I could do a mage with fire and another fire fighter though I might have to retincture my fighter as I'm not sure what I have them set as lol

I do also have enough stones I believe that I could potentially do a Fire and a Wind Mage (for each venue) and see if I prefer one over the other lol

But yes all your explanations really really help so thank you so kindly for them! I just realized I do have a Fire mage too (been using that one in the Kelp beds) so I could potentially keep them as a mage for FP/GW and then two fire builds for both as well so that's helpful!

And thank you kindly on the water comments! I feel dumb that I leveled those ones up for no reason haha! One of them is a breeding pair so obviously I'll keep her because you know breeding pair LOL! But I might not stone her :P

Okay I think I have it set up okay: https://www1.flightrising.com/lair/654345/2354801 (for my fighters) haha! I've written down who is for what team in case I forget so now its just back to the stoning/tincturing and once they are done I'll be set! Thank you truly for all the time! :D I really appreciate it!
@RageAsylum

Well you are definitely appreciated for taking the time to help folks! And not just like "hey do this" LOL! You explain your reasonings for doing either and that really helps folks learn a bit better! :D

Yeah I guess I'm just looking for the tiny optimization I could potentially get for Golem and Forbidden LOL!

I think with the information you gave me and with what dragons I already have leveled...I might go with the Hybrid Golem/Forbidden and do Wind for my mage (as I already have that) and Fire for the two fighters! Since it seems like Fire is a good choice for both fighters in either venue and I don't have a 3rd fire 25 I don't believe so Wind seems okay! I mean I technically could do 3 Fires as I do already have one fire but its a fighter and not a mage so I guess my other two unstoned ones I could do a mage with fire and another fire fighter though I might have to retincture my fighter as I'm not sure what I have them set as lol

I do also have enough stones I believe that I could potentially do a Fire and a Wind Mage (for each venue) and see if I prefer one over the other lol

But yes all your explanations really really help so thank you so kindly for them! I just realized I do have a Fire mage too (been using that one in the Kelp beds) so I could potentially keep them as a mage for FP/GW and then two fire builds for both as well so that's helpful!

And thank you kindly on the water comments! I feel dumb that I leveled those ones up for no reason haha! One of them is a breeding pair so obviously I'll keep her because you know breeding pair LOL! But I might not stone her :P

Okay I think I have it set up okay: https://www1.flightrising.com/lair/654345/2354801 (for my fighters) haha! I've written down who is for what team in case I forget so now its just back to the stoning/tincturing and once they are done I'll be set! Thank you truly for all the time! :D I really appreciate it!

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Thank you so much.... I couldn't have done this so well without this forum
Thank you so much.... I couldn't have done this so well without this forum
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Ah! Tysm for this, it's incredibly helpful! (Posting this so I can find this later)
Ah! Tysm for this, it's incredibly helpful! (Posting this so I can find this later)
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@Maki
Do you have a chart of when to apply which stat as you level up your dragons?

I'm leveling a team of 3 Aethers with the intention of making them 133/40/6 farmers. I used a Tincture of Dissolution in the beginning because the natural stats are suitable for mages and it was a very tough start!

I was following Eevee's updated Culex guide and wasn't careful. I messed up somewhere along the line and got to 40 Quick before I reached level 17. Now with Berserkers my fighters have 49 Quick so to get to 133 Strength I'll have to use another set of Tinctures. :(

Not tragic, but I wish I had found a quick reference to follow for a Maki farm team. ;)

I have plans to level two or three more teams. ;) (I'm kind of addicted.)
@Maki
Do you have a chart of when to apply which stat as you level up your dragons?

I'm leveling a team of 3 Aethers with the intention of making them 133/40/6 farmers. I used a Tincture of Dissolution in the beginning because the natural stats are suitable for mages and it was a very tough start!

I was following Eevee's updated Culex guide and wasn't careful. I messed up somewhere along the line and got to 40 Quick before I reached level 17. Now with Berserkers my fighters have 49 Quick so to get to 133 Strength I'll have to use another set of Tinctures. :(

Not tragic, but I wish I had found a quick reference to follow for a Maki farm team. ;)

I have plans to level two or three more teams. ;) (I'm kind of addicted.)
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Hi idk if its been changed at some point but regarding the GW/FP duo build i believe i followed this guide before but may have wrongfully statted my fighter to 110 str.

He is able to rallied scratch+elim enemies in both venues, which may mean its possible to build the fighter with his current stats in favour of some survivability

he and his partner are pretty good at their jobs rn
Hi idk if its been changed at some point but regarding the GW/FP duo build i believe i followed this guide before but may have wrongfully statted my fighter to 110 str.

He is able to rallied scratch+elim enemies in both venues, which may mean its possible to build the fighter with his current stats in favour of some survivability

he and his partner are pretty good at their jobs rn
I have a crippling Koi imp addiction.
here's my STP storage!
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