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TOPIC | KitC (discussion - waitlist open!)
@Relics

Yeah, no worries!! I just like to be ontop of things! :)
That's mostly there as like a buffer since I do plan on writing a good bit more than there is now. ^^
@Relics

Yeah, no worries!! I just like to be ontop of things! :)
That's mostly there as like a buffer since I do plan on writing a good bit more than there is now. ^^
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Arlo's Ancient Artifacts Research Notes Giveaway!
@Kaboomafoo @NameofUser @lunarstarclan [emoji=bell size=1] Hello there! Three slots have now opened up for KitC Game 40, and you guys are next in line! Please either submit your forms within [b]48 hours[/b], or let me know that you do not want to participate, or else you will receive an inactivity strike. Also, if you do join (or just want to spectate), please join the pinglist! [center][pinglist=35928][/center]
@Kaboomafoo @NameofUser @lunarstarclan

Hello there! Three slots have now opened up for KitC Game 40, and you guys are next in line! Please either submit your forms within 48 hours, or let me know that you do not want to participate, or else you will receive an inactivity strike. Also, if you do join (or just want to spectate), please join the pinglist!
Live today. Don’t wait for tomorrow.
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[center]Username: Kaboomafoo Dragon Name: Alaric Pronouns: He/Him Breed: Aberration Rank: Trickster Image: [url=https://www1.flightrising.com/dragon/91948816][img]https://www1.flightrising.com/rendern/350/919489/91948816_350.png[/img][/url] Short Description: Something about Alaric is just... not quite right. While many Aberrations speak independently with their heads, Alaric's voice is spoken from both heads at once. The separate tones give a discomforting drone to his words, a discordant note behind every sentence. Kindness and chaos are doled out without rhyme or reason. His every action seems like a roll of the dice. While the eyes he chose for this form are reminiscent of Plague, he find the most amusement in the wielding of Shadow magic. Nestled amongst Alaric’s more noticeable quirks, careful observers notice that he is fastidious to a fault. When outdoors a thin cushion of shadow emerges to hold his feet from the dirt. His hide is always spotless, his gold and jewels gleam, and retribution against those who make it otherwise is never long in coming. Due to this, his skills are limited to magic and mind games. Suggesting that Alaric pick up a weapon would be… unwise. There are a few clans scattered throughout Sorneith who have made Alaric’s acquaintance. The effects of his presence varied but the one thing that they all agree on is that the strange Aberration appeared one day out of thin air before vanishing without a trace. Familiar (if applicable): Umbra, a Somber Spirit who serves Alaric as an extra set of eyes and hands, able to slip unnoticed into places that Alaric’s body is not. When not working, Umbra is often tucked as a strange bony shadow between its master's wings. The spirit's habit of rattling the bones in its body as it moves is a flaw that Alaric has always meant to have corrected... eventually. Will you devote time to this game for as long as it will run (1-3 months is standard), and are you aware that if you are idle, you will be removed?: Yes[/center]
Username: Kaboomafoo

Dragon Name: Alaric

Pronouns: He/Him

Breed: Aberration

Rank: Trickster

Image:
91948816_350.png
Short Description: Something about Alaric is just... not quite right. While many Aberrations speak independently with their heads, Alaric's voice is spoken from both heads at once. The separate tones give a discomforting drone to his words, a discordant note behind every sentence. Kindness and chaos are doled out without rhyme or reason. His every action seems like a roll of the dice.

While the eyes he chose for this form are reminiscent of Plague, he find the most amusement in the wielding of Shadow magic. Nestled amongst Alaric’s more noticeable quirks, careful observers notice that he is fastidious to a fault. When outdoors a thin cushion of shadow emerges to hold his feet from the dirt. His hide is always spotless, his gold and jewels gleam, and retribution against those who make it otherwise is never long in coming. Due to this, his skills are limited to magic and mind games. Suggesting that Alaric pick up a weapon would be… unwise.

There are a few clans scattered throughout Sorneith who have made Alaric’s acquaintance. The effects of his presence varied but the one thing that they all agree on is that the strange Aberration appeared one day out of thin air before vanishing without a trace.

Familiar (if applicable): Umbra, a Somber Spirit who serves Alaric as an extra set of eyes and hands, able to slip unnoticed into places that Alaric’s body is not. When not working, Umbra is often tucked as a strange bony shadow between its master's wings. The spirit's habit of rattling the bones in its body as it moves is a flaw that Alaric has always meant to have corrected... eventually.

Will you devote time to this game for as long as it will run (1-3 months is standard), and are you aware that if you are idle, you will be removed?: Yes
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[b]Username:[/b] nameofuser [b]Dragon Name:[/b] Undine [b]Pronouns:[/b] She/Her [b]Breed: [/b] Bargheist (Imperial) [b]Rank:[/b] Mirror Jumper [url=https://www1.flightrising.com/dragon/60413187][img] https://www1.flightrising.com/dgen/dressing-room/dragon?did=60413187&skin=36038&apparel=1104,7868,10386,26565,26562,2846,5908,26567,30039,32717,337&xt=dressing.png[/img][/url] Undine was only a child when her life fell apart. She lived in the mountains: a small, snowy village unremarkable in all ways except one. [i]Cover the mirrors at night. Never open the doors. Keep the beast away. Keep it out, at any cost.[/i] Alabaster was its name. The white wolf, the mirror-beast, the horror that lurked in the space between worlds, always waiting, watching. Undine did not know better. She hadn’t [i]meant[/i] to leave the mirror uncovered, she was going to tell someone, truly, but she didn’t want them to yell at her and be so afraid, and she was a big kid now, big enough to deal with it on her own… and then it was simply too late. The next morning found her alone, scarred and bitten. Her parents were gone, crushed by the thing’s massive jaws. She could not bear to look back at her village… it was better not to know what had happened, what her mistake had unleashed. It was better, in fact, not to know anything at all. For who could truly love her? She, the purveyor of misfortune, the mistake. She, who even now in her grief could feel something horrible waiting beneath her skin? And so Undine became very good at hiding. Fake smiles; a laugh here and there, or the brush of a wingtip, perhaps, and suddenly all the questions seemed to fade away. “How are you?” was the surest way to cast aside any concerns, and fine jewelry served well to cover up the scars. Undine was loyal, of course, courteous and kind — everything her parents had taught her to be. She was just a little bit… [i]more[/i]. She was sad, though she hid it so carefully. And she was… [i]dangerous[/i], as well. There was something monstrous in her now; something that turned every little movement into an invitation and made her scales bristle at the sight of an exposed neck. Something that came out most when the moon was full. Something that showed itself when she was at her weakest, and turned her memories into bloodstained smudges. Undine is much better at combat than she lets on. Though she looks unassuming and demure, she’s trained herself in most weaponry, with a preference for long distance and mobility. She can handle rapiers, pikes, clubs, and the occasional improvised weapon, though she dislikes working with swords (too clumsy) and daggers (too awkward). She is generally too weak to effectively use heavy objects, but not so much that she can’t handle them at all. Her magic is mostly consumed by her curse, but she can do minor hydrokinesis (not enough to hold anything), and slight illusory magic (noticeably ethereal, draws power from water) As a Bargheist, Undine can transform into a massive Portuguese water dog at nighttime. However, she cannot retain her reason in this form: at best, she can point out people she does or doesn’t want to hurt, at worst, she becomes completely uncontrollable. Both her shapeshifting and her mental stability become harder and harder to control as the moon gets fuller. Additionally, Undine has the ability to jump through reflections. There are no real limits to her power, so long as the reflection she jumps into is big enough for her and the one she wants to exit out of isn’t covered. She cannot jump across entire continents, but has a [i]very large[/i] range. Jumping is easier at night. She is known to be able to conjure reflective surfaces on any body of water deeper than an inch, so long as it’s dark outside. [b] Familiar (if applicable):[/b] Undine is often shadowed by a flock of Shatterbone Vultures, but they will absolutely not listen to her and are more likely to be an inconvenience than anything. Unless something goes [i]very wrong,[/i] they will not get anywhere near any living dragon, and will startle at most movement. [b]Will you devote time to this game for as long as it will run (1-3 months is standard), and are you aware that if you are idle, you will be removed?:[/b] .yletulosba ,seY
Username: nameofuser

Dragon Name: Undine

Pronouns: She/Her

Breed: Bargheist (Imperial)

Rank: Mirror Jumper

dragon?did=60413187&skin=36038&apparel=1104,7868,10386,26565,26562,2846,5908,26567,30039,32717,337&xt=dressing.png

Undine was only a child when her life fell apart. She lived in the mountains: a small, snowy village unremarkable in all ways except one.

Cover the mirrors at night. Never open the doors. Keep the beast away.
Keep it out, at any cost.


Alabaster was its name. The white wolf, the mirror-beast, the horror that lurked in the space between worlds, always waiting, watching. Undine did not know better. She hadn’t meant to leave the mirror uncovered, she was going to tell someone, truly, but she didn’t want them to yell at her and be so afraid, and she was a big kid now, big enough to deal with it on her own… and then it was simply too late.
The next morning found her alone, scarred and bitten. Her parents were gone, crushed by the thing’s massive jaws. She could not bear to look back at her village… it was better not to know what had happened, what her mistake had unleashed. It was better, in fact, not to know anything at all. For who could truly love her? She, the purveyor of misfortune, the mistake. She, who even now in her grief could feel something horrible waiting beneath her skin?
And so Undine became very good at hiding. Fake smiles; a laugh here and there, or the brush of a wingtip, perhaps, and suddenly all the questions seemed to fade away. “How are you?” was the surest way to cast aside any concerns, and fine jewelry served well to cover up the scars.
Undine was loyal, of course, courteous and kind — everything her parents had taught her to be. She was just a little bit… more. She was sad, though she hid it so carefully. And she was… dangerous, as well. There was something monstrous in her now; something that turned every little movement into an invitation and made her scales bristle at the sight of an exposed neck. Something that came out most when the moon was full. Something that showed itself when she was at her weakest, and turned her memories into bloodstained smudges.

Undine is much better at combat than she lets on. Though she looks unassuming and demure, she’s trained herself in most weaponry, with a preference for long distance and mobility. She can handle rapiers, pikes, clubs, and the occasional improvised weapon, though she dislikes working with swords (too clumsy) and daggers (too awkward). She is generally too weak to effectively use heavy objects, but not so much that she can’t handle them at all. Her magic is mostly consumed by her curse, but she can do minor hydrokinesis (not enough to hold anything), and slight illusory magic (noticeably ethereal, draws power from water)
As a Bargheist, Undine can transform into a massive Portuguese water dog at nighttime. However, she cannot retain her reason in this form: at best, she can point out people she does or doesn’t want to hurt, at worst, she becomes completely uncontrollable. Both her shapeshifting and her mental stability become harder and harder to control as the moon gets fuller. Additionally, Undine has the ability to jump through reflections. There are no real limits to her power, so long as the reflection she jumps into is big enough for her and the one she wants to exit out of isn’t covered. She cannot jump across entire continents, but has a very large range. Jumping is easier at night. She is known to be able to conjure reflective surfaces on any body of water deeper than an inch, so long as it’s dark outside.

Familiar (if applicable): Undine is often shadowed by a flock of Shatterbone Vultures, but they will absolutely not listen to her and are more likely to be an inconvenience than anything. Unless something goes very wrong, they will not get anywhere near any living dragon, and will startle at most movement.

Will you devote time to this game for as long as it will run (1-3 months is standard), and are you aware that if you are idle, you will be removed?: .yletulosba ,seY
@JellyRaven
Put me back in the waitlist once again XD
@JellyRaven
Put me back in the waitlist once again XD
Ryn
He/him
Wishlist
PDT/UTC -7 Timezone
Username: lunarstarclan Dragon Name: Tors Pronouns: he/him Breed: Fae Rank: Neighbourhood Helper Image: [url=https://www1.flightrising.com/dragon/90642664][img]https://www1.flightrising.com/rendern/350/906427/90642664_350.png[/img][/url] Short Description: Tors has always been incredibly kind, helpful, compassionate and funny. He would put his friends and other people's lives ahead of him to ensure they are safe. However, he shows a lack of fighting skills as he only specialises in helping others. He tries to help others even if he is in a dire situation. He is also very adventurous, sometimes even getting himself lost in unusual places. Therefore, he tries to think about the consequences of going out into an unfamiliar place before going inside. He only explores the places near him. Additionally, his intelligence level isn't that good or bad, just average. Familiar (if applicable): (*Do note that if you list your familiar here, it will be assumed to be part of the game/RP) Scratches (Bamboo Phytocat) Will you devote time to this game for as long as it will run (1-3 months is standard), and are you aware that if you are idle, you will be removed?: Yes
Username: lunarstarclan
Dragon Name: Tors
Pronouns: he/him
Breed: Fae
Rank: Neighbourhood Helper
Image:
90642664_350.png
Short Description:
Tors has always been incredibly kind, helpful, compassionate and funny. He would put his friends and other people's lives ahead of him to ensure they are safe. However, he shows a lack of fighting skills as he only specialises in helping others. He tries to help others even if he is in a dire situation.

He is also very adventurous, sometimes even getting himself lost in unusual places. Therefore, he tries to think about the consequences of going out into an unfamiliar place before going inside. He only explores the places near him. Additionally, his intelligence level isn't that good or bad, just average.

Familiar (if applicable): (*Do note that if you list your familiar here, it will be assumed to be part of the game/RP) Scratches (Bamboo Phytocat)
Will you devote time to this game for as long as it will run (1-3 months is standard), and are you aware that if you are idle, you will be removed?: Yes
a lot of things about me~
YMPbu9R.pngFemale (Pastel pink)She/Her (Red)Straight (Pink heart)TeTaMBl.pngZuBLVsz.pngYHPKhPJ.pngQUIpVFE.pngsNuSVZA.pngEB9jVcQ.pngrI18gRz.pngqhK4FYS.pngmWCEbQu.pngWFpPzZn.pngoaolHwW.pngkHBaXec.pngF10c885.pngLGvol4P.png09k9uZv.pngk3PfQGk.pngqeWy3Ik.pngO6cEDNG.pngFcevfEX.pngUhnDhXp.png
@AmethystGrove Added!
@AmethystGrove Added!
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JellyRaven

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hi @lunarstarclan i reached out on discord but realized you may be more active here- tallia and tors were rolled into a romantic relationship! would you want to rp that, or make them friends if romance doesn't work for tors' lore? tallia technically has a girlfriend but would absolutely do poly as long as tors likes bees :D
hi @lunarstarclan i reached out on discord but realized you may be more active here- tallia and tors were rolled into a romantic relationship! would you want to rp that, or make them friends if romance doesn't work for tors' lore? tallia technically has a girlfriend but would absolutely do poly as long as tors likes bees :D
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@natsinabucket

oop sometimes i dont check my discord.
im alright with the relationship! it's ok whether or not friends or romance is in oh and i don't think tors likes bees
anyways I'll try to be on discord more often
@natsinabucket

oop sometimes i dont check my discord.
im alright with the relationship! it's ok whether or not friends or romance is in oh and i don't think tors likes bees
anyways I'll try to be on discord more often
a lot of things about me~
YMPbu9R.pngFemale (Pastel pink)She/Her (Red)Straight (Pink heart)TeTaMBl.pngZuBLVsz.pngYHPKhPJ.pngQUIpVFE.pngsNuSVZA.pngEB9jVcQ.pngrI18gRz.pngqhK4FYS.pngmWCEbQu.pngWFpPzZn.pngoaolHwW.pngkHBaXec.pngF10c885.pngLGvol4P.png09k9uZv.pngk3PfQGk.pngqeWy3Ik.pngO6cEDNG.pngFcevfEX.pngUhnDhXp.png
Hello all! KitC is fast approaching its sixth year. This is a very short pre-anniversary announcement just to get everyone up to speed about our plans this year! [u]#1. Anniversary survey[/u] [b][url=https://forms.gle/Bt58REKQRQFVU9h7A]>>> ACCESS IT HERE! <<<[/url][/b] If you were around last year, you would remember we had something similar as well. This is our way of gathering feedback and understanding our community better. Please do take the time to fill it! If you have any suggestions, this is also a good platform to voice them out. [u]#2. 6th Anniversary game[/u] The highlight of anniversary, the very event you all have been waiting for! This year's game will see a continuation of last year's story but with a whole new cast of NPCs and a whole new location. Same as last year, [b]you can only play dragons that you have never played in a KitC game before[/b], ongoing games included. Here is a blurb for you to start thinking about who you'd like to play: [quote]The setting of the 6th anniversary game will be the [b]Tourmaline Archives in the Starfall Isles[/b]. A large archive and library of books, this is the birthplace of magical knowledge and research. Scholars rush between the shelves, flipping through pages of notes, writing down runes and carrying out magical experiments while their assistants follow behind. [b]For what reason has your dragon arrived at this revered place?[/b] Do they study here as a scholar? Are they assistants and understudies? Have they snuck in under some pretense, or are simply travellers who entered by chance? Regardless of their motives, they have all gathered in this giant library - and will become unknowing participants in the events that are to unfold. [/quote] The game signups will open on [b]20th September 2024[/b], and day zero will begin on [b]15th October 2024[/b]. The game will be run by Starwindrider, JellyRaven, Relics and IsleTheDracon. We hope you are excited to take part! If you have any questions, let any staff member know. @pinglist-145 [pinglist=145]
Hello all! KitC is fast approaching its sixth year. This is a very short pre-anniversary announcement just to get everyone up to speed about our plans this year!

#1. Anniversary survey
>>> ACCESS IT HERE! <<<
If you were around last year, you would remember we had something similar as well. This is our way of gathering feedback and understanding our community better. Please do take the time to fill it! If you have any suggestions, this is also a good platform to voice them out.


#2. 6th Anniversary game
The highlight of anniversary, the very event you all have been waiting for! This year's game will see a continuation of last year's story but with a whole new cast of NPCs and a whole new location. Same as last year, you can only play dragons that you have never played in a KitC game before, ongoing games included.

Here is a blurb for you to start thinking about who you'd like to play:
Quote:
The setting of the 6th anniversary game will be the Tourmaline Archives in the Starfall Isles. A large archive and library of books, this is the birthplace of magical knowledge and research. Scholars rush between the shelves, flipping through pages of notes, writing down runes and carrying out magical experiments while their assistants follow behind. For what reason has your dragon arrived at this revered place? Do they study here as a scholar? Are they assistants and understudies? Have they snuck in under some pretense, or are simply travellers who entered by chance? Regardless of their motives, they have all gathered in this giant library - and will become unknowing participants in the events that are to unfold.

The game signups will open on 20th September 2024, and day zero will begin on 15th October 2024. The game will be run by Starwindrider, JellyRaven, Relics and IsleTheDracon.


We hope you are excited to take part! If you have any questions, let any staff member know.

@Killers in the Clan Official Pinglist
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