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TOPIC | Door game!
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door 2 plz
door 2 plz
fUHWFTE.png sRypL2U.png
@GrnTea

I will like door 1!!
@GrnTea

I will like door 1!!
OOrvTFg.jpg
@GrnTea

Door 3, please!
@GrnTea

Door 3, please!
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@Natta Door 1 : You can't help but get a small shock when it opens, but you suppose the gloves weren't really the best... Inside you find a small willdclaw clutching an accent between her talons, but it very obviously won't suit her. [img]http://flightrising.com/images/cms/skins/19056.png[/img] [url=http://flightrising.com/main.php?dragon=25866830] [img]http://flightrising.com/rendern/350/258669/25866830_350.png[/img] [/url] @Rasenth Door 2 : When you open the door, you jolt backwards a little as the handle falls off making a loud clang. Inside a few bugs explode from the room, luckily you are able to grab a few. [img]http://flightrising.com/images/cms/food/105.png[/img]x11 [img]http://flightrising.com/images/cms/food/14550.png[/img]x10 @PositiveDragon Door 3 : You quickly open the door, cursing under your breath as you do so when it burns your hand. Inside you find a grumpy Longneck and some baldwin materials. [img]http://flightrising.com/images/cms/familiar/804.png[/img] [img]http://flightrising.com/images/cms/trinket/1907.png[/img] [img]http://flightrising.com/images/cms/trinket/1888.png[/img] [u] Give me roughly five minutes to have everything sent out, please[/u] [i][/i] The next roundmaker is @Natta
@Natta

Door 1 : You can't help but get a small shock when it opens, but you suppose the gloves weren't really the best... Inside you find a small willdclaw clutching an accent between her talons, but it very obviously won't suit her.

19056.png
25866830_350.png


@Rasenth

Door 2 : When you open the door, you jolt backwards a little as the handle falls off making a loud clang. Inside a few bugs explode from the room, luckily you are able to grab a few.

105.pngx11 14550.pngx10

@PositiveDragon

Door 3 : You quickly open the door, cursing under your breath as you do so when it burns your hand. Inside you find a grumpy Longneck and some baldwin materials.

804.png 1907.png 1888.png

Give me roughly five minutes to have everything sent out, please



The next roundmaker is @Natta
You are decide visiting the trading post for and good deals when you notic and strange dragon with a small tent. She looks to be a imperial but her "clothes" cover her eyes and most of her from you. "Come, come!" She coaxes. "I have a game for you! Would you like to play?" But before you even had a chance to decide, she shoves you in the tent. You tumbel it and find you're self infront of three "doors".....


The first door is to you're right and its a plane wooden door with Notes and attached to it. You try to read them but the language is unknown to you. The small window shows natural sunlight coming in but the glass is to foggy to see in. You lift you muzzle to the key hole and smell old paper and fresh air. If makes you fell relaxed.


The middle door(door 2) is wooden and painted with flowers and ladybugs. You her what sounds like a music box from behind. Natural light poores in form under the door.

The last and final door(door 3) is wood(again) and has claw marks and even broken arrows and a target sticking on the back. Than handle is rusted and you smell booze and the light dances under the door like flames.


Good luck and sorry for any miss spelling!!!
You are decide visiting the trading post for and good deals when you notic and strange dragon with a small tent. She looks to be a imperial but her "clothes" cover her eyes and most of her from you. "Come, come!" She coaxes. "I have a game for you! Would you like to play?" But before you even had a chance to decide, she shoves you in the tent. You tumbel it and find you're self infront of three "doors".....


The first door is to you're right and its a plane wooden door with Notes and attached to it. You try to read them but the language is unknown to you. The small window shows natural sunlight coming in but the glass is to foggy to see in. You lift you muzzle to the key hole and smell old paper and fresh air. If makes you fell relaxed.


The middle door(door 2) is wooden and painted with flowers and ladybugs. You her what sounds like a music box from behind. Natural light poores in form under the door.

The last and final door(door 3) is wood(again) and has claw marks and even broken arrows and a target sticking on the back. Than handle is rusted and you smell booze and the light dances under the door like flames.


Good luck and sorry for any miss spelling!!!
OOrvTFg.jpg
door 3 plz
door 3 plz
fUHWFTE.png sRypL2U.png
door one please

@Natta
door one please

@Natta
@natta

door two, please!
@natta

door two, please!
7QmJtGf.png
At first you wanted to turn back and leave this place, but the doors seem to call to you and you deciede to pick.... @GrnTea The door right and open it. It's a small study, like really small. You trample same paper and even nock over a ink jar(shouldn't have left it on the floor anyways). It's looks to have be carved out of a tree and a small window is open so you can hear bird chirp and even gusts of wind. But what really takes you is that it's littered with feathers! The note that haven't been ruined with ink are in the same unknown language and with terrible hand writing(probably couldn't read it even if you knew the language). But after moving some the papers you see a... [item=brown birdskull headdress] You look at the features again and deciede to take them. Maybe a nice pillow... [item=tiny feathers]x10 @SugaywaraKoushi You door opens with a little creek. The room is painted light yellow with more flowers and bugs. The floor is soft and made a fabric. The music stopped as soon and you see a small hatchling sleeping on the floor. She awakes and rubs her soft coat against you. She calls you "mama/papa". You look for her perants but didn't see any. You can't leave her here all alone! [url=http://flightrising.com/main.php?dragon=25823518] [img]http://flightrising.com/rendern/350/258236/25823518_350.png[/img] [/url] @Rasenth The last door. It takes you a few minutes you get the door open. You find out the reson why is because the table and chairs have been leaning on it. He room is a small bar and it is trashed. There and broken chairs and china everywhere! Even blood stains can be found. You loot the place and find a scratched up helmet of some kind... [item=Cat's Helmet] You also find the arrows that where used for the door outside as well at the smashed one in here. [item=Decorative Centaur Quiver]x5 You turn around and are ready to leave with your "prizes" and are ready to tell off the crazy imperial what for. But as soon as you open the door you find yourself at the foot of you lair.... (Wha!?)
At first you wanted to turn back and leave this place, but the doors seem to call to you and you deciede to pick....


@GrnTea
The door right and open it. It's a small study, like really small. You trample same paper and even nock over a ink jar(shouldn't have left it on the floor anyways). It's looks to have be carved out of a tree and a small window is open so you can hear bird chirp and even gusts of wind. But what really takes you is that it's littered with feathers! The note that haven't been ruined with ink are in the same unknown language and with terrible hand writing(probably couldn't read it even if you knew the language). But after moving some the papers you see a...

Brown Birdskull Headdress

You look at the features again and deciede to take them. Maybe a nice pillow...

Tiny Feathers x10


@SugaywaraKoushi

You door opens with a little creek. The room is painted light yellow with more flowers and bugs. The floor is soft and made a fabric. The music stopped as soon and you see a small hatchling sleeping on the floor. She awakes and rubs her soft coat against you. She calls you "mama/papa". You look for her perants but didn't see any. You can't leave her here all alone!


25823518_350.png



@Rasenth

The last door. It takes you a few minutes you get the door open. You find out the reson why is because the table and chairs have been leaning on it. He room is a small bar and it is trashed. There and broken chairs and china everywhere! Even blood stains can be found. You loot the place and find a scratched up helmet of some kind...

Cat's Helmet

You also find the arrows that where used for the door outside as well at the smashed one in here.

Decorative Centaur Quiver x5


You turn around and are ready to leave with your "prizes" and are ready to tell off the crazy imperial what for. But as soon as you open the door you find yourself at the foot of you lair.... (Wha!?)
OOrvTFg.jpg
So sorry for the wait-- I was out >< Hopefully this will make up for that?

It's been years since the world has seen a storm such as the one brewing up now. Shadows are racing you to shelter, but you appear to be falling behind. Lightning strikes in the distance, causing your heart to pause for a moment. Normally the noise wouldn't spook you, but now? You're not sure if you'll make it. A sudden gust of wind blows by, knocking you off of your feet; the strap of your satchel breaks and your belongings are ripped away from you. The rain start falling then as well. You're clothes become soaked through instantly. More lightning.

Wait, what's that? You saw out of the corner of your eye. You look to your left and you're able to make out three grassy mounds. You make your way closer and can begin to make out the details of something impressive; doors. Shelter.

You inspect the doors one by one... they sort of remind you of hobbit holes.

The first door:
Is this real? The door is a perfect replication of Bilbo Baggins'. It's a round, wooden door painted a rich and vibrant green. A golden doorknob sits in the center of the door, and near that a rune glows blue.

The second door:
It's pure stone, a stark contrast to the earth surrounding it. There's a hand-shaped indentation, but otherwise it's bare. Completely bare. It's not even wet. How?

And finally, the third door:
It is a wooden as the first, but it's rotting away. You can see holes in the wood, though you cannot see through them. That, or it's pitch black on the other side. Wait, what's that noise? Beneath the crashing of the storm around you you're able to pick up the sound of faint humming. It's rather ethereal and the more you listen the more tired you feel.

Lightning strikes, but it's closer than ever before. The sound so loud that for a brief moment you're frozen; unable to move. You need to make a choice and you need to make it now.
So sorry for the wait-- I was out >< Hopefully this will make up for that?

It's been years since the world has seen a storm such as the one brewing up now. Shadows are racing you to shelter, but you appear to be falling behind. Lightning strikes in the distance, causing your heart to pause for a moment. Normally the noise wouldn't spook you, but now? You're not sure if you'll make it. A sudden gust of wind blows by, knocking you off of your feet; the strap of your satchel breaks and your belongings are ripped away from you. The rain start falling then as well. You're clothes become soaked through instantly. More lightning.

Wait, what's that? You saw out of the corner of your eye. You look to your left and you're able to make out three grassy mounds. You make your way closer and can begin to make out the details of something impressive; doors. Shelter.

You inspect the doors one by one... they sort of remind you of hobbit holes.

The first door:
Is this real? The door is a perfect replication of Bilbo Baggins'. It's a round, wooden door painted a rich and vibrant green. A golden doorknob sits in the center of the door, and near that a rune glows blue.

The second door:
It's pure stone, a stark contrast to the earth surrounding it. There's a hand-shaped indentation, but otherwise it's bare. Completely bare. It's not even wet. How?

And finally, the third door:
It is a wooden as the first, but it's rotting away. You can see holes in the wood, though you cannot see through them. That, or it's pitch black on the other side. Wait, what's that noise? Beneath the crashing of the storm around you you're able to pick up the sound of faint humming. It's rather ethereal and the more you listen the more tired you feel.

Lightning strikes, but it's closer than ever before. The sound so loud that for a brief moment you're frozen; unable to move. You need to make a choice and you need to make it now.
7QmJtGf.png
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