@kickback Welcome to the fruit fighting, and so long as the Hp and FP gained / lost remains in balance with the rules i dont see why not? How you rp flinging fruit is creative choice ^_^
TOPIC | Gladeskeeper Fruit Fight Sign Ups
@kickback Welcome to the fruit fighting, and so long as the Hp and FP gained / lost remains in balance with the rules i dont see why not? How you rp flinging fruit is creative choice ^_^
@Shaetani
fweep i'll do my darndest to keep up! add me to the list ::DD
fweep i'll do my darndest to keep up! add me to the list ::DD
@Shaetani
fweep i'll do my darndest to keep up! add me to the list ::DD
fweep i'll do my darndest to keep up! add me to the list ::DD
@Shaetani
This looks interesting. Put me on the pinglist for now, but I'd like to see more detailed rules before I decide to sign up.
This looks interesting. Put me on the pinglist for now, but I'd like to see more detailed rules before I decide to sign up.
@Shaetani
This looks interesting. Put me on the pinglist for now, but I'd like to see more detailed rules before I decide to sign up.
This looks interesting. Put me on the pinglist for now, but I'd like to see more detailed rules before I decide to sign up.
@dragonair478
Basically you start with a set amount of fruit points and health points and as the game progresses you can gain or lose both types of points depending on if you throw fruit at another player (resulting in losing a FP) Have another player throw a fruit at you (they lose FP, you lose HP) or there are daily random events where I'll make a post saying you have 12-24 hours to act upon whats in the event. These can range from bandages (gain an X amount of HP) fruit packs (gain an X amount of FP), items that can be used to possibly deflect an attack, and various random acts of nature / critters / randomness.
@Drav I'll put you down as a tentative participant and let you know when we have the rules all prettied up and ready. (Some of them are still getting a little tweaked)
Basically you start with a set amount of fruit points and health points and as the game progresses you can gain or lose both types of points depending on if you throw fruit at another player (resulting in losing a FP) Have another player throw a fruit at you (they lose FP, you lose HP) or there are daily random events where I'll make a post saying you have 12-24 hours to act upon whats in the event. These can range from bandages (gain an X amount of HP) fruit packs (gain an X amount of FP), items that can be used to possibly deflect an attack, and various random acts of nature / critters / randomness.
@Drav I'll put you down as a tentative participant and let you know when we have the rules all prettied up and ready. (Some of them are still getting a little tweaked)
@dragonair478
Basically you start with a set amount of fruit points and health points and as the game progresses you can gain or lose both types of points depending on if you throw fruit at another player (resulting in losing a FP) Have another player throw a fruit at you (they lose FP, you lose HP) or there are daily random events where I'll make a post saying you have 12-24 hours to act upon whats in the event. These can range from bandages (gain an X amount of HP) fruit packs (gain an X amount of FP), items that can be used to possibly deflect an attack, and various random acts of nature / critters / randomness.
@Drav I'll put you down as a tentative participant and let you know when we have the rules all prettied up and ready. (Some of them are still getting a little tweaked)
Basically you start with a set amount of fruit points and health points and as the game progresses you can gain or lose both types of points depending on if you throw fruit at another player (resulting in losing a FP) Have another player throw a fruit at you (they lose FP, you lose HP) or there are daily random events where I'll make a post saying you have 12-24 hours to act upon whats in the event. These can range from bandages (gain an X amount of HP) fruit packs (gain an X amount of FP), items that can be used to possibly deflect an attack, and various random acts of nature / critters / randomness.
@Drav I'll put you down as a tentative participant and let you know when we have the rules all prettied up and ready. (Some of them are still getting a little tweaked)