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TOPIC | [Lore] Clan of the Shifting Wing
[center][img]https://64.media.tumblr.com/867f8a84c84d476a4bd6108c24c88113/faf9c252d8fbc97e-0a/s1280x1920/40a0de42a3fae8ce831b45944ee73d5767e9b337.jpg[/img][/center] [columns] [center][i]A small Wind clan is formed when love blossoms between two young dragons. Through their Matriarch's strange power called Dream Shifting, clanmates are able to enter another plane of existance, disappearing entirely until they wish to return. But when the clan becomes targeted by the Shade, could the queen's unique power be putting her clan at risk? The Shifting Wing Clan seeks refuge from the dark shadow that chases them. A melting pot caravan constantly on the move, everyone pulls their weight to ensure the clan's survival.[/i][/center] [nextcol][center][img]https://64.media.tumblr.com/d03cef0142e6b42ae2eac7ac19202a6d/aac1c905ca2d8832-e1/s250x400/c71a6c399952aa7dc61a123e01ea13ef27ff0b0d.png[/img][/center] [/columns] [center][pinglist=31890] Finally had the idea to make a thread about my lore! I have a lot in my head that's sort of evolved over my time from playing the site. My intention is to write things out as I feel it. Not all posts will be chronological, I'd like to just flesh out pieces as I feel inspired to. For the main story beats, please see the Summary section for each era - the Table of Contents will link to individual stories based on these summaries. The ToC and Summary posts ARE chronological. Note: This will come up eventually, but the clan's original name is Shifting Wind. It is somewhat unformally renamed to Shifting Wing after the clan moves from Wind to Lightning. That said, because there's never an official renaming, various dragons refer to the clan as either [b]Shifting Wind[/b] or [b]Shifting Wing[/b]. These are not typos! [size=7][color=#643f9c][b]Navigation[/b][/color][/size] [img]https://64.media.tumblr.com/276d20710c723f87441f17c241e39edf/aac1c905ca2d8832-75/s640x960/ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png[/img][/center] [LIST=1] [*] [url=https://www1.flightrising.com/forums/cc/3347947#post_57050541]Resources[/url] [*] [url=https://www1.flightrising.com/forums/cc/3347947#post_57050547]Table of Contents[/url] [*] [url=https://www1.flightrising.com/forums/cc/3347947#post_57050551]Cast[/url] [*] [url=https://www1.flightrising.com/forums/cc/3347947#post_57050559]Canon Interpretations[/url] [/LIST]
40a0de42a3fae8ce831b45944ee73d5767e9b337.jpg
A small Wind clan is formed when love blossoms between two young dragons. Through their Matriarch's strange power called Dream Shifting, clanmates are able to enter another plane of existance, disappearing entirely until they wish to return. But when the clan becomes targeted by the Shade, could the queen's unique power be putting her clan at risk?

The Shifting Wing Clan seeks refuge from the dark shadow that chases them. A melting pot caravan constantly on the move, everyone pulls their weight to ensure the clan's survival.
c71a6c399952aa7dc61a123e01ea13ef27ff0b0d.png



Finally had the idea to make a thread about my lore! I have a lot in my head that's sort of evolved over my time from playing the site.

My intention is to write things out as I feel it. Not all posts will be chronological, I'd like to just flesh out pieces as I feel inspired to. For the main story beats, please see the Summary section for each era - the Table of Contents will link to individual stories based on these summaries. The ToC and Summary posts ARE chronological.

Note: This will come up eventually, but the clan's original name is Shifting Wind. It is somewhat unformally renamed to Shifting Wing after the clan moves from Wind to Lightning. That said, because there's never an official renaming, various dragons refer to the clan as either Shifting Wind or Shifting Wing. These are not typos!


Navigation
ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png
  1. Resources
  2. Table of Contents
  3. Cast
  4. Canon Interpretations
cee436881303d2a84965bb341044a5227ed18e3f.png

H noc | 350g

M tundra | 400g
[center][size=7][color=#643f9c][b]Resources[/b][/color][/size] [img]https://64.media.tumblr.com/276d20710c723f87441f17c241e39edf/aac1c905ca2d8832-75/s640x960/ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png[/img][/center] [columns] [url=https://www1.flightrising.com/forums/gde/2721066][img]http://78.media.tumblr.com/ce9ecd756bb8a9f5e82190ff3e76e7f2/tumblr_inline_nko4x3IAFf1qhn0rm.png[/img][/url] [nextcol][url=https://www1.flightrising.com/forums/gde/2721066][b]The Beastclan Guide[/b][/url] Technically out of date, this guide is gatherings of beastclan lore and posts about them from the staff. Until the staff actually moves forward on their retcon of beastclan lore, I'll be following my own interpretation of [url=https://www1.flightrising.com/forums/gde/2721066#post_39821025]Beastclans on the Rise[/url] (see: [url=https://www1.flightrising.com/forums/cc/3347947#post_57050559]Canon Interpretations[/url]).
Resources
ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png
tumblr_inline_nko4x3IAFf1qhn0rm.png The Beastclan Guide
Technically out of date, this guide is gatherings of beastclan lore and posts about them from the staff. Until the staff actually moves forward on their retcon of beastclan lore, I'll be following my own interpretation of Beastclans on the Rise (see: Canon Interpretations).
cee436881303d2a84965bb341044a5227ed18e3f.png

H noc | 350g

M tundra | 400g
[center][size=7][color=#643f9c][b]Table of Contents[/b][/color][/size] [img]https://64.media.tumblr.com/276d20710c723f87441f17c241e39edf/aac1c905ca2d8832-75/s640x960/ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png[/img][/center] Stories listed here are in chronological order. Click the Era name to get a summary and organized links to stories and info! [emoji=wind rune size=1] [url=https://www1.flightrising.com/forums/cc/3347947/1#post_57050564][b][size=4]Era of Wind[/size][/b][/url] [list] [*] [url=https://www1.flightrising.com/forums/cc/3347947/1#post_57080438]Field of Dreams (pt 1)[/url] [list] [*] [url=https://www1.flightrising.com/forums/cc/3347947/2#post_57188022](pt 2)[/url] [*] [url=https://www1.flightrising.com/forums/cc/3347947/2#post_57581613](pt 3)[/url] [/list] [*] [url=https://www1.flightrising.com/forums/cc/3347947/2#post_57428584]The Day The Shade Came (pt 1)[/url] [list] [*] [url=https://www1.flightrising.com/forums/cc/3347947/2#post_57459727](pt 2)[/url] [*] [url=https://www1.flightrising.com/forums/cc/3347947/2#post_57569878](pt 3)[/url] [/list][/list] [emoji=wing size=1] [url=https://www1.flightrising.com/forums/cc/3347947/1#post_57050567][b][size=4]Era of Migration[/size][/b][/url] [list] [*] [url=https://www1.flightrising.com/forums/cc/3347947/2#post_57420645][Info] Life in the Shifting Expanse: Lairing and Caravaning[/url] [*] [url=https://www1.flightrising.com/forums/cc/3347947/3#post_57595226][Info] Canonizing Fandragons[/url] [/list] [emoji=lightning rune size=1] [url=https://www1.flightrising.com/forums/cc/3347947/1#post_57050571][b][size=4]Era of Division[/size][/b][/url] [i]To be added[/i] [emoji=gloom tile size=1] [b][size=4]Pre-Lore[/size][/b] [i]To be added[/i]
Table of Contents
ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png

Stories listed here are in chronological order. Click the Era name to get a summary and organized links to stories and info!


Era of Wind
Era of Migration
Era of Division
To be added

Pre-Lore
To be added
cee436881303d2a84965bb341044a5227ed18e3f.png

H noc | 350g

M tundra | 400g
[center][size=7][color=#643f9c][b]Cast[/b][/color][/size] [img]https://64.media.tumblr.com/276d20710c723f87441f17c241e39edf/aac1c905ca2d8832-75/s640x960/ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png[/img][/center] [b]Royal Family[/b] [columns] [columns][url=https://www1.flightrising.com/dragon/54330171][img]https://flightrising.com/rendern/portraits/543302/54330171p.png[/img][/url] [nextcol][color=white]*[/color][nextcol] [b]Spelldancer[/b] Queen Matriarch of the Shifting Wind [/columns] [columns][url=https://www1.flightrising.com/dragon/54330172][img]https://flightrising.com/rendern/portraits/543302/54330172p.png[/img][/url] [nextcol][color=white]*[/color][nextcol] [b]Baerka[/b] King Patriarch of the Shifting Wind [/columns] [columns][url=https://www1.flightrising.com/dragon/54456596][img]https://flightrising.com/rendern/portraits/544566/54456596p.png[/img][/url] [nextcol][color=white]*[/color][nextcol] [b]Gloam[/b] First-Born Heir Curator Prince of the Shifting Wind[/columns] [nextcol][color=white]|[/color][nextcol] [columns][url=https://www1.flightrising.com/dragon/70497870][img]https://www1.flightrising.com/rendern/portraits/704979/70497870p.png[/img][/url] [nextcol][color=white]*[/color][nextcol] [b]Autumn[/b] Heir Clan Treasurer [/columns] [columns][url=https://www1.flightrising.com/dragon/70497866][img]https://www1.flightrising.com/rendern/portraits/704979/70497866p.png[/img][/url] [nextcol][color=white]*[/color][nextcol] [b]Skarm[/b] Heir Clan Trader [/columns][/columns] [b]Royal Advisors[/b] [columns] [columns][url=https://www1.flightrising.com/dragon/54417950][img]https://www1.flightrising.com/rendern/portraits/544180/54417950p.png[/img][/url] [nextcol][color=white]*[/color][nextcol] [b]SnowyMorning[/b] Founder [/columns] [nextcol][nextcol] [columns][url=https://www1.flightrising.com/dragon/49291658][img]https://www1.flightrising.com/rendern/portraits/492917/49291658p.png[/img][/url] [nextcol][color=white]*[/color][nextcol] [b]Kiptalon[/b] Founder [/columns] [/columns] [b]War Party[/b] [columns] [columns][url=https://www1.flightrising.com/dragon/42397955][img]https://www1.flightrising.com/rendern/portraits/423980/42397955p.png[/img][/url] [nextcol][color=white]*[/color][nextcol] [b]Venomous[/b] War Master Founder [/columns] [columns][url=https://www1.flightrising.com/dragon/42592208][img]https://www1.flightrising.com/rendern/portraits/425923/42592208p.png[/img][/url] [nextcol][color=white]*[/color][nextcol] [b]Winter[/b] ArchMage Shadow Mage Founder [/columns] [columns][url=https://www1.flightrising.com/dragon/54475088][img]https://www1.flightrising.com/rendern/portraits/544751/54475088p.png[/img][/url] [nextcol][color=white]*[/color][nextcol] [b]Shimmer[/b] Fighter [/columns] [nextcol][nextcol] [columns][url=https://www1.flightrising.com/dragon/77733506][img]https://www1.flightrising.com/rendern/portraits/777336/77733506p.png[/img][/url] [nextcol][color=white]*[/color][nextcol] [b]Breyker[/b] Fighter [/columns] [columns][url=https://www1.flightrising.com/dragon/76348824][img]https://www1.flightrising.com/rendern/portraits/763489/76348824p.png[/img][/url] [nextcol][color=white]*[/color][nextcol] [b]Track[/b] Shade Hunter Contractor [/columns] [/columns]
Cast
ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png

Royal Family
54330171p.png * Spelldancer

Queen
Matriarch of the Shifting Wind
54330172p.png * Baerka

King
Patriarch of the Shifting Wind
54456596p.png * Gloam

First-Born Heir
Curator
Prince of the Shifting Wind
|
70497870p.png * Autumn

Heir
Clan Treasurer
70497866p.png * Skarm

Heir
Clan Trader


Royal Advisors
54417950p.png * SnowyMorning

Founder
49291658p.png * Kiptalon

Founder

War Party
42397955p.png * Venomous

War Master
Founder
42592208p.png * Winter

ArchMage
Shadow Mage
Founder
54475088p.png * Shimmer

Fighter
77733506p.png * Breyker

Fighter
76348824p.png * Track

Shade Hunter
Contractor
cee436881303d2a84965bb341044a5227ed18e3f.png

H noc | 350g

M tundra | 400g
[center][size=7][color=#643f9c][b]Canon Interpretations[/b][/color][/size] [img]https://64.media.tumblr.com/276d20710c723f87441f17c241e39edf/aac1c905ca2d8832-75/s640x960/ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png[/img][/center] These are things I've either retconned, reinterpreted, or made decisions on where I'm not sure what the official canon is. Some things here were things I heard were canon and internalized, and then couldn't track down the source, so I'm listing them for clarity's sake. [b]General[/b] [LIST] [*] Time is a bit more stretched out. It takes about five months for a hatchling to grow into physical maturity (young adulthood). Flight holidays happen once a year and last an entire month, ie: only one flight has a holiday. [*] Flight holidays are big events where other flights are allowed into certain parts of the territory, usually a capital city or large event area. As long as the guests remain civil, they can enjoy the festivities. (Rowdy guests are exiled.) [*] The world map is an oversimplification of territory lines. The lands and seas are constantly reshaping based on Dominance. There are also pockets of elements in the hearts of other territories; small stretches of land that are transformed during Dominance battles and may stay that way for years, overlooked. Dragons of the reigning deity will often work with these patches to terraform them to their element, or avoid them out of caution. But these islands of territory are what allow beasts and beastclan to pick up affinities to elements outside the reigning deity without traveling far for them. [*] Sornieth is a huge planet. It needs to be to maintain the large dragon populations. In some areas, beastclan outnumber dragons. In the early days, most dragon clans settled in lands that were inhospitable to beastclan. These areas, where beasts would not live and crops would not grow, flourished with life after the touch of the dragons. [/LIST] [b]Dragons[/b] [LIST] [*] Dragons [i]are[/I] magic. They are literally their element given form. This is not commonly or fully understood. [*] Dragons effectively live forever - they do not die unless they are slain or fall ill, etc. (Most dragons eventually do.) [*] Spirals and veilspun are comparable in size to skydancers. Small ones still exist but the average is around a medium-sized dragon. Veilspun have the natural ability to shrink themselves to the size of a faerie, and will often live this size to maintain secrecy of their lairs. [*] Fae do not speak monotone; they don't make traditional facial expressions, but instead fan their crests to show their emotions. Most dragons eventually pick up these crest movements and "read" them as a smile, frown, etc. Fae don't need to open their mouths to talk - they can magically project their thoughts as words instead, which are still heard like a voice. [*] Coatls have trouble understanding fae, but this is because they can't hear them. Fae's magical vocal ranges are too high for most coatl ears to pick up. Coatls are better with low tones and most speak in those ranges. Higher toned dragons of other breeds can be heard with some difficulty, but fae are the only one that is completely out of range. That combined with fae lacking facial expressions, coatls have no idea what's going on when a fae speaks to them - and often don't even know a conversation is happening. [*] Wind dragons don't need to flap their wings to fly, and can just coast/levitate on their magic. They do need their wings open for this, though. [*] Dragons in the early days (Ancients) had no culture and simply served their deity's lusts for battle. After the early years when Ancients began to think for themselves, they developed their own culture, and many began to drop out from the wars of the deities. Slowly over time, these Ancient clans began to go into hiding (for various reasons), and were replaced by modern breeds. Generally speaking, modern dragons were brought into the world with a sense of their own culture and the choice to participate in the wars or not - as most deities realized their children would come to this crossroad eventually anyway. [/LIST] [b]Beastclan[/b] [LIST] [*] Beastclan are not aggressive to dragons by default: they are wary and often fearful, particularly of the larger dragons. But reactions depend on individual tribes, clans, communities, etc., and individuals. [*] Attempts have been made to domesticate smaller dragons, such as fae, to keep as pets. This typically only works if one can isolate the dragon from others. Fae sometimes allow this to happen, assuming the role similar to a house cat: stoic, knowing they're smarter than their captors, but happy to be pampered. [*] It is common for beastclan to hate dragons and blame them for the problems in the world. Dragons often see themselves as stewards of the deities and may overlook the plights of the beastclan, leading to more general hostility. [*] [url=https://www1.flightrising.com/forums/gde/2721066#post_39821025]Beastclans on the Rise[/url] is an ancient tale passed down by beastclan storytellers, detailing of the early days of dragonkinds' emergence (Ancients). The stories of destruction have been exaggerated over the years; some destruction of beastclan territories was observed, but dragons did not intentionally target beastclan cities/homes/etc or take over their lands for their own lairs, as the damage was more collateral. [*] The Shade can take on the shape of other living creatures. One of its common tricks is to take the form of Beastclan and rile their people into attacking dragonkind, convincing them they are the enemy. [*] Beastclan have no knowledge of the Shade on their own. An individual is considered "Awakened" by dragons if they have been taught, and accepted, the truth of the Shade and the dragon deities being the world's original creators/sculptors. [*] Beastclan/beasts have no innate magic, because they were not born of it like dragons. Beastclan spell casters learn to call magic from the world around them. Dragons' magic comes from within them. Some are born with an affinity toward an element, which makes it easier to channel that type of magic. Beasts can sometimes cast spells and pick up the magic passively from the environment. [/LIST]
Canon Interpretations
ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png

These are things I've either retconned, reinterpreted, or made decisions on where I'm not sure what the official canon is. Some things here were things I heard were canon and internalized, and then couldn't track down the source, so I'm listing them for clarity's sake.


General
  • Time is a bit more stretched out. It takes about five months for a hatchling to grow into physical maturity (young adulthood). Flight holidays happen once a year and last an entire month, ie: only one flight has a holiday.
  • Flight holidays are big events where other flights are allowed into certain parts of the territory, usually a capital city or large event area. As long as the guests remain civil, they can enjoy the festivities. (Rowdy guests are exiled.)
  • The world map is an oversimplification of territory lines. The lands and seas are constantly reshaping based on Dominance. There are also pockets of elements in the hearts of other territories; small stretches of land that are transformed during Dominance battles and may stay that way for years, overlooked. Dragons of the reigning deity will often work with these patches to terraform them to their element, or avoid them out of caution. But these islands of territory are what allow beasts and beastclan to pick up affinities to elements outside the reigning deity without traveling far for them.
  • Sornieth is a huge planet. It needs to be to maintain the large dragon populations. In some areas, beastclan outnumber dragons. In the early days, most dragon clans settled in lands that were inhospitable to beastclan. These areas, where beasts would not live and crops would not grow, flourished with life after the touch of the dragons.

Dragons
  • Dragons are magic. They are literally their element given form. This is not commonly or fully understood.
  • Dragons effectively live forever - they do not die unless they are slain or fall ill, etc. (Most dragons eventually do.)
  • Spirals and veilspun are comparable in size to skydancers. Small ones still exist but the average is around a medium-sized dragon. Veilspun have the natural ability to shrink themselves to the size of a faerie, and will often live this size to maintain secrecy of their lairs.
  • Fae do not speak monotone; they don't make traditional facial expressions, but instead fan their crests to show their emotions. Most dragons eventually pick up these crest movements and "read" them as a smile, frown, etc. Fae don't need to open their mouths to talk - they can magically project their thoughts as words instead, which are still heard like a voice.
  • Coatls have trouble understanding fae, but this is because they can't hear them. Fae's magical vocal ranges are too high for most coatl ears to pick up. Coatls are better with low tones and most speak in those ranges. Higher toned dragons of other breeds can be heard with some difficulty, but fae are the only one that is completely out of range. That combined with fae lacking facial expressions, coatls have no idea what's going on when a fae speaks to them - and often don't even know a conversation is happening.
  • Wind dragons don't need to flap their wings to fly, and can just coast/levitate on their magic. They do need their wings open for this, though.
  • Dragons in the early days (Ancients) had no culture and simply served their deity's lusts for battle. After the early years when Ancients began to think for themselves, they developed their own culture, and many began to drop out from the wars of the deities. Slowly over time, these Ancient clans began to go into hiding (for various reasons), and were replaced by modern breeds. Generally speaking, modern dragons were brought into the world with a sense of their own culture and the choice to participate in the wars or not - as most deities realized their children would come to this crossroad eventually anyway.

Beastclan
  • Beastclan are not aggressive to dragons by default: they are wary and often fearful, particularly of the larger dragons. But reactions depend on individual tribes, clans, communities, etc., and individuals.
  • Attempts have been made to domesticate smaller dragons, such as fae, to keep as pets. This typically only works if one can isolate the dragon from others. Fae sometimes allow this to happen, assuming the role similar to a house cat: stoic, knowing they're smarter than their captors, but happy to be pampered.
  • It is common for beastclan to hate dragons and blame them for the problems in the world. Dragons often see themselves as stewards of the deities and may overlook the plights of the beastclan, leading to more general hostility.
  • Beastclans on the Rise is an ancient tale passed down by beastclan storytellers, detailing of the early days of dragonkinds' emergence (Ancients). The stories of destruction have been exaggerated over the years; some destruction of beastclan territories was observed, but dragons did not intentionally target beastclan cities/homes/etc or take over their lands for their own lairs, as the damage was more collateral.
  • The Shade can take on the shape of other living creatures. One of its common tricks is to take the form of Beastclan and rile their people into attacking dragonkind, convincing them they are the enemy.
  • Beastclan have no knowledge of the Shade on their own. An individual is considered "Awakened" by dragons if they have been taught, and accepted, the truth of the Shade and the dragon deities being the world's original creators/sculptors.
  • Beastclan/beasts have no innate magic, because they were not born of it like dragons. Beastclan spell casters learn to call magic from the world around them. Dragons' magic comes from within them. Some are born with an affinity toward an element, which makes it easier to channel that type of magic. Beasts can sometimes cast spells and pick up the magic passively from the environment.
cee436881303d2a84965bb341044a5227ed18e3f.png

H noc | 350g

M tundra | 400g
[center][size=7][color=#643f9c][b]Era of Wind[/b][/color][/size] [url=https://www1.flightrising.com/forums/cc/3347947/1#post_57050547][sub]Table of Contents[/sub][/url] [emoji=wind rune size=1] [img]https://www1.flightrising.com/static/cms/scene/48995.png[/img][/center] [center][img]https://64.media.tumblr.com/276d20710c723f87441f17c241e39edf/aac1c905ca2d8832-75/s640x960/ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png[/img][/center] [center][size=5][color=teal][b]Summary[/b][/color][/size][/center] The clan of the Shifting Wind was founded by Spelldancer, a fae, and Baerka, a tundra, in the green fields of the Windswept Plateau. The early years of the clan were peaceful, and the pair accepted new faces who sought their protection and company, even bringing in a son into the world - Prince Gloam. Spelldancer, the matriarch and queen, has a unique power she calls Dream Shifting. This power allows her to fade into another plane. After spending time with Spelldancer in the clan, this power can be shared with others, allowing them to shift as well. Though for Spelldancer, the power works instantly - for others, it takes time. The ability is activated by closing ones eyes as if to sleep, then allowing the power to take you to another plane - what Spelldancer calls the Dream Realm. Dragons can gain the power by joining the clan and, after some time, some of the magic seems to rub off from Spelldancer onto them. Not only that, but dragons who spend time in the dream realm return refreshed and healed if they'd gone in injured. The origins of this power are unknown, but she and Baerka have always assumed this was a gift from Windsinger. Whatever it was, it was a blessing. But out of no where one day, the clan started being attacked by strange, shadow-like creatures. They weren't fully formed as anything, but would relentlessly attack. Baerka and others fought them off, but the attacks were frequent. Some were so horrible, and they were forced to watch dragons of their clan - under their protection - be pulled into the shadows, never to be seen again. Could this be the Shade? Whispers began circulating in the clan. Why? Why is the Shade attacking us? What do we do? The dragons tried to get the attention of Windsinger, but the deity is very aloof and often difficult to find. Their cries to the skies went unheard, forsaken. Then the unthinkable happened - the shadows, the Shade, whatever it was; they took Baerka. Their king, their protector, their light in the darkness, was gone. Spelldancer's love was gone. She could sit still no longer. The clan needed help, and they needed to move. She had to protect her clan, even if it meant abandoning their home. In the next peaceful moment, Spelldancer rallied everyone to pack their things. She wasn't sure where they'd land, but she knew they needed to fly. [center][img]https://64.media.tumblr.com/276d20710c723f87441f17c241e39edf/aac1c905ca2d8832-75/s640x960/ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png[/img][/center] [center][size=5][color=teal][b]Stories[/b][/color][/size][/center] [columns] [url=https://www1.flightrising.com/forums/cc/3347947/1#post_57080438][img]https://www1.flightrising.com/static/cms/trinket/23809.png[/img][/url] [nextcol][url=https://www1.flightrising.com/forums/cc/3347947/1#post_57080438][b]Field of Dreams[/b][/url] [url=https://www1.flightrising.com/forums/cc/3347947/2#post_57188022][2][/url] [url=https://www1.flightrising.com/forums/cc/3347947/2#post_57581613][3][/url] The story of the clan's founding in the Windswept Plateau. Spelldancer and Baerka organically grow a small clan by simply letting dragons stay with them in their shimmering, gentle willow tree by a pond. The dragon pair learn of Spelldancer's unique ability to Dream Shift and ponder its origins. [/columns] [columns] [url=https://www1.flightrising.com/forums/cc/3347947/2#post_57428584][img]https://www1.flightrising.com/static/cms/familiar/16477.png[/img][/url] [nextcol][url=https://www1.flightrising.com/forums/cc/3347947/2#post_57428584][b]The Day The Shade Came[/b][/url] [url=https://www1.flightrising.com/forums/cc/3347947/2#post_57459727][2][/url] [url=https://www1.flightrising.com/forums/cc/3347947/2#post_57569878][3][/url] Life changes forever for the Shifting Wind when strange creatures attack their home. [/columns] [center][img]https://64.media.tumblr.com/276d20710c723f87441f17c241e39edf/aac1c905ca2d8832-75/s640x960/ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png[/img][/center] [center][size=5][color=teal][b]Info[/b][/color][/size][/center] To be added.
Era of Wind
Table of Contents



48995.png
ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png
Summary

The clan of the Shifting Wind was founded by Spelldancer, a fae, and Baerka, a tundra, in the green fields of the Windswept Plateau. The early years of the clan were peaceful, and the pair accepted new faces who sought their protection and company, even bringing in a son into the world - Prince Gloam.

Spelldancer, the matriarch and queen, has a unique power she calls Dream Shifting. This power allows her to fade into another plane. After spending time with Spelldancer in the clan, this power can be shared with others, allowing them to shift as well. Though for Spelldancer, the power works instantly - for others, it takes time. The ability is activated by closing ones eyes as if to sleep, then allowing the power to take you to another plane - what Spelldancer calls the Dream Realm. Dragons can gain the power by joining the clan and, after some time, some of the magic seems to rub off from Spelldancer onto them. Not only that, but dragons who spend time in the dream realm return refreshed and healed if they'd gone in injured.

The origins of this power are unknown, but she and Baerka have always assumed this was a gift from Windsinger. Whatever it was, it was a blessing.

But out of no where one day, the clan started being attacked by strange, shadow-like creatures. They weren't fully formed as anything, but would relentlessly attack. Baerka and others fought them off, but the attacks were frequent. Some were so horrible, and they were forced to watch dragons of their clan - under their protection - be pulled into the shadows, never to be seen again.

Could this be the Shade? Whispers began circulating in the clan. Why? Why is the Shade attacking us? What do we do? The dragons tried to get the attention of Windsinger, but the deity is very aloof and often difficult to find. Their cries to the skies went unheard, forsaken.

Then the unthinkable happened - the shadows, the Shade, whatever it was; they took Baerka. Their king, their protector, their light in the darkness, was gone. Spelldancer's love was gone.

She could sit still no longer. The clan needed help, and they needed to move. She had to protect her clan, even if it meant abandoning their home. In the next peaceful moment, Spelldancer rallied everyone to pack their things. She wasn't sure where they'd land, but she knew they needed to fly.

ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png
Stories
23809.png Field of Dreams [2] [3]
The story of the clan's founding in the Windswept Plateau. Spelldancer and Baerka organically grow a small clan by simply letting dragons stay with them in their shimmering, gentle willow tree by a pond. The dragon pair learn of Spelldancer's unique ability to Dream Shift and ponder its origins.
16477.png The Day The Shade Came [2] [3]
Life changes forever for the Shifting Wind when strange creatures attack their home.
ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png
Info
To be added.
cee436881303d2a84965bb341044a5227ed18e3f.png

H noc | 350g

M tundra | 400g
[center][size=7][color=#643f9c][b]Era of Migration[/b][/color][/size] [url=https://www1.flightrising.com/forums/cc/3347947/1#post_57050547][sub]Table of Contents[/sub][/url] [emoji=wing size=1] [img]https://www1.flightrising.com/static/cms/scene/52964.png[/img][/center] [center][img]https://64.media.tumblr.com/276d20710c723f87441f17c241e39edf/aac1c905ca2d8832-75/s640x960/ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png[/img][/center] [center][size=5][color=teal][b]Summary[/b][/color][/size][/center] Spreading their wings, the clan takes to the winds in search of a new home. With their patriarch, Baerka, missing, their only option is to flee. But they struggle to outrun the shadow creatures that chase them. The attacks continue, and various dragons step up to become their new protectors: [url=https://www1.flightrising.com/dragon/42397955]Venomous[/url], [url=https://www1.flightrising.com/dragon/42592208]Winter[/url], and [url=https://www1.flightrising.com/dragon/54653389]Paladin[/url]. But the three are novices in the art of combat, and along the journey, various clanmates fall or are pulled away by the shadows. The clan crosses the Sea of a Thousand Currents by air, never stopping their flight. There are whispers amongst the clan that the Lightning territory is the safest in the world against the Shade, as Stormcatcher takes the threat more seriously than any other deity. Spelldancer makes the call: they will move to the Shifting Expanse. Stormcatcher accepts their plea to live in his lands. In return, like all Lightning clans, they must encourage their young to work for Him (exaltation). It is also up to the Shifting Wing to find their own way in the desert - there are no handouts in the Expanse. The rumors of safety are largely overblown, as the clan continues to be attacked. While they first tried to settle in the communal lair areas, they found they alone were being targeted by these shadows. Their neighbors, scared and unsure what's happening, oust them, and the clan finds themselves pushed into the most volatile lands under Stormcatcher's banner: the Charged Barrens. In order to survive, they create a system of [url=https://www1.flightrising.com/forums/cc/3347947/2#post_57420645]caravaning and lairing[/url]; the clan has periods of lairing under the desert sands in constructed caves, and alternates these with times of travel across the surface. This becomes one of their best defenses against the shadows, and they finally see peace, as their temporary lair system allows them to hide better than ever before and stave off the attacks. Though the peace breeds paranoia and fear, as they know danger continues to loom on the horizon. Then the unthinkable happens... Baerka returns! Torn and worn from near-constant battle, he speaks to the clan about how these shadows had captured him. After years of fighting them and pushing back against their chains, he was saved by a deity - but not Windsinger and not Stormcatcher. It was Earthshaker. Though he suspects it might have been out of convenience more than a rescue mission, the God of Earth pulled him from the clutches of the malevolent force. But... who is the force? Is it the Shade, as they feared? Baerka isn't so sure. But he can't say it isn't. Something tells him that it's different... but who has truly seen the Shade at their worst, other than the Eleven? The only thing Baerka knows for sure is that he wasn't even the target: Spelldancer is. The thing whispered about how it needed to find her. Baerka is determined to protect his love at all costs. He's delighted to see Venom took up charge to protect the clan, and expands the war party, personally training new recruits to fight and defend. Having spent so much time directly fighting with their enemy, he has valuable insight needed for their warriors. Finally with some semblence of normalcy, the Wind clan begins to morph into a Lightning clan culturally. Hatchlings and new joinees begin to mishear the clan's name of Shifting Wind as Shifting Wing. Spelldancer questions it and corrects dragons when she hears it, but it becomes so common that it's hard to dispute. Some days bother her less than others, and maybe this is just signs of the clan's maturity. But Gloam hung more tightly to their Wind roots than his parents, priding their original name and aggressively correcting dragons who got it wrong. But the king and queen undermine his attempts to keep their original culture. Baerka is proud of his peoples' resilency and embraces their new lifestyle. And Gloam falls into despair when, to his horror, his parents have a new clutch of eggs, bringing his brother and sister into the clan: [url=https://www1.flightrising.com/dragon/70497870]Autumn[/url] and [url=https://www1.flightrising.com/dragon/70497866]Skarm[/url]. As the twins grow, they're entrusted with sensitive responsibilities of the royal family - just as Gloam had been. And their lightning eyes give them authority when they proclaim "this is a Lightning clan!" when Gloam pushes back against their clanmates using the "wrong" name. [i](To be continued.)[/i] [center][img]https://64.media.tumblr.com/276d20710c723f87441f17c241e39edf/aac1c905ca2d8832-75/s640x960/ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png[/img][/center] [center][size=5][color=teal][b]Stories[/b][/color][/size][/center] To be added. [center][img]https://64.media.tumblr.com/276d20710c723f87441f17c241e39edf/aac1c905ca2d8832-75/s640x960/ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png[/img][/center] [center][size=5][color=teal][b]Info[/b][/color][/size][/center] [columns] [url=https://www1.flightrising.com/forums/cc/3347947/2#post_57420645][img]https://www1.flightrising.com/static/cms/trinket/11300.png[/img][/url] [nextcol][url=https://www1.flightrising.com/forums/cc/3347947/2#post_57420645][b]Lairing and Caravaning[/b][/url] The clan's unique take on building lairs in the Shifting Expanse. [/columns] [columns] [url=https://www1.flightrising.com/forums/cc/3347947/3#post_57595226][img]https://www1.flightrising.com/static/cms/trinket/14446.png[/img][/url] [nextcol][url=https://www1.flightrising.com/forums/cc/3347947/3#post_57595226][b]Canonizing Fandragons[/b][/url] Strange dragons have been wandering Sornieth, shapeshifted into unknown Beastclan forms, claiming to be from other worlds. Suspecting the cause is brain tampering caused by the magical energies of the Forbidden Portal, the Baldwin Alchemical Society issued a recommendation on helping alchemists with treating dragons suffering from "humanization," giving them draconic forms. [/columns] ----- [quote] Until I can write individual stories for major points, here is a general summary of what happens during this era. [list] [*] Spelldancer tries to appeal to Windsinger to save the clan, but has trouble finding him (that boy’s always roaming) [*] Shifting Wind abandons their home; Spelldancer leads clan on a migration in search of safety [*] The Shade continues to attack the clan; War Party is established, led by Venomous; other members are Winter, Paladin, and Shimmer. [*] Non-war party founding members become royal council members. Spelldancer frequently consults them for advice and ideas on what to do next. Spelldancer tries to lead clan with optimism and confidence, but is terrified without her pair, Baerka. [*] Spelldancer pleads to Stormcatcher for safety. He accepts her clan in his territory for a price. Shifting Wind can live in the Expanse as long as they provide recruits (ie: exaltees). [*] Shade attacks stop for some time. [*] Clan begins to integrate into Lightning culture. Many Wind dragons push back, preferring Wind culture. [*] Out of fear and caution, and falling back on Wind instincts, the clan acts as a caravan - not having a true lair, but traveling across the Expanse. [*] The clan begins accepting stray dragons as a general policy; grows quite large. Delwen joins the clan. [*] New dragons begin to mishear the name Shifting Wind as Shifting Wing. The clan name morphs - Spelldancer allows it, but Gloam pushes back, insisting the original name (and Wind heritage) be preserved. [*] Breyker joins the clan. Gloam forces him to be his friend, and Breyker hangs out with him out of pitty - Gloam has no other friends. [*] [s]Dustcarve Dig world event happens - Baerka is discovered amongst the Obelisks, transformed. Explains he was leading The Shade away from the clan to protect them. But he was captured in battle and eventually saved by Earthshaker. Baerka allowed Earthshaker to reform him as an Obelisk and pledged himself to the deity’s cause.[/s] [b]Note: I'm thinking of changing Baerka into a gaoler instead of an Obe so this section may be reworked.[/b] Baerka stays with the clan once again, updating the war party on what he understand about their enemies. Baerka expands the war party, drafting Breyker, Aethos, and Spatter; Baerka creates a caravan guard force. [*] The Shade begins attacking the clan again. [*] Shimmer’s body and mind deteriorate over time. He eventually disappears. [*] Delwen experiments with Lightning-style devices with Arcane magic infused. Creates portable force field generators that the caravan can use for shielding from The Shade while on the move. [*] The clan begins creating underground caves - these temporary lairs are carved below the Charged Barrens, in the hard rock below the sands. After staying for a few months, the clan picks up and travels across the desert, before settling down and building a new lair. This, along with the guard force, expanded war party, and force field generators, greatly improves their defense. [*] Autumn and Skarm (full princess and prince) are born. Autumn acts as treasurer. Skarm brokers trades with other clans for needed resources. [*] Baerka disappears again. [*] Spelldancer disappears; clan members begin to panic, morale drops. [/list][/quote]
Era of Migration
Table of Contents



52964.png
ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png
Summary

Spreading their wings, the clan takes to the winds in search of a new home. With their patriarch, Baerka, missing, their only option is to flee. But they struggle to outrun the shadow creatures that chase them. The attacks continue, and various dragons step up to become their new protectors: Venomous, Winter, and Paladin. But the three are novices in the art of combat, and along the journey, various clanmates fall or are pulled away by the shadows.

The clan crosses the Sea of a Thousand Currents by air, never stopping their flight. There are whispers amongst the clan that the Lightning territory is the safest in the world against the Shade, as Stormcatcher takes the threat more seriously than any other deity. Spelldancer makes the call: they will move to the Shifting Expanse.

Stormcatcher accepts their plea to live in his lands. In return, like all Lightning clans, they must encourage their young to work for Him (exaltation). It is also up to the Shifting Wing to find their own way in the desert - there are no handouts in the Expanse.

The rumors of safety are largely overblown, as the clan continues to be attacked. While they first tried to settle in the communal lair areas, they found they alone were being targeted by these shadows. Their neighbors, scared and unsure what's happening, oust them, and the clan finds themselves pushed into the most volatile lands under Stormcatcher's banner: the Charged Barrens. In order to survive, they create a system of caravaning and lairing; the clan has periods of lairing under the desert sands in constructed caves, and alternates these with times of travel across the surface. This becomes one of their best defenses against the shadows, and they finally see peace, as their temporary lair system allows them to hide better than ever before and stave off the attacks. Though the peace breeds paranoia and fear, as they know danger continues to loom on the horizon.

Then the unthinkable happens... Baerka returns! Torn and worn from near-constant battle, he speaks to the clan about how these shadows had captured him. After years of fighting them and pushing back against their chains, he was saved by a deity - but not Windsinger and not Stormcatcher. It was Earthshaker. Though he suspects it might have been out of convenience more than a rescue mission, the God of Earth pulled him from the clutches of the malevolent force.

But... who is the force? Is it the Shade, as they feared? Baerka isn't so sure. But he can't say it isn't. Something tells him that it's different... but who has truly seen the Shade at their worst, other than the Eleven? The only thing Baerka knows for sure is that he wasn't even the target: Spelldancer is. The thing whispered about how it needed to find her. Baerka is determined to protect his love at all costs. He's delighted to see Venom took up charge to protect the clan, and expands the war party, personally training new recruits to fight and defend. Having spent so much time directly fighting with their enemy, he has valuable insight needed for their warriors.

Finally with some semblence of normalcy, the Wind clan begins to morph into a Lightning clan culturally. Hatchlings and new joinees begin to mishear the clan's name of Shifting Wind as Shifting Wing. Spelldancer questions it and corrects dragons when she hears it, but it becomes so common that it's hard to dispute. Some days bother her less than others, and maybe this is just signs of the clan's maturity. But Gloam hung more tightly to their Wind roots than his parents, priding their original name and aggressively correcting dragons who got it wrong. But the king and queen undermine his attempts to keep their original culture. Baerka is proud of his peoples' resilency and embraces their new lifestyle. And Gloam falls into despair when, to his horror, his parents have a new clutch of eggs, bringing his brother and sister into the clan: Autumn and Skarm. As the twins grow, they're entrusted with sensitive responsibilities of the royal family - just as Gloam had been. And their lightning eyes give them authority when they proclaim "this is a Lightning clan!" when Gloam pushes back against their clanmates using the "wrong" name.

(To be continued.)

ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png
Stories

To be added.

ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png
Info
11300.png Lairing and Caravaning
The clan's unique take on building lairs in the Shifting Expanse.
14446.png Canonizing Fandragons
Strange dragons have been wandering Sornieth, shapeshifted into unknown Beastclan forms, claiming to be from other worlds. Suspecting the cause is brain tampering caused by the magical energies of the Forbidden Portal, the Baldwin Alchemical Society issued a recommendation on helping alchemists with treating dragons suffering from "humanization," giving them draconic forms.


Quote:
Until I can write individual stories for major points, here is a general summary of what happens during this era.
  • Spelldancer tries to appeal to Windsinger to save the clan, but has trouble finding him (that boy’s always roaming)
  • Shifting Wind abandons their home; Spelldancer leads clan on a migration in search of safety
  • The Shade continues to attack the clan; War Party is established, led by Venomous; other members are Winter, Paladin, and Shimmer.
  • Non-war party founding members become royal council members. Spelldancer frequently consults them for advice and ideas on what to do next.
    Spelldancer tries to lead clan with optimism and confidence, but is terrified without her pair, Baerka.
  • Spelldancer pleads to Stormcatcher for safety. He accepts her clan in his territory for a price. Shifting Wind can live in the Expanse as long as they provide recruits (ie: exaltees).
  • Shade attacks stop for some time.
  • Clan begins to integrate into Lightning culture. Many Wind dragons push back, preferring Wind culture.
  • Out of fear and caution, and falling back on Wind instincts, the clan acts as a caravan - not having a true lair, but traveling across the Expanse.
  • The clan begins accepting stray dragons as a general policy; grows quite large. Delwen joins the clan.
  • New dragons begin to mishear the name Shifting Wind as Shifting Wing. The clan name morphs - Spelldancer allows it, but Gloam pushes back, insisting the original name (and Wind heritage) be preserved.
  • Breyker joins the clan. Gloam forces him to be his friend, and Breyker hangs out with him out of pitty - Gloam has no other friends.
  • Dustcarve Dig world event happens - Baerka is discovered amongst the Obelisks, transformed. Explains he was leading The Shade away from the clan to protect them. But he was captured in battle and eventually saved by Earthshaker. Baerka allowed Earthshaker to reform him as an Obelisk and pledged himself to the deity’s cause. Note: I'm thinking of changing Baerka into a gaoler instead of an Obe so this section may be reworked.
    Baerka stays with the clan once again, updating the war party on what he understand about their enemies. Baerka expands the war party, drafting Breyker, Aethos, and Spatter; Baerka creates a caravan guard force.
  • The Shade begins attacking the clan again.
  • Shimmer’s body and mind deteriorate over time. He eventually disappears.
  • Delwen experiments with Lightning-style devices with Arcane magic infused. Creates portable force field generators that the caravan can use for shielding from The Shade while on the move.
  • The clan begins creating underground caves - these temporary lairs are carved below the Charged Barrens, in the hard rock below the sands. After staying for a few months, the clan picks up and travels across the desert, before settling down and building a new lair. This, along with the guard force, expanded war party, and force field generators, greatly improves their defense.
  • Autumn and Skarm (full princess and prince) are born. Autumn acts as treasurer. Skarm brokers trades with other clans for needed resources.
  • Baerka disappears again.
  • Spelldancer disappears; clan members begin to panic, morale drops.
cee436881303d2a84965bb341044a5227ed18e3f.png

H noc | 350g

M tundra | 400g
[center][size=7][color=#643f9c][b]Era of Division[/b][/color][/size] [url=https://www1.flightrising.com/forums/cc/3347947/1#post_57050547][sub]Table of Contents[/sub][/url] [emoji=lightning rune size=1] [img]https://www1.flightrising.com/static/cms/scene/35033.png[/img][/center] [center][img]https://64.media.tumblr.com/276d20710c723f87441f17c241e39edf/aac1c905ca2d8832-75/s640x960/ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png[/img][/center] [center][size=5][color=teal][b]Summary[/b][/color][/size][/center] To be added. [center][img]https://64.media.tumblr.com/276d20710c723f87441f17c241e39edf/aac1c905ca2d8832-75/s640x960/ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png[/img][/center] [center][size=5][color=teal][b]Stories[/b][/color][/size][/center] To be added. [center][img]https://64.media.tumblr.com/276d20710c723f87441f17c241e39edf/aac1c905ca2d8832-75/s640x960/ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png[/img][/center] [center][size=5][color=teal][b]Info[/b][/color][/size][/center] To be added. ----- [quote] Until I can write individual stories for major points, here is a general summary of what happens during this era. [list] [*] Gloam steps forward as new leader for the clan, but he has so little respect amongst the clan that there’s a lot of pushback. Royal council questions every decision he makes; Gloam is too naive to make proper decisions and often acts out of pettiness and bitterness toward Lightning. [*] Autumn/Skarm protest, saying they would be better fit to lead as Lightning dragons, and that Gloam often puts the clan’s interests behind his own, due to his prejudice. Gloam insists that he is the leader, as he is the oldest. [*] [s]Shade attacks become more frequent.[/s] [*] Breyker tries to talk sense into Gloam. Gloam often disagrees, but later presents Breyker’s ideas to the royal council as his own. These ideas are often better accepted. [*] Breyker finds Track, realizes she’s a good Shade fighter, tries to get her to join the clan. She refuses to become “family,” but joins on as a hired hunter. Breyker convinces Gloam to pay for her. [*] Battle breaks out between Windsinger and Stormcatcher. Stormcatcher demands dragons fight the Wind flight. Conflict spreads throughout the clan, as some are still internally loyal to Windsinger. [/list] [i]To be continued[/i][/quote]
Era of Division
Table of Contents



35033.png
ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png
Summary

To be added.
ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png
Stories

To be added.
ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png
Info

To be added.


Quote:
Until I can write individual stories for major points, here is a general summary of what happens during this era.
  • Gloam steps forward as new leader for the clan, but he has so little respect amongst the clan that there’s a lot of pushback. Royal council questions every decision he makes; Gloam is too naive to make proper decisions and often acts out of pettiness and bitterness toward Lightning.
  • Autumn/Skarm protest, saying they would be better fit to lead as Lightning dragons, and that Gloam often puts the clan’s interests behind his own, due to his prejudice. Gloam insists that he is the leader, as he is the oldest.
  • Shade attacks become more frequent.
  • Breyker tries to talk sense into Gloam. Gloam often disagrees, but later presents Breyker’s ideas to the royal council as his own. These ideas are often better accepted.
  • Breyker finds Track, realizes she’s a good Shade fighter, tries to get her to join the clan. She refuses to become “family,” but joins on as a hired hunter. Breyker convinces Gloam to pay for her.
  • Battle breaks out between Windsinger and Stormcatcher. Stormcatcher demands dragons fight the Wind flight. Conflict spreads throughout the clan, as some are still internally loyal to Windsinger.

To be continued
cee436881303d2a84965bb341044a5227ed18e3f.png

H noc | 350g

M tundra | 400g
Reserved
Reserved
cee436881303d2a84965bb341044a5227ed18e3f.png

H noc | 350g

M tundra | 400g
[center][size=5][color=teal][b]Field of Dreams (pt 1)[/b][/color][/size] [emoji=wind rune size=1] [url=https://www1.flightrising.com/forums/cc/3347947/1#post_57050564]Era of Wind[/url] [url=https://www1.flightrising.com/forums/cc/3347947/2]Part 2[/url] >> [url=https://www1.flightrising.com/forums/cc/3347947/1#post_57050551][b][size=4]Cast[/size][/b][/url] [columns] [center][url=https://www1.flightrising.com/dragon/54330171][img]https://www1.flightrising.com/rendern/avatars/543302/54330171.png[/img] Spelldancer[/url][/center] [nextcol][center][url=https://www1.flightrising.com/dragon/54330172][img]https://www1.flightrising.com/rendern/avatars/543302/54330172.png[/img] Baerka[/url] [/center][/columns] [img]https://64.media.tumblr.com/276d20710c723f87441f17c241e39edf/aac1c905ca2d8832-75/s640x960/ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png[/img][/center] The dragons were born of the Wind, and in their very core, that's what they were - no matter where that wind takes them. Spelldancer was just a fae hatchling when she discovered her unique power to shift planes. All she need to is close her eyes, like she was planning to go to sleep, and she could feel a power unfold itself inside her. Allow it to, and it would transport her to another plane. She named this place the Dream Realm. When it first started happening, she thought she was actually sleeping; but after some time, she realized this was something different. Something more. "It must be a gift from Windsinger," Baerka would whisper when she would question herself. "He's gifted you with this power, and your pure heart allows you to share it with others. That's why he chose you, he knew you were the right one to wield it." Neither of them really knew where it came from. In her early days, once Spelldancer learned to control it, before she had any idea it was special, she would use it to protect herself. She grew up an orphan, and having the power to instantly blip out of sight was very useful to hide away from predators. Neither of them had ever spoken to Windsinger, though they would sometimes spot him passing by: the Wind Deity would not hide himself and, when passing through his territory, could easily be seen flying high in the atmosphere above - far higher than the pair had ever gone. Spelldancer would sometimes say they should just go talk to him, but the distance between them was far greater than she realized. "I know it looks like he's moving slow. But he's massive. The speed he's traveling at is immense." Baerka's sleepy eyes sometimes gave off the impression that he was naive, but what Spelldancer admired about him most was actually his intelligence. "We'll never catch him, we'd already have to be in the air if we had any hope of him noticing us." "But... how will we speak to him? Surely someone must." "Maybe we'll find someone who knows someday." The Dream Realm was very much like a lucid dream; anything was possible. When Spelldancer thought about it, she realized it may not actually be a dream, but a plane heavy with magic; so heavy that raw magic would drip off your palms like water. Thoughts quickly take tangible form, and without great mental control, your surroundings could turn to chaos in an instant. More than once, Spelldancer would escape danger only to immediately recreate it in her Dream. She realized she needed great mental fortitude to pause her mind and simply exist in the ocean of magic. Spelldancer never saw anyone else in the Dream Realm, until she brought Baerka there. Baerka was a tundra. When Spelldancer first met him, she thought he was an ugly thing, not even realizing he was a dragon like her. Fur? A muzzle? He looked closer to a beast. It wasn't until she saw his great wings that she paused. But for Baerka, it was love at first sight. He wasn't sure what fascinated him with her, but she was beautiful. He, like her, had been alone since his hatchling days. Unlike her, not having an escape act to slip away from danger, he learned to protect himself through fang and claw. But Baerka couldn't Dream Shift. She tried explaining it to him, but he seemed confused by the idea. She tried to teach him to do it, but when demonstrating, would simply send herself there. When she returned, he shrugged and laughed. "No no, I can't turn invisible." "I'm not turning invisible!" But the specifics didn't matter to Baerka. Whatever this was, he couldn't do it. It didn't take long for the two to fall in love. They stayed together over the coming years, maturing into adulthood together. They nested in the open grass plains, in a lone tree that stood defiantly, with a large hollow at the bottom of the trunk. Baerka dug into the earth beneath the trunk for more space, but Spelldancer often found herself perched in the branches instead, and often sailed away into the wind without realizing it, lost in thought. Baerka would track her down, "waking" her with a gentle smile painted on his face. With time, some answers came, from the establishment of their own clan.
Field of Dreams (pt 1)
Era of Wind
Part 2 >>

Cast

ecb72cd9a20b60dfaae19fcc8cfeb38d80209458.png

The dragons were born of the Wind, and in their very core, that's what they were - no matter where that wind takes them.

Spelldancer was just a fae hatchling when she discovered her unique power to shift planes. All she need to is close her eyes, like she was planning to go to sleep, and she could feel a power unfold itself inside her. Allow it to, and it would transport her to another plane. She named this place the Dream Realm. When it first started happening, she thought she was actually sleeping; but after some time, she realized this was something different. Something more.

"It must be a gift from Windsinger," Baerka would whisper when she would question herself. "He's gifted you with this power, and your pure heart allows you to share it with others. That's why he chose you, he knew you were the right one to wield it."

Neither of them really knew where it came from. In her early days, once Spelldancer learned to control it, before she had any idea it was special, she would use it to protect herself. She grew up an orphan, and having the power to instantly blip out of sight was very useful to hide away from predators.

Neither of them had ever spoken to Windsinger, though they would sometimes spot him passing by: the Wind Deity would not hide himself and, when passing through his territory, could easily be seen flying high in the atmosphere above - far higher than the pair had ever gone. Spelldancer would sometimes say they should just go talk to him, but the distance between them was far greater than she realized.

"I know it looks like he's moving slow. But he's massive. The speed he's traveling at is immense." Baerka's sleepy eyes sometimes gave off the impression that he was naive, but what Spelldancer admired about him most was actually his intelligence. "We'll never catch him, we'd already have to be in the air if we had any hope of him noticing us."

"But... how will we speak to him? Surely someone must."

"Maybe we'll find someone who knows someday."

The Dream Realm was very much like a lucid dream; anything was possible. When Spelldancer thought about it, she realized it may not actually be a dream, but a plane heavy with magic; so heavy that raw magic would drip off your palms like water. Thoughts quickly take tangible form, and without great mental control, your surroundings could turn to chaos in an instant. More than once, Spelldancer would escape danger only to immediately recreate it in her Dream. She realized she needed great mental fortitude to pause her mind and simply exist in the ocean of magic.

Spelldancer never saw anyone else in the Dream Realm, until she brought Baerka there.

Baerka was a tundra. When Spelldancer first met him, she thought he was an ugly thing, not even realizing he was a dragon like her. Fur? A muzzle? He looked closer to a beast. It wasn't until she saw his great wings that she paused. But for Baerka, it was love at first sight. He wasn't sure what fascinated him with her, but she was beautiful. He, like her, had been alone since his hatchling days. Unlike her, not having an escape act to slip away from danger, he learned to protect himself through fang and claw.

But Baerka couldn't Dream Shift. She tried explaining it to him, but he seemed confused by the idea. She tried to teach him to do it, but when demonstrating, would simply send herself there. When she returned, he shrugged and laughed. "No no, I can't turn invisible."

"I'm not turning invisible!" But the specifics didn't matter to Baerka. Whatever this was, he couldn't do it.

It didn't take long for the two to fall in love. They stayed together over the coming years, maturing into adulthood together. They nested in the open grass plains, in a lone tree that stood defiantly, with a large hollow at the bottom of the trunk. Baerka dug into the earth beneath the trunk for more space, but Spelldancer often found herself perched in the branches instead, and often sailed away into the wind without realizing it, lost in thought. Baerka would track her down, "waking" her with a gentle smile painted on his face.

With time, some answers came, from the establishment of their own clan.
cee436881303d2a84965bb341044a5227ed18e3f.png

H noc | 350g

M tundra | 400g