BNHA: More assorted pose doodles
BNHA: Pool Jail
It was funnier in my head.
DnD: Pyra update
Updating my DnD charcter, a Teifling named Pyra. She ended the last session trapped in a conch (thanks to me rolling a nat 20 with a cursed soul sword/clock hand and severing a genie from his shell/portal to another plane, then immediately rolling a 1 and getting my own character’s soul stuck to the shell instead. lol. My DM nearly died of laughter. He did not strictly plan for that. The genie was only there to give us some info for someone we were looking for. Instead I could use the alternate plane to talk to the god we were after(sorta) and some other fun stuff.) This new campaign is set to take place about 200+ years after the first one ended with a bunch of universes getting mashed back together, so since I’m so busy I can’t make it to all of the sessions I figured I’d keep my old character and update her stats to lean more towards magic(Conjuration Wizard is what I’m thinking atm). The conch, which she still doesn’t control, also gives me a very convenient excuse for me making it to some sessions and not others, and I can delevel her to match the other players with the excuse she’s been trapped in the shell for those 200 years, and have most of her nicer items from before be lost or rotten away. And now I get to update her design to be more Genie and Ocean themed. She’ll grow more oceany as the story progresses unless someone manages to free her from the conch.
This’ll be my first time playing a magic based fighter/support instead of smash and crash. She was often our tank in the last campaign. I don’t see that happening so much with her new stats. xD I missed my poor cursed character and her suicide die, though. This new game should be fun. The gold tattoos on her arm work as her ‘prepared spells’ for the day, and turn black as they are used up. I got lazy and just used the same visuals I use for DS AU Tsuyu.
[The first one is her design at the end of the last storyline.]
BNHA: Pool Jail
It was funnier in my head.
DnD: Pyra update
Updating my DnD charcter, a Teifling named Pyra. She ended the last session trapped in a conch (thanks to me rolling a nat 20 with a cursed soul sword/clock hand and severing a genie from his shell/portal to another plane, then immediately rolling a 1 and getting my own character’s soul stuck to the shell instead. lol. My DM nearly died of laughter. He did not strictly plan for that. The genie was only there to give us some info for someone we were looking for. Instead I could use the alternate plane to talk to the god we were after(sorta) and some other fun stuff.) This new campaign is set to take place about 200+ years after the first one ended with a bunch of universes getting mashed back together, so since I’m so busy I can’t make it to all of the sessions I figured I’d keep my old character and update her stats to lean more towards magic(Conjuration Wizard is what I’m thinking atm). The conch, which she still doesn’t control, also gives me a very convenient excuse for me making it to some sessions and not others, and I can delevel her to match the other players with the excuse she’s been trapped in the shell for those 200 years, and have most of her nicer items from before be lost or rotten away. And now I get to update her design to be more Genie and Ocean themed. She’ll grow more oceany as the story progresses unless someone manages to free her from the conch.
This’ll be my first time playing a magic based fighter/support instead of smash and crash. She was often our tank in the last campaign. I don’t see that happening so much with her new stats. xD I missed my poor cursed character and her suicide die, though. This new game should be fun. The gold tattoos on her arm work as her ‘prepared spells’ for the day, and turn black as they are used up. I got lazy and just used the same visuals I use for DS AU Tsuyu.
[The first one is her design at the end of the last storyline.]