Scattered Maps
Of course, the sprawling expanse of the City can never be fully documented by any sane dragon. However, well-travelled roads assist residents in their day-to-day affairs.
Some entrepreneuring mapmaker in the early days of the City had optimistically categorized areas of Eidolon with numerical prefixes. The City quickly outgrew any semblance of order, but the practice of naming things like this remains a mocking tradition.
Eidolon Harbour
The harbour welcomes many into the city and also has several working airship stations for those inclined to travel by air.
The Shimmering Steeples
A cluster of towers rumoured to be home to powerful individuals, perched atop an island in the sky - the land floats there by some magic, following some unknown orbit. Attempts to fly to them are often followed by soft showers of blood onto the buildings below.
The Terracotta Plaza
Terracotta Plaza is the largest open-air place in Eidolon, situated in the South. Clandestine businesses thrive here and it is ill-advised for tourists to stray from a certain radius of the area. Unfortunate deaths in this area are usually limited.
Null Suburbia
One of the few places in Eidolon that is not massively overdeveloped. An area dotted with the mansions and towers of aristocrats, it’s very luxurious but also carries a higher risk of assassination...
Residential Districts
The reasonably safe living areas of Eidolon, bordering on Terracotta Plaza. The official denominations of these are Uni- through Septendec-, but old buildings have been built over to such an extent that to discern anything about the place is incredibly difficult, except for the fact that it’s probably host to hundreds of safety violations.
Ducentiguild
Originally a central-Eidolon section housing two hundred guildhalls, it is now a ruthlessly regulated space for whichever groups can pay up for the ludicrous land fees. These few guilds are namely the Merchant’s Guild, the Goldsmith’s Guild, and of course, the Assassin’s Guild. Their guildhalls have expanded to monstrous sizes following the eviction of the other one hundred and ninety seven guilds.
The Consortium
A covered bazaar where the other one hundred and ninety seven plus a few more guilds have relocated to. Business is a little slow and the drywall is patchy, but it’s not a bad place.
The Undercity
A lack of prime real estate on the surface led many to build downwards. It quickly devolved into a hub of crime, and some argue that it has become a city in its own right.
In the past, expansions have broken into pockets of precious minerals and gemstones, leading money-seeking dragons to create a haphazard system of mineshafts in the more sparsely populated corners of the undercity. This has opened up many unexplored cave systems, despite complaints about the danger posed by the yawning holes in the ground.
Ivory Plaza
The Undercity’s main blackmarket and counterpart to the Terracotta Plaza, it boasts a variety of questionable goods. Loitering mercenaries hover about the place to take jobs that the Assassin’s Guild declines. Sometimes affectionately referred to as “The Bizarre Bazaar”.
The Gardens
There have been rumours of an overgrown wilderness deep in the Undercity, saturated with magic. Official statements released by Eidolon Council refer to these rumours as "nonsensical".