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TOPIC | Tempest Clan: Lore Help?
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[center][url=http://flightrising.com/main.php?dragon=30931935] [img]http://flightrising.com/rendern/350/309320/30931935_350.png[/img] [/url][/center] [font=monotype corsiva][b][size=7]Enyo[/size][b][/font] [rule] [right][b][color=#731D08]Warrior[/color][/b] [i]Skeptical Bodyguard[/i][/right] [font=monotype corsiva][size=5][b]Contract[/b][/size][/font] As far as Enyo was concerned, dwelling on the morality of her contracts was above her paygrade. Life wasn’t easy for a dragon without a clan, and mercenaries took whatever job came their way. Any dragon desperate enough to hire one of her kind had questionable goals a best; for her own sanity, it was best to just keep herself distanced from all of that and focus on the job at hand. All things considered, her current assignment wasn’t bad; she was to protect and escort her [url=http://flightrising.com/main.php?p=lair&tab=dragon&id=39314&did=30286392]current charge[/url] to a safe location where he could seek protection from a clan, and then she was free to go on her way with a fat pile of treasure and a clean conscience. While she certainly didn’t agree with the hypocrisy of his people’s creeds, she couldn’t very well hate the skydancer for his ideals. Raised from birth in a ragtag band of radical, so called “free” dragons, the male was blind to the world around him. Something that wasn’t her concern. At all. Although she couldn’t help but worry if he could ever survive on his own in a normal clan – and wouldn’t that mean that she had broken her contract by leaving him to fend for himself? [font=monotype corsiva][size=5][b]Hidden[/b][/size][/font] Trying to get her charge as far away from trouble as she could, Enyo found herself lost in the white expanse of the ice realm. Navigating the frozen tundra was a nightmare, and soon the two dragons were ambling aimlessly, looking for shelter and hoping against all hope to find a clan that would give them a reprieve from the cold. Stumbling upon the small cave was sheer luck. The smiling statue within, however, gave her pause. Enyo was well used to the tales of Door Guardians, having travelled all around Sornieth and encountering similar shrines spread throughout all flights. The snapper one, however, seemed to be particularly mischievous. Before she could so much as warn her companion, both were trapped within the small rock crevice, and a new opening led them slowly but surely deeper into the earth until finally they emerged near an imposing mountain range. Surrounded by sea and an ominous forest, the mountain seemed inhabited and inhospitable. Enyo was wrong on both counts. [font=monotype corsiva][size=5][b]Honor Bound[/b][/size][/font] Once the clan’s ruler was sufficiently convinced that they posed no threat to her people, she was glad to welcome [url=http://flightrising.com/main.php?p=lair&tab=dragon&id=39314&did=30286392]Klaus[/url] into their midst; diplomatic treaties with the neighboring Beastclan were vital to keep the isolated clan at peace and thriving, and the expertise the skydancer could provide would be of precious aid. Finally free of her charge, Enyo was at a loss of what to do. Turning back, collecting her payment and putting everything out of her mind would be the best course of action, but she found herself deeply concerned about Klaus. The male might be a diplomatic genius with beastclan ambassadors, but her was clueless when it came to interacting with his own species. Enyo had no doubt that it would only take a few moons before he finally made a mistake that would cost him his life. Hostile warriors he could take, but navigating the intrigue and backstabbing of the court and council was out of his scope. With nothing better to do, and with no new contract to take, the imperial saw no harm in seeing her contract through and staying a bit longer to oversee Klaus’ adaptation to his new home. After all, she was simply honoring her contract in making sure he survived and found a safe home. Dwelling on the morality of her contracts was above her paygrade. So was dwelling on the reasoning for her actions. [center][img]http://68.media.tumblr.com/23a991657ffe5c64c567c36fa383517c/tumblr_inline_o21bmybIsc1r3lvtf_400.png[/img][/center]


Enyo
Warrior
Skeptical Bodyguard

Contract

As far as Enyo was concerned, dwelling on the morality of her contracts was above her paygrade.

Life wasn’t easy for a dragon without a clan, and mercenaries took whatever job came their way. Any dragon desperate enough to hire one of her kind had questionable goals a best; for her own sanity, it was best to just keep herself distanced from all of that and focus on the job at hand. All things considered, her current assignment wasn’t bad; she was to protect and escort her current charge to a safe location where he could seek protection from a clan, and then she was free to go on her way with a fat pile of treasure and a clean conscience.

While she certainly didn’t agree with the hypocrisy of his people’s creeds, she couldn’t very well hate the skydancer for his ideals. Raised from birth in a ragtag band of radical, so called “free” dragons, the male was blind to the world around him. Something that wasn’t her concern. At all. Although she couldn’t help but worry if he could ever survive on his own in a normal clan – and wouldn’t that mean that she had broken her contract by leaving him to fend for himself?


Hidden

Trying to get her charge as far away from trouble as she could, Enyo found herself lost in the white expanse of the ice realm. Navigating the frozen tundra was a nightmare, and soon the two dragons were ambling aimlessly, looking for shelter and hoping against all hope to find a clan that would give them a reprieve from the cold.

Stumbling upon the small cave was sheer luck. The smiling statue within, however, gave her pause.
Enyo was well used to the tales of Door Guardians, having travelled all around Sornieth and encountering similar shrines spread throughout all flights. The snapper one, however, seemed to be particularly mischievous. Before she could so much as warn her companion, both were trapped within the small rock crevice, and a new opening led them slowly but surely deeper into the earth until finally they emerged near an imposing mountain range.
Surrounded by sea and an ominous forest, the mountain seemed inhabited and inhospitable. Enyo was wrong on both counts.

Honor Bound

Once the clan’s ruler was sufficiently convinced that they posed no threat to her people, she was glad to welcome Klaus into their midst; diplomatic treaties with the neighboring Beastclan were vital to keep the isolated clan at peace and thriving, and the expertise the skydancer could provide would be of precious aid.

Finally free of her charge, Enyo was at a loss of what to do. Turning back, collecting her payment and putting everything out of her mind would be the best course of action, but she found herself deeply concerned about Klaus. The male might be a diplomatic genius with beastclan ambassadors, but her was clueless when it came to interacting with his own species.
Enyo had no doubt that it would only take a few moons before he finally made a mistake that would cost him his life. Hostile warriors he could take, but navigating the intrigue and backstabbing of the court and council was out of his scope.

With nothing better to do, and with no new contract to take, the imperial saw no harm in seeing her contract through and staying a bit longer to oversee Klaus’ adaptation to his new home. After all, she was simply honoring her contract in making sure he survived and found a safe home. Dwelling on the morality of her contracts was above her paygrade. So was dwelling on the reasoning for her actions.





tumblr_inline_o21bmybIsc1r3lvtf_400.png
bvOc1Bt.pngnmofaEl.png
[center][url=http://flightrising.com/main.php?dragon=30286392] [img]http://flightrising.com/rendern/350/302864/30286392_350.png[/img] [/url][/center] [font=monotype corsiva][b][size=7]Klaus[/size][b][/font] [rule] [right][b][color=#731D08]Beastclan Liason[/color][/b] [i]Awkward Dragon[/i][/right] [font=monotype corsiva][size=5][b]Free[/b][/size][/font] Raised away from bustling clans and dragon cities, from a young age the skydancer felt more comfortable among vast expanses of empty land than near his own kind. With limited contact with other clans, and with a family that felt strongly about beastclan rights, Klaus - named with the sudden inspiration and desire for a ""beastclan sounding"" name - spent his youth and early adulthood living wild and free of the burdens that come with a developed and organized clan. Calling themselves free spirits, his small clan was content to roam the wild lands of Sornieth, communing with nature and making friends with any species they found. Although usually a peaceful bunch, their radical views on familiar taming - and the overall use of beastclan warriors as companions for wealthy dragons - often ended with released familiars against their masters' will and panicked fleeing to escape retaliation from enraged merchants. By the time he was fully grown, Klaus often preferred to avoid other clans, opting instead to roam with Beastclan packs. [font=monotype corsiva][size=5][b]Alone[/b][/size][/font] As the war with dragonking grew ever fiercer, less and less packs were willing to welcome an enemy in their midst. Ally or not, having a dragon traveling with them became too perilous; not only could they be easily spotted with the larger creature trailing along, but other packs might refuse to help ""tainted"" communities in times of crisis. It was easier to simply break all ties to their old friends. The years of fighting against their own kind for their ideals also took its toll on Klaus' clan. They were no longer welcome among dragonkind, either. Disheartened, the leaders of his small family decided that it was time to leave. Scattered across Sornieth, they could keep their message alive, while finding safe homes in which to live and thrive. Hired for his expertise in dealing with Beastclan, the skydancer - along with a [url=http://flightrising.com/main.php?p=lair&tab=dragon&id=39314&did=30931935]bodyguard[/url] - were called to the Tempest Clan to aid in diplomatic missions and peace treaties. [font=monotype corsiva][size=5][b]Outsider[/b][/size][/font] Despite what he may have thought, the months spent trekking along the ice realm with [url=http://flightrising.com/main.php?p=lair&tab=dragon&id=39314&did=30931935]his bodyguard[/url] weren't the worst that Klaus would have to endure. Arriving at a mountain full to overflowing with all kinds of dragons was overwhelming at best. Suddenly having to learn how to live with them all in a single, confined space was an exercise in control; whenever he saw a flash of the sky outside Klaus seriously considered just making a run for it. Anything would be better than having to deal with the silk clad court as they bickered about trivial things and decided the fates of their lessers. While he didn't share[url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=25530771] Gypsum[/url]'s disgust for his clanmates, Klaus was perplexed by their customs, often ending up a blustering mess as he tried to apologized to an offended party for his lack of understanding. Despite his discomfort, the skydancer was relieved to know that there were plenty of dragons in the clan with a similar background to his own. While the[url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=1054553] queen[/url] sought to assemble a diplomatic party that could safely interact with any Beastclan that might wish to parlay, Klaus saw in their small group a chance of interacting with dragons he could actually relate to. Even so he can often be found roaming the gardens or near the pens where the trained familiars are kept, feeling more at ease near those creatures than near the species he was supposed to belong to. [center][img]http://68.media.tumblr.com/f00c9d6ab9a5873183cf5b8d774627e3/tumblr_inline_o21bmea1tM1r3lvtf_400.png[/img][/center]



Klaus
Beastclan Liason
Awkward Dragon

Free

Raised away from bustling clans and dragon cities, from a young age the skydancer felt more comfortable among vast expanses of empty land than near his own kind.
With limited contact with other clans, and with a family that felt strongly about beastclan rights, Klaus - named with the sudden inspiration and desire for a ""beastclan sounding"" name - spent his youth and early adulthood living wild and free of the burdens that come with a developed and organized clan.


Calling themselves free spirits, his small clan was content to roam the wild lands of Sornieth, communing with nature and making friends with any species they found.
Although usually a peaceful bunch, their radical views on familiar taming - and the overall use of beastclan warriors as companions for wealthy dragons - often ended with released familiars against their masters' will and panicked fleeing to escape retaliation from enraged merchants.
By the time he was fully grown, Klaus often preferred to avoid other clans, opting instead to roam with Beastclan packs.


Alone

As the war with dragonking grew ever fiercer, less and less packs were willing to welcome an enemy in their midst. Ally or not, having a dragon traveling with them became too perilous; not only could they be easily spotted with the larger creature trailing along, but other packs might refuse to help ""tainted"" communities in times of crisis. It was easier to simply break all ties to their old friends.


The years of fighting against their own kind for their ideals also took its toll on Klaus' clan. They were no longer welcome among dragonkind, either. Disheartened, the leaders of his small family decided that it was time to leave. Scattered across Sornieth, they could keep their message alive, while finding safe homes in which to live and thrive.

Hired for his expertise in dealing with Beastclan, the skydancer - along with a bodyguard - were called to the Tempest Clan to aid in diplomatic missions and peace treaties.


Outsider

Despite what he may have thought, the months spent trekking along the ice realm with his bodyguard weren't the worst that Klaus would have to endure.

Arriving at a mountain full to overflowing with all kinds of dragons was overwhelming at best. Suddenly having to learn how to live with them all in a single, confined space was an exercise in control; whenever he saw a flash of the sky outside Klaus seriously considered just making a run for it. Anything would be better than having to deal with the silk clad court as they bickered about trivial things and decided the fates of their lessers.

While he didn't share Gypsum's disgust for his clanmates, Klaus was perplexed by their customs, often ending up a blustering mess as he tried to apologized to an offended party for his lack of understanding.
Despite his discomfort, the skydancer was relieved to know that there were plenty of dragons in the clan with a similar background to his own.

While the queen sought to assemble a diplomatic party that could safely interact with any Beastclan that might wish to parlay, Klaus saw in their small group a chance of interacting with dragons he could actually relate to.
Even so he can often be found roaming the gardens or near the pens where the trained familiars are kept, feeling more at ease near those creatures than near the species he was supposed to belong to.





tumblr_inline_o21bmea1tM1r3lvtf_400.png
bvOc1Bt.pngnmofaEl.png
[center][url=http://flightrising.com/main.php?dragon=32433442] [img]http://flightrising.com/rendern/350/324335/32433442_350.png[/img] [/url][/center] [font=monotype corsiva][b][size=7]Memory[/size][b][/font] [rule] [right][b][color=#731D08]Keeper of Records[/color][/b] [i]Eternal Witness[/i][/right] [font=monotype corsiva][size=5][b]Pearl[/b][/size][/font] A pearlcatcher's pearl grows more rapidly in their infant years, since they must quickly retain knowledge as well as work on them more often so they attain their luster and round shape. Pearlcatcher hatchlings often end up with pearls almost as big as themselves, and as they grow their bodies quickly outgrow their pearls, and it's expansion rate decreases with time. Because of this, infants of that breed were first used as record keepers - they could attach their memories of events much quicker to their pearls, and, surprisingly, with much greater accuracy than their grown counterparts. Since their young minds weren't yet fully developed, their memories were not colored by opinions or prejudice. Instead what they kept was a pure, unaltered version of the facts. [font=monotype corsiva][size=5][b]Keeper[/b][/size][/font] In the realm of the Icewarden, memories are precious. The native breed, although with perfect recall based on their olfactory senses, has no recollection outside of those linked to smells. More than that, the isolated clans often spend decades without contact with the outside world, and memories fade and vanish into the cold wasteland. No one is quite sure who the first keeper was, or if they have been children from the start, but nowadays they can sometimes be found among scholars or in clans deep within the Fortress of Ends. Enchanted with powerful magic, those hatchlings are trained from birth to record everything they see and hear, keeping perfect records of any and everything that transpires around them. Though they lack the judgement to fully understand the situations they witness, those young record keepers are often used in trials or when settling matters between arguing parties, since their memories are presented with cold impartiality. In peaceful times clans will employ Keepers to memorize their bloodlines and traditions, making sure that those won't be lost in future generations. As they witness events that shall be preserved in their pearl, the runes in their bodies glow and change, their pattern forming a transcript of what they see as their unblinking eyes take every detail in. Over time a Keeper's pearl may become too big for it to be moved anymore, in which case it shall be stored in the vault along with the clan's most precious treasures, and a new one shall be started. Whether the new pearl will be one provided by another pearlcatcher or grown from the remains of another's egg is up to the pearlcatcher's clan, but for wilder clans the new pearl's origin is often one written in blood. It's first memory the only one that shall never be remembered. [center][img]http://68.media.tumblr.com/4f7a1d731320416d9678df9d6db7d7ba/tumblr_inline_o21blxINiU1r3lvtf_400.png[/img][/center]


Memory
Keeper of Records
Eternal Witness

Pearl

A pearlcatcher's pearl grows more rapidly in their infant years, since they must quickly retain knowledge as well as work on them more often so they attain their luster and round shape. Pearlcatcher hatchlings often end up with pearls almost as big as themselves, and as they grow their bodies quickly outgrow their pearls, and it's expansion rate decreases with time. Because of this, infants of that breed were first used as record keepers - they could attach their memories of events much quicker to their pearls, and, surprisingly, with much greater accuracy than their grown counterparts. Since their young minds weren't yet fully developed, their memories were not colored by opinions or prejudice. Instead what they kept was a pure, unaltered version of the facts.


Keeper

In the realm of the Icewarden, memories are precious. The native breed, although with perfect recall based on their olfactory senses, has no recollection outside of those linked to smells. More than that, the isolated clans often spend decades without contact with the outside world, and memories fade and vanish into the cold wasteland.

No one is quite sure who the first keeper was, or if they have been children from the start, but nowadays they can sometimes be found among scholars or in clans deep within the Fortress of Ends.

Enchanted with powerful magic, those hatchlings are trained from birth to record everything they see and hear, keeping perfect records of any and everything that transpires around them. Though they lack the judgement to fully understand the situations they witness, those young record keepers are often used in trials or when settling matters between arguing parties, since their memories are presented with cold impartiality. In peaceful times clans will employ Keepers to memorize their bloodlines and traditions, making sure that those won't be lost in future generations.

As they witness events that shall be preserved in their pearl, the runes in their bodies glow and change, their pattern forming a transcript of what they see as their unblinking eyes take every detail in.
Over time a Keeper's pearl may become too big for it to be moved anymore, in which case it shall be stored in the vault along with the clan's most precious treasures, and a new one shall be started. Whether the new pearl will be one provided by another pearlcatcher or grown from the remains of another's egg is up to the pearlcatcher's clan, but for wilder clans the new pearl's origin is often one written in blood. It's first memory the only one that shall never be remembered.


tumblr_inline_o21blxINiU1r3lvtf_400.png
bvOc1Bt.pngnmofaEl.png
[center][url=http://flightrising.com/main.php?dragon=29019577] [img]http://flightrising.com/rendern/350/290196/29019577_350.png[/img] [/url][/center] [font=monotype corsiva][b][size=7]Lydia[/size][b][/font][right][img]http://orig08.deviantart.net/dcfb/f/2015/162/d/d/secondgenice_by_wesleydog-d8wvked.gif[/img][/right] [rule] [right][b][color=#731D08]Returned Princess[/color][/b] [i]Budding Diplomat[/i][/right] [font=monotype corsiva][size=5][b]Foreign[/b][/size][/font] Born to the Tempest Clan, Lydia was sent away to her new home in the shadow realm at a young age. Then named Kakuja, the female – as well as her [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=21512565]brother [/url][url=http://flightrising.com/main.php?p=lair&id=150322&tab=dragon&did=29019576]Kakuhou[/url] - became part of the court in the new clan, at home with the politics and dealings she was born to. [font=monotype corsiva][size=5][b]Called[/b][/size][/font] Unknown to her, in the years since her departure her birth clan had been waiting for the birth of a similar hatchling. A female with colors like hers, that would represent the bloodline of the [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=1054554]exalted king[/url] and honor the clan. Unfortunately, no matter how many times the [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=1054553]queen[/url] and her mate tried, no children were ever good enough to please the gods and one by one they were sent away. Growing desperate with each unsuccessful clutch of eggs, the queen sent word to all her children in foreign clans. Many had been sent to serve the gods over the years, and her first children from the Tempest Clan’s beginnings were all exalted warriors now. However, a few of the children had managed to find safe heavens where they thrived, and a few of them even met the requirements to appease the gods. With a heavy and hopeful heart, the queen sent envoys to all those clans in hopes of calling one of her chosen children home. After letter after letter came back with polite declines to her request, finally a messenger from the Driftwood Drag came back with the news they sought. The princess Kakuja would be returning home at her mother’s request – and wouldn’t she also want her daughter’s sibling to accompany her? Overjoyed at the news, [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=1054553]Cassandra[/url] finally breathed a sigh of relief as the quest for another royal heir came to an end. Her returning daughter would receive a new name fitting of her station and clan, and all would be well. The gods would be appeased, and they could thrive once more. [font=monotype corsiva][size=5][b]Fragile[/b][/size][/font] Upon her return, the princess was received with a feast and a celebration on par with the arrival of a Godborn descendant. Draped in finely crafted jewelry by the clan’s best artisans, Lydia was accepted once more into the clan she had once called home. Terrified of any harm befalling her daughter as it had the prince, Cassandra at once begged her warriors to find a bodyguard for the young female. No one in the clan would ever accept such a job – out of fear of failure and what it might entail if they had the misfortune of surviving it – so a contract was offered to any mercenary who would be interested. The sum was outrageous, the contract unbelievable, and the trek to the ice realm itself enough of a trial on the candidates for the job. The behemoth[url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=30711799] imperial [/url]stood out from the crop of eager greenhorns, and was shortly sworn as the princess’ protector. Miffed at being constantly watched over and at her guard’s flippant behavior upon her demands, the female decided to take upon herself to make the male earn his keep. Constantly vanishing into pockets in the mountain and overall driving him insane is her favorite pastime, and her brother seems to be the only one able to keep her still long enough for her bodyguard to make sure she’s alright – although he wouldn’t say no to wringing her little neck himself. Some days the princess could be a lot more trouble than she was worth. [center][img]http://68.media.tumblr.com/9577cc75dc5dccc458cea868c97edf48/tumblr_inline_o21bm9FwdX1r3lvtf_400.png[/img][/center]



Lydia
secondgenice_by_wesleydog-d8wvked.gif

Returned Princess
Budding Diplomat

Foreign

Born to the Tempest Clan, Lydia was sent away to her new home in the shadow realm at a young age. Then named Kakuja, the female – as well as her brother Kakuhou - became part of the court in the new clan, at home with the politics and dealings she was born to.

Called

Unknown to her, in the years since her departure her birth clan had been waiting for the birth of a similar hatchling. A female with colors like hers, that would represent the bloodline of the exalted king and honor the clan. Unfortunately, no matter how many times the queen and her mate tried, no children were ever good enough to please the gods and one by one they were sent away.

Growing desperate with each unsuccessful clutch of eggs, the queen sent word to all her children in foreign clans. Many had been sent to serve the gods over the years, and her first children from the Tempest Clan’s beginnings were all exalted warriors now. However, a few of the children had managed to find safe heavens where they thrived, and a few of them even met the requirements to appease the gods.

With a heavy and hopeful heart, the queen sent envoys to all those clans in hopes of calling one of her chosen children home. After letter after letter came back with polite declines to her request, finally a messenger from the Driftwood Drag came back with the news they sought. The princess Kakuja would be returning home at her mother’s request – and wouldn’t she also want her daughter’s sibling to accompany her?

Overjoyed at the news, Cassandra finally breathed a sigh of relief as the quest for another royal heir came to an end. Her returning daughter would receive a new name fitting of her station and clan, and all would be well. The gods would be appeased, and they could thrive once more.


Fragile

Upon her return, the princess was received with a feast and a celebration on par with the arrival of a Godborn descendant. Draped in finely crafted jewelry by the clan’s best artisans, Lydia was accepted once more into the clan she had once called home.

Terrified of any harm befalling her daughter as it had the prince, Cassandra at once begged her warriors to find a bodyguard for the young female.
No one in the clan would ever accept such a job – out of fear of failure and what it might entail if they had the misfortune of surviving it – so a contract was offered to any mercenary who would be interested. The sum was outrageous, the contract unbelievable, and the trek to the ice realm itself enough of a trial on the candidates for the job. The behemoth imperial stood out from the crop of eager greenhorns, and was shortly sworn as the princess’ protector.
Miffed at being constantly watched over and at her guard’s flippant behavior upon her demands, the female decided to take upon herself to make the male earn his keep. Constantly vanishing into pockets in the mountain and overall driving him insane is her favorite pastime, and her brother seems to be the only one able to keep her still long enough for her bodyguard to make sure she’s alright – although he wouldn’t say no to wringing her little neck himself. Some days the princess could be a lot more trouble than she was worth.




tumblr_inline_o21bm9FwdX1r3lvtf_400.png
bvOc1Bt.pngnmofaEl.png
[center][url=http://flightrising.com/main.php?dragon=30711799] [img]http://flightrising.com/rendern/350/307118/30711799_350.png[/img] [/url][/center] [font=monotype corsiva][b][size=7]Hector[/size][b][/font] [rule] [right][b][color=#731D08]Royal Bodyguard[/color][/b] [i]Exasperated Mercenary[/i][/right] [font=monotype corsiva][size=5][b]Contract[/b][/size][/font] With each second spent looking after his charge Hector slowly realized that there was more to life than money. Slow, quiet deaths also had their merit, and should be properly considered when the situation called for it. He was convinced that his peace of mind called for exactly that. A mercenary of a plague clan hailing from deep in the Wyrmwound, Hector and his brethren are a fierce breed of warriors, taught from birth to survive against all odds. Fierce in battle and lending their sword to the highest bidder, the mercenary clan took contracts all across Sornieth, their warriors sought after and extremely valuable. Fearing for the safety of her returning child and the shift in power that may come from two succession lines within the court, the queen sought a bodyguard for the princess, sparing no expense in securing a contract for a sum that few believed to be true. The trip to the clan, located deep in the Fortress of Ends, was test enough to the skill and endurance of the applicants. The few dragons to make it to their destination took one look at their surroundings and were only too happy to go back to their lives in bustling cities and easier jobs – for living in the frozen wasteland where the Tempest Clan is located was as big a challenge as any. Despite the tempting bounty should one fulfill the contract for the princess’ protection, there weren’t many willing to see it through. For that amount of gold Hector could secure the rest of his long life. A single job that would give him the freedom to do what he would with his life, the imperial shook his head at the fools that would give up on such an opportunity. Signing the contract that would bind him to the clan for as long as the queen saw fit, he was confident that he had found even bigger fools in his employers. That was, until he met his charge. [font=monotype corsiva][size=5][b]Charge[/b][/size][/font] Lydia didn’t have anything against her bodyguard. She respected him for having a trade and being good enough at his job that her high-handed mother thought him good enough to hover over her on a full-time basis. Unfortunately for the imperial, aggravating her mother meant aggravating him as well. As far as Lydia was concerned, Hector had been chalked down as collateral damage in their war of wits. Expecting a spoiled aristocrat as his charge, Hector was unprepared for the feisty and infuriating young skydancer he was supposed to watch over. Rather than keep her protected, his task became to simply keep himself from strangling her as he was forced to spend every waking moment running after the female – who by some reason seemed determined not to stand in the same place for more than five seconds. Hector looked back at his years of grueling training with a fondness most dragons reserve for a treasured childhood memory. [center][img]http://68.media.tumblr.com/9577cc75dc5dccc458cea868c97edf48/tumblr_inline_o21bm9FwdX1r3lvtf_400.png[/img][/center]



Hector
Royal Bodyguard
Exasperated Mercenary

Contract

With each second spent looking after his charge Hector slowly realized that there was more to life than money. Slow, quiet deaths also had their merit, and should be properly considered when the situation called for it. He was convinced that his peace of mind called for exactly that.

A mercenary of a plague clan hailing from deep in the Wyrmwound, Hector and his brethren are a fierce breed of warriors, taught from birth to survive against all odds. Fierce in battle and lending their sword to the highest bidder, the mercenary clan took contracts all across Sornieth, their warriors sought after and extremely valuable.

Fearing for the safety of her returning child and the shift in power that may come from two succession lines within the court, the queen sought a bodyguard for the princess, sparing no expense in securing a contract for a sum that few believed to be true.
The trip to the clan, located deep in the Fortress of Ends, was test enough to the skill and endurance of the applicants. The few dragons to make it to their destination took one look at their surroundings and were only too happy to go back to their lives in bustling cities and easier jobs – for living in the frozen wasteland where the Tempest Clan is located was as big a challenge as any. Despite the tempting bounty should one fulfill the contract for the princess’ protection, there weren’t many willing to see it through.

For that amount of gold Hector could secure the rest of his long life. A single job that would give him the freedom to do what he would with his life, the imperial shook his head at the fools that would give up on such an opportunity. Signing the contract that would bind him to the clan for as long as the queen saw fit, he was confident that he had found even bigger fools in his employers.
That was, until he met his charge.


Charge

Lydia didn’t have anything against her bodyguard. She respected him for having a trade and being good enough at his job that her high-handed mother thought him good enough to hover over her on a full-time basis. Unfortunately for the imperial, aggravating her mother meant aggravating him as well. As far as Lydia was concerned, Hector had been chalked down as collateral damage in their war of wits.

Expecting a spoiled aristocrat as his charge, Hector was unprepared for the feisty and infuriating young skydancer he was supposed to watch over. Rather than keep her protected, his task became to simply keep himself from strangling her as he was forced to spend every waking moment running after the female – who by some reason seemed determined not to stand in the same place for more than five seconds.
Hector looked back at his years of grueling training with a fondness most dragons reserve for a treasured childhood memory.



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[center][url=http://flightrising.com/main.php?dragon=30172815] [img]http://flightrising.com/rendern/350/301729/30172815_350.png[/img] [/url][/center] [font=monotype corsiva][b][size=7]Khawala[/size][b][/font] [rule] [right][b][color=#731D08]Former Servant[/color][/b] [i]Entertainer[/i][/right] [font=monotype corsiva][size=5][b]Aide[/b][/size][/font] Born and raised in the travelling caravan of a wealthy merchant, Khawala was Arqam’s payment for his invaluable service in validating and evaluating artifacts for the tundra. Trained as a servant and entertainer, the soft-spoken female tries hard to please her new master, despite his protests that she’s free to do what she will with her life in their new home. Unused to being free to decide for herself, Khawala instead spends her day trailing after Arqam, driving the male insane as she often misplaces his scattered notes and research in an attempt to tidy up his den and make things easier for him. Interestingly enough, more than once Arqam has caught her not only putting his notes away, but actually reading them whenever the female thinks herself alone. The subservient demeanor might be a façade hiding a sharp mind, and for once he welcomes company other than his beloved statues; maybe having an aide wouldn’t be such a bad thing. Gods know being the smartest in the room can get a bit tiring after some time. [center][img]http://68.media.tumblr.com/4f7a1d731320416d9678df9d6db7d7ba/tumblr_inline_o21blxINiU1r3lvtf_400.png[/img][/center]


Khawala
Former Servant
Entertainer

Aide

Born and raised in the travelling caravan of a wealthy merchant, Khawala was Arqam’s payment for his invaluable service in validating and evaluating artifacts for the tundra. Trained as a servant and entertainer, the soft-spoken female tries hard to please her new master, despite his protests that she’s free to do what she will with her life in their new home.

Unused to being free to decide for herself, Khawala instead spends her day trailing after Arqam, driving the male insane as she often misplaces his scattered notes and research in an attempt to tidy up his den and make things easier for him.
Interestingly enough, more than once Arqam has caught her not only putting his notes away, but actually reading them whenever the female thinks herself alone. The subservient demeanor might be a façade hiding a sharp mind, and for once he welcomes company other than his beloved statues; maybe having an aide wouldn’t be such a bad thing. Gods know being the smartest in the room can get a bit tiring after some time.





tumblr_inline_o21blxINiU1r3lvtf_400.png
bvOc1Bt.pngnmofaEl.png
[center][url=http://flightrising.com/main.php?dragon=30337318] [img]http://flightrising.com/rendern/350/303374/30337318_350.png[/img] [/url][/center] [font=monotype corsiva][b][size=7]Arqam[/size][b][/font] [rule] [right][b][color=#731D08]Archaeologist[/color][/b] [i]Symbologist[/i][/right] [font=monotype corsiva][size=5][b]Door Guardians[/b][/size][/font] While traveling across Sornieth, scholars and archaeologists often find small pockets in the face of cliffs, hidden from view along mountains or in the shade of trees. Those small crevices are considered lucky for travelers, a safe place to rest or wait out a particularly fierce storm. Superstitious dragons would call them Doors. Each one is decorated with symbols and runes that change according to the flight or region where they are located. Each one is guarded by a stone carved in the likeness of a dragon. Varying wildly in size and species, the statues were revered by ancient tribes of both dragons and Beastclan alike as protective spirits that watched over travelers. Custom had it for travelers to make a small offering if they ever found themselves facing such a place; particularly if, after losing their way, they kept finding themselves in the exact same place over and over again. Respectful adventurers were rewarded with finding their way soon after departing again, oftentimes with great luck in their endeavors. Those said to scorn and ignore the statues, instead, were left to roam the area until they could go on no more. While modern scholars postulate that the Doors and their guardians are no more than a myth from primitive cultures, some question if such budding clans would have the technology and skill necessary to craft such intricate and complex system of caves all around the world. While a territory often has eerily similar statues in its Doors, fearful dragons vouch for the existence of a single Guardian for each area. Rather than similar rifts in the landscape, they tell stories of a single Door, traveling from place to place as it’s needed, its single Guardian controlling its path and the fate of those that step inside it as it’s free to roam within the boundaries known only to the stone creatures inside. Tales of offerings made suddenly appearing again in a Door located miles away only seem to corroborate such beliefs, as do changes in the statues perceived by those that live near them. While no dragon has ever seen one of them move, it’s said that such stone creatures are capable of movement and thought as well as any living creature. It happens in the blink of an eye, or when a weary traveler distractedly looks away to get their bearings. But suddenly a previously folded wing might be pointing them in the right direction and - of course it is nothing more than a trick of their mind - the statue’s smile might seem just a little wider, it’s eyes just a little warmer. [font=monotype corsiva][size=5][b]Research[/b][/size][/font] Dedicating his life to studying ancient languages and symbols all across Sornieth, Arqam’s particular area of interest – some may even call it blind obsession – are Doors. Those mysterious portals can be seen spread across all flights, regardless of element alignment, age or degree of contact between civilizations. More interesting yet is the fact that many different tribes, without any contact between themselves, developed similar traditions and rituals surrounding the rustic shrines. Understanding what Doors are, as well as the role of the guardian statues within each one, is Arqam raison d’etre, and the reason for his travels and current living arrangements. After hearing rumors of an active Door – and one being deliberately manipulated by the clan’s dragons at will – the skydancer promptly left everything behind and started the journey to the Fortress of Ends, intent on finally finding concrete proof that would cement his theory in the academic world. Not used to field trips in such harsh environments, despite being born in the ice realm, it took some getting used to as he trekked north. Once settled in his new home, however, Arqam wasted no time in getting his most prized possession – [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=30007284]an ancient guardian statue [/url]retrieved by his colleagues and left in his care – to his new home. Two guardian statues in the same place was unheard of in both myth and academic reports, and he was convinced that such an experiment would go a long way in explaining the nature of the stone carving and what their roles were. [font=monotype corsiva][size=5][b]Signs[/b][/size][/font] As payment for his stay with the clan, Arqam has agreed to teach the [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=21512565]prince[/url] and [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=25715119]his mate[/url] sign language, since the young Ember, being unable to speak common draconic, has no choice but to remain silent and withdrawn from her clan mates. While dragonkind has no unified sign language accepted by all clans, Arqam was convinced that as long as the member is her clan could understand and communicate with her, it would matter little to [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=25715119]Cybelle[/url] what origin the symbols she signed had. The language being taught was one of Arqam’s own creation, a hodgepodge of symbols from ancient civilizations, modern vernacular and Fae motions designed to convey as many ideas as possible with the least possible confusion. While it is constantly challenging and requires an incredible amount of research to craft his own glossary, the scholar has to admit that he’s enjoying himself - as well as the implications of crafting a dialect that future researchers such as himself might puzzle over. The idea of causing future dragons grief fills him with pride. [font=monotype corsiva][size=5][b]Aide[/b][/size][/font] Leaving behind his whole life and career in a flurry of desperation to move to his new clan, Arqam forgot, among other things, to collect payment for services rendered to a number of dragons. Something that suddenly hit him as a female skydancer was sent to him as thanks. Born and raised in the travelling caravan of a wealthy merchant, [url=http://flightrising.com/main.php?p=lair&tab=dragon&id=39314&did=30172815]Khawala[/url] was Arqam’s payment for his invaluable service in validating and evaluating artifacts for the [url=http://flightrising.com/main.php?p=lair&id=101710&tab=dragon&did=6945871]tundra[/url]. Trained as a servant and entertainer, the soft-spoken female tries hard to please her new master, despite his protests that she’s free to do what she will with her life in their new home. Unused to being free to decide for herself, Khawala instead spends her day trailing after Arqam, driving the male insane as she often misplaces his scattered notes and research in an attempt to tidy up his den and make things easier for him. Interestingly enough, more than once Arqam has caught her not only putting his notes away, but actually reading them whenever the female thinks herself alone. The subservient demeanor might be a façade hiding a sharp mind, and for once he welcomes company other than his beloved[url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=30007284] statues[/url]; maybe having an aide wouldn’t be such a bad thing. Gods know being the smartest in the room can get a bit tiring after some time. [center][img]http://68.media.tumblr.com/4f7a1d731320416d9678df9d6db7d7ba/tumblr_inline_o21blxINiU1r3lvtf_400.png[/img][/center]



Arqam
Archaeologist
Symbologist

Door Guardians

While traveling across Sornieth, scholars and archaeologists often find small pockets in the face of cliffs, hidden from view along mountains or in the shade of trees. Those small crevices are considered lucky for travelers, a safe place to rest or wait out a particularly fierce storm. Superstitious dragons would call them Doors.

Each one is decorated with symbols and runes that change according to the flight or region where they are located. Each one is guarded by a stone carved in the likeness of a dragon.
Varying wildly in size and species, the statues were revered by ancient tribes of both dragons and Beastclan alike as protective spirits that watched over travelers.

Custom had it for travelers to make a small offering if they ever found themselves facing such a place; particularly if, after losing their way, they kept finding themselves in the exact same place over and over again.
Respectful adventurers were rewarded with finding their way soon after departing again, oftentimes with great luck in their endeavors. Those said to scorn and ignore the statues, instead, were left to roam the area until they could go on no more.

While modern scholars postulate that the Doors and their guardians are no more than a myth from primitive cultures, some question if such budding clans would have the technology and skill necessary to craft such intricate and complex system of caves all around the world.
While a territory often has eerily similar statues in its Doors, fearful dragons vouch for the existence of a single Guardian for each area.
Rather than similar rifts in the landscape, they tell stories of a single Door, traveling from place to place as it’s needed, its single Guardian controlling its path and the fate of those that step inside it as it’s free to roam within the boundaries known only to the stone creatures inside. Tales of offerings made suddenly appearing again in a Door located miles away only seem to corroborate such beliefs, as do changes in the statues perceived by those that live near them.

While no dragon has ever seen one of them move, it’s said that such stone creatures are capable of movement and thought as well as any living creature. It happens in the blink of an eye, or when a weary traveler distractedly looks away to get their bearings. But suddenly a previously folded wing might be pointing them in the right direction and - of course it is nothing more than a trick of their mind - the statue’s smile might seem just a little wider, it’s eyes just a little warmer.

Research

Dedicating his life to studying ancient languages and symbols all across Sornieth, Arqam’s particular area of interest – some may even call it blind obsession – are Doors. Those mysterious portals can be seen spread across all flights, regardless of element alignment, age or degree of contact between civilizations. More interesting yet is the fact that many different tribes, without any contact between themselves, developed similar traditions and rituals surrounding the rustic shrines.
Understanding what Doors are, as well as the role of the guardian statues within each one, is Arqam raison d’etre, and the reason for his travels and current living arrangements.

After hearing rumors of an active Door – and one being deliberately manipulated by the clan’s dragons at will – the skydancer promptly left everything behind and started the journey to the Fortress of Ends, intent on finally finding concrete proof that would cement his theory in the academic world.
Not used to field trips in such harsh environments, despite being born in the ice realm, it took some getting used to as he trekked north.

Once settled in his new home, however, Arqam wasted no time in getting his most prized possession – an ancient guardian statue retrieved by his colleagues and left in his care – to his new home. Two guardian statues in the same place was unheard of in both myth and academic reports, and he was convinced that such an experiment would go a long way in explaining the nature of the stone carving and what their roles were.


Signs

As payment for his stay with the clan, Arqam has agreed to teach the prince and his mate sign language, since the young Ember, being unable to speak common draconic, has no choice but to remain silent and withdrawn from her clan mates.

While dragonkind has no unified sign language accepted by all clans, Arqam was convinced that as long as the member is her clan could understand and communicate with her, it would matter little to Cybelle what origin the symbols she signed had.

The language being taught was one of Arqam’s own creation, a hodgepodge of symbols from ancient civilizations, modern vernacular and Fae motions designed to convey as many ideas as possible with the least possible confusion. While it is constantly challenging and requires an incredible amount of research to craft his own glossary, the scholar has to admit that he’s enjoying himself - as well as the implications of crafting a dialect that future researchers such as himself might puzzle over.
The idea of causing future dragons grief fills him with pride.

Aide


Leaving behind his whole life and career in a flurry of desperation to move to his new clan, Arqam forgot, among other things, to collect payment for services rendered to a number of dragons. Something that suddenly hit him as a female skydancer was sent to him as thanks.

Born and raised in the travelling caravan of a wealthy merchant, Khawala was Arqam’s payment for his invaluable service in validating and evaluating artifacts for the tundra. Trained as a servant and entertainer, the soft-spoken female tries hard to please her new master, despite his protests that she’s free to do what she will with her life in their new home.

Unused to being free to decide for herself, Khawala instead spends her day trailing after Arqam, driving the male insane as she often misplaces his scattered notes and research in an attempt to tidy up his den and make things easier for him.
Interestingly enough, more than once Arqam has caught her not only putting his notes away, but actually reading them whenever the female thinks herself alone. The subservient demeanor might be a façade hiding a sharp mind, and for once he welcomes company other than his beloved statues; maybe having an aide wouldn’t be such a bad thing. Gods know being the smartest in the room can get a bit tiring after some time.




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bvOc1Bt.pngnmofaEl.png
[center][url=http://flightrising.com/main.php?dragon=25751420] [img]http://flightrising.com/rendern/350/257515/25751420_350.png[/img] [/url][/center] [font=monotype corsiva][b][size=7]Anuket[/size][b][/font] [rule] [right][b][color=#731D08]Body Painter[/color][/b] [i]Harpy Embassador[/i][/right] [font=monotype corsiva][size=5][b]Separated[/b][/size][/font] Unlike some dragons that are lost as hatchlings and raised by beastclan packs, Anuket had a normal start to the first few decades of her life. Born to a wind clan, the female was raised as part of a religious community of dragons, worshipping the Windsinger and following the council of Elders as they ruled over the peaceful clan. But gods are fickle creatures, and soon the clan grew to be too big to sustain itself. The Elders called a purge to appease the gods, and so families were broken apart, each dragon fleeing as they sought new homes before their time ran out and they were sent to the deities. With no choice but to leave behind her mate and children, Anuket left to apprentice under a harpy clan, learning their runes and language and translating those into beautiful body paintings. [font=monotype corsiva][size=5][b]New Home[/b][/size][/font] Once her apprenticeship was complete, the skydancer set out to find a new home where her talents could guarantee a safe place for herself. She found it in the ever-growing Tempest Clan, a wealthy clan bustling with activity in a mountain deep in the Fortress of Ends. Despite their isolated location, the clan was able to grow thanks to their leader’s dedication and the community of skilled crafters that lived there. Anuket was a welcome addition, and despite her longing for the family she left behind, the female was grateful enough to have a den to call her own for now to let herself grieve over their absence. [center][img]http://68.media.tumblr.com/9577cc75dc5dccc458cea868c97edf48/tumblr_inline_o21bm9FwdX1r3lvtf_400.png[/img][/center]



Anuket
Body Painter
Harpy Embassador

Separated

Unlike some dragons that are lost as hatchlings and raised by beastclan packs, Anuket had a normal start to the first few decades of her life. Born to a wind clan, the female was raised as part of a religious community of dragons, worshipping the Windsinger and following the council of Elders as they ruled over the peaceful clan.

But gods are fickle creatures, and soon the clan grew to be too big to sustain itself. The Elders called a purge to appease the gods, and so families were broken apart, each dragon fleeing as they sought new homes before their time ran out and they were sent to the deities. With no choice but to leave behind her mate and children, Anuket left to apprentice under a harpy clan, learning their runes and language and translating those into beautiful body paintings.


New Home

Once her apprenticeship was complete, the skydancer set out to find a new home where her talents could guarantee a safe place for herself. She found it in the ever-growing Tempest Clan, a wealthy clan bustling with activity in a mountain deep in the Fortress of Ends. Despite their isolated location, the clan was able to grow thanks to their leader’s dedication and the community of skilled crafters that lived there.

Anuket was a welcome addition, and despite her longing for the family she left behind, the female was grateful enough to have a den to call her own for now to let herself grieve over their absence.


tumblr_inline_o21bm9FwdX1r3lvtf_400.png
bvOc1Bt.pngnmofaEl.png
[center][url=http://flightrising.com/main.php?dragon=30659057] [img]http://flightrising.com/rendern/350/306591/30659057_350.png[/img] [/url][/center] [font=monotype corsiva][b][size=7]Seker[/size][b][/font] [rule] [right][b][color=#731D08]Accent Painter[/color][/b] [i]Travelling Artist[/i][/right] [font=monotype corsiva][size=5][b]Colors[/b][/size][/font] For as long as he could remember, Seker had been fascinated with colors. The son of merchant dragons, as a hatchling the young skydancer loved nothing more than to sit at the crossroads just looking at dragons go by, drinking in their attires and customs. The first time he picked up a brush it seemed only natural to mirror the richness he found in each clan’s culture as intricate patterns on their skin. A prodigy with accents, the skydancer soon gathered enough renown on his own to start travelling across merchant towns. Each new settlement he came to was a new opportunity to learn from new cultures, and the male drank them in as he sought to learn as much as he could. Like a chameleon, he blended in and mimicked all he saw, but soon the adventure of it wore off and the life of a travelling dragon became dull. [font=monotype corsiva][size=5][b]Bright[/b][/size][/font] Seeking new experiences, and earning for something to give him back his love for painting, Seker started trekking across inhabited landscapes, stopping at isolated outposts. The isolated clans each had unique and rich cultures to learn from, and as well as their ritual paintings the skydancer eagerly recorded every step of his new quest, painting landscapes and villagers with the same skill as he did their feathers. When rumors reached him of an isolated clan in the Fortress of Ends it was almost too perfect. The isolated community had given birth to skilled metalsmiths, and their jewelry was as renowned as their extravagant ways of dressing. Seker packed his things at once and set course to his newest goal. His arrival caused quite a bit of confusion, as the clan had just procured a body painter to join their ranks, and no one could explain how they found themselves with twice as many artists in their midst. However, Seker’s skills complemented Anuket’s nicely, and the paints he crafted himself were beautiful enough to warrant his stay with the clan. For the time being. [center][img]http://68.media.tumblr.com/9577cc75dc5dccc458cea868c97edf48/tumblr_inline_o21bm9FwdX1r3lvtf_400.png[/img][/center]



Seker
Accent Painter
Travelling Artist

Colors

For as long as he could remember, Seker had been fascinated with colors. The son of merchant dragons, as a hatchling the young skydancer loved nothing more than to sit at the crossroads just looking at dragons go by, drinking in their attires and customs.
The first time he picked up a brush it seemed only natural to mirror the richness he found in each clan’s culture as intricate patterns on their skin.

A prodigy with accents, the skydancer soon gathered enough renown on his own to start travelling across merchant towns. Each new settlement he came to was a new opportunity to learn from new cultures, and the male drank them in as he sought to learn as much as he could.
Like a chameleon, he blended in and mimicked all he saw, but soon the adventure of it wore off and the life of a travelling dragon became dull.


Bright

Seeking new experiences, and earning for something to give him back his love for painting, Seker started trekking across inhabited landscapes, stopping at isolated outposts.
The isolated clans each had unique and rich cultures to learn from, and as well as their ritual paintings the skydancer eagerly recorded every step of his new quest, painting landscapes and villagers with the same skill as he did their feathers.

When rumors reached him of an isolated clan in the Fortress of Ends it was almost too perfect. The isolated community had given birth to skilled metalsmiths, and their jewelry was as renowned as their extravagant ways of dressing. Seker packed his things at once and set course to his newest goal.

His arrival caused quite a bit of confusion, as the clan had just procured a body painter to join their ranks, and no one could explain how they found themselves with twice as many artists in their midst. However, Seker’s skills complemented Anuket’s nicely, and the paints he crafted himself were beautiful enough to warrant his stay with the clan. For the time being.



tumblr_inline_o21bm9FwdX1r3lvtf_400.png
bvOc1Bt.pngnmofaEl.png
[center][url=http://flightrising.com/main.php?dragon=29184613] [img]http://flightrising.com/rendern/350/291847/29184613_350.png[/img] [/url][/center] [b][size=5]Fey[/size][/b] ----- [right][b][color=#731D08]Fae Whisperer[/color][/b] [i]Silk Maker[/i][/right] [b]Beasts[/b] Also known as fae folk or pixies, fairies are small creatures often found along ley lines that cross woodland territory. Ley lines represent specific areas where magic surges, and the skilled creatures use it's boost to craft delicate webbing out of precious metals, creating elaborate designs and structures akin to nests and spiderwebs. Greatly sought after by dragonkind, such work is used by the faeries to attract insects and other small creatures, lured in by the glint of metal and then trapped in a mesh made of too sturdy a material to break free. Once a living creature is trapped, the swarm of fae will quickly consume it, not being particularly picky about what it is. Older dragons are wary of crossing fae-infested woods, and often caution the young hatchlings against venturing alone, and against ever going alone into such places. While harder to trap, a small hatchling caught in their web is just as nourishing as any other morsel. [b]Tamers[/b] Known as Fae Whisperers, there are bold dragons that make a trade out of tapping into the fae's skills to create Sylvan jewelry - highly sought after and very valuable works of art, only possible to achieve with diminutive artisans and their particular brand of magic. However, the crafting of such items isn't without a cost. While the different approaches to procuring a nest of fae might vary - contracts, trapping with silver, breeding them oneself - one must carry it at all times, usually in the form of a parasitic fungi attached to one's body. While the mushrooms themselves are fairly benign, the fae magic contained within slowly affect the host's body, leading to unfortunate side effects, such as the presence of wooden-like horns that marks a Fae Whisperer - as well as the cloud of pixies constantly swarming around them. With time, the magic in the fungi may lead the dragon to become little more than a vessel for the fae nest, the tamer becoming the tamed beast. Those that fall victim to the thrall of the fae folk are often seen returning to the woods where the nest originated, spending their days ambling aimlessly through the woods with vacant eyes and no spark of their former self. Eventually, the host dragon will succumb, too weak anymore. When that happens, the fae that inhabit the nest will quickly consume it along with the body attached to it, choosing instead to build a new nest in a new, untainted location. [b]Fey[/b] Fey lived for most of her childhood in her birth clan's home in the Light realm, surrounded by magic and remnants of imposing ruins. It was roaming such a place that the female first saw the small pixies that busied themselves with crafting intricate webs of fine silk to lure their prey in. Much bigger than the insects the fae sought, the skydancer was seen as a nuisance, but tolerated. After days of slowly luring them out with morsels of food, Fey had found agreeable friends and a mutual love for insects as a meal. It was not long after that that Fey found herself enrolled as an apprentice to Merlot, a so proclaimed Fae whisperer, and who had found ways to use the little creatures' skills to craft valuable goods. Undoubtedly skilled, the male seems to despise the creatures that he carries with him - something both puzzling to his female companion and a constant source of conflict between the two. Although the two of them made an unlikely pair, their wares soon became renowned for their quality and skill, and the pair found themselves invited unto a clan deep in the Fortress of Ends after the previous Fae tamers,[url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=26221699] Morgan[/url] and [url=http://flightrising.com/main.php?p=lair&tab=dragon&id=39314&did=25353989]Aelfric[/url], were discharged of their duties. [img]http://68.media.tumblr.com/f00c9d6ab9a5873183cf5b8d774627e3/tumblr_inline_o21bmea1tM1r3lvtf_400.png[/img]



Fey
Fae Whisperer
Silk Maker

Beasts

Also known as fae folk or pixies, fairies are small creatures often found along ley lines that cross woodland territory. Ley lines represent specific areas where magic surges, and the skilled creatures use it's boost to craft delicate webbing out of precious metals, creating elaborate designs and structures akin to nests and spiderwebs.

Greatly sought after by dragonkind, such work is used by the faeries to attract insects and other small creatures, lured in by the glint of metal and then trapped in a mesh made of too sturdy a material to break free. Once a living creature is trapped, the swarm of fae will quickly consume it, not being particularly picky about what it is.
Older dragons are wary of crossing fae-infested woods, and often caution the young hatchlings against venturing alone, and against ever going alone into such places. While harder to trap, a small hatchling caught in their web is just as nourishing as any other morsel.

Tamers

Known as Fae Whisperers, there are bold dragons that make a trade out of tapping into the fae's skills to create Sylvan jewelry - highly sought after and very valuable works of art, only possible to achieve with diminutive artisans and their particular brand of magic.

However, the crafting of such items isn't without a cost. While the different approaches to procuring a nest of fae might vary - contracts, trapping with silver, breeding them oneself - one must carry it at all times, usually in the form of a parasitic fungi attached to one's body. While the mushrooms themselves are fairly benign, the fae magic contained within slowly affect the host's body, leading to unfortunate side effects, such as the presence of wooden-like horns that marks a Fae Whisperer - as well as the cloud of pixies constantly swarming around them.

With time, the magic in the fungi may lead the dragon to become little more than a vessel for the fae nest, the tamer becoming the tamed beast. Those that fall victim to the thrall of the fae folk are often seen returning to the woods where the nest originated, spending their days ambling aimlessly through the woods with vacant eyes and no spark of their former self. Eventually, the host dragon will succumb, too weak anymore. When that happens, the fae that inhabit the nest will quickly consume it along with the body attached to it, choosing instead to build a new nest in a new, untainted location.

Fey

Fey lived for most of her childhood in her birth clan's home in the Light realm, surrounded by magic and remnants of imposing ruins. It was roaming such a place that the female first saw the small pixies that busied themselves with crafting intricate webs of fine silk to lure their prey in.
Much bigger than the insects the fae sought, the skydancer was seen as a nuisance, but tolerated. After days of slowly luring them out with morsels of food, Fey had found agreeable friends and a mutual love for insects as a meal.

It was not long after that that Fey found herself enrolled as an apprentice to Merlot, a so proclaimed Fae whisperer, and who had found ways to use the little creatures' skills to craft valuable goods.
Undoubtedly skilled, the male seems to despise the creatures that he carries with him - something both puzzling to his female companion and a constant source of conflict between the two.

Although the two of them made an unlikely pair, their wares soon became renowned for their quality and skill, and the pair found themselves invited unto a clan deep in the Fortress of Ends after the previous Fae tamers, Morgan and Aelfric, were discharged of their duties.

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