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TOPIC | Tempest Clan: Lore Help?
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[center][url=http://flightrising.com/main.php?dragon=29255039] [img]http://flightrising.com/rendern/350/292551/29255039_350.png[/img] [/url][/center] [b][size=5]Merlot[/size][/b] ----- [right][b][color=#731D08]Fae Whisperer[/color][/b] [i]Sylvan Jeweler[/i][/right] [b]Beasts[/b] Also known as fae folk or pixies, fairies are small creatures often found along ley lines that cross woodland territory. Ley lines represent specific areas where magic surges, and the skilled creatures use it's boost to craft delicate webbing out of precious metals, creating elaborate designs and structures akin to nests and spiderwebs. Greatly sought after by dragonkind, such work is used by the faeries to attract insects and other small creatures, lured in by the glint of metal and then trapped in a mesh made of too sturdy a material to break free. Once a living creature is trapped, the swarm of fae will quickly consume it, not being particularly picky about what it is. Older dragons are wary of crossing fae-infested woods, and often caution the young hatchlings against venturing alone, and against ever going alone into such places. While harder to trap, a small hatchling caught in their web is just as nourishing as any other morsel. [b]Tamers[/b] Known as Fae Whisperers, there are bold dragons that make a trade out of tapping into the fae's skills to create Sylvan jewelry - highly sought after and very valuable works of art, only possible to achieve with diminutive artisans and their particular brand of magic. However, the crafting of such items isn't without a cost. While the different approaches to procuring a nest of fae might vary - contracts, trapping with silver, breeding them oneself - one must carry it at all times, usually in the form of a parasitic fungi attached to one's body. While the mushrooms themselves are fairly benign, the fae magic contained within slowly affect the host's body, leading to unfortunate side effects, such as the presence of wooden-like horns that marks a Fae Whisperer - as well as the cloud of pixies constantly swarming around them. With time, the magic in the fungi may lead the dragon to become little more than a vessel for the fae nest, the tamer becoming the tamed beast. Those that fall victim to the thrall of the fae folk are often seen returning to the woods where the nest originated, spending their days ambling aimlessly through the woods with vacant eyes and no spark of their former self. Eventually, the host dragon will succumb, too weak anymore. When that happens, the fae that inhabit the nest will quickly consume it along with the body attached to it, choosing instead to build a new nest in a new, untainted location. [b]Merlot [/b] Born to a traveling caravan of skydancers, Merlot was gifted form birth with the Wind eyes of their host at the time and an uncanny ability to communicate with fae. With a little help from the local shamans and beast tamers the skydancer quickly learned to harness the skills of the little creatures into jewelry making. Carrying the nest of pixies with him wherever he goes, Merlot's skills are sought after by many clans as he crafts exquisite and delicate jewels with translucent webbing, known commonly as Sylvan jewelry by the most savvy merchants. However, the young male is well aware of the dangers to his chosen trade, and is wary of the creatures that do his bidding - and exasperated at his apprentice's insistence that the fae attached to her are, in any way, her friends. Hired by the queen to work with the clan's artisans and metal smiths after the previous Fae tamers, [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=26221699]Morgan[/url] and [url=http://flightrising.com/main.php?p=lair&tab=dragon&id=39314&did=25353989]Aelfric[/url], succumbed to the spell of their charges, the male's only demand was that he be allowed to bring along his apprentice - a request fulfilled enthusiastically by a [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=1054553]ruler[/url] keen on having two skilled jewelers for the price of one. [img]http://68.media.tumblr.com/13b1306299052bd8661bad92febbdde9/tumblr_inline_o21bnbQvyI1r3lvtf_400.png[/img]



Merlot
Fae Whisperer
Sylvan Jeweler

Beasts

Also known as fae folk or pixies, fairies are small creatures often found along ley lines that cross woodland territory. Ley lines represent specific areas where magic surges, and the skilled creatures use it's boost to craft delicate webbing out of precious metals, creating elaborate designs and structures akin to nests and spiderwebs.

Greatly sought after by dragonkind, such work is used by the faeries to attract insects and other small creatures, lured in by the glint of metal and then trapped in a mesh made of too sturdy a material to break free. Once a living creature is trapped, the swarm of fae will quickly consume it, not being particularly picky about what it is.
Older dragons are wary of crossing fae-infested woods, and often caution the young hatchlings against venturing alone, and against ever going alone into such places. While harder to trap, a small hatchling caught in their web is just as nourishing as any other morsel.

Tamers

Known as Fae Whisperers, there are bold dragons that make a trade out of tapping into the fae's skills to create Sylvan jewelry - highly sought after and very valuable works of art, only possible to achieve with diminutive artisans and their particular brand of magic.

However, the crafting of such items isn't without a cost. While the different approaches to procuring a nest of fae might vary - contracts, trapping with silver, breeding them oneself - one must carry it at all times, usually in the form of a parasitic fungi attached to one's body. While the mushrooms themselves are fairly benign, the fae magic contained within slowly affect the host's body, leading to unfortunate side effects, such as the presence of wooden-like horns that marks a Fae Whisperer - as well as the cloud of pixies constantly swarming around them.

With time, the magic in the fungi may lead the dragon to become little more than a vessel for the fae nest, the tamer becoming the tamed beast. Those that fall victim to the thrall of the fae folk are often seen returning to the woods where the nest originated, spending their days ambling aimlessly through the woods with vacant eyes and no spark of their former self. Eventually, the host dragon will succumb, too weak anymore. When that happens, the fae that inhabit the nest will quickly consume it along with the body attached to it, choosing instead to build a new nest in a new, untainted location.

Merlot

Born to a traveling caravan of skydancers, Merlot was gifted form birth with the Wind eyes of their host at the time and an uncanny ability to communicate with fae.
With a little help from the local shamans and beast tamers the skydancer quickly learned to harness the skills of the little creatures into jewelry making.

Carrying the nest of pixies with him wherever he goes, Merlot's skills are sought after by many clans as he crafts exquisite and delicate jewels with translucent webbing, known commonly as Sylvan jewelry by the most savvy merchants.
However, the young male is well aware of the dangers to his chosen trade, and is wary of the creatures that do his bidding - and exasperated at his apprentice's insistence that the fae attached to her are, in any way, her friends.

Hired by the queen to work with the clan's artisans and metal smiths after the previous Fae tamers, Morgan and Aelfric, succumbed to the spell of their charges, the male's only demand was that he be allowed to bring along his apprentice - a request fulfilled enthusiastically by a ruler keen on having two skilled jewelers for the price of one.

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bvOc1Bt.pngnmofaEl.png
[center][url=http://flightrising.com/main.php?dragon=20896595] [img]http://flightrising.com/rendern/350/208966/20896595_350.png[/img] [/url][/center] [b][size=5]Carrick[/size][/b] ----- [right][b][color=#731D08]Ferryman[/color][/b] [i]Guide of the Exalted[/i][/right] [b]Ferrymen[/b] Some say that serving the gods is an honor. That to be exalted is to ascend to a higher purpose in life where one can truly make a difference by serving their deity directly; a key role in keeping Sornieth balanced and in peace. And there are others that see it with distrust. A forced exile to control the ever growing population. No dragon has ever come back from servitude. Some whisper how maybe the reason for their stay is not such a good one, after all. Regardless of their opinion of those sent to serve the gods, not one dragon looks favorably towards the few that make the way back. Those chosen few work in mysterious ways, taking dragons to their final place besides their gods and coming back to collect the next souls sent into exalted service. Rumors speak of a small [url=http://flightrising.com/main.php?p=view&tab=dragon&id=6773&did=25342]fae[/url] of otherworldly powers that commands such ferrymen, transporting souls onto the realm of the gods without a trace. But none dare speak of it aloud, lest of all their words make their way to the masters. And above all, those sent to collect the exalted ones must be avoided at all costs. To cross one such dragon would be a very bad thing, indeed. [b]Monster[/b] No one is quite sure how Carrick became the creature he is now. Some whisper of shade touched curses, others of undead ghosts roaming the ruins, but Carrick himself has no recollection of his life before he was given his current task. As a matter of fact, he also has no recollection of whatever happens once he leaves the clan where he has been sent to collect new souls. He knows merely that one moment he’s there, and the next time will have slipped past him, and the dragons promised to their deities will be gone. He knows better than to question such occurrence. His existence alone is enough of a mystery that the dark imperial has long ago ceased to question things. He merely does his job, and takes no pleasure in it. The constant fear and mistrust from the others around him are barely noticed anymore, and Carrick learned a long time ago to stay away from the daily life of his host clan. Along with his [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=20463360]partner[/url], he hides nearby and only comes out during the night, when his presence is less likely to bother the inhabitants of the lair. That has done little to dispel the rumors about him, and hatchlings are scared into good behavior by stories of the dark, monstrous imp roaming the grounds at night. Although he accepts his task stoically, it wounds Carrick to see the little ones run away from him. The mistrust from his peers comes with age as they lose belief in the deities that rule them, but to have hatchlings cower in fear hurts the silent dragon. It seems the only one, other than [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=20463360]Petra[/url], to enjoy his company and not fear him is the[url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=17899643] little guardian[/url] protected by the [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=1054553]queen[/url]. But then again, the small dragon is the only one who might have even darker secrets than his own. [center][img] http://68.media.tumblr.com/07e1c7ac89be50df692657358be3c657/tumblr_inline_o21bmjI1M91r3lvtf_400.png [/img][/center]



Carrick
Ferryman
Guide of the Exalted

Ferrymen

Some say that serving the gods is an honor. That to be exalted is to ascend to a higher purpose in life where one can truly make a difference by serving their deity directly; a key role in keeping Sornieth balanced and in peace.

And there are others that see it with distrust. A forced exile to control the ever growing population. No dragon has ever come back from servitude.
Some whisper how maybe the reason for their stay is not such a good one, after all.

Regardless of their opinion of those sent to serve the gods, not one dragon looks favorably towards the few that make the way back. Those chosen few work in mysterious ways, taking dragons to their final place besides their gods and coming back to collect the next souls sent into exalted service.
Rumors speak of a small fae of otherworldly powers that commands such ferrymen, transporting souls onto the realm of the gods without a trace.

But none dare speak of it aloud, lest of all their words make their way to the masters. And above all, those sent to collect the exalted ones must be avoided at all costs.
To cross one such dragon would be a very bad thing, indeed.

Monster

No one is quite sure how Carrick became the creature he is now.
Some whisper of shade touched curses, others of undead ghosts roaming the ruins, but Carrick himself has no recollection of his life before he was given his current task.

As a matter of fact, he also has no recollection of whatever happens once he leaves the clan where he has been sent to collect new souls. He knows merely that one moment he’s there, and the next time will have slipped past him, and the dragons promised to their deities will be gone. He knows better than to question such occurrence.
His existence alone is enough of a mystery that the dark imperial has long ago ceased to question things. He merely does his job, and takes no pleasure in it.

The constant fear and mistrust from the others around him are barely noticed anymore, and Carrick learned a long time ago to stay away from the daily life of his host clan. Along with his partner, he hides nearby and only comes out during the night, when his presence is less likely to bother the inhabitants of the lair.
That has done little to dispel the rumors about him, and hatchlings are scared into good behavior by stories of the dark, monstrous imp roaming the grounds at night.

Although he accepts his task stoically, it wounds Carrick to see the little ones run away from him. The mistrust from his peers comes with age as they lose belief in the deities that rule them, but to have hatchlings cower in fear hurts the silent dragon.

It seems the only one, other than Petra, to enjoy his company and not fear him is the little guardian protected by the queen. But then again, the small dragon is the only one who might have even darker secrets than his own.



tumblr_inline_o21bmjI1M91r3lvtf_400.png
bvOc1Bt.pngnmofaEl.png
[center][url=http://flightrising.com/main.php?dragon=20463360] [img]http://flightrising.com/rendern/350/204634/20463360_350.png[/img] [/url][/center] [b][size=5]Petra[/size][/b] ----- [right][b][color=#731D08]Guide of the Exalted[/color][/b] [i]Ephemeral Light[/i][/right] [b]Ferrymen[/b] Some say that serving the gods is an honor. That to be exalted is to ascend to a higher purpose in life where one can truly make a difference by serving their deity directly; a key role in keeping Sornieth balanced and in peace. And there are others that see it with distrust. A forced exile to control the ever growing population. No dragon has ever come back from servitude. Some whisper how maybe the reason for their stay is not such a good one, after all. Regardless of their opinion of those sent to serve the gods, not one dragon looks favorably towards the few that make the way back. Those chosen few work in mysterious ways, taking dragons to their final place besides their gods and coming back to collect the next souls sent into exalted service. Rumors speak of a small [url=http://flightrising.com/main.php?p=view&tab=dragon&id=6773&did=25342]fae[/url] of otherworldly powers that commands such ferrymen, transporting souls onto the realm of the gods without a trace. But none dare speak of it aloud, lest of all their words make their way to the masters. And above all, those sent to collect the exalted ones must be avoided at all costs. To cross one such dragon would be a very bad thing, indeed. [b]Guide[/b] Every ferryman must have a guide. Ephemeral companions to guide them in their travels and to keep them from succumbing to madness and despair, those that travel with them are seen in a much better light than their travel companions. Not quite corporeal, guides are believed to come from the same place as the feared ferrymen, not quite alive, but something else entirely. Appearing only at night, they can be spotted by their characteristic glow, akin to a constellation as they move through the skies, followed by the entourage of those departing with them. Much like their male counterparts, guides have no memory of their previous lives – if there is one – nor do they remember what happened during their journey. Their consciousness exists only between jobs. [b]Alive[/b] Although she has no memory of what happens when she’s Guiding, Petra has set her mind to enjoying life – or as much of one as she has – to the fullest. During their brief stays she eagerly seeks the companionship of her temporary clan mates, earning to learn more about their culture and lives before she has to go again. Though parting is often bittersweet – for as much as they might enjoy her company, it is always a relief to see those of her kind go – she finds comfort in knowing that sooner or later she shall be reunited with all her friends again. Their current task has brought her and Carrick to a mountain deep within the realm of the Icewarden, and although unusual for them to be allowed to stay for so long, Petra is enjoying her new home. Only coming out at night, she often can be seen talking to Nightfall and her team of astronomers until the early morning, when once again she must disappear to come back with the night sky. [center][img] http://68.media.tumblr.com/07e1c7ac89be50df692657358be3c657/tumblr_inline_o21bmjI1M91r3lvtf_400.png [/img][/center]



Petra
Guide of the Exalted
Ephemeral Light

Ferrymen

Some say that serving the gods is an honor. That to be exalted is to ascend to a higher purpose in life where one can truly make a difference by serving their deity directly; a key role in keeping Sornieth balanced and in peace.

And there are others that see it with distrust. A forced exile to control the ever growing population. No dragon has ever come back from servitude.
Some whisper how maybe the reason for their stay is not such a good one, after all.

Regardless of their opinion of those sent to serve the gods, not one dragon looks favorably towards the few that make the way back. Those chosen few work in mysterious ways, taking dragons to their final place besides their gods and coming back to collect the next souls sent into exalted service.
Rumors speak of a small fae of otherworldly powers that commands such ferrymen, transporting souls onto the realm of the gods without a trace.

But none dare speak of it aloud, lest of all their words make their way to the masters. And above all, those sent to collect the exalted ones must be avoided at all costs.
To cross one such dragon would be a very bad thing, indeed.

Guide

Every ferryman must have a guide. Ephemeral companions to guide them in their travels and to keep them from succumbing to madness and despair, those that travel with them are seen in a much better light than their travel companions.

Not quite corporeal, guides are believed to come from the same place as the feared ferrymen, not quite alive, but something else entirely. Appearing only at night, they can be spotted by their characteristic glow, akin to a constellation as they move through the skies, followed by the entourage of those departing with them.

Much like their male counterparts, guides have no memory of their previous lives – if there is one – nor do they remember what happened during their journey. Their consciousness exists only between jobs.

Alive

Although she has no memory of what happens when she’s Guiding, Petra has set her mind to enjoying life – or as much of one as she has – to the fullest. During their brief stays she eagerly seeks the companionship of her temporary clan mates, earning to learn more about their culture and lives before she has to go again.

Though parting is often bittersweet – for as much as they might enjoy her company, it is always a relief to see those of her kind go – she finds comfort in knowing that sooner or later she shall be reunited with all her friends again.

Their current task has brought her and Carrick to a mountain deep within the realm of the Icewarden, and although unusual for them to be allowed to stay for so long, Petra is enjoying her new home.
Only coming out at night, she often can be seen talking to Nightfall and her team of astronomers until the early morning, when once again she must disappear to come back with the night sky.




tumblr_inline_o21bmjI1M91r3lvtf_400.png
bvOc1Bt.pngnmofaEl.png
[center][url=http://flightrising.com/main.php?dragon=1716651] [img]http://flightrising.com/rendern/350/17167/1716651_350.png[/img] [/url][/center] [b][size=5]Elphaba[/size][/b] ----- [right][b][color=#731D08]Scavenger[/color][/b] [i]Mystic Healer[/i][/right] [b]Dust to Dust[/b] Born to a clan deep in the realm of the Flamecaller, Elphaba was used to scavenging for resources from birth, accompanying her parents and clan mates as they searched the vast expanse around them for food and valuables to trade with the neighboring clans. So once she was sent to her new home in the Icewarden’s domain, the small skydancer simply fell into her old habits and into her role as a scavenger for the clan. With a sharp eye and even sharper tongue, one may argue that it was better to leave the female be among bones rather than among the living. With her [url=http://flightrising.com/main.php?p=lair&tab=dragon&id=39314&did=1810026]mate[/url] she travels throughout all flights, looking for ruins and abandoned settlements that may have valuable items and artifacts for her to collect. It’s not uncommon for other to request of her to being some specific materials for their own projects and jobs, and though not many would willingly spend time with her, her presence is tolerated, even though her trade is still seen with prejudice. Rather than a grave robber, Elphaba likes to consider herself an archeologist of sorts, and enjoys sharing her discoveries with Thorne – alas, the only one to be as excited as her about a fresh carcass. Due to her constant courier services, with time Elphaba has picked up some healing skills from [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=1900195]Mint[/url], and often brings back new herbs for them to experiment with. Exploring in places where the royal healer would never go, she has access to some… questionable herbs and shrooms, giving her particular brand of healing a darker reputation – although she swears she uses nothing but freshly ground bones, and that she always makes sure the skinks are dry before adding them to her concoctions. [center][img] http://68.media.tumblr.com/1472d40b5a1c39406f28a5a6638fd134/tumblr_inline_o21bmtn7Oz1r3lvtf_400.png [/img][/center]



Elphaba
Scavenger
Mystic Healer

Dust to Dust

Born to a clan deep in the realm of the Flamecaller, Elphaba was used to scavenging for resources from birth, accompanying her parents and clan mates as they searched the vast expanse around them for food and valuables to trade with the neighboring clans.
So once she was sent to her new home in the Icewarden’s domain, the small skydancer simply fell into her old habits and into her role as a scavenger for the clan.
With a sharp eye and even sharper tongue, one may argue that it was better to leave the female be among bones rather than among the living.

With her mate she travels throughout all flights, looking for ruins and abandoned settlements that may have valuable items and artifacts for her to collect. It’s not uncommon for other to request of her to being some specific materials for their own projects and jobs, and though not many would willingly spend time with her, her presence is tolerated, even though her trade is still seen with prejudice.

Rather than a grave robber, Elphaba likes to consider herself an archeologist of sorts, and enjoys sharing her discoveries with Thorne – alas, the only one to be as excited as her about a fresh carcass.

Due to her constant courier services, with time Elphaba has picked up some healing skills from Mint, and often brings back new herbs for them to experiment with.
Exploring in places where the royal healer would never go, she has access to some… questionable herbs and shrooms, giving her particular brand of healing a darker reputation – although she swears she uses nothing but freshly ground bones, and that she always makes sure the skinks are dry before adding them to her concoctions.



tumblr_inline_o21bmtn7Oz1r3lvtf_400.png
bvOc1Bt.pngnmofaEl.png
[center][url=http://flightrising.com/main.php?dragon=1810026] [img]http://flightrising.com/rendern/350/18101/1810026_350.png[/img] [/url][/center] [b][size=5]Thorne[/size][/b] ----- [right][b][color=#731D08]Scavenger[/color][/b] [i]Bone Collector[/i][/right] [b]Lovely Bones[/b] Though their den within the clan is hardly ever occupied, Thorne enjoys decorating it with souvenirs from his scavenging trips. Such souvenirs range from beastclan skulls to delicate arrangements of bones in precise patterns that make his clan mates unsettled when walking by – many believe the intricate designs to be powerful spells, when in truth they are merely decorative. Born to the clan, Thorne is often seen by his [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=1394245]father[/url]’s workshop, often delivering materials for ShirtCircuit’s latest gadgets. Though his job is sometimes unsavory, Thorne’s quiet disposition is well suited for the days spent rummaging amid ruins, and he enjoys the freedom to travel the world in search of artifacts and valuable treasures – although he still panics when faced with a lost egg; something he still has no idea how to deal with. Along with his[url=http://flightrising.com/main.php?p=lair&tab=dragon&id=39314&did=1716651] mate[/url], he particularly enjoys exploring the newfound Ghostlight Ruins, and has brought along plenty of new familiars for the beast tamers to train. [center][img] http://68.media.tumblr.com/f00c9d6ab9a5873183cf5b8d774627e3/tumblr_inline_o21bmea1tM1r3lvtf_400.png [/img][/center]



Thorne
Scavenger
Bone Collector

Lovely Bones

Though their den within the clan is hardly ever occupied, Thorne enjoys decorating it with souvenirs from his scavenging trips.
Such souvenirs range from beastclan skulls to delicate arrangements of bones in precise patterns that make his clan mates unsettled when walking by – many believe the intricate designs to be powerful spells, when in truth they are merely decorative.

Born to the clan, Thorne is often seen by his father’s workshop, often delivering materials for ShirtCircuit’s latest gadgets.
Though his job is sometimes unsavory, Thorne’s quiet disposition is well suited for the days spent rummaging amid ruins, and he enjoys the freedom to travel the world in search of artifacts and valuable treasures – although he still panics when faced with a lost egg; something he still has no idea how to deal with.

Along with his mate, he particularly enjoys exploring the newfound Ghostlight Ruins, and has brought along plenty of new familiars for the beast tamers to train.



tumblr_inline_o21bmea1tM1r3lvtf_400.png
bvOc1Bt.pngnmofaEl.png
[center][url=http://flightrising.com/main.php?dragon=25739384] [img]http://flightrising.com/rendern/350/257394/25739384_350.png[/img] [/url][/center] [b][size=5]Gemma[/size][/b] ----- [right][b][color=#731D08]Geologist[/color][/b] [i]Gem Tracker[/i][/right] [b]Precious[/b] Deep within the realm of the IceWarden is a mountain said to be inhabited by gem-like dragons. Most are afflicted with gem like growth all over them, some going as far as being encased in it and looking like the same gemstones that they drape themselves with. Rather than suffer with it, those dragons seem to thrive in such an environment, taking great pride in their appearance and constantly seeking more riches to adorn themselves with. While some may be wary to approach such a place, it has been proven that, while the gems may spread over the dragon throughout their life, it's not contagious. Such a place has attracted quite a few scholars over the years, seeking to study the strange dragons and their culture. But every once in a while an outsider is called to the clan. Gemma, a skilled geologist, was such a case. [b]Shine[/b] Hired to aid in the exploration of the mountain's untapped mining potential, the skydancer uses her magic to help her locate veins of precious metals and gemstones, carefully writing down the location of each one in her notebook. A water dragon by birth, the ice all around her proved itself to be an agreeable home, and her elemental magic invaluable in her studies. When not looking for new veins she can be often seen near the gem traders and jewel crafters of the clan; dragons that, like her, came here lured by the rumors of riches hidden and eventually made the mountain their home. [center][img] http://68.media.tumblr.com/13b1306299052bd8661bad92febbdde9/tumblr_inline_o21bnbQvyI1r3lvtf_400.png [/img][/center]



Gemma
Geologist
Gem Tracker

Precious

Deep within the realm of the IceWarden is a mountain said to be inhabited by gem-like dragons. Most are afflicted with gem like growth all over them, some going as far as being encased in it and looking like the same gemstones that they drape themselves with.
Rather than suffer with it, those dragons seem to thrive in such an environment, taking great pride in their appearance and constantly seeking more riches to adorn themselves with.

While some may be wary to approach such a place, it has been proven that, while the gems may spread over the dragon throughout their life, it's not contagious. Such a place has attracted quite a few scholars over the years, seeking to study the strange dragons and their culture.
But every once in a while an outsider is called to the clan.
Gemma, a skilled geologist, was such a case.

Shine

Hired to aid in the exploration of the mountain's untapped mining potential, the skydancer uses her magic to help her locate veins of precious metals and gemstones, carefully writing down the location of each one in her notebook. A water dragon by birth, the ice all around her proved itself to be an agreeable home, and her elemental magic invaluable in her studies.

When not looking for new veins she can be often seen near the gem traders and jewel crafters of the clan; dragons that, like her, came here lured by the rumors of riches hidden and eventually made the mountain their home.




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[center][url=http://flightrising.com/main.php?dragon=25750136] [img]http://flightrising.com/rendern/350/257502/25750136_350.png[/img] [/url][/center] [b][size=5]Chrysos[/size][/b] ----- [right][b][color=#731D08]Miner[/color][/b] [i]Sturdy as a Rock[/i][/right] [b]Hard[/b] Big, strong and sturdy, Chrysos has a goal, and he'd rather get to it. The quiet imperial enjoys his work, and would rather do it than chat - something the little skydancer bossing around his digs seems to love doing. Instead, the male works alone, whistling softly to the green percher that is his only companion. Given to him as a safety measure in case his digging released dangerous pockets of gas from within the soil, Bird quickly became a beloved companion. The spunky bird resents any dragon that claims Chrysos' attention to themselves, and angrily - and loudly - complains about any interruptions in their work. Working single-mindedly, Chrysos is big and strong enough to make as much progress as a team of smaller dragons. However, the single solitude means he's not exactly used to small-talk and the social rituals the others seem to expect of him. Answering when being spoked to works fine to him, and the laconic imperial is often left dumbfounded when reporting back to the queen - something he leaves completely up to Gemma. Replying in grunts and short sentences he often exasperates his partner, but Chrysos is just as knowledgeable as her, making him a great asset to the team whenever he decides to share his input. [center][img] http://68.media.tumblr.com/f00c9d6ab9a5873183cf5b8d774627e3/tumblr_inline_o21bmea1tM1r3lvtf_400.png [/img][/center]



Chrysos
Miner
Sturdy as a Rock

Hard

Big, strong and sturdy, Chrysos has a goal, and he'd rather get to it. The quiet imperial enjoys his work, and would rather do it than chat - something the little skydancer bossing around his digs seems to love doing. Instead, the male works alone, whistling softly to the green percher that is his only companion.

Given to him as a safety measure in case his digging released dangerous pockets of gas from within the soil, Bird quickly became a beloved companion. The spunky bird resents any dragon that claims Chrysos' attention to themselves, and angrily - and loudly - complains about any interruptions in their work.

Working single-mindedly, Chrysos is big and strong enough to make as much progress as a team of smaller dragons. However, the single solitude means he's not exactly used to small-talk and the social rituals the others seem to expect of him. Answering when being spoked to works fine to him, and the laconic imperial is often left dumbfounded when reporting back to the queen - something he leaves completely up to Gemma.

Replying in grunts and short sentences he often exasperates his partner, but Chrysos is just as knowledgeable as her, making him a great asset to the team whenever he decides to share his input.




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[center][url=http://flightrising.com/main.php?dragon=23959621] [img]http://flightrising.com/rendern/350/239597/23959621_350.png[/img] [/url][/center] [b][size=5]Nyx[/size][/b] ----- [right][b][color=#731D08]Priestess In Training[/color][/b] [i]Secret Dancer[/i][/right] [b]Hidden[/b] It’s considered hostile to wear a mask while in the Ice realm, since when you’re living in the Fortress of Ends strangers are either allies to help survive or enemies trying to steal your resources. To hide one’s face is considered a sign of mistrust and a bad omen all around between the denizens of the frozen wasteland. The one exception is reserved for members of religious cults. In that case the covering of one’s features is tolerated and respected as a sign of one’s faith. In the Tempest Clan the high priestess is the vessel through which the gods speak to the common folk. For her to cover her face is to obscure her identity - behind the mask the dragon doesn’t matter, and the words spoken by her are taken as orders from the gods themselves. After years under the careful tutelage of the [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=2329897]High Priestess[/url], Nyx was finally awarded with a mask of her own, branding her as a member of the religious elite that rules over the clan. Though not as powerful or influential as her mentor, the skydancer's words hold power over the court and the lower caste dragons. [b]Guardian[/b] While still in training it was Nyx that stumbled upon and brought to the queen's attention the existence of icy catacombs below the clan's abode. Fiercely protected by the [url=http://flightrising.com/main.php?p=lair&tab=dragon&id=39314&did=32174221]ghostly warden[/url], the catacombs were home to hundreds of ice statues, each one a frozen prisoner left there by the Icewarden to be punished by their crimes. No one knew for sure how long they had been there, or what crime might warrant such harsh punishment. No dragon was old enough to remember, not even the imperial that kept watch over them. As the only one able to get close to the imperial and the only one capable or holding some control over the creature, Nyx was at once assigned to Erebus and his charges. Her job was to keep the warden tamed and manageable for the queen, as well as make sure that none of the prisoners woke up that might threaten the clan. Over the years since the skydancer actually grew to prefer the company of her mate and the quietness of the tunnels below to the bustle and constant drama of the high court. With the recent additions of [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=31260774]Ghost[/url] and one of the queen's [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=31182216]children[/url] to her small family, the catacombs are quite lively nowadays. Her only worry is that, like Ghost, more of its inhabitants start to wake up soon. [center][img]http://68.media.tumblr.com/4f7a1d731320416d9678df9d6db7d7ba/tumblr_inline_o21blxINiU1r3lvtf_400.png[/img][/center]



Nyx
Priestess In Training
Secret Dancer

Hidden

It’s considered hostile to wear a mask while in the Ice realm, since when you’re living in the Fortress of Ends strangers are either allies to help survive or enemies trying to steal your resources. To hide one’s face is considered a sign of mistrust and a bad omen all around between the denizens of the frozen wasteland.

The one exception is reserved for members of religious cults. In that case the covering of one’s features is tolerated and respected as a sign of one’s faith. In the Tempest Clan the high priestess is the vessel through which the gods speak to the common folk. For her to cover her face is to obscure her identity - behind the mask the dragon doesn’t matter, and the words spoken by her are taken as orders from the gods themselves.

After years under the careful tutelage of the High Priestess, Nyx was finally awarded with a mask of her own, branding her as a member of the religious elite that rules over the clan. Though not as powerful or influential as her mentor, the skydancer's words hold power over the court and the lower caste dragons.

Guardian

While still in training it was Nyx that stumbled upon and brought to the queen's attention the existence of icy catacombs below the clan's abode.
Fiercely protected by the ghostly warden, the catacombs were home to hundreds of ice statues, each one a frozen prisoner left there by the Icewarden to be punished by their crimes. No one knew for sure how long they had been there, or what crime might warrant such harsh punishment. No dragon was old enough to remember, not even the imperial that kept watch over them.

As the only one able to get close to the imperial and the only one capable or holding some control over the creature, Nyx was at once assigned to Erebus and his charges. Her job was to keep the warden tamed and manageable for the queen, as well as make sure that none of the prisoners woke up that might threaten the clan.

Over the years since the skydancer actually grew to prefer the company of her mate and the quietness of the tunnels below to the bustle and constant drama of the high court. With the recent additions of Ghost and one of the queen's children to her small family, the catacombs are quite lively nowadays.
Her only worry is that, like Ghost, more of its inhabitants start to wake up soon.
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[center][url=http://flightrising.com/main.php?dragon=32174221] [img]http://flightrising.com/rendern/350/321743/32174221_350.png[/img] [/url][/center] [b][size=5]Erebus[/size][/b] ----- [right][b][color=#731D08]Warden[/color][/b] [i]Frigid Apparition[/i][/right] [b]Wardens[/b] Created by the Icewarden himself, Wardens are creatures from old myths believed to haunt the Fortress of Ends. Not quite alive, those chosen haunt the depths of the mountains for millennia, keeping watch over the frozen prisoners that stare sightlessly from their prisons of ice. While it is a Warden’s job to make sure that no prisoner ever breaks free and escapes, they are trapped themselves, adorned with chains to remind them of their duty, and each one carrying an hourglass with endless sand ticking away the seconds in their own penance. [b]Monster[/b] As the clan expands and reaches ever deeper within its home in the frozen mountains of the ice realm, more and more peculiar creatures emerge from their slumber to inhabit the Tempest clan. One such creature was Erebus. As the clan members dug deeper to clear up new dens and vaults, macabre ice sculptures were uncovered. Some argued that those were merely grisly works of art left over by the gods of an era long past. Others thought that the statues' eyes are entirely too lively for comfort, and would rather leave them buried in their ice prison. Abandoned in dark galleries in the depths of the mountains, the frozen prisoners look over the clan's most precious secrets. And deep in the shadows lurks a hulking form, a dark imperial made of shadows and forces not comprehensible to the clan's elders. Said apparition can be often spotted late at night, when darkness makes it impossible to see in the dark maw of the deeper vaults. His chains are a reminder that he is a prisoner there as sure as those he watches over. His sand-glass running without ever seeming to come to an end - instead, it slowly trickles an infinite amount of sand without ever piling up, as the seconds slowly tick towards his everlasting vigil. [b]Tamed[/b] Fascinated by the strange ghoul that inhabits the lower levels of the mountain, a small apprentice defied the high-priestess' orders and descended to the lower vaults to study the creature. Charmed by her curiosity, the warden has warmed up to the little skydancer. Waiting for her visits makes the time pass, if not faster, then mayhaps a bit easier as he looks forward to their long talks of the world above. Trapped as much as his charges, Erebus is not allowed to leave his post, forever doomed to roam the endless hallways and pay witness to the Icewarden's terrifying creations. So it is through Nyx's eyes that he experiences life again, losing himself in her visions of the world above that has changed so much, and yet remains the same. [center][img]http://68.media.tumblr.com/4f7a1d731320416d9678df9d6db7d7ba/tumblr_inline_o21blxINiU1r3lvtf_400.png[/img][/center][/columns]



Erebus
Warden
Frigid Apparition

Wardens


Created by the Icewarden himself, Wardens are creatures from old myths believed to haunt the Fortress of Ends. Not quite alive, those chosen haunt the depths of the mountains for millennia, keeping watch over the frozen prisoners that stare sightlessly from their prisons of ice.

While it is a Warden’s job to make sure that no prisoner ever breaks free and escapes, they are trapped themselves, adorned with chains to remind them of their duty, and each one carrying an hourglass with endless sand ticking away the seconds in their own penance.


Monster

As the clan expands and reaches ever deeper within its home in the frozen mountains of the ice realm, more and more peculiar creatures emerge from their slumber to inhabit the Tempest clan.
One such creature was Erebus.

As the clan members dug deeper to clear up new dens and vaults, macabre ice sculptures were uncovered. Some argued that those were merely grisly works of art left over by the gods of an era long past. Others thought that the statues' eyes are entirely too lively for comfort, and would rather leave them buried in their ice prison.
Abandoned in dark galleries in the depths of the mountains, the frozen prisoners look over the clan's most precious secrets. And deep in the shadows lurks a hulking form, a dark imperial made of shadows and forces not comprehensible to the clan's elders.

Said apparition can be often spotted late at night, when darkness makes it impossible to see in the dark maw of the deeper vaults.
His chains are a reminder that he is a prisoner there as sure as those he watches over. His sand-glass running without ever seeming to come to an end - instead, it slowly trickles an infinite amount of sand without ever piling up, as the seconds slowly tick towards his everlasting vigil.

Tamed

Fascinated by the strange ghoul that inhabits the lower levels of the mountain, a small apprentice defied the high-priestess' orders and descended to the lower vaults to study the creature.
Charmed by her curiosity, the warden has warmed up to the little skydancer. Waiting for her visits makes the time pass, if not faster, then mayhaps a bit easier as he looks forward to their long talks of the world above.

Trapped as much as his charges, Erebus is not allowed to leave his post, forever doomed to roam the endless hallways and pay witness to the Icewarden's terrifying creations. So it is through Nyx's eyes that he experiences life again, losing himself in her visions of the world above that has changed so much, and yet remains the same.

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[center][url=http://flightrising.com/main.php?dragon=31260774] [img]http://flightrising.com/rendern/350/312608/31260774_350.png[/img] [/url][/center] [font=monotype corsiva][b][size=7]Ghost[/size][b][/font] [rule] [right][b][color=#731D08]Thawed Prisoner[/color][/b] [i]Puzzling Apparition[/i][/right] [font=monotype corsiva][size=5][b]Warden[/b][/size][/font] Created by the Icewarden himself, Wardens are creatures from old myths believed to haunt the Fortress of Ends. Not quite alive, those chosen haunt the depths of the mountains for millennia, keeping watch over the frozen prisoners that stare sightlessly from their prisons of ice. While it is a Warden’s job to make sure that no prisoner ever breaks free and escapes, they are trapped themselves, adorned with chains to remind them of their duty, and each one carrying an hourglass with endless sand ticking away the seconds in their infinite penance. [font=monotype corsiva][size=5][b]Prisoners[/b][/size][/font] No dragon is quite sure of what crime could warrant such cruel punishment as being part of the Icewarden’s collection. Priests warn their flock against doubting and questioning the gods. Kings and queens tell of overthrowing a righteous ruler, and replacing them with a power-hungry farce. Slowly, each clan crafted its own set of laws, threating any deviant clan members with a punishment worse than death. Although it is known only to the Icewarden what crimes were committed by those trapped below the ice, many clans have been resigned to the fact that, as they grow bigger and expand deeper into the mountain, inevitably there will come the day when a crumbling wall will reveal the empty hallways formed by sightless statues, their bodies frozen in horrific screams as they pleaded for mercy their god would never give them. Even more dangerous is the presence of the Wardens trapped alongside their charges. Most were driven mad by millennia roaming the dark and quiet catacombs. Those are often relieved of their duties with great cost to the unfortunate clan; and no matter what, one day another will take the place of the fallen Warden, walking the hallways just as its predecessor did, counting the seconds to their downhill spiral into madness. [font=monotype corsiva][size=5][b]Convicted[/b][/size][/font] The statues below the Tempest Clan have been there for too long for anyone to remember who they were or how they got there. Even their keeper, [url=http://flightrising.com/main.php?p=lair&tab=dragon&id=39314&did=23790090&function=edit#bio]Erebus[/url], seems to have forgotten who his charges were, the memories buried by years and years of emptiness where remembering was too painful and dangerous a task for him to bear it. In fact, the imperial isn’t even sure that he was the first Warden to guard those halls – and the mere thought of his predecessor’s fate never failed to bring a chill down his spine. Among the hundreds of statues trapped below, Erebus always wondered about the children. Unlike their adult companions that were frozen in perpetual fear, the small hatchlings seemed almost peaceful, as if at any moment, they could open their eyes and resume playing with their siblings. It unnerved the imperial cursed with their keep to see innocents condemned to the same fate as the others there. May the Icewarden never hear him, but he often found himself praying for mercy for the little ones. [font=monotype corsiva][size=5][b]Free[/b][/size][/font] The guardian hatchling had no memories of his past, or his life. Maybe too long had passed, or maybe whatever magic bound him to that place had also locked away his memories of his crimes, but the small dragon had no recollection whatsoever of his life up until the moment when he opened his eyes and found himself in the dark hallway. Wandering around for what felt like days, he finally found an opening in the icy walls. For the first time in his new life, he saw the sky. Fascinated, the hatchling was eager to keep going and see more of the shining expanse above in, but some invisible force seemed to tether him to the darkness below. Frustrated, he trashed against his boundary until at last he dragged his defeated and tired body back to where he belonged. Found by a the [url=http://flightrising.com/main.php?p=lair&tab=dragon&id=39314&did=23959621]skydancer[/url] that had taken to visiting the Warden below, the small guardian was called Ghost – for at first, the terrified female was sure that the small creature staring at her was surely an apparition from beyond the grave come to haunt the catacombs. No[url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=30337318] scholars[/url] or [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=2329897]priestesses[/url] were capable of figuring out what sort of magic had unleashed him from his frozen prison; but all agreed that while it had weakened enough to allow him to awaken, his chains still kept him very much in place, trapping the confused hatchling below. Unable to leave the clan’s territory, Ghost roams the hallways above ground for as long as he’s able until he feels the magic below reeling him back. Unused to the bustling activity of the clan, and often spooked by the live dragons, Ghost has taken to spending much of his aboveground time with the statues that guard the clan. Nestled between the paws of the imposing [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=20241030]Stone Guardians[/url], the smaller dragon is free to let his mind wander and he watches life going by all around him. Likewise, he often visits with [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=28617650]Cardea[/url] and [url=http://flightrising.com/main.php?p=lair&id=39314&tab=dragon&did=30007284]Janus[/url] in their Doors, their magic granting him a small reprieve and a longer reach in his explorations. [font=monotype corsiva][size=5][b]Thawed[/b][/size][/font] While his skin looks to be mostly made of ice, the scholar dragons of the clan are unsure of whether or not Ghost has a body within it’s frozen encasing, or if it has slowly been consumed leaving behind an icy, moving shell. It concerns them that the hatchling seems to grow a bit more sluggish with each passing day. Maybe the magic that keeps him together is wearing off, or maybe it’s just the days growing longer and the cold nights shortening with each dawn. All they know is that sometimes when the quiet child goes by there are damp footprints in his wake, the only thing the small guardian leaves behind of himself. [center][img]http://68.media.tumblr.com/4f7a1d731320416d9678df9d6db7d7ba/tumblr_inline_o21blxINiU1r3lvtf_400.png[/img][/center]



Ghost
Thawed Prisoner
Puzzling Apparition

Warden

Created by the Icewarden himself, Wardens are creatures from old myths believed to haunt the Fortress of Ends. Not quite alive, those chosen haunt the depths of the mountains for millennia, keeping watch over the frozen prisoners that stare sightlessly from their prisons of ice.

While it is a Warden’s job to make sure that no prisoner ever breaks free and escapes, they are trapped themselves, adorned with chains to remind them of their duty, and each one carrying an hourglass with endless sand ticking away the seconds in their infinite penance.


Prisoners

No dragon is quite sure of what crime could warrant such cruel punishment as being part of the Icewarden’s collection. Priests warn their flock against doubting and questioning the gods. Kings and queens tell of overthrowing a righteous ruler, and replacing them with a power-hungry farce. Slowly, each clan crafted its own set of laws, threating any deviant clan members with a punishment worse than death.

Although it is known only to the Icewarden what crimes were committed by those trapped below the ice, many clans have been resigned to the fact that, as they grow bigger and expand deeper into the mountain, inevitably there will come the day when a crumbling wall will reveal the empty hallways formed by sightless statues, their bodies frozen in horrific screams as they pleaded for mercy their god would never give them.

Even more dangerous is the presence of the Wardens trapped alongside their charges.
Most were driven mad by millennia roaming the dark and quiet catacombs. Those are often relieved of their duties with great cost to the unfortunate clan; and no matter what, one day another will take the place of the fallen Warden, walking the hallways just as its predecessor did, counting the seconds to their downhill spiral into madness.


Convicted

The statues below the Tempest Clan have been there for too long for anyone to remember who they were or how they got there.

Even their keeper, Erebus, seems to have forgotten who his charges were, the memories buried by years and years of emptiness where remembering was too painful and dangerous a task for him to bear it. In fact, the imperial isn’t even sure that he was the first Warden to guard those halls – and the mere thought of his predecessor’s fate never failed to bring a chill down his spine.

Among the hundreds of statues trapped below, Erebus always wondered about the children.
Unlike their adult companions that were frozen in perpetual fear, the small hatchlings seemed almost peaceful, as if at any moment, they could open their eyes and resume playing with their siblings. It unnerved the imperial cursed with their keep to see innocents condemned to the same fate as the others there.

May the Icewarden never hear him, but he often found himself praying for mercy for the little ones.


Free

The guardian hatchling had no memories of his past, or his life. Maybe too long had passed, or maybe whatever magic bound him to that place had also locked away his memories of his crimes, but the small dragon had no recollection whatsoever of his life up until the moment when he opened his eyes and found himself in the dark hallway.

Wandering around for what felt like days, he finally found an opening in the icy walls. For the first time in his new life, he saw the sky.
Fascinated, the hatchling was eager to keep going and see more of the shining expanse above in, but some invisible force seemed to tether him to the darkness below.
Frustrated, he trashed against his boundary until at last he dragged his defeated and tired body back to where he belonged.

Found by a the skydancer that had taken to visiting the Warden below, the small guardian was called Ghost – for at first, the terrified female was sure that the small creature staring at her was surely an apparition from beyond the grave come to haunt the catacombs.
No scholars or priestesses were capable of figuring out what sort of magic had unleashed him from his frozen prison; but all agreed that while it had weakened enough to allow him to awaken, his chains still kept him very much in place, trapping the confused hatchling below.

Unable to leave the clan’s territory, Ghost roams the hallways above ground for as long as he’s able until he feels the magic below reeling him back. Unused to the bustling activity of the clan, and often spooked by the live dragons, Ghost has taken to spending much of his aboveground time with the statues that guard the clan.
Nestled between the paws of the imposing Stone Guardians, the smaller dragon is free to let his mind wander and he watches life going by all around him. Likewise, he often visits with Cardea and Janus in their Doors, their magic granting him a small reprieve and a longer reach in his explorations.


Thawed

While his skin looks to be mostly made of ice, the scholar dragons of the clan are unsure of whether or not Ghost has a body within it’s frozen encasing, or if it has slowly been consumed leaving behind an icy, moving shell.

It concerns them that the hatchling seems to grow a bit more sluggish with each passing day. Maybe the magic that keeps him together is wearing off, or maybe it’s just the days growing longer and the cold nights shortening with each dawn.
All they know is that sometimes when the quiet child goes by there are damp footprints in his wake, the only thing the small guardian leaves behind of himself.



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