Nerium

(#91780473)
Level 1 Imperial
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Familiar

Colony Killer
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Energy: 50/50
This dragon’s natural inborn element is Light.
Female Imperial
This dragon is hibernating.
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Personal Style

Apparel

Daisy Flowerfall
Nature Aura
Murderous Vial
Brown Wooly Antennae
Daisy Flower Crown
Heatherbed Lily
Skilled Bonecarver's Jar
Black Thumb Garden Belt
Champion's Furs
Brown Pelt Pack
Poisonous Rose Thorn Tail Tangle
Poisonous Rose Thorn Leg Tangle
Poisonous Rose Thorn Arm Tangle

Skin

Skin: S

Scene

Scene: Woodland Path

Measurements

Length
20.12 m
Wingspan
20.56 m
Weight
7259.32 kg

Genetics

Primary Gene
Black
Flaunt
Black
Flaunt
Secondary Gene
Dirt
Jester
Dirt
Jester
Tertiary Gene
Chocolate
Veined
Chocolate
Veined

Hatchday

Hatchday
Dec 27, 2023
(4 months)

Breed

Breed
Adult
Imperial

Eye Type

Eye Type
Light
Common
Level 1 Imperial
EXP: 0 / 245
Scratch
Shred
STR
6
AGI
6
DEF
6
QCK
5
INT
8
VIT
8
MND
6

Lineage

Parents

Offspring

  • none

Biography

NOT FOR SALE, TRADE, OR LENDING
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BARGHEST LORE AND LINEAGE PROJECT

GENERATION III
ANKH | SCARAB’S LINE

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"Quote"

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You approach the city of Dhune, taking note that much of it is now submerged beneath the sand. Some of the taller buildings still loom above ground, stone walls and clay roofing now sun-bleached and cracked with age. At the highest point of the city, a partially visible staircase leads upwards towards the palace.

You can tell that this was once a place of unparalleled grandeur comprised of polished marble and inlaid with veins of gold. Inghinn leads you up the staircase and towards the extravagant archway that makes up the palace entrance. Inside, it appears that this place has already been visited by numerous explorers and bandits. Inghinn scoffs “many have tried to raid this kingdom after its fall, though only a fraction of goods has ever been recovered. Many of the items fabled to have existed here were never reclaimed and their whereabouts remain unknown”.

Despite Inghinn’s skepticism, you explore the remainder of the palace. The floors are strewn with sand and your exploration of the upper chambers reveals several pieces of dilapidated furniture, but little else. The lower passages are largely buried underground and Inghinn lights several torches to illuminate the dark halls. You come across one hallway deep underground where the stone wall is irregularly dark and pockmarked where it appears someone previously had attempted to chisel it away.

“Ah” Inghinn remarks, “this is where it was rumored that the city’s vault once rested, although no one has been able to find any tangible evidence that it existed outside of rumors. A few desperate bandits tried to break down the wall”. The Pearlcatcher shrugged “It doesn’t appear anyone was successful”.

You sigh and turn to leave before spotting something shiny on the ground below. You lean to pick it up, noting that it appears to be a fragment from a simple golden band. There are several more littered about that your comrades pick up as well. You find it interesting that these bands, which appear to be made of solid gold, managed to evade detection from the eyes of previous bandits and thieves.

As you turn to leave, Cantor notices something glowing faintly in the darkness of the tunnel. Approaching, it appears to be a moth that glimmers almost ghost-like as it flutters around an equally strange flower growing through a crack in the stone wall. It begins to follow, but your attention is suddenly pulled towards a low rumble that shakes the entire palace, silt falling from above as the stones around you shift. . . It appears to be coming from another part of the city and you rush from the palace to investigate. A sandstorm has now settled over Dhune and that roar comes once more from the tunnels.


Excerpt from the Barghest CYOA
Layout, lore, and artwork by awaicu
Bio graphics by PoisonedPaper


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Exalting Nerium to the service of the Lightweaver will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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