Amarum

(#9159873)
Level 25 Obelisk
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Familiar

Maren Seahunter
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Energy: 0/50
This dragon’s natural inborn element is Nature.
Male Obelisk
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Personal Style

Apparel

Plague Aura

Skin

Accent: Sprouted Terrorwing

Scene

Scene: Mire

Measurements

Length
14.45 m
Wingspan
12.92 m
Weight
7361.42 kg

Genetics

Primary Gene
Buttercup
Piebald
Buttercup
Piebald
Secondary Gene
Hunter
Shimmer
Hunter
Shimmer
Tertiary Gene
Yellow
Koi
Yellow
Koi

Hatchday

Hatchday
Dec 29, 2014
(9 years)

Breed

Breed
Adult
Obelisk

Eye Type

Eye Type
Nature
Common
Level 25 Obelisk
Max Level
Scratch
Haste
Eliminate
Rally
Sap
Berserker
Berserker
Berserker
Ambush
Ambush
STR
119
AGI
8
DEF
5
QCK
70
INT
5
VIT
16
MND
5

Biography

12/16
original colors Hakim

Amarum.png
Art by Vendrus. A beautiful gift <3





In days long passed, the Gladekeeper would bestow Her blessings in the form of bonded boughs. Few were chosen and the pain was immense, but the privilege of being connected with the spirit of the great Behemoth tree far outweighed the initial price. Amarum was blessed as a hatchling and survived the physical trial. Once he had grown along with the boughs, his physical and spiritual strength was steadfast. The emotions of every dragon in the Viridian Labyrinth resonated in the spirit of the Behemoth and Amarum
understood them all. His eventual place among the Voices was only natural.


When the illness came to the Gladeveins, Amarum believed himself to be a steward of the spirit. He lead the prayers and listened to the worries of his clan when the first red-eyed hatchlings emerged from their shells. When his own mate contracted an uglier disease than most, he felt fear for the first time. Feeling that this affliction must be some punishment for hubris and inadequacy of spirit, his shame drove him to darkness. The clan placed their shaking faith in Amarum and his own desperation resonated back to the Behemoth ten fold. The creature that emerged, Nuphar the ancient and frail, was the mistake they had made together.
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Exalting Amarum to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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