Nutmeg

(#91409119)
Level 1 Nocturne
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Familiar

Yellow-Throated Sparrowmouse
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Energy: 4/50
This dragon’s natural inborn element is Wind.
Female Nocturne
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Personal Style

Apparel

Skin

Scene

Measurements

Length
6.57 m
Wingspan
7.79 m
Weight
477.66 kg

Genetics

Primary Gene
Sunset
Fern
Sunset
Fern
Secondary Gene
Forest
Basic
Forest
Basic
Tertiary Gene
Moon
Basic
Moon
Basic

Hatchday

Hatchday
Dec 17, 2023
(5 months)

Breed

Breed
Adult
Nocturne

Eye Type

Eye Type
Wind
Common
Level 1 Nocturne
EXP: 0 / 245
STR
7
AGI
6
DEF
7
QCK
6
INT
6
VIT
6
MND
7

Lineage

Parents

  • none

Offspring


Biography

Dual-Lair Legacy Experiment
Generation 1 (Foundation) - NotN Hatch Intended Mate

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At Least Their Range Is Decent.

The purpose of this experiment is to try and produce a chaotic legacy that somehow ends in something aesthetically pleasant. There is no stated specific breed, gene or color range goal, though each participant may form their own hopes as the experiment progresses and try to influence the legacy towards certain outcomes.

The experiment will run for TEN generations minimum, though may be extended if by ten generations the results are still hideous.

RULES:
1. Each participant contributes One first generation Nocturne Dragon, the pair must be breedable. If a M/F pair is not reached on the first hatch, the participants take turns hatching eggs until a pair is formed. Extra dragons may be exalted, sold or kept.
2. Each participant may contribute ONE gene to their legacy founder. This gene must be received via gameplay during NotN or onward and may not be purchased. (IE: Coliseum, Archaeology, or Strange Chest drop)
3. Once the dragons are full grown, the participants determine who will host the first breeding. The other participant's dragon will be transferred, and once breedable the pair will be bred. The host participant then chooses their favorite child to continue the legacy with, and purchases a suitable mate for them. Founders and spare children may be exalted, sold or kept.
4. The heir and mate are sent to the next participant, who will breed them, choose their favorite child, and find that child a mate. Parents and spares may be exalted, sold or kept. This repeats until 10 generations have been achieved.
5. Each time an heir is picked and sent to a new lair, the host player is allowed to add or change one gene, or the dragon's breed. This gene or breed scroll must have been obtained via gameplay during NotN or onwards, and may not be purchased (IE: Coliseum, Archaeology or Strange Chest drop).
6. Each player receives 1 generation 10 child of their choice. Pair is bred twice if they wegg.
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Exalting Nutmeg to the service of the Stormcatcher will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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  • Names must be no longer than 16 characters.
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