Rust

(#8772797)
Level 1 Wildclaw
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Familiar

Marbled Jester
Marbled Jester
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Energy: 0
out of
50
Wind icon
This dragon’s natural inborn element is Wind.
Female Wildclaw
Female Wildclaw
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Personal Style

Apparel

Ebony Antlers

Skin

Accent: Permafrost

Scene

Measurements

Length
6.73 m
Wingspan
5.29 m
Weight
517.2 kg

Genetics

Primary Gene
Midnight
Crystal
Midnight
Crystal
Secondary Gene
Midnight
Shimmer
Midnight
Shimmer
Tertiary Gene
Ice
Underbelly
Ice
Underbelly

Hatchday

Hatchday
Dec 18, 2014
(9 years)

Breed

Wildclaw icon
Adult
Wildclaw

Eye Type

Normal Eye Type
Wind
Common
Level 1 Wildclaw
EXP: 0 / 245
Scratch
Shred
STR
8
AGI
9
DEF
6
QCK
5
INT
5
VIT
6
MND
6

Biography

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Rust was born in the eternally breezing lands of Zephyr Steppes. Like any dragon born from the Windswept Plateau she was a natural adventurer. She was curious of everything and everyone and wanted to travel to the other lands. So one particularly breezy day, she left her clan to explore.

Her first stop was to Ashfall Waste, the land of the Fire Flight. It was no joke, that the land was hot, burning, really and it was too much for her. So she left with warm smiles and moved on to the shifting expanse. It was dry and arid, but much cooler than the last. Unfortunately, she didn’t seem too compatible with the very many serious dragons always buzzing about and not time for play so she moved on to the next.

It was a cycle she repeated over and over again, staying in one place and moving to another. She met many interesting dragons and learned many things, and when she reached her final destination she realized it was not her final destination. Rust had been so busy following her pattern, that she completely forgot that there was another place she needed to go: the Southern Icefields.

She made a stop near her home to tell her parents all about her adventure, before leaving once more to go to the freezing lands. It was cold, far far colder than Rust had imagined. She shivered and shook like a leaf in the breeze. Thinking that she would freeze to death death, Rust turned away, but her body refused to move as though frozen in the cold. She was scared that she would end up freezing there, when warmth settled on her heels. Curious she looked down to see a swarm of rabbits all cuddling towards.

“Oh! Hello there. You must be new, I haven’t seen you around here.” Her first meeting with her soon-to-be mate, Dutch, was off to a fluffy start. It was he who convinced her to stay in the cold lands and he who taught her that there was warmth even in such a place.

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Exalting Rust to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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