Vincent

(#86240257)
I know where that is!
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Familiar

Sugar and Spice
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Energy: 47/50
This dragon’s natural inborn element is Light.
Male Aether
This dragon cannot breed until May 24, 2024 (7 days).
This dragon is an ancient breed.
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Personal Style

Ancient dragons cannot wear apparel.

Skin

Accent: Colours of Love

Scene

Scene: Autumn Storm

Measurements

Length
3.69 m
Wingspan
5.22 m
Weight
561.66 kg

Genetics

Primary Gene
Coal
Flaunt (Aether)
Coal
Flaunt (Aether)
Secondary Gene
Coal
Flair (Aether)
Coal
Flair (Aether)
Tertiary Gene
Ruby
Sparkle (Aether)
Ruby
Sparkle (Aether)

Hatchday

Hatchday
May 17, 2023
(1 year)

Breed

Breed
Adult
Aether

Eye Type

Eye Type
Light
Uncommon
Level 1 Aether
EXP: 0 / 245
Meditate
Contuse
STR
5
AGI
6
DEF
7
QCK
5
INT
8
VIT
8
MND
7

Biography

Guide to Lair
Where to go depending on who you want to see

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Valley

Page 1: Progen Family
  • Negiri and Xolo, the founders of Greenbriar, live outside of town with their children. Their home has been built there to protect the entrance to the Spirit Realm from evildoers. Many of those in this family work in the village, helping the residents with their natural magic and craftiness.

Page 2: Greenbriar Village
  • The small village of Greenbriar lies deep within the Gladeveins, surrounded by dense old-growth forest and numerous rivers. Dragons from all walks of life have settled here over the years not only because of the abundant resources but also because of its proximity to the Spirit Realm's (not really) hidden entrance. Many have built a place here to call home, some are just passing through, and a few seem even spirit-like.

Page 3: Ancient Forest
  • The valley that surrounds Greenbriar is blanketed in dense woodlands. The trees have largely remained untouched thanks to the dragons that live within. Many of the valley's spirits congregate here as well.

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Guild

Page 1: The Advancement Guild
  • Started by Kerikon, the Advancement Guild aspires to create "proper" homes & jobs for working class dragons. The Shifting Expanse is barren wasteland, so why not start a project somewhere with a view? Sure, it might take some tree clearing & a few land bribes, but it'll drastically improve the lives of these stone-age forest dwellers...right?

Page 2: Fodder Breeding
  • GLADEMOMMA FOREVER

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Ghosts & Spirits
  • Thanks to the Spirit Gate, many spirits exist in the valley. Some of them represent objects or locations within the valley itself, while others embody abstract concepts or emotions. The more abstract spirits tend to stay within the true Spirit Realm, but the more worldly attached ones exist like ghosts. Spirits can rarely interract with the physical world, and are rarely visible to physical beings. Those who can see them are either highly spiritual themselves, or they use powerful magic to do so.

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Underdark

Page 1: The Cavern
  • Even deeper beneath the valley is a cavern of gigantic proportions. In this cavern, the glowing cyan rivers light the way to a small settlement. One of the last few down here. It used to be a mighty city when the rivers were normal, but now it is a shell of its former self. At least the palace still looks nice. Probably because of all the enchanted flowers.

Page 2: The Forbidden Tunnels
  • Just don't go there. It's a VERY bad idea to venture too deep.

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Subspecies

Here's a link to the subspecies hatchery!
  • Beneath the village lives an ancient society of vampires. They remain almost entirely underground to avoid the sunlight. These vampires have a ruthless society with no tolerance for mortals.
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Exalting Vincent to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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