Wildways
(#8553847)
Level 25 Imperial
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Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
28.53 m
Wingspan
22.76 m
Weight
8069.1 kg
Genetics
Jungle
Iridescent
Iridescent
Sky
Shimmer
Shimmer
Seafoam
Underbelly
Underbelly
Hatchday
Breed
Eye Type
Level 25 Imperial
Max Level
STR
126
AGI
18
DEF
8
QCK
54
INT
10
VIT
10
MND
6
Lineage
Parents
Offspring
- Xenic
- Xysti
- Xylan
- Cabal
- Trifalla
- Dinas
- Yuto
- Nightlily
- Bulah
- Battlefield
- Raccoon
- Coltus
- Moss
- NootNoot
- Wintergreen
- Eutechios
- Deceptive
- Reaper
- Manybattles
- Alwen
- Gabriel
- Bloodscale
- DarkAcolyte
- Zwoffer
- Nari
- Magiries
- Goewyn
- Aromis
- Mythic
- Hutia
- Cedric
- Ramon
- Nakia
- Shadowspring
- Arathanar
- Begonia
- Rammaq
- Tranquil
- Reiri
- Home
- Redbud
- Nagrarok
- Prazien
- Hadrian
- Galya
- Ahorangi
- Viva
- Acalan
- Blackthorn
- Halleck
- Talfan
- Yaeshawn
- Rahal
- Talgo
- Ophion
- Bayvri
- Emeline
- Splinter
- Matthin
- Miseria
- Paskhal
- Ihapera
- Darkstrike
- Devara
- Oneiros
- Chamomile
- Evangeline
- Gilmour
- Dorre
- Eikre
- Tyranus
- Hemera
- Loreweaver
- Vant
- Ezreal
- Clementine
- Beltiln
- Crystalspawn
- Dwynwen
- Pagus
- Longhead
- Mask
- Persimmon
- Dabas
- Strider
- Galio
- Innochka
- Guile
- Shemhazai
- Xavior
- Fim
- Golightly
- Warine
- Eddie
- Duilin
- Hezom
- Winifred
- Snap
- Beth
- Dream
- Ayin
- Persimmon
- Heavensent
- Baylie
- Wintrow
- Sleu
- Rogaldorn
- Flau
- Morwenna
- Caratacus
- Tameika
- Gabi
- Igo
- Prazien
- Oreo
- Sorbet
- Aretha
- Wild
- Alcuin
- Layeb
- Finder
- Zillen
- Ramola
- Idurre
- Baxil
- Enakai
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Ransome
- Unnamed
- Unnamed
- Unnamed
- Porteur
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Alder
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Unnamed
- Ram
- Unnamed
- Iuzja
- Iajah
- pretty
- Lanelle
- Torpedo
- Aleta
- Afterlight
- Lil
- Goblin
- Goblin
- Goblin
- flowers
- flowers
- flowers
- Betrys
- Cirro
Biography
About the Dragon:
Her name is something that grew from a one-time comment from clan "denmother" while watching over the nature born hatchling.
"You and your wild ways, " the older dragon sighed. The emerald eyes of the imperial girl twinkled in amusement as she continued to stray past the defined shores of safety.
Sometime later she says, simply factual, that her name is Wildways.
She is not the cackling green hag to other serene lady of magics. She edges close to it, chuckling at whatever private joke she has currently. She studies herbs and remedies when she is not powerfully hunting to provide for the clan. She takes to the move to Wind territory with her usual softly wicked humor.
Came to the nameless clan as a young one while the clan lived in water territory. No explanation, just insinuated herself. Grew up known as a wild irreverent, but kindly expert of plants and herbs. Unexpectedly rose to become the third of the strongest fighters. Then is at ease in the wind territories as she was in water.
She continues to do as she has done: study the nature around her, fight to feed her clan and maybe even strengthen herself and continue to not take life more seriously than is needed.
-_-_-_-
Notes: 8/25/16 - Level 25!
_-_-_
Changeling the Lost: Woodwalker/Witchtooth Ogre of Dusk
Contracts:
1e: Stone 3, Entropy 4, Hearth 3, Spell-bound Autumn 3(Autumn Goodwill)
2e: Shield: Common - Cloak of Night, Trapdoor Spider's Trick; Royal - Fortifying Presence, Whispers of Morning. Mirror: Common - Portents and Visions. Steed: Common - Nevertread, Pathfinder, Seven-League Leap. Autumn: Common - Twilight's Harbinger; Royal - Sorcerer's Rebuke.
Motley: Herself, Furiousclaw, Rey, Traveler
-_-_-
Traits/Tropes:
https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyGood
https://sims.fandom.com/wiki/Eccentric
https://sims.fandom.com/wiki/Mooch
https://tvtropes.org/pmwiki/pmwiki.php/Main/WitchClassic
-_-_-
DnD 5e: Chaotic Good Firbolg Spore Druid
Her name is something that grew from a one-time comment from clan "denmother" while watching over the nature born hatchling.
"You and your wild ways, " the older dragon sighed. The emerald eyes of the imperial girl twinkled in amusement as she continued to stray past the defined shores of safety.
Sometime later she says, simply factual, that her name is Wildways.
She is not the cackling green hag to other serene lady of magics. She edges close to it, chuckling at whatever private joke she has currently. She studies herbs and remedies when she is not powerfully hunting to provide for the clan. She takes to the move to Wind territory with her usual softly wicked humor.
Came to the nameless clan as a young one while the clan lived in water territory. No explanation, just insinuated herself. Grew up known as a wild irreverent, but kindly expert of plants and herbs. Unexpectedly rose to become the third of the strongest fighters. Then is at ease in the wind territories as she was in water.
She continues to do as she has done: study the nature around her, fight to feed her clan and maybe even strengthen herself and continue to not take life more seriously than is needed.
-_-_-_-
Notes: 8/25/16 - Level 25!
_-_-_
Changeling the Lost: Woodwalker/Witchtooth Ogre of Dusk
Contracts:
1e: Stone 3, Entropy 4, Hearth 3, Spell-bound Autumn 3(Autumn Goodwill)
2e: Shield: Common - Cloak of Night, Trapdoor Spider's Trick; Royal - Fortifying Presence, Whispers of Morning. Mirror: Common - Portents and Visions. Steed: Common - Nevertread, Pathfinder, Seven-League Leap. Autumn: Common - Twilight's Harbinger; Royal - Sorcerer's Rebuke.
Motley: Herself, Furiousclaw, Rey, Traveler
-_-_-
Traits/Tropes:
https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyGood
https://sims.fandom.com/wiki/Eccentric
https://sims.fandom.com/wiki/Mooch
https://tvtropes.org/pmwiki/pmwiki.php/Main/WitchClassic
-_-_-
DnD 5e: Chaotic Good Firbolg Spore Druid
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
Feed this dragon Meat.
Feed this dragon Seafood.
Feed this dragon Plants.
Exalting Wildways to the service of the Icewarden will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
Do you wish to continue?
- Names must be longer than 2 characters.
- Names must be no longer than 16 characters.
- Names can only contain letters.
- Names must be no longer than 16 characters.
- Names can only contain letters.