Ardoin
(#82324349)
Clan Paladin
Click or tap to view this dragon in Predict Morphology.
Energy: 49/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
18.18 m
Wingspan
14.39 m
Weight
11894.71 kg
Genetics
Abyss
Poison
Poison
Caramel
Toxin
Toxin
Metals
Basic
Basic
Hatchday
Breed
Eye Type
Level 1 Guardian
EXP: 0 / 245
STR
7
AGI
6
DEF
8
QCK
5
INT
5
VIT
8
MND
6
Biography
~Ardoin Godfrey~
As a paladin, Ardoin is trained in specialist Light magic that chases the Shade from wherever it has taken root. This art requires a calm mind and boundless kindness, which Ardoin has more than enough of.
"I will not let Sornieth fall back into the darkness."
Ardoin's chosen familiar is Guinefort, a mantled foo. Foo are traditionally loyal companions of paladins. Raised in the same Wind clan as the Chevalier siblings, Ardoin's studies of paladin magic convinced him that he could do more good elsewhere. He left the clan, bringing Cesare and Clementine with him, and, at Cesare's suggestion, travelled to the Seckendorff lair, where he helped cleanse the last remnants of the Shade's assaults, though he was unable to cure Reinheit's curse. (A rescue from Humboldt, picked from their stash of far-too-pretty fodder. Fun fact: Guinefort was a dog canonised as a saint.) |
Treasured Items
A symbol of his order. Contains an imprisoned Shade spirit, used for detecting other spirits. Favourite Food: |
Photos:
Ardoin as a hatchling. The most colourful of his clutch.
Ardoin as a hatchling. The most colourful of his clutch.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
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Exalting Ardoin to the service of the Flamecaller will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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