Moira

(#82024345)
Level 10 Aberration
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Familiar

Armed Flight
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Energy: 0/50
This dragon’s natural inborn element is Plague.
Female Aberration
This dragon is an ancient breed.
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Personal Style

Ancient dragons cannot wear apparel.

Skin

Scene

Measurements

Length
5.32 m
Wingspan
8.36 m
Weight
566.65 kg

Genetics

Primary Gene
Radioactive
Ribbon (Aberration)
Radioactive
Ribbon (Aberration)
Secondary Gene
Radioactive
Eel (Aberration)
Radioactive
Eel (Aberration)
Tertiary Gene
Radioactive
Peacock (Aberration)
Radioactive
Peacock (Aberration)

Hatchday

Hatchday
Nov 12, 2022
(1 year)

Breed

Breed
Adult
Aberration

Eye Type

Eye Type
Plague
Uncommon
Level 10 Aberration
EXP: 251 / 27676
Scratch
Shred
STR
7
AGI
8
DEF
6
QCK
6
INT
5
VIT
8
MND
5

Lineage

Parents

Offspring

  • none

Biography

Telepathic warrior

Her two heads work in fantastic unison, bound to each other and the world with a telepathic communication. She knows what you're thinking and what your next move is, possibly even before you do. Her magic powers are strong, and their fierce wielder will not hesitate to use them. You are frightened of her before you even know anything about her, just based on her aura alone, and she knows your fear.

Moira is a local legend, not because of any selfless acts of protecting innocent civilians or vanquishing villains, but because she very well might be the villain. Her brother is recognizable as well, but only as her henchman.

You have stumbled on her witchy hut in the woods on accident. She sits on the porch staring straight at you as you push aside the plants and enter the clearing. You begin to sweat as you realize you can't retreat, she's already seen you.

"Come here." She commands you, and as if compelled, your body moves closer despite your mind's protests. Stumbling, your reluctant feet walk you closer and closer to the sitting dragon.

You see an identical dragon sitting inside, looking out the window at you. He seems bored.

You are now sitting at the bottom of the porch, looking up at the devious witch. Her third eye is glowing an ominous red as the rest of her eyes seem to pierce your soul.

"Hello, dear," She says softly. You refuse to be lured into a false sense of confidence.

"You're a researcher, huh? Here to study us like leaves or bugs?" She pauses.

"Who gave you the right?" She spits, her voice quaking with anger.

Her eyes all begin to glow at once, and you realize her question has some merit. Maybe you don't have the right. Maybe you should have stayed home, content to dream about the Nature Kingdom's lost and isolated gardens. Maybe you should have just started a garden, or perhaps wandered into the Starwoods never to be seen again. You begin to think it wouldn't have been much different than what you did and where you've ended up.

Her eyes glow brightly and you feel something evil wash over you. Your hands and feet go numb, and your vision dims.
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Exalting Moira to the service of the Gladekeeper will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.

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