Lillith
(#81975459)
SANS UNDERTALE ?!?! {Beekeeper}
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Energy: 0/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
4.66 m
Wingspan
4.36 m
Weight
305.27 kg
Genetics
Black
Lionfish
Lionfish
Obsidian
Noxtide
Noxtide
White
Ghost
Ghost
Hatchday
Breed
Eye Type
Level 1 Tundra
EXP: 0 / 245
STR
7
AGI
6
DEF
6
QCK
5
INT
7
VIT
7
MND
7
Biography
I DID NOT WRITE THIS! the previous owner of the dragon did and I wouldn't wanna delete all of their hard work !!
LORE
When the gods created life, it did not take them long to learn about death. Feeling pity for the dragons' short lifespan, the gods gave them a new chance: A second life. But to keep dragons from being too foolhardy, they kept it a secret.
As millennia massed, the gods got busy. And so they created a guardian, or gatekeeper, and named her Naomi. She would transport the deceased and keep them safe in the afterlife. Not too many decades later the elemental energies begun to surge and attach so strongly to dragons, some were able to walk between the worlds. Before Naomi and the Afterlife could become too common a knowledge, the gods threw Naomi into the world of the living, giving her true life. She was now a "normal" fae. Realising how much the flights were rising, the gods went for an army instead of a single protector. These new guardians would transport and care like their single predecessor, but also guard them against the living. They were created capable of breeding, to have and make capacity for what was to come, being it a higher number of deceased or living "visitors" as they too became more powerful.
APPEARANCE AND ABILITIES
They were given a blend of dark and bright colours. This is so they are easily distinguishable from the residents. They were also made to look intimidating to the living. They often have special eyes, letting them see trough walls and lies alike. Their ears and noses are slightly larger than on average dragons, though this is not very noticeable due to their striking pattern. They can speak telepathically to one another over a short distance. They are very stable and strong mentally and elementally. Most prefer magic over brute force, and will do their best not to kill unnecessarily. Livings are forcefully thrown trough a portal back to their world, often with a slight memory loss. This kinds of spells come naturally to all guardians of the afterlife. The last of their gifts were the ability to speak all languages.
CRITERIA
Though a guardian of the afterlife an be of any breed and element, there are som colour and gene specifics. Also, the dragon must count as residing in the afterlife, meaning it is dead or unknown to your living residents. This should be included in its bio.
Primary
- commonly obsidian, eldritch and midnight
- rarely from black to white
Secondary
- commonly from coral to pearl
- rarely from midnight to white
Tertiary
- commonly from antique to orca
- uncommonly from cream to magenta
- rarely mist, lavender, splash to sky, spruce to mint, fern to pear, radioactive to peridot, sanddollar to ivory and ruby to garnet
Genes
- commonly lionfish, uncommonly starmap and poison
- commonly noxtide and trail, uncommonly toxin and bee, rarely spinner and jaguar
- commonly ghost, uncommonly spines, rarely firefly
THE 4 GROUPS
1) Soulbringer - these dragons bring the souls of the dead from the Nothingness to the Afterlife. The Nothingness is a place where souls go after death. It is a vast, dark space with souls floating as glowing lights in the dark. Some souls hang completely still, others drift extremely slowly. Only Soulbringers can withstand the Nothingness pressing on the mind and stay sane.
2) Gatekeeper - these dragons make sure only the souls of the truly dead are taken into the Afterlife. A Soulbringer will bring souls to the Gatekeeper for approval before releasing them. The dragon takes form as it steps trough the gates from the Nothingness to the Afterlife. When the guides are busy, a Gatekeeper may assist them as long the gate is not unguarded.
3) Guide - incoming dragons vary in age, and they don't always have a complete memory. Guides make sure they settle in well and learn the rules. As deceased dragons have weaker magic, they are unable to walk between worlds. Guides are also happy to help with any task in their spare time.
4) Guard - their main job is to patrol for and return livings who have "popped trough" back into the world of the living. This also go for familiars, mainly bakus. The living visitors are often strong mages, fortune tellers and clairvoyants. They also look for livings who have passed the eyes of the Gatekeepers.
Statistics have shown steady numbers of each group comparative to each other over the last century. There is usually 10% gatekeepers, 20% soulfinders, 30% guides and 40% guards within each area of study.
GUARDIANS OF THE AFTERLIFE
LORE
When the gods created life, it did not take them long to learn about death. Feeling pity for the dragons' short lifespan, the gods gave them a new chance: A second life. But to keep dragons from being too foolhardy, they kept it a secret.
As millennia massed, the gods got busy. And so they created a guardian, or gatekeeper, and named her Naomi. She would transport the deceased and keep them safe in the afterlife. Not too many decades later the elemental energies begun to surge and attach so strongly to dragons, some were able to walk between the worlds. Before Naomi and the Afterlife could become too common a knowledge, the gods threw Naomi into the world of the living, giving her true life. She was now a "normal" fae. Realising how much the flights were rising, the gods went for an army instead of a single protector. These new guardians would transport and care like their single predecessor, but also guard them against the living. They were created capable of breeding, to have and make capacity for what was to come, being it a higher number of deceased or living "visitors" as they too became more powerful.
APPEARANCE AND ABILITIES
They were given a blend of dark and bright colours. This is so they are easily distinguishable from the residents. They were also made to look intimidating to the living. They often have special eyes, letting them see trough walls and lies alike. Their ears and noses are slightly larger than on average dragons, though this is not very noticeable due to their striking pattern. They can speak telepathically to one another over a short distance. They are very stable and strong mentally and elementally. Most prefer magic over brute force, and will do their best not to kill unnecessarily. Livings are forcefully thrown trough a portal back to their world, often with a slight memory loss. This kinds of spells come naturally to all guardians of the afterlife. The last of their gifts were the ability to speak all languages.
CRITERIA
Though a guardian of the afterlife an be of any breed and element, there are som colour and gene specifics. Also, the dragon must count as residing in the afterlife, meaning it is dead or unknown to your living residents. This should be included in its bio.
Primary
- commonly obsidian, eldritch and midnight
- rarely from black to white
Secondary
- commonly from coral to pearl
- rarely from midnight to white
Tertiary
- commonly from antique to orca
- uncommonly from cream to magenta
- rarely mist, lavender, splash to sky, spruce to mint, fern to pear, radioactive to peridot, sanddollar to ivory and ruby to garnet
Genes
- commonly lionfish, uncommonly starmap and poison
- commonly noxtide and trail, uncommonly toxin and bee, rarely spinner and jaguar
- commonly ghost, uncommonly spines, rarely firefly
THE 4 GROUPS
1) Soulbringer - these dragons bring the souls of the dead from the Nothingness to the Afterlife. The Nothingness is a place where souls go after death. It is a vast, dark space with souls floating as glowing lights in the dark. Some souls hang completely still, others drift extremely slowly. Only Soulbringers can withstand the Nothingness pressing on the mind and stay sane.
2) Gatekeeper - these dragons make sure only the souls of the truly dead are taken into the Afterlife. A Soulbringer will bring souls to the Gatekeeper for approval before releasing them. The dragon takes form as it steps trough the gates from the Nothingness to the Afterlife. When the guides are busy, a Gatekeeper may assist them as long the gate is not unguarded.
3) Guide - incoming dragons vary in age, and they don't always have a complete memory. Guides make sure they settle in well and learn the rules. As deceased dragons have weaker magic, they are unable to walk between worlds. Guides are also happy to help with any task in their spare time.
4) Guard - their main job is to patrol for and return livings who have "popped trough" back into the world of the living. This also go for familiars, mainly bakus. The living visitors are often strong mages, fortune tellers and clairvoyants. They also look for livings who have passed the eyes of the Gatekeepers.
Statistics have shown steady numbers of each group comparative to each other over the last century. There is usually 10% gatekeepers, 20% soulfinders, 30% guides and 40% guards within each area of study.
Subspecies by Lisegathe #13582
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
This dragon doesn't eat Meat.
This dragon doesn't eat Seafood.
Plant stocks are currently depleted.
Exalting Lillith to the service of the Windsinger will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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