MIRACLEMATTER
(#80382447)
Cw scopophobia
Click or tap to view this dragon in Predict Morphology.
Energy: 47/50
Expand the dragon details section.
Collapse the dragon details section.
Personal Style
Apparel
Skin
Scene
Measurements
Length
4.14 m
Wingspan
2.77 m
Weight
80.87 kg
Genetics
White
Basic
Basic
White
Basic
Basic
White
Underbelly
Underbelly
Hatchday
Breed
Eye Type
Level 1 Spiral
EXP: 0 / 245
STR
8
AGI
9
DEF
6
QCK
5
INT
5
VIT
6
MND
6
Biography
The final boss of the game, Miracle Matter can take the form of any of the seven powers in Kirby 64. |
Miracle Matter morphs from its standard form to that of a purple bubble-like appearance, from which it procures four similar purple bubbles that bounce about the stage, in an attempt to hit Kirby. These four identical bubbles will hereby split into two: a circular core and an empty bubble that continue to ricochet off the invisible walls of the arena. Eventually, the bubbles with distinct cores will stop in their place (the others will disappear), and Kirby will be able to use them as projectiles to injure Miracle Matter. After a short time window, the foe will retract back into its standard form. Any bubble that strikes Kirby will disappear, leaving anything it is containing unusable. |
The foe will transform into a glowing fireball from its standard shape, and glide about the stage on the horizontal plane in various stocky movements. Miracle Matter will henceforth conjure columns of flame that are shaped to mirror the Cartesian plane (i.e. they will be created only in the horizontal, vertical, or both directions, but never in diagonals, etc.) Once Miracle Matter retracts the columns of flame, a fire element remnant will be left behind; Kirby can use this to strike Miracle Matter in this form. |
This form is reminiscient of the common enemy, Fishbone, which has a body format similar to this form: a main head, and two smaller abdomen sections at the rear. The final abdomen section is the "projectile" of this form, the piece Kirby can suck up and propel back at Miracle Matter to cause damage. Miracle Matter, in this form, will move around the arena reminiscent of racecar events: in a circular pattern, with the final pass at Kirby's height level. |
Transforming into an orange sun-like appearance denotes the beginning of Miracle Matter's Needle form. Corresponding to the cardinal directions, Miracle Matter will jet thin, narrow needles out from its main core that strike the edge of the area and stay there for some time before retracting, leaving a small, arrowhead-like element remnants in their places. This remnant is the key to injuring Miracle Matter, in a similar fashion as its previous forms. |
Miracle Matter will, from its standard form, morph into a large ice block, with smaller ice shards in orbit. Like the Bomb form, this shape will float around the stage, retracting and expanding its orbital ice shards. In this fairly simple form, Kirby can suck in the orbital ice shards and propel them straight at the main ice block at the center to injure Miracle Matter. After a few hits or a small time window, Miracle Matter will reform into its regular polygonal shape. |
Miracle Matter will literally morph its appearance to that of a small Sun, shooting thick light beams in Kirby's direction. Such beams will zoom off-screen, then appear again as if the screen is unending, but from the corresponding, yet opposite side of the stage. The beams also reflect off Miracle Matter itself, similar to the physics of the Laser ability. Over a time, the light beams themselves will transform into three smaller Suns that can be used against Miracle Matter. |
Miracle Matter will transfigure itself into a large, floating brown rock at a certain point in the battle, and procures smaller rocks at its sides of which are used in an attempt to pummel Kirby into the arena floor. After all of the smaller boulders have hit the floor and broken into available projectiles, Miracle Matter will begin to roll about the arena floor, in a last ditch effort to hit Kirby. Both corners on the ground are the safety zone where its Rock Form can't roll over Kirby. After this display, it will rise back to the center and form back into its standard shape. |
Source: Wikirby
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
Feed this dragon Meat.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting MIRACLEMATTER to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
Do you wish to continue?
- Names must be longer than 2 characters.
- Names must be no longer than 16 characters.
- Names can only contain letters.
- Names must be no longer than 16 characters.
- Names can only contain letters.