Zimma
(#79577253)
Level 9 Veilspun
Click or tap to view this dragon in Predict Morphology.
Energy: 0/50
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Personal Style
Ancient dragons cannot wear apparel.
Skin
Scene
Measurements
Length
0.83 m
Wingspan
1.2 m
Weight
1.87 kg
Genetics
Stone
Sphinxmoth (Veilspun)
Sphinxmoth (Veilspun)
Taupe
Vivid (Veilspun)
Vivid (Veilspun)
Umber
Flecks (Veilspun)
Flecks (Veilspun)
Hatchday
Breed
Eye Type
Level 9 Veilspun
EXP: 6274 / 21526
STR
5
AGI
6
DEF
5
QCK
20
INT
49
VIT
5
MND
8
Biography
Lore:
Rustkins live at the edge of the world, building their lairs close to sea cliffs of Dragonhome for as long as the older breathing Rustkin can remember.
Rustkins can easily be recognized by their brownish rust like scales that grow all over their body as soon as they reach dragonhood. Besides popular belief, their rust is not actual rust.
These scales will often crumble into little pieces with time and fall off making room to new ones, when Rustkins fly they leave their rust powder behind. Making their swarm either very beautiful to look at or dangerous if the wind blows all of that powder to the wrong direction.
Society:
Rustkins are drawn to metals of all kinds and love to craft various items out of it. Using their unique magic habilities to control metal to their will, alongside with more traditional techniques and tools.
They live in swarms of various sizes inside of complex underground tunnels, with elders and revered crafters as their leaders. Leaving the tunnels a few times a day to fly, find food and resources.
Their swarms are known for putting up iron traps around their territory and make rust powder clouds when the wind is blowing strong enough to keep strangers away. If they see you as a threat no questions will be asked.
Because they tend to be very suspicious of others they have very few allies that are not from their own subspecies.
Because they love minerals and metals they can work with a good way of winning their affection is to bring them such materials as gifts to start a peaceful interaction.
Behavior:
Rustkins individuals are generally reserved around strangers and will probably fly away if spotted by other unknown dragons or beasts. Keeping their distance until they are sure it's safe to interact.
If an individual leaves their swarm to be part of another clan they will be very loyal to their new family.
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Insect stocks are currently depleted.
Feed this dragon Meat.
Seafood stocks are currently depleted.
Feed this dragon Plants.
Exalting Zimma to the service of the Earthshaker will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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