InermaSeph
(#79395551)
Body Painters l She/Her and She/They
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Energy: 49/50
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Personal Style
Ancient dragons cannot wear apparel.
Skin
Scene
Measurements
Length
4.55 m
Wingspan
7.75 m
Weight
502.95 kg
Genetics
Soil
Fade (Aberration)
Fade (Aberration)
Cinnamon
Weaver (Aberration)
Weaver (Aberration)
Peach
Polkadot (Aberration)
Polkadot (Aberration)
Hatchday
Breed
Eye Type
Level 1 Aberration
EXP: 0 / 245
STR
7
AGI
8
DEF
6
QCK
6
INT
5
VIT
8
MND
5
Biography
Born in Dragonhome near the World Pillar, Inerma and Seph grew up learning about the customs of the region, and dealing with a constant crowd of visitors wanting to see the pillar up close. Inerma, the left head, thrived in the bustling crowd, while her sibling found the crowds frustrating and draining. Still, the two got along well, the more social aberration handling basically all interactions without complaint.
The two gained a shared interest in body painting, a custom that was well at home with Dragonhome's interest in history and honoring the past. As they both learned how to do intricate patterns, and Inerma would offer to paint other's faces and bodies for a little bit of treasure. Working alongside a young sprangyroo who made dyes, Dyeana, the two became proficient body painters and eventually caught the attention of the Shadow Isle's Circus troupe. Offered the position as their head painter for show make-up, it took some convincing from both Inerma and Isolde to get Seph on board, but they eventually agreed and the three have been traveling with since.
Eventually, the trio did tire of not having a permanent home, and with Lanatus in need of a bodypainter for his fighting ring, they opted to settle into Clan Devium Animarum instead- though made it clear that when the circus was in the lair, they would still help the old trope out.
The two gained a shared interest in body painting, a custom that was well at home with Dragonhome's interest in history and honoring the past. As they both learned how to do intricate patterns, and Inerma would offer to paint other's faces and bodies for a little bit of treasure. Working alongside a young sprangyroo who made dyes, Dyeana, the two became proficient body painters and eventually caught the attention of the Shadow Isle's Circus troupe. Offered the position as their head painter for show make-up, it took some convincing from both Inerma and Isolde to get Seph on board, but they eventually agreed and the three have been traveling with since.
Eventually, the trio did tire of not having a permanent home, and with Lanatus in need of a bodypainter for his fighting ring, they opted to settle into Clan Devium Animarum instead- though made it clear that when the circus was in the lair, they would still help the old trope out.
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Exalting InermaSeph to the service of the Earthshaker will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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