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Sculk
(#78918835)
Level 1 Veilspun
Click or tap to view this dragon in Predict Morphology.
Energy: 50/50
![](/static/layout/profile/button-collapse.png)
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Personal Style
![](/static/layout/profile/emblem-ancient.png)
Ancient dragons cannot wear apparel.
Skin
Scene
Measurements
Length
0.72 m
Wingspan
0.78 m
Weight
1.19 kg
Genetics
Phthalo
Clown (Veilspun)
Clown (Veilspun)
Phthalo
Blend (Veilspun)
Blend (Veilspun)
Cyan
Angler (Veilspun)
Angler (Veilspun)
Hatchday
Breed
Eye Type
Level 1 Veilspun
EXP: 0 / 245
![Meditate](/static/cms/battle_items/496.png)
![Contuse](/static/cms/battle_items/689.png)
STR
5
AGI
6
DEF
5
QCK
8
INT
8
VIT
5
MND
8
Lineage
Biography
The sculk sensor is a block that detects vibrations caused by actions and events, and emits a redstone signal.
Natural generation
Sculk sensors generate within the deep dark biome and ancient cities.
![Inactive-Sculk-Sensor-JE1.gif Inactive-Sculk-Sensor-JE1.gif](https://i.ibb.co/NKrWpy5/Inactive-Sculk-Sensor-JE1.gif)
![Sculk-Sensor-JE1.gif Sculk-Sensor-JE1.gif](https://i.ibb.co/XYfMr0S/Sculk-Sensor-JE1.gif)
Light
A sculk sensor has a light level of 1. However, when active, it changes to a lighter block state without a change to the light level.
Vibration detection
The sculk sensor vibration particle.
Sculk sensors can detect vibrations in a 9 block radius around it. A vibration is caused by many noisy events, such as a player gliding with elytra, a piston extending or a wet wolf shaking itself off. While sneaking, a player is not detected when walking, falling, or shooting a projectile.
When a vibration is made within the range of a sculk sensor, a signal travels from the vibration source to the sensor at a speed of one block per game tick (20 blocks per second). When the signal arrives, the sensor is activated for 40 game ticks (2 seconds). The sensor cannot detect any other vibrations while activated or while a signal is traveling to it.
Vibrations made by players are passed on to nearby sculk shriekers.
Sculk sensors have a cooldown period of 1 tick after being placed or after deactivating. During this short cooldown period, they cannot detect vibrations. This prevents them from activating when a contraption it is powering is being unpowered.
Sculk sensors don't detect vibrations from other sculk sources or the warden.
Wool has a special interaction with sculk sensors. If a wool block is between a sensor and a vibration source, then that sensor is not able to detect the vibration. Sculk sensors are not able to detect footsteps on wool blocks, nor can they detect when wool block items are dropped. No vibrations are produced when wool is placed, even if placed on top of the sculk sensor.
A sculk sensor activates when any item is dropped directly on top of it, including wool.
Trivia
"Sculk" is derived from "skulk," meaning "keep out of sight, typically with a sinister or cowardly motive".
Creeper footsteps do not trigger sculk sensors, unless they walk off a ledge, even if they don't take fall damage.
![Tenth-Image-Leading-To-A-Very-Scary-Snapshot.jpg Tenth-Image-Leading-To-A-Very-Scary-Snapshot.jpg](https://i.ibb.co/gvcg9M2/Tenth-Image-Leading-To-A-Very-Scary-Snapshot.jpg)
Natural generation
Sculk sensors generate within the deep dark biome and ancient cities.
![Inactive-Sculk-Sensor-JE1.gif Inactive-Sculk-Sensor-JE1.gif](https://i.ibb.co/NKrWpy5/Inactive-Sculk-Sensor-JE1.gif)
![Sculk-Sensor-JE1.gif Sculk-Sensor-JE1.gif](https://i.ibb.co/XYfMr0S/Sculk-Sensor-JE1.gif)
Light
A sculk sensor has a light level of 1. However, when active, it changes to a lighter block state without a change to the light level.
Vibration detection
The sculk sensor vibration particle.
Sculk sensors can detect vibrations in a 9 block radius around it. A vibration is caused by many noisy events, such as a player gliding with elytra, a piston extending or a wet wolf shaking itself off. While sneaking, a player is not detected when walking, falling, or shooting a projectile.
When a vibration is made within the range of a sculk sensor, a signal travels from the vibration source to the sensor at a speed of one block per game tick (20 blocks per second). When the signal arrives, the sensor is activated for 40 game ticks (2 seconds). The sensor cannot detect any other vibrations while activated or while a signal is traveling to it.
Vibrations made by players are passed on to nearby sculk shriekers.
Sculk sensors have a cooldown period of 1 tick after being placed or after deactivating. During this short cooldown period, they cannot detect vibrations. This prevents them from activating when a contraption it is powering is being unpowered.
Sculk sensors don't detect vibrations from other sculk sources or the warden.
Wool has a special interaction with sculk sensors. If a wool block is between a sensor and a vibration source, then that sensor is not able to detect the vibration. Sculk sensors are not able to detect footsteps on wool blocks, nor can they detect when wool block items are dropped. No vibrations are produced when wool is placed, even if placed on top of the sculk sensor.
A sculk sensor activates when any item is dropped directly on top of it, including wool.
Trivia
"Sculk" is derived from "skulk," meaning "keep out of sight, typically with a sinister or cowardly motive".
Creeper footsteps do not trigger sculk sensors, unless they walk off a ledge, even if they don't take fall damage.
![Tenth-Image-Leading-To-A-Very-Scary-Snapshot.jpg Tenth-Image-Leading-To-A-Very-Scary-Snapshot.jpg](https://i.ibb.co/gvcg9M2/Tenth-Image-Leading-To-A-Very-Scary-Snapshot.jpg)
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
Feed this dragon Meat.
Feed this dragon Seafood.
Feed this dragon Plants.
Exalting Sculk to the service of the Shadowbinder will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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