Sarabi
(#78577283)
Level 1 Wildclaw
Click or tap to view this dragon in Predict Morphology.
Energy: 50/50
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Personal Style
Apparel
Skin
Scene
Measurements
Length
6.08 m
Wingspan
9.06 m
Weight
534.52 kg
Genetics
Cherry
Wasp
Wasp
Ruby
Bee
Bee
Cherry
Veined
Veined
Hatchday
Breed
Eye Type
Level 1 Wildclaw
EXP: 0 / 245
STR
8
AGI
9
DEF
6
QCK
5
INT
5
VIT
6
MND
6
Biography
scavengerlocke idea:
main point is doing lots of coli to try to get nice items
always do 20 battles a day (any venue)
have a list of items to obtain that updates as you move between venues. easy mode = first 5 venues, medium = first 15 venues, hard = all venues
free to dress and name how you want
leader immune to coli death
new mechanic: allies/enemies between dragons, when starting all 3 dragons are friends
note: if a dragon is enemies with >75% of the dragons, then they roll 1d6 each day to see if they are kicked from the group or if they stay (lives dont save this), 1 means kicked
have: friends, enemies, neutral, lovers, BFFs, nemeses
relationships are a new mechanic, once a day you can roll to select a dragon, then from that dragon roll to see which friend/enemy they interact with that day
with lover:
NOTE: if a dragon has more than 1 lover, roll a 1d4 to see outcome (1 = both lovers are upset and activate the breaking up roll, 2 = first one is upset and breaks up, 3 = second one upset and break up, 4 = they're all happy and stick together (dont need to do more rolls if this is the case))
with friend:
NOTE: if two dragons stay as friends for over 10 days they then
with enemy:
with BFFs
food: extra coli battles like normal
material/trinkets: event
apparel: friendship/allying between 2 dragons
battle item: enemies between 2 dragons
main point is doing lots of coli to try to get nice items
always do 20 battles a day (any venue)
have a list of items to obtain that updates as you move between venues. easy mode = first 5 venues, medium = first 15 venues, hard = all venues
- roll a 1d50 to see how many food/materials/trinkets need to collect from venue
- roll a 1d5 to see how many apparel/familiars/battle/chests need to get (medium/hard)
- (from sandswept delta onwards) roll a 1d3, on a 1 you must also obtain 1 skin/egg/specialty (hard)
- NOTE: if a venue is taking too long, feel free to skip it
free to dress and name how you want
leader immune to coli death
new mechanic: allies/enemies between dragons, when starting all 3 dragons are friends
note: if a dragon is enemies with >75% of the dragons, then they roll 1d6 each day to see if they are kicked from the group or if they stay (lives dont save this), 1 means kicked
have: friends, enemies, neutral, lovers, BFFs, nemeses
relationships are a new mechanic, once a day you can roll to select a dragon, then from that dragon roll to see which friend/enemy they interact with that day
with lover:
NOTE: if a dragon has more than 1 lover, roll a 1d4 to see outcome (1 = both lovers are upset and activate the breaking up roll, 2 = first one is upset and breaks up, 3 = second one upset and break up, 4 = they're all happy and stick together (dont need to do more rolls if this is the case))
- mating, if they are both ready to breed they make a nest together (if they cant breed then roll 1d20, 1-5 = 1 hatchling, 6-10 = 2 hatchlings, 11-16 = 3 hatchlings, 17-19 = 4 hatchlings, 20 = 5 hatchlings obtained)
- breaking up, roll a 1d15, on a 15 one of the dragons decides they no longer are suited for each other, roll 1d3 to see outcome (1 = neutral, 2 = friends, 3 = enemies)
- bonding (nothing happens)
- bonding (nothing happens)
with friend:
NOTE: if two dragons stay as friends for over 10 days they then
- go on a levelling trip together, they both level up by 1
- hang out (nothing)
- unbreakable bond, they both gain a life after a deep conversation they have together
- a spat, 2 dragons that were allies get in an argument/fight and are now neutral, if no dragons are allies then reroll
with enemy:
- resolving issues, 2 dragons that were enemies make up and are now neutral, if no dragons are enemies then reroll
- angry thoughts (nothing)
- a fight, both dragons gain a level in a fight, roll to see if one of them/both lose a life or not
- rumours, one of the dragons spreads a rumour about the other, roll to see who believes it and lower their relationship level by 1 (i.e. friend -> neutral, neutral -> enemy). this may backfire though and cause the one spreading the rumour to lose the relationship instead
with BFFs
food: extra coli battles like normal
material/trinkets: event
- a duel between 2 dragons, all friends of the dragon who lost are now enemies with the dragon who won & vice versa
- backstabbing, exalt a dragon that is not the leader
- festival
- a coup
- bounty, roll for what type of item you're looking for (food, material, trinket, battle, apparel) and add that to your list
- rewarding trip, everyone who participated in the scavenging today gain +1 level
- new companion, a new dragon is found by somebody and have made friends, roll to see who found them
- scavenge, select 3 dragons to go to the coli and scavenge some more (+30 battles?)
- freeloader, gain a new dragon
- scouting, roll 2 dragons to go scouting, roll to see what they find (4 options)
- attack, group is under attack, roll 1d10 per dragon, whoever rolls a 1 loses a life
- bonding, 2 dragons that aren't friends go up a relationship level
- training, select 3 dragons below level 4 to train up 1 level
- wounded, one of the dragons that went scavenging today is wounded, roll to see the impact of their wound (emotionally wounded=drop down a relationship point with one of the others, a scratch = nothing happens, a painful wound = lose 1 life, brink of death = lose all lives (so just 0 extra lives))
- mating, 2 dragons breed together (even if enemies)
- argument, 2 dragons that aren't enemies go down a relationship level
- thief, someone steals some of the scavenged items (roll to see which one), flip a coin to see if they are caught in the act, if heads then they are caught and go down a relationship point with everyone, if tails then they get away and you lose the scavenged item
- bargaining, you come across another group of dragons willing to trade wares, obtain 1d4 many scavenged items
- an eye for you, a dragon realises they have a love for someone else, roll 1d5 to see the outcome (1 = they keep it to themself, nothing happens. 2 = they confess but the other doesn't reciprocate. 3 = they confess and the other reciprocates! 4 = they confess but the other doesn't reciprocate, but they appreciate and become friends (or stay as friends), 5 = they confess but the other doesn't reciprocate, and they dislike it and become enemies (or stay as enemies)
apparel: friendship/allying between 2 dragons
battle item: enemies between 2 dragons
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
This dragon doesn't eat Insects.
Meat stocks are currently depleted.
This dragon doesn't eat Seafood.
This dragon doesn't eat Plants.
Exalting Sarabi to the service of the Stormcatcher will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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