Waterwalker
(#78319982)
Level 7 Banescale
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Energy: 50/50
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Personal Style
Ancient dragons cannot wear apparel.
Skin
Scene
Measurements
Length
6.68 m
Wingspan
6.33 m
Weight
689.6 kg
Genetics
Marigold
Jaguar (Banescale)
Jaguar (Banescale)
Sand
Tear (Banescale)
Tear (Banescale)
Obsidian
Skeletal (Banescale)
Skeletal (Banescale)
Hatchday
Breed
Eye Type
Level 7 Banescale
EXP: 2288 / 11881
STR
15
AGI
12
DEF
15
QCK
12
INT
15
VIT
22
MND
15
Biography
I am a Savannah Hunter!
Out on the thunderhead savannah, a few tribes have sprung up of dragons. These dragons have adapted to the plains, more skilled at running along the ground and chasing down their prey. The young ones have two options once they reach the age of 1. Either make a kill all by themselves and craft their skeletal armor, or 2: Awaken their magic. One is far easier than the other, as the magic users are few and far between. Each little village aims to have at least two- a mentor and an apprentice. The magic users are often referred to as the healers and advisors of the village. They tend to the youngest when the tribe is off on a hunt, they tend to injuries and make salves to ease illnesses, and they act as an aggressive force to keep wandering hydrena away.
Those that have made their own skeletal armor go on to become part of the hunting party. There they train and increase their stamina and strength. Steadily they become larger and more imposing. These parties are tactical and skilled, having a different gameplan for everything they encounted on the savannah. After all, dinner is on the table.
The youngest stay behind in the safety of the village, helping the Wraiths to gather supplies. When on a nest, the parents will alternate on who is watching the eggs, regardless if they are a Wraith or a hunter.
- Has managed to take down a hydrena, and happily plays with the little doll they found. The doll is named Chubbers.
Don't want me anymore? Send me back! Please don't exalt me.
Made by Zeralyn
Out on the thunderhead savannah, a few tribes have sprung up of dragons. These dragons have adapted to the plains, more skilled at running along the ground and chasing down their prey. The young ones have two options once they reach the age of 1. Either make a kill all by themselves and craft their skeletal armor, or 2: Awaken their magic. One is far easier than the other, as the magic users are few and far between. Each little village aims to have at least two- a mentor and an apprentice. The magic users are often referred to as the healers and advisors of the village. They tend to the youngest when the tribe is off on a hunt, they tend to injuries and make salves to ease illnesses, and they act as an aggressive force to keep wandering hydrena away.
Those that have made their own skeletal armor go on to become part of the hunting party. There they train and increase their stamina and strength. Steadily they become larger and more imposing. These parties are tactical and skilled, having a different gameplan for everything they encounted on the savannah. After all, dinner is on the table.
The youngest stay behind in the safety of the village, helping the Wraiths to gather supplies. When on a nest, the parents will alternate on who is watching the eggs, regardless if they are a Wraith or a hunter.
- Has managed to take down a hydrena, and happily plays with the little doll they found. The doll is named Chubbers.
Don't want me anymore? Send me back! Please don't exalt me.
Made by Zeralyn
Click or tap a food type to individually feed this dragon only. The other dragons in your lair will not have their energy replenished.
Feed this dragon Insects.
Meat stocks are currently depleted.
Feed this dragon Seafood.
This dragon doesn't eat Plants.
Exalting Waterwalker to the service of the Plaguebringer will remove them from your lair forever. They will leave behind a small sum of riches that they have accumulated. This action is irreversible.
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